Miles Jacobson

Introducing Community Translations

52 posts in this topic

Sounds very interesting.
Regarding Hebrew/Arabic (and any other RTL language) - will the game's skin support displaying RTL text?

Not only alignment of the text to the right, but also characters writing that start from the right side.

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It's not going to be perfect alignment wise - but certainly better than the option now of just playing in English :)

We're going to be monitoring the success of this system both with quality, downloads and extra sales in the region, and will react accordingly. We might not have time to change things to make it work better with FM17, but hopefully 17 will do well enough to allow us to make FM18 and make improvements to the community translation system based on feedback and use.

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So, I presume Esperantist hat-letters (ĉ, ŝ, ĵ, ĝ, ĥ, ŭ) aren't supported? Why :(

Anyways it's awesome to hear that you spend time on allowing this!

Edited by Cissek

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Neat idea.

Should also get the folks on the Steam discussions who said you're all racists for not including a Chinese translation and that China would destroy FM unless you "surrender" to chill the hell out.

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The German FM community have their own language pack for years. So it's already possible, it does need input from the community.

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I hope that Č, Ć, Š, Đ and Ž will be supported fonts, as the big part of Slavic languages in Latin script, so we can try to translate it into Serbian or Croatian

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This is really great news!

Where there are over 100,000 "strings," would anybody from SI be able to estimate what sort of proportions this breaks down to? E.g. Commentary 30,000, Media 50,000 etc?

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The Romanian FM community (www.fmro.ro) will start the work on the first Romanian translation. We already started to gather a team, so is there a way to make an announcement on the SI Games forum so that all the people interested to help on a Romanian translation can join our effort? The topic is available in Romanian on our forum: http://www.fmro.ro/forums/index.php?/topic/14816-hai-sa-traducem-fm-2017-in-romana/

Thanks!

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An American English translation would be pretty hilarious.

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21 minutes ago, suncrush said:

An American English translation would be pretty hilarious.

American English is already in-game as a default option - English (US).

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13 minutes ago, Neil Brock said:

American English is already in-game as a default option - English (US).

I know.  A lot of it isn't dialectically on-the-banana, but that's not a big issue.

 

I do have a few translation error bugs to report, though.  I need to dig those up.

Edited by suncrush

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Is it possible to use this feature to tinker with the game's default (UK) English? There are a lot of style issues, grammatical errors, comma splices, etc. that irk me while playing.

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23 hours ago, Double Indemnity said:

Is it possible to use this feature to tinker with the game's default (UK) English? There are a lot of style issues, grammatical errors, comma splices, etc. that irk me while playing.

This should be possible

If you do see any issues in English please report them so we can fix them!

Please post here: 

 

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It´s a shame the Portuguese translation!

I bought a game with my mother language and insted of Portuguese, i have 3 languages in my game...Portuguese, many words in Portuguese Brasilian and many words in English.

If someone go ahead to translated right 460,000 strings, he will spend the year doing just translation and not playing!

I feel robbed...

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We have to start the translation from english? I would like to do an argentinian version of spanish from Spain and it will be more easy to do using that as base

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26 minutes ago, Eusébios said:

It´s a shame the Portuguese translation!

I bought a game with my mother language and insted of Portuguese, i have 3 languages in my game...Portuguese, many words in Portuguese Brasilian and many words in English.

If someone go ahead to translated right 460,000 strings, he will spend the year doing just translation and not playing!

I feel robbed...

Again if you feel there are issues with the translation, please raise it in the relevant thread here - https://community.sigames.com/topic/381482-portuguese-issues-in-portuguese-translation/

Thanks. 

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40 minutes ago, Neil Brock said:

Again if you feel there are issues with the translation, please raise it in the relevant thread here - https://community.sigames.com/topic/381482-portuguese-issues-in-portuguese-translation/

Thanks. 

Neil, what if I translate just a few strings ? I know I have to go to Preferences / Overview / Language and then select the file which I translated, but then what will FM display ?

Also, I can't find the UTF-8 encoding within the saving options.

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Can anyone confirm that its only possible if translating all the thousands of strings ?

I tried just a few and when I went to Preferences and set the Langname, FM turned to english (obviously). 

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@Neil Brock

Neil, I am one of the authors of this community translations, and I find a concerning problem that some translation content we have completed cannot display in the game.

For example, in the picture below there're two parts that we have translated ( I've checked all of our translation content) displaying in English.

Chinese.jpg

In the left red box, I find that "hire/fire first team manager" cannot display in Chinese. This string in the translation file is slightly different.

Quote

KEY-339719: Hires/fires First Team Manager[COMMENT: responsibilities, short description of responsibility, to be displayed in a table]
STR-1: 雇用/解约一线队教练

 

So the unnecessary "s" now blocks the translation to display normally. This content "Hires/fires" is actually used in English(us), but the game would consider it as in English(British).

in the right box,we have translated "Chairman" string but the game still display it in English. We have the same problems with other words like "attacking midfielder", "Striker". and so on.

Chinese chairman.jpg

 If we use the Simplified_Chinese.ltc file (in  \Documents\Sports Interactive\Football Manager 2017\Languages) to replace the english(us).ltc file (in  \Steam\steamapps\common\Football Manager 2017\data\languages), some translation can display normally but some translation still cannot display.

Could you fix that problem?

 

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5 hours ago, mildwall said:

@Neil Brock

Neil, I am one of the authors of this community translations, and I find a concerning problem that some translation content we have completed cannot display in the game.

For example, in the picture below there're two parts that we have translated ( I've checked all of our translation content) displaying in English.

Chinese.jpg

In the left red box, I find that "hire/fire first team manager" cannot display in Chinese. This string in the translation file is slightly different.

So the unnecessary "s" now blocks the translation to display normally. This content "Hires/fires" is actually used in English(us), but the game would consider it as in English(British).

in the right box,we have translated "Chairman" string but the game still display it in English. We have the same problems with other words like "attacking midfielder", "Striker". and so on.

Chinese chairman.jpg

 If we use the Simplified_Chinese.ltc file (in  \Documents\Sports Interactive\Football Manager 2017\Languages) to replace the english(us).ltc file (in  \Steam\steamapps\common\Football Manager 2017\data\languages), some translation can display normally but some translation still cannot display.

Could you fix that problem?

 

You should publish the file using the Steam Workshop not replacing the English (US) file as indicated in the opening post.

There are certain fixes that were made to English only and this is one but the translations will revert to the ones shown in your file. This should fix the "hire(s)/fire(s)" issue you are experiencing.

The other issues are relating to terms from the database (jobs/positions) where you will have to use the game editor to replace the original English with the translated term.

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i was about to start the translation for my language, but in Portuguese Brazilian, we have gender articles, so  we can't translate "the" only to "O" or "A", because clubs with "A" articles would be wrong or "O" clubs would be wrong. There is a way to introduce via this language file that gender differentiation? I believe this would be a problem for many Latin-based languages there aren't in the game.

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Hello,

I would love to help adding the Arabic language to the game, but we write our language from right to left, not like most European language from left to right. So the questions is: Will I be able to play the game in Arabic where all the text direction will be from right to left?

Thanks!

Mostafa

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I'm afraid at this stage there is no support for RTL. 

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On 10/11/2016 at 11:29, Scorpious said:

Hello,

I would love to help adding the Arabic language to the game, but we write our language from right to left, not like most European language from left to right. So the questions is: Will I be able to play the game in Arabic where all the text direction will be from right to left?

Thanks!

Mostafa

It will support this in as much as if the translations you create are written right-to-left it will display them right-to-left.

What is currently not possible is that dialog boxes for text entry that come up in game or text justification is going to to display in the way you would expect a right-to-left language to display

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On 11/14/2016 at 12:21, Woodg SI said:

It will support this in as much as if the translations you create are written right-to-left it will display them right-to-left.

What is currently not possible is that dialog boxes for text entry that come up in game or text justification is going to to display in the way you would expect a right-to-left language to display

In the Hebrew translation we're doing, we write the words in the reverse order (last char will be first), in order to make it look well in the game UI.

In most cases, it works good. The problem is with line breaks - if the sentence is long, the game breaks the line in an incorrect place (because the sentence is written in reverse).

Any plan to add full support for RTL in the future?

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On 18/11/2016 at 17:39, asifycm said:

In the Hebrew translation we're doing, we write the words in the reverse order (last char will be first), in order to make it look well in the game UI.

In most cases, it works good. The problem is with line breaks - if the sentence is long, the game breaks the line in an incorrect place (because the sentence is written in reverse).

Any plan to add full support for RTL in the future?

We'll add this to our list of suggestions - thanks.

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Would I be correct in saying that translations should be written like this...

KEY-227361: Could not process [%team#1-short] swap with [%team#2-short], one of these clubs may be extinct or invalid!
STR-1: Níorbh fhéidir [%team#1-short] a bhabhtáil le [%team#2-short], d'fhéadfadh ceann de na clubanna seo a bheith díothaithe nó neamhbhailí!

so...

KEY-227334: Group [%number#1][COMMENT - for example Group 1]
STR-1: Grúpa

would be incorrect?

Thank you.

Edited by gufcfan

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There's a problem with the letter „ß“, when the game convert it automatically to capitals. For example:

KEY-227404: Hot Prospect
STR-1: Biggeßt Talent


LTF -> In-game:
Biggeßt Talent → BIGGEST  TALEN

Biggest_Talent.png

 ---

And here a problem without „ß“:

KEY-395314: Set Piece Role[COMMENT: set piece creator, label showing the role that the player is being asked to fill at a set piece]

STR-1: Aufgabe bei Standard

 

LTF --> In-Game
Aufgabe bei Standard → AUFGABS BEI STANDARD

Aufgabs.png

---

Maybe you can accommodate your LTF-LTC-Convertor :)

 

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On 28/11/2016 at 15:11, gufcfan said:

Would I be correct in saying that translations should be written like this...

KEY-227361: Could not process [%team#1-short] swap with [%team#2-short], one of these clubs may be extinct or invalid!
STR-1: Níorbh fhéidir [%team#1-short] a bhabhtáil le [%team#2-short], d'fhéadfadh ceann de na clubanna seo a bheith díothaithe nó neamhbhailí!

so...

KEY-227334: Group [%number#1][COMMENT - for example Group 1]
STR-1: Grúpa

would be incorrect?

Thank you.

That is correct. You can drop the COMMENT one but not the ones that include # (unless they are for feminisation and contain a pronoun)

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8 hours ago, Woodg SI said:

That is correct. You can drop the COMMENT one but not the ones that include # (unless they are for feminisation and contain a pronoun)

Thank you. I've dropped the project again because the grammatical structure of my language isn't supported. It works ok for static menu items etc, but not for much else really.

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On 28/11/2016 at 15:11, gufcfan said:

 

 

18 hours ago, gufcfan said:

Thank you. I've dropped the project again because the grammatical structure of my language isn't supported. It works ok for static menu items etc, but not for much else really.

We're hoping to improve this moving forwards but when there's a language like Irish where even the beginning (and sometimes the ending) of the variable words (eclipsis and lenition) can change depending on case etc plus irregular plurals/different cardinal numbers for people/non-people and standalone it presents a different set of issues to overcome. 

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On 01/12/2016 at 06:11, Waldi98 said:

There's a problem with the letter „ß“, when the game convert it automatically to capitals. For example:

KEY-227404: Hot Prospect
STR-1: Biggeßt Talent


LTF -> In-game:
Biggeßt Talent → BIGGEST  TALEN

Biggest_Talent.png

 ---

And here a problem without „ß“:

KEY-395314: Set Piece Role[COMMENT: set piece creator, label showing the role that the player is being asked to fill at a set piece]

STR-1: Aufgabe bei Standard

 

LTF --> In-Game
Aufgabe bei Standard → AUFGABS BEI STANDARD

Aufgabs.png

---

Maybe you can accommodate your LTF-LTC-Convertor :)

 

Thanks for this report - I've been told this has been fixed for the next update

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On 11/8/2016 at 17:38, Woodg SI said:

You should publish the file using the Steam Workshop not replacing the English (US) file as indicated in the opening post.

There are certain fixes that were made to English only and this is one but the translations will revert to the ones shown in your file. This should fix the "hire(s)/fire(s)" issue you are experiencing.

The other issues are relating to terms from the database (jobs/positions) where you will have to use the game editor to replace the original English with the translated term.

Hi,

I'm using the Editor to translate some Database values (Injuries, Clubs, Competitions, Stadiums) and all are working except of one table - Descriptions.

No matter what I'm doing, the Descriptions items (jobs, positions, etc) are always displays in English in my game, even if I edited the values in the Editor.

Am I missing something?

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On 10/12/2016 at 15:25, asifycm said:

Hi,

I'm using the Editor to translate some Database values (Injuries, Clubs, Competitions, Stadiums) and all are working except of one table - Descriptions.

No matter what I'm doing, the Descriptions items (jobs, positions, etc) are always displays in English in my game, even if I edited the values in the Editor.

Am I missing something?

These are translated in the text file. The database is only used where variation is needed due to case and/or gender.

So just search for the terms in the main file and translate them there.

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