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YKW

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  1. Continued love and appreciation @LewisQ ! As it happens, I was recently luckily enough to take a trip to Avrilia! We arrived in Terecuda City during the dead of day, but as soon as things livened up we managed to take a helicopter trip and catch the view! I'll have to give you the full story at some point, as it was a great trip. One thing I should mention though: While at an S&M Dungeon in Fontana I bumped into a few guys who ended up being National League referees! One guy in particular, his name was Eric (Ellis I think), had some very interesting opinions on some of the slightly more sinister sides of Avrilian football. He seemed to believe that it was no co-incidence that Fontana United 98 had seen increased success since the town had legalised large scale gambling. I didn't think that meant anything particular, but he then went on to imply that he and others had colluded to ensure the success of East Allen. Gaining promotion and winning the league the following season was certainly suspicious, I agreed. I couldn't really be sure if he was just a crazy, rambling drunk but he insisted that he had been within the system so long that he could see exactly how it worked. Apparently it all started with Mablonda. Their success in the early 00's had instigated a political shift too significant to be ignored. The "next Mablonda," or so he put it, would be a meticulously created illusion designed to allow total control over the political beliefs and passions of the country. I scoffed and began to choke on smoke, forcing me to extinguish my cigarette on the outstretched palm of my loyal Sakatari slave - who was also serving as my chair at the time. But Eric was insistent. Avrilian football had long been grotesquely illuminated by the burning light of match fixing and corruption. The Altchan network were in on it too, he said. They had commissioned a pioneering show which they had speciously claimed was designed to investigate match-fixing. It's real purpose, Eric said, was to control public perception of the possibilities. He also claimed that the Sakatar City '70 vs Gold Swords '66 virtual match was just a trial run for something much bigger. In the future there would be no real football, just a series of digitally constructed matches designed to take the Avrilian people on a rollercoaster of emotions. A digital match in front of full stadium of digital fans. Why would Insford Rail, who barely saw gates of one thousand, need a 50,000 seater stadium? I agreed it was strange. Is the City II project really a lie?! I'd keep an eye out for any funny business, Lewis.
  2. Thanks again for the comments. Here is the final page for this idea - and my favourite of them all - the 'Fan Focus' tab. This would consist of two main sections, at the top some feedback from the supporter spokesman about the profile of the supporters, and at the bottom a randomly-generated set of specific fans about whom your spokesman has information. Unlike the "Fanbase' and 'Tickets & Merchandising' tabs, which represent the reach of your club on a large scale, the 'Fan Focus' tab would take things to an individual level, providing a platform for further emotional synergy with your fans. As you will hopefully see, there could be a number of non-random factors that influenced fan generation, such as Fanbase, Bragging Rights, and the Supporter Profile (attributes.) The top section is called "Supporter Profile," and shows a report-card style assessment of the club's supporters, created by the Supporter Spokesman. I took the data from the "Supporter Profile" section of the editor and used that to create the report card. The data for Tottenham is high Loyalty and Passion along with low Temperament and Patience. One issue is that I don't know what each of these attributes actually does, and so I had to guess a bit with my descriptions. Obviously the match sounds would be a great outlet for these attributes. The other attribute which didn't make the cut here is 'Affluence,' which should obviously impact on merchandising revenue and ticket prices etc. One interesting element to this could be how the Supporter Profile of a club could change over time, for example through becoming more successful and attracting more "plastic" fans who degrade the overall passion and loyalty but perhaps increase the affluence. All the tabs on the Supporters section could help to see this unfold and understand why it is happening. The bottom section is called "Supporter Spokesman Digest," and it shows up to three randomly generated fans which some information about them. Firstly you have their name and location, followed by the year they began supporting the club and a description of their supporter level, i.e. "Die-Hard." You have their favourite current player, favourite all time player and last match attended. Below this there is a morale indicator, and below this a couple of random thoughts or comments by that fan. The bottom most section is a space for relevant graphics, in this case a season ticket or replica shirt that they own. Perhaps you could see some signed shirts appearing, or the "Co-Branded Drinks Bottles(?)" that are mentioned sometimes in the commercial review. The first character I generated is called Lesley Grubbs. You can see that Lesley is from Walthamstow, so very local to Tottenham. He is also described as a "Die-Hard" supporter, and at the bottom you can see he has a season ticket. His last match attended was the last match we played. I like Lesley. Being a long-time supporter of the club (since 1952) his favourite all-time player is Glenn Hoddle (most likely this would be an Icon/Legend etc, but depending on the data available could be more obscure. His favourite current player is Dele Alli, and he also owns a replica shirt with Dele's name and number. Each fan would have a set of the fan attributes that were weighted towards the club's overall attributes. For example, Spurs fans that generate are more likely to have high passion than low passion, and so on. However each fan could deviate from that either randomly or due to another factor - in Lesley's case his age may lend itself to a higher level of patience and temperament (and affluence.) Lesley has two thoughts. The most recent is to say that "Watching Dele Ali play takes him back to the days of Glenn Hoddle." From what I saw, legends in the database have values for position and a description of playing style, so these could be easily matched up in a similar way to "Could be the next X, etc." His second thought, quite depressingly, is that he is "starting to doubt whether he will ever see Tottenham win the league again." Having been a fan since 1952 he has seen it once before, but his age (and state of the club) is making him lose faith. Well I personally feel for Lesley and so I've locked him at the top corner, which will allow me to periodically check in and see what he thinks of how things are going. I want to win the league and I want to see that he was at the match that clinched it. I want to see his Superb morale and see that his new all-time favourite player is the player that scored the winning goal. Note: fans could die if they got old enough, giving me extra incentive to do it for Lesley. At the point they died their morale would change to "At Peace" with a halo icon instead of a coloured arrow, and a biography style summary of their fanship. The next fan I generated is called Katie Adwowa Inkabi. She is much younger than Lesley, only having been a fan since 1994. As such her favourite all time player is Ledley King rather than Glenn Hoddle, but her favourite current player is Dele Alli also. Her description is "Dedicated Supporter" which may indicate high passion for example, and this is also indicated by the fact that her last match was a few months ago. Interestingly her morale is abysmal - why is that? Well her top thought is "Why do I have to work in an office full of Arsenal fans? This is unbearable!" Katie has generated with a key situational concern - her proximity to rival fans. This means that she is going to be very responsive to the fact that, as seen on the 'Rivalries' screen in the previous post, Arsenal fans are strongly in control of the Bragging Rights. If I felt like helping her have the chance to hold her head high in her office then I could lock her and keep track of things. She also has a replica home kit with Dele Alli's number and her name. Her second thought is to say "I'm not going to watch a match at the Emirates Stadium - it isn't safe!" Homage to Rollercoaster tycoon: Check. Arsenal FamTV street slang double entendre: Check. The final fan I generated is called Lucy Lucy and she is from Perth in Australia. As the Fanbase of your club grew you would see new types of fans being randomly generated. Small and unknown clubs may only see fans who lived in the local area, whereas the largest clubs could generate fans from all areas of the world. In this case you have Lucy Lucy, who has only been a fan for a year, and whose favourite current and all-time player (probably because she can't name very many) is Maximilano Romero. Her fan level is rated as "New Supporter." She has never been to a match, and she has two thoughts which also show that my support in Australia isn't large or well catered to. Her first thought is "Hopefully Tottenham come to Australia this pre-season, I might finally get to see us play!" Her second thought is "I really want a replica shirt but I can't find anywhere that sells them." If Australia was a nation that I was trying to break into then I may lock Lucy to see if she gets a ticket when we play pre-season in Perth. If the tour is successful then she may also manage to get the replica shirt she wants, maybe with Romero's name on the back. Secret Note: If you locked a fan for long enough there would be the chance for special opportunities within the game, including a (pleasant or unpleasant) conversation with that fan (for example by bumping into them after a match,) or the chance to arrange them a signed shirt by their favourite player, or even tickets and hospitality to a match (paid out of your manager money.) Last Note: It would be cool if FM fans could create a profile with the information above and have the chance to be generated in-game as a fan of their club. It's realistic because it's just extending the database to include some specific fans. Thanks for reading once again.
  3. Today I have elaborated on the Tickets & Merchandise tab. There are three main sections, "Stadium & Tickets," "Top Sellers," and "Squad Ranking." The aim here is to give a nice overview of the commercial capacity of the club hopefully in a way that links with the "Fanbase" tab and other new and existing elements. The first section is "Stadium & Tickets." Firstly you have the basic, relevant information about the Stadium such as capacity and year built. Below this there is a bar which represents the current demand for tickets. This would primarily be determined by the attendance values for that club in the database relative to the size of their stadium, with other factors including things like player reputation and form. You will also see the ticket price information, number of season ticket holders and the next season ticket renewal date. The reason for the last one is just to add a bit of context to the season ticket sales - the board would obviously like to sell out ahead of the renewal deadline. With a high level of ticket demand this should be easy, but if you suffer an early relegation for example then you could have problems. Similarly, it would be so fun to tie up a high reputation signing before the season ticket renewal deadline, causing a sudden upsurge in season ticket sales as fans become excited about seeing him play next season. Below this is the "Match Atmosphere" bar along with information about ticket sales in recent matches. Match atmosphere has not been explained well so far, apart from to say that it would be great to be able to hear the different kinds of crowds during a match, especially in relation to the form and expectations of the club and the fans personality attributes (i.e low patience and temperament causing a tense atmosphere." In terms of what would determine Match Atmosphere, you would be looking at factors such as: Attendance, Form, Expectations, Fan Personality, Fan Happiness, Number of Favoured Players playing, Performance of biggest rival, and so on. The Match Atmosphere status would have an impact on the players during home matches (and on the opposition players.) What is perhaps missing here is a "Board Request" button, which would allow you to do things like: Request a stadium expansion, Request a new stadium, Request a fan day, and perhaps even Request ticket price changes in relation to the ticket demand, match atmosphere and average attendance. The next section is called "Top Sellers." This screenshot takes place in the close season and as such the information is summary-style. However it would be ongoing during the season saying for example "So far we have sold.... etc." What you can see here is a variation on the Commercial Summary that comes once a season, in a form that allows you to see it at any time on an ongoing basis. The blue vertical bars simply represent the rough proportion of merchandising income that is attributable to each of the top five players. The bottom vertical bars show the proportion of this income in terms of being domestic or non-domestic. Clubs with strong links in the USA or Japan could see more players like Hojbjerg, who's shirts sell in far greater proportions in non-domestic regions compared to domestic ones. What is hinted at in the top description is that the relative status of a player within their own nation could be a key factor in determining their commercial potential (along with other things, mentioned below.) The final section is called "Player Ranking" and it would be a sortable list of players in your squad with some information available about their personal contribution and popularity. The most notable new concept is that players would have a "Commercial Rating" which represents each player's current contribution. I would love to see more intricate details here, such as actual monetary figures or sales totals, but I think this works well for simplicity's sake. The factors behind the commercial rating are largely viewable as other columns on the page. The first is nationality. The various nation attributes from the database would determine the specific impact for each country (for example high population and high affluence would be ideal.) Feeder clubs would also be a multiplier here. The second is number of international caps - this would be one thing that influenced the importance of that player to their nation. The third factor is world reputation, which fairly obvious. Finally I've included the player's "Media Handling Style," as an influence on their commercial ranking. Excitingly, to me at least, there is a young American called Cameron Stringer, who has a five-star Commercial Potential! This is largely down to the factors above in combination with the information from the Fanbase tab. Spurs' link with the USA and the status of the USA as a potentially lucrative market is likely to be a big factor here. However I've also thrown in a fresh reason which is unique to Cameron and that is his that his Media Handling Style is listed as "Cult of Personality." This would be a very rare status but would represent the fact that he has a special kind of charisma, or an "it" factor that could make his appeal nearly limitless. Another rare one that you might see could be something like "Iconic Image," which would be a Beckham style character who doesn't necessarily excel in interviews but who could have a very lucrative commercial potential. Thanks for reading. Thanks, and yeah I really, really like that concept. I would like to see the Manager profile screen completely reworked, and this would be great information to see on there. In my suggestion for international management I mentioned the idea that characters should be able to become "National Heroes" or "National Villains," which does overlap slightly. Maybe all in-game characters could have a "fanbase" tab within their profile in a similar style to dynamics?
  4. To continue with this I have my interpretation of the 'Fanbase' tab. The idea behind this is to provide a screen which I could use to track the size and location of my fanbase. This would probably be most exciting in a journeyman style game as the developments may take a while to manifest, however it would be especially useful in targeting nations to tour/setting up feeder clubs etc, and would have links to the 'Tickets & Merchandising' tab (to come later.) The main section on this page is a dynamic map, similar to the one on the 'Rivalries' tab but showing rough supporter numbers from around the world. In the middle you have a world map with the different regions highlighted to represent the average level of support for the club. Ideally this could be changed using the dropdown to move from a 'World" map to a map of a specific region (see below.) Clicking on one of the seven "continents" brings up some relevant information on the right. First you have the region name. Then you have a description of the level of support for the club in that region, in this case "Growing." You could also see things like "Stable," "Declining," "Stagnant," etc. Below this you have a counter for the number of players in your squad that are from this region (which obviously would have a link to the level of support for your club in that region.) Underneath this is the number of Affiliate Clubs you have. Below this is the estimated number of supporter groups that you have in that region. According to Tottenham's website they have 70 supporter groups in North America. Ideally this number could just go up and down over time depending on the various factors in play (especially population.) Finally you have the major nations in that region. In hindsight I should really have put Mexico there as well - sorry Mexicans! On the left of the map is some basic information about Tottenham including World Reputation and Social Media Reach (as in a previous suggestion.) There is also a new description for "Fanbase" which appears as green reputation stars. Most simply this could just be a reflection of how many regions you had managed to acquire fans in, rather than anything intricate. However I also feel in the long term there could be a fun distinction made between 'Reputation' and 'Fanbase' in that 'Fanbase would be much more of a zero-sum game. For example, what exactly would it take to displace Manchester United as the most popular club in Asia? The rewards would be large enough to try it, but the difficulty is that it requires Man Utd to lose a lot of fans in order for you to gain them. Anyway. By changing the dropdown menu to a specific region you would able to see a few pieces of more specific information such as this: Now I've selected North America and can now see that the majority of my support (if not all of it) is coming from the USA. On the right is some of the information you had previously but on top of that you have a profile of the biggest star from that nation, in this case a newgen called Rob Bell. This would be a nice quick way of earmarking a potential signing, if increasing your fanbase in America was one of your main objectives. To the bottom right of the whole screen is a section called 'Club Fanbase List' This would allow you to quickly see which clubs had the biggest and most widespread fanbases. As you could guess from looking at the picture, Fanbase would decline much faster than Reputation, i.e below "Worldwide" reputation there may be very few clubs with more than one star of 'Fanbase." The final section is called "Continental Stars" and this would show who was currently the biggest star in each continent, and what their specific nationality was. (please ignore the error with Australia being in Oceania) This would be a nice quick way of seeing which players were the biggest stars in their respective home areas, which would also provide another opportunity to earmark potential signings if you happened to have more global ambitions. Tickets & Merchandising would obviously overlap with this quite a lot, hopefully providing interesting feedback on your status in your footballing landscape. Thanks for reading.
  5. Thanks for the comments, guys. Here is my development on the 'Rivalries' tab. In this example you can click on a rival in the top half of the screen to get the extra information relevant to that rivalry in the bottom half of the screen. The top box is called "Rivalry Map" and in this case shows a map of the London region with the locations of my rivals indicated. In the top left corner you have a summary of your rivalries in terms of their proximity to you. Tottenham have three local rivals only. To the right of this summary are two drop-downs which you would use to view your 'National' rivalries (with the map changing to one of the entire country) or 'International' rivalries with the map changing to one of Europe, for example, if my rivalry was with Juventus (competitive.) The "All" dropdown would allow you to filter for "only fierce rivals," for example. Each dot on the map is reflected in the basic information about that team appearing to the sides of the map. This includes a bar representing "Bragging rights," which is a quick way of showing which set of fans has the upper hand. The bottom box is called "Rival Focus" and it shows the expanded information for the rivalry selected. On the left you have the details about the rivalry: name of club, rivalry type, rivalry level, and the regional status. There is also the bar showing that Arsenal fans are currently on top in this rivalry. To the right of that you have a brief message from the Supporter Spokesman, who would hint at how the rivalry was going, what the major factor behind this was, and how the fans are feeling overall (in my example calling in sick for work.) Below this would be what I see as the most significant factors in determining which club is dominating the other. 1. The most recent match, 2. The historical league placings, and 3. Recent Trophies. I think these provide an interesting blend of things that would take a while to change and things that you could immediately achieve. For example, if Spurs were to beat Arsenal 3-0 in the next match then I believe it would be reasonable to see (immediately after the match) that the "Bragging Rights" bar has shifted right across into my favour. Over the period of a few weeks this "short term factor" would gradually be forgotten about and overpowered by the strength of Arsenal's recent league finishes and recent trophies, at which point the bragging rights bar would find something similar to it's original level. Thanks for reading.
  6. (Slightly Crazy Idea Alert) Basically this would be a project that SI would engage in with the fans, with the end result being two (or more) teams that would consist of ‘average’ FM fans who had taken part in trials. These players would be scouted by authentic SI researchers and E-Incarnated as a set of FM attributes. Then you would have Curtis and Tom from the youtube channel facing off against each other with these fan-filled teams. The teams would also then be available for everyone to use in Fantasy Draft mode. A Youtube series would document this whole process starting with the initial trials. In one sub-series within this series, the winning players would train with ex-professionals and top-level coaches, completing training drills and other challenges, with the aim of increasing their attributes. Overall I think there would be loads of benefits of this, such as: A series of really entertaining youtube shows A cool new reason to play Fantasy Draft and a new reason to watch it be played. Better understanding among the fans of what the attributes are and how they work together. A greater understanding of how the game is made, specifically in terms of the researchers. The opportunity for regular people to become legends amongst the fanbase. 1. The Trials Let’s just say that anyone 18+ is allowed to enter as long as they are not currently in the FM database. Applications would include positional preference and some other things to ensure a decent spread of players. Standard trial format, matches get played, general hoo ha, etc. The end result is 30-40 players of an interesting spread of height, weight, athleticism, technical skill, mental prowess, and so on. (In the longer term there could be an ‘A’, ‘B’ and ‘C’ team, so there will definitely be some ‘Renford Rejects’ comedy value.) 2. The Translation to FM For the next bit we could see the selected researchers (hopefully including the guy from the documentary with the hilarious “not friends with Ryan Giggs” example) explaining how player attributes are defined and measured. For example we could have footage of our final group of players taking penalties as the researchers explain what other factors could be at play alongside “Penalty Taking.” And so on, until the researchers have settled on a complete set of attributes for all the players. 3. The Teams The “Managers” (in my example Curtis and Tom) would not yet have seen the players play. We get to watch them explore the FM versions of these players as they prepare to do a draft. (We already know the players’ names and perhaps we already have favourites, so this could be really fun to watch.) They could use “Create a Club,” choosing name, colours etc. Each club would need to be able to have it’s own history, and favoured personnel etc. In the longer term SI could collaborate with some of the youtube creators who could compete to become the “Sponsor” of either team, with their logo or something on the shirt. It would be good to also see the reaction of the players to the draft, and their reaction to the attributes that they have ended up with. 4. The First Match-up At this point there would be an event like the Fantasy Draft final in which Curtis and Tom would face off against each other with their two created clubs. The players on each team WOULD ALSO be in the studio, providing atmosphere and reaction. Personally I would like to see things like Player of the Match interviews occurring after the game with the real life version of the player, or people having to leave the studio after a red card or injury (to their in game counterpart.) 5. Fantasy Draft Mode The two created clubs and the squads as selected previously become useable in Fantasy Draft Mode. That’s the end of the cycle, after which it repeats itself. 6. More Trial Days This could allow the introduction of the B & C teams. I think it’s very possible that mixed-gender teams could be possible, if not in the A team, then in the B and C teams. 7. The Players Train to Improve This phase would involve our players each picking an area of their game to work on, and having the opportunity to do so along some top coaches. Some of these players may want to improve their fitness, or speed, and some may want to improve their weaker foot and so on. Ultimately it would be the researchers who decided whether or not they deserved an increased attribute. It would be so cool if we could see the managers of the team receive a customised FM style “Training Report” which would detail who was working on what and who had made good progress. And of course the green (or red) arrows on the attributes screen. I can appreciate that this is all a bit crazy, but personally I think there is something in this area waiting to happen. FM is much more than a game, after all. Thanks for reading!
  7. I’ve been thinking about how I would like to see the fans represented in the game and I’ve created another mock screenshot to help me put across the idea. My suggestion involves a new tab on the sidebar which would be dedicated to the supporters. Two notes: 1. In the editor clubs already have values that define their supporters - these attributes are: Loyalty, Patience, Passion, Affluence, Temperament. 2. The database also already includes geographical data that divides a country into regions, with data for cities and towns (such as population and co-ordinates) also available. There are 9 regions in England, for example, such as London, East & West Midlands and the North-East. Hopefully these two things could be used (along with other already-existing data) to provide an interesting outlet for the clubs’ supporters and their hopes, dreams and experiences. So this is the screenshot; it’s the Overview page of my suggested Supporters tab. The top section on this screen is called “Fan Happiness Summary” The first bar is called “Overall Happiness.” This would be a general reflection of things like your achievement versus your expectations, your form, your transfers etc (in that order.) The fan attributes could come into play here, with an attribute like ‘Patience’ helping keep the fans happier for longer, or with an attribute like ‘Temperament’ dictating how they are likely to act when very unhappy (for example booing players who make costly mistakes, or demonstrating against the board.) The second bar is called “Match Atmosphere,” and in my example you can see that it is a special blue colour with the status of “Electric!” Other things you may see here could be descriptions such as “Buoyant,” “Tense,” “Subdued,” etc, depending on your specific situation and form. Of course the fan personality attributes would also affect the likely match atmosphere, particularly with attributes such as “Passion”and “Temperament.” The Match Atmosphere would obviously affect the pressure/motivation/confidence of the players during a match. Big Note!: For the “Match Atmosphere” thing to be as good as possible the match sounds would need to be seriously improved. It would be great to be able to hear and feel a different mood in my own stadium depending on whether things were going good or bad, and to be able to hear the electricity of the crowd in a fierce rival game. The last three bars represent the fans’ current happiness with the Board, Manager and Players, (as mentioned in previous suggestions.) The link at the bottom right goes to the Fan Confidence page. The next section is called “Biggest Rival.” In this situation Arsenal would be considered the biggest rival to Tottenham based on things like having similar reputations and playing in the same league. Next to Arsenal’s badge is the basic information about the rivalry. It’s a Local/Historic rivalry as opposed to a Competitive one, with a Rivalry level of “Intense,” partly due to the sharing of a region (London) and partly due to other factors such as frequency of derbies. The bar in the middle is called “Bragging Rights” and in this example you can see that Arsenal fans have the upper hand at the moment. One of the biggest factors in determining who has the bragging rights is the final result of the most recent derby, but there can be more long term factors at play too. The link in the bottom corner goes to the new “Rivalries” sub-tab which would have a variety of extra information such as a list of rivals, comparative league finishes, comparative trophy hauls, and maybe even some kind of map showing Regional/National/International Rivals. The bottom left section is called “Top Seller” and it relates to merchandise sales. This section would tell you who was currently the most popular shirt-seller and give you a rough breakdown of their popularity in terms of volume and regions. The full-list of shirt sellers could be seen at any time in the “Tickets & Merchandising” sub-tab. Also in the Tickets & Merchandising sub-tab you could see information such as estimated ticket demand, a ranking of merchandising income by country, and maybe even a list of countries in which you have some kind of club shop. The final section is my personal favourite and it is called “Recent Fan Opinions.” In here you would see a digest of 1 or 2 bits of information available in the “Fan Focus” sub-tab, which would be compiled by your Supporter Spokesman. This could be interesting in different ways depending on the size of your club, either getting feedback exclusively from locals or gradually gaining new fans in new territories. I created two fans. Lucy Lucy from Perth in Australia and Lesley Grubbs from Walthamstow. In this example you can see that Lucy Lucy is hoping Spurs come and play a game in Australia, whereas Lesley Grubbs is reminiscing about the good old days. Fans would be randomly generated and the towns and cities in the database could be used here - for instance Lesley is obviously quite local to Tottenham. You may notice Lesley has a lock icon next to his head. This is because I am imagining that I have locked him so that he will remain a choice even once the random fans have been regenerated, allowing me to follow his experiences specifically. There would be a few other pieces of information, such as the year they began supporting the club, the last match they attended, and their favourite player, in the “Fan Focus” sub-tab. It could also be fun to run a competition whereby the winners get to be immortalised in the game as a randomly generated fan! Thanks for reading!
  8. And this is my interpretation of the Press Office screen. Using the calendar at the top you could click on the icon representing a media obligation which would then 'open' in the boxes immediately below. This could include a brief summary of the outlet and the nature of the event, such as this: In this case I'm imagining something similar to Soccer AM. Your press officer would then give their opinion on the topics that may be covered and invite you to outline your approach. As I'm presenting it, you could choose between three options, the coloured speech boxes. This is very simplistic but in my opinion this would be a better way of representing the more "day to day" media obligations, with a greater focus on the end result and context and a lesser focus on repetitive dialogue options. HOWEVER: it could also be possible that this right hand box could contain a question and answers, in the same style we are used to now. One addition would be the grey/red/green colour scheme that could perhaps be applied to the answers to understand their impacts in the context of the issue. The other factor with being asked specific questions could be the level of media interest. Once the bar was to become completely full then you would likely see specific questions appearing more often, as part of the media circus. These could each have unique impacts depending on the issue that they had resulted from. The existing press conference questions could be used, and be far less annoying and boring simply because they are rare. In the bottom area you have a summary of the club and the standard of their media department. There is also a description of the reputation of the club and how this ties in to the expected level of media interest. This would be one of my favourite screens when taking a small club up to the top level. It consists of a world map (copied from the Scouting Knowledge) that would represent the reputation of my club in a visual way. Essentially it is the "Home" and "World" reputations, but expanded so that I have a reputation in each country. (The popularity spillover feature from Total Extreme Wrestling could be a cool mechanism to try and replicate here.) On the left of the map you have a figure for global kit sales and social media reach. In my head you can then click on a country and this information on the left changes to be relative to just that nation. Below that you then have Belgium as being "on the rise" and South Korea as seeing a "possible decline." This could be because Lukaku is doing well, or we played a pre-season tournament there or something. South Korea could be declining because it's been a long time since Park Ji-Sung. I would just like to finish by saying that it is obvious that managing Man United and managing Nuneaton come with very different experiences of the media, particularly in terms of impact. In lower leagues there is only so much interest that there will ever be in your club and in most cases achieving more than 50% media interest may be almost impossible. However, how sweet would the feeling be to perform a huge giant-killing as part of a momentous and against-all-odds cup run, and suddenly realise that your club was on everyone's lips? What a boost to the reputation of the club that could be... What a boost to your own personal reputation it could be.... Thanks for reading!
  9. Here is my interpretation of the 'Current Issues' screen. My feeling is that it looks too busy so just focus on the information rather than the appearance. At the top you have the Press Officer giving a brief summary of the situation. In this case you can see that she is saying the same thing that appeared in the summary in the Overview screen. I also added a small '2' icon (much too small it turns out) to the Press Office tab to show that there is something in there that needs a response. The summary of each current issue is split into two main sections. First you have the Topic and the level of interest, as before, followed by a brief summary of what the issue is and an assessment of the overall concensus. Below this you have a log of significant events that have in some way contributed to the situation. I've filled these boxes to demonstrate the kinds of things you might see, so you'll have to ignore the continuity errors. In this example we recently beat Man City 5-1 which appears in green to represent its positive impact. Alongside mention of my poor reputation and experience you can see that "a club legend has spoken out about my appointment." This is in a darker red to indicate that it is more severe, and in some ways a "special" event. It was probably Gary Neville. Secondly you have a brief summary of the impacts of the media's coverage of the issue. In the bottom right of this box there are links to 'Board Confidence' and 'Dynamics.' This is because there are a variety of ways that the media can potentially impact your club, some of which relate to the board and some of which relate dynamics. The first bullet point indicates that the board don't like the cub receiving coverage which is negative but as they have just hired you it's no problem for now. Bullet points 2, 3 and 4 show that the issues could impact on individual players and on the factors listed on the Dynamics screen such as "Dressing Room Atmosphere" and "Managerial support." The last bullet point is positive and shows that one of my players has reacted well to the situation and is determined to fight for me. In situations where this attitude was the main one within my squad then I could manage to introduce a "siege mentality" which would harness negative reporting as a unifying force within the club. Ideally no situation would be innately positive or negative, and different Issues and levels of interest would suit me at different times. Thanks for reading, I'm off out. Happy New Year.
  10. Here is my interpretation of what the Media Digest screen could look like. Again there are quite a few things hinted at in the screenshot. The first sub-section is on the left and is a breakdown of the hottest topics currently being discussed throughout the media. This shows a few different topics with each highlighted as green, red or grey depending on the overall tone of the reporting of that story. In the TV & Radio section you will see that Charlie Adam's violent conduct is being talked about negatively. Assume that Charlie Adam broke someone's leg with a terrible tackle in a match that happened the day before. Mirroring this you can see that Charlie Adam is a hot topic on Social Media, where he is also being discussed negatively. This sort of thing could happen with a variety of significant match events as shown by "Paulinho vs Getafe" being a trending topic on Social Media, presumably with videos of his amazing goal being shared. Clicking on a topic would allow you to see more in the panel on the right. In this example I have clicked on Yinke King-Williams in the Social Media Topics (indicated by the white tab,) and this is what I may see: This would include a brief summary of the Topic and the Media source, a brief description of the overall issue and a familiar pie chart showing the overall sentiment. In the right hand box there would be a cool little elaboration on the story, in this case a specific tweet made by someone who looks like a Man City fan. What I think is really important here is the number of retweets and likes, as this would vary and give me an idea of how strong the wave of ridicule was at that moment in time. If you clicked on "Paulinho vs Getafe" then what you see could be a tweet praising Paulinho, or it could be a "youtube" video of the goal itself. Clicking on "Charlie Adam" may also show a tweet being abusive towards him, or perhaps it would be a video of the tackle, or perhaps a tweet from someone wishing his victim well. Hopefully there could just be lots of small possibilities that could surprise me. The final section would show who the most popular and most criticised people or clubs were at any given time. In my example I've used Ivica Strok, but depending on what is happening in your game the Darling and Victim would change over time. For example if a Leicester situation were to unfold then the Media Darling may be that entire club. You may see characters like Kane, or Kante, who have their turn at receiving huge amounts of praise from all quarters, or characters like Balotelli or Joey Barton who are never far from being the public enemy number one. You can see that alongside the Media Description there is also a Social Media Description. This would just be a little bit of a fun and could hopefully have a slightly more light-hearted set of descriptions. Thanks for reading, and for the comments.
  11. I think it would be cool if progressing into the future was a bit more authentic and compelling in its own right. While I’m playing in the future I’m obviously pretending that my in game universe is real, and this could be aided by the game playing along with me. So I’ve considered how I’ve personally experienced football (and wider society) change over my lifetime and tried to apply that to the context of FM. The first thing I find interesting is that there are “generations” of football fans: young kids seeing their first matches, young adults who have seen an entire player’s career for the first time (Rooney,) older adults who are adamant that football didn’t begin in 1992, and even more seasoned veterans who remember England winning the world cup, and who as young children would drink and smoke heavily in the hopes of one day emulating their idols. Over the next 20 years or so the demographics of these groups will be basically the same, but the specific people within them will have changed. Based on this I feel you can take the feelings, mood, experiences, attitudes etc of each generation and then transpose them onto a hypothetical future generation (who see and say the same things but in a fresh context, based on the legend of their time.) 1. The Messi and Ronaldo of THIS Generation Firstly (and most controversially) I think the Match Engine should have hardcoded superior abilities for 1 or 2 players every generation. Some of FM’s Roles have this side to them which in my opinion demonstrates that something like this should be possible in theory. In addition to this there was an old version of the game where you could use an IGE to change all the players’ attributes to 127(?) and they would play like gods, with superhuman shooting and dribbling, etc. It was pretty amazing. I’m looking for a combination of these two things. a) The Messi Style – Supreme dribbling, no skill moves b) The Ronaldo Style – Supreme dribbling, lots of skill moves Let’s skip a generation of players and assume the best two players in the world are now Newgens. If one is small with great balance, dribbling, teamwork etc then they may have the Messi Style. If one is tall, lean, powerful with great dribbling and flair and perhaps lower teamwork then they may have the Ronaldo style. However my favourite possibility is that there would be other styles, some fictional and some based on historic players, which would have the chance of becoming the style of one of the Messi and Ronaldo of this generation. For example: b) The Ronaldinho style – Supreme dribbling, lots of INSANE skill moves and lobbing it over people’s heads. c) The Ibrahimovic style – Sheer physical dominance, great dribbling, beastly shot power d) The Real Ronaldo style – incredible dribbling, especially around goalkeepers e) The Beckham style – Insane long ball and crossing ability. Supreme set piece ability. Curls the ball. I am talking about these things being SPECIAL. Yes there are already good dribblers and long passers but in these rare cases you would see things that were much better than what you had seen before, even if it was a bit crazy at times. It’s also an interesting idea that I could be compelled to attend more matches within FM in order to see the best players play (because they would actually do things I wouldn’t see elsewhere.) Without getting too intricate with criteria it would be nice to see more mention of Messi and Ronaldo in the context that people mention Pele and Maradonna today. The younger generation will more likely be completely drawn in to the new legends of say Odegaard and M’bappe, whereas older generations (of the time) will perhaps be more likely to be clinging on to their memories of Ronaldo/Messi in a nostalgic way, and saying that Odegaard and M’Bappe still have a lot to prove, etc. Once this generation passes and the next generation arrives then they will probably be totally besotted with Newgens A and B, and the “older” crowd will probably have a nostalgic affection for Odegaard and M’Bappe. And so on, you get the idea. You could also anchor the status of the “reigning Messi and Ronaldo” through media and social media etc. For example the occasional mention that “Player X has signed a deal to appear on the cover of this year’s leading football console game.” or “Player Y has signed a deal with a global fashion brand,” etc. Or even “Player Z met with the President of Country A for some reason.” You could also have the “reigning legend(s)” commenting in the press about the new legends. For example in the year 2028 Ronaldo will probably commenting on M’Bappe or Odegaard, either saying that they have what it takes or, more likely, saying that they aren’t as good as he was. If a situation arises whereby social media in the game shows me a list of ‘trending’ football topics, then obviously the Messi/Ronaldo of the time will feature heavily. It would also be good if more Newgens would come through with Messi/Ronaldo as favoured personnel (idol), perhaps even with similar positions and preferred moves, or perhaps favouring the clubs they played for. In future generations then instead of Messi/Ronaldo it would be the equivalent pair of players, even if they were Newgens themselves. 2. “Retro” If I were inside my FM game, then this would be the past. What to me is the future is actually “retro” to my manager character and the rest of the people in his world. So how about a small selection of news items and social media posts etc that only trigger once you reach a certain date? For example: In social media in 2038 you could see: “That last minute winner has made my dad start “dabbing” around the front room. #Retro.” Or “When I was a lad halftime meant a prawn sandwich and a coffee , none of this “Matchday Meal Replacement Pill” nonsense.” Or “This perfectly stable internet is making kids soft! In my day we had to switch it off and switch it back on again. Even if it meant going downstairs.” Or perhaps, in one of those things that SI call “cutscenes,” you could see an ex-legend of the club being brought onto the pitch at halftime and getting a cheer from the crowd. As an even more outrageous suggestion, how about having some bizarre hairstyle trends that can catch on in the future? If the Newgen faces were improved then it could be really funny to get to 2030 and see that lots of footballers are once again sporting a mullet. Or to get to 2050 and some of the weirder ones can kick in, like a small cone of hair at the very top of the head or something. And have Social Media posts in this year laughing at the hairstyles of the players in the “videos of our 2018 cup win.” 3. News of the Time This will seem pointless, however I think it is an interesting and fun way of anchoring me in the future world. So I’ve just gone to Wikipedia’s timeline of near future events and picked some that would just come up as an inconspicuous message in the world news section. Obviously they would occur when the game reached the appropriate date. - July 2019 – Apollo 11 50th anniversary - 2020 Olympics in Tokyo - 2020 China Launches its first Space Station - 2022 European Space Agency sets sail for Jupiter’s moons - 2022 Winter Olympics in Beijing - 2024 Planned human mission to Mars - 2024 Olympics in Paris - July 2028 Total solar eclipse in Australia and New Zealand - 2028 Olympics in Los Angeles - 2029 Message from Earth reaches Giliese 581 - 2038 Another Y2K thing, apparently - 2040 AI possibilities - 2042 Population is 9 billion Perhaps a bit of a mess of a few ideas put together but hopefully there is something good in there. Thanks for reading.
  12. Hey @Sopel thanks for reading! I’m going to rush this slightly as the thread could be locked at any moment, so sorry if this is a bit all over the place. - Most of the personality attributes are really redundant. My feeling here is that in developing this concept there would be new and existing features that would be built around it, providing depth. There are plenty of things already within the game that could be enhanced by a manager personality. For example I don’t really like how I start the game with other managers disliking me just because I manage a rival team or support a rival team. I think it would be more interesting (especially now that there are manager relationships) if other managers would relate to me based on my personality. For instance as an explanation for the relationship level you could see text such as: ““Feels the two of you have similar personalities/share similar values,” “Does not respect your lack of professionalism/thinks your high level of sportsmanship is naive,” or “Thinks that you are needlessly volatile/Is amused by your touchline antics.” Generally speaking AI characters would perceive you in terms of similarities and differences – a highly sporting manager is more likely to dislike me if I am unsporting, for example. As well as manager relationships how about if my personality influenced the personality/morale/development of my squad? For example as it stands it is possible to be told that “the squad’s general character has had a positive/negative effect on player X recently.” It makes sense to me that as manager I should play a part in this “general character” situation through my own personality attributes. Similarly, how about if having a low level of sportsmanship could make some players spontaneously develop the “argues with officials” as a PPM? I would also like to see unsporting players feel more free to express this in matches. The Matchday would be a great outlet for the personality attributes, and a major benefit would be variety of experience and hopefully some surprise and humour. For example consider the following events: Manager kicks a bottle after a player misses an easy to chance to win the game, Manager confronts the officials after a decision, Manager refuses to shake hands post-match, Manager responds to “give us a wave” chant, Manager antagonises the away fans by running towards his fans at the final whistle, Manager collapses over the ad-board after losing the match with the last kick of the game, Manager confronts another manager, etc. These could all be “special” events that could be presented through what SI call “cut scenes,” and triggered by the manager personality (amongst other things.) You can consider for yourself what balance of Sportsmanship, Temperament, Professionalism, Loyalty and Pressure might trigger these events, but the important thing is that there would be a fresh mechanism to provide variety within and between saves. On the other side, wouldn’t it be funny to beat Mourinho and have him refuse to shake your hand after the match? Or see Klopp manically running down the touchline to celebrate a late winner against you? Media would be another significant area of outlet for the personality attributes. If you have high ambition then media stories about you leaving the club would be more likely and more impactful, and vice versa. If you have high controversy (which determines how outspoken you are in the media) then you would both receive more questions from the press as well as have extra options that were more controversial, for example openly saying you don’t like another manager, saying another manager should get sacked, criticising the officials, gloating about a rival’s failure, etc. Along these lines you would have different sets of possible answers to questions depending on your personality attributes – answers that display loyalty, sportsmanship, ambition etc, where relevant ones are available to you. I do also really like your idea about the attributes being more dynamic – to incorporate this you could have one or two answers which weren’t derived from your personality and instead would cause your personality to change. Again there would be situations/questions/events that would be unique to certain personalities so that things remained fresh. - Players will “game” the system and just choose beneficial attributes I see your point that people could tend to choose the attributes that make the game easiest. I did mention this, and actually I would see that as a large part of the point. Difficulty levels are hard to conceive of and also they have basically been ruled out. I think the big issue here is that there is no way to make the game easier/harder. The best options are to choose a low reputation and no coaching badges, or vice versa. You could also pick the perfect club to manage (not so bad that they get outclassed, but not so good that everyone is hugely defensive against you.) So I see something like this as providing a foundation for two things: 1. Letting people govern the difficulty of their own games to a greater extent, and 2. Letting people have very different experiences each time they start a new game. Before I tried to flesh out this idea I created poll in GD to see how people there usually played the game. Some people liked the journeyman style, some people took over at their supported club and only played until they got sacked, then started again. Some people mainly enjoyed building a youth dynasty, some people lived for the tactical battle. Some people use the editor to create entire fictional universes which they then may not even play an FM game in. And so I do also disagree with you in your following sentence, as imo THERE IS NO WHOLE POINT TO THE GAME. It can be played in so many ways. To person A, the whole point of the game is to take control of their beloved Accrington and manage them successfully until the next FM is out. If they keep getting sacked then they aren’t having fun. LET THEM create a manager who used to play for Forest Green before injury ended his career. Let them create a manager with Loyalty 20 and let this be perceived by the board, fans and players. Let them create an Assistant Manager (their loyal brother) who has Tactical Knowledge 20 and let them delegate tactics to him. Let it be DIFFERENT if you win a major trophy with Loyalty 20 than if you have Loyalty 1, so that people have more reason to try a harder setup with their new experience and skills. - It sounds like we have similar ways of playing the game, I especially like the Anton Klaipeda character However overall you feel that you wouldn’t make use of the manager personality attributes? I like your suggestions in the lower paragraphs, in terms of the attributes being more dynamic, however I would go for a slight mix of the two whereby some proportion of the game was purely a reaction to your personality, and some proportion of the game allowed you to shape your personality. Either way this is an interesting area of discussion. You perhaps lean more to the idea that my use of tones should determine my personality, whereas I think a slightly better solution in that area would be to have the available tones differ based on my personality. Ambition being impacted by my choice of season expectations is a good one. My old manager character, Yinke King-Williams, has a backstory that has become slightly more relevant in recent weeks with the Royal engagement. In the story, Prince William fell in love with a black woman and, much to the distaste of Prince Phillip in particular, they had a child. The relationship was frowned upon and eventually the child was taken and arranged to be raised by a foster family with his true origins never to be spoken about. However there were some dissenting voices within the Royal Family, and these dissenters were able to arrange that the child was placed in a family with a very specific name, a name that may one day give him a clue about his true identity. And so he became a King-Williams. Yinke King-Williams. As a manager Yinke King-Williams would capture the hearts and minds of the country, becoming a hugely popular figure. Casually referred to by his fans as YKW, Yinke would perhaps never come to appreciate the irony of the nickname, as the Royals watched his rise to prominence and referred to him only as “You Know Who.” The story was supposed to conclude with YKW winning the world cup for England and uniting the country. Upon being knighted the truth about his life would be revealed, and the country would be shocked. However, the event would prove to be a landmark moment in the history of the Royal family as they welcomed YKW with open arms, much to the delight of the country. Even if just for that one day, class did not mean anything, and it was a greater Britain.
  13. Sad news. You would always pop up on here with some great responses. And your name reminds me of an FM Newgen's name, which I respect. Thanks for the 15 years and good luck.
  14. Thanks a lot for the comments guys. Thank you very much mate. I think that the introduction of this Feature Requests forum is a brilliant move and I think everyone has been making the most of it. My first thought was to say that the interview went "dabbingly," but I settled on "exceedingly well" because it just felt much more "FM." Of course, if anyone would like me to use more common terminology then I have no qualms.
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