Some Guy! Posted May 14, 2016 Share Posted May 14, 2016 I have a problem. Many regens (if not all of them) have 2 faces. What I mean. I.e. a certain regen named Carey, sometimes has hair like dreadlocks with no beard, and sometimes is skin head with heavy beard. It's always one or another. And there is no way to tell when he has which. (It happens with other regens as I said earlier) It's an interesting one, I'm not entirely sure why that happens. It might have something to do with the configs. This is an example from the default faces: <record> <string id="name" value="facegen/hair/afro/medium/black_01"/> <integer id="maxa" value="35"/> <flags id="colour" value="black"/> <flags id="length" value="medium"/> <integer id="chance" value="1"/> <boolean id="afro" value="true"/> </record> <record> <string id="name" value="facegen/hair/euro/medium/blonde_16"/> <integer id="maxa" value="25"/> <flags id="colour" value="blonde"/> <flags id="length" value="medium"/> <flags id="styl" value="mohawk"/> <integer id="chance" value="1"/> <boolean id="euro" value="true"/> </record> <record> <string id="name" value="facegen/hair/euro/medium/lightbrown_01"/> <flags id="colour" value="lightbrown"/> <flags id="length" value="medium"/> <integer id="chance" value="1"/> <boolean id="euro" value="true"/> </record> Some include this "maxa" value, some don't. Some include these "styl" values, some don't. Compare this to Debski's pack: <record> <string id="name" value="facegen/hair/asia/medium/bald_103"/> <integer id="age" value="20"/> <flags id="colour" value="bald"/> <flags id="length" value="medium"/> <integer id="chance" value="1"/> <boolean id="asia" value="true"/> </record> They all follow this pattern, and they all have this age value set to 20. Maybe it has something to do with that. I'd be interested to know what values and uses maxa and style have. Link to post Share on other sites More sharing options...
wkdsoul Posted May 14, 2016 Share Posted May 14, 2016 I have a problem. Many regens (if not all of them) have 2 faces. What I mean. I.e. a certain regen named Carey, sometimes has hair like dreadlocks with no beard, and sometimes is skin head with heavy beard. It's always one or another. And there is no way to tell when he has which. (It happens with other regens as I said earlier) In the editor when you create players there is an option in hair for "changes occasionally (normal)" or changes occasionally (drastic) - I presume this in conjunction with the pack is causing the pic swap in generated players. Link to post Share on other sites More sharing options...
Some Guy! Posted May 14, 2016 Share Posted May 14, 2016 In the editor when you create players there is an option in hair for "changes occasionally (normal)" or changes occasionally (drastic) - I presume this in conjunction with the pack is causing the pic swap in generated players. That would make sense. Link to post Share on other sites More sharing options...
FFCMatt Posted May 14, 2016 Share Posted May 14, 2016 Since loading the game this morning, all my regens are now bald.. I've checked and the folders are where they should be, I've cleared cache and restarted the game. Any ideas? EDIT: And Also I can't reload the skin - the game crashes when I try.. Link to post Share on other sites More sharing options...
Ryan377 Posted May 15, 2016 Share Posted May 15, 2016 I have a problem. Many regens (if not all of them) have 2 faces. What I mean. I.e. a certain regen named Carey, sometimes has hair like dreadlocks with no beard, and sometimes is skin head with heavy beard. It's always one or another. And there is no way to tell when he has which. (It happens with other regens as I said earlier) Same happening with me Link to post Share on other sites More sharing options...
DimitriFromParis Posted May 17, 2016 Share Posted May 17, 2016 It's an interesting one, I'm not entirely sure why that happens. It might have something to do with the configs. This is an example from the default faces: <record> <string id="name" value="facegen/hair/afro/medium/black_01"/> <integer id="maxa" value="35"/> <flags id="colour" value="black"/> <flags id="length" value="medium"/> <integer id="chance" value="1"/> <boolean id="afro" value="true"/> </record> <record> <string id="name" value="facegen/hair/euro/medium/blonde_16"/> <integer id="maxa" value="25"/> <flags id="colour" value="blonde"/> <flags id="length" value="medium"/> <flags id="styl" value="mohawk"/> <integer id="chance" value="1"/> <boolean id="euro" value="true"/> </record> <record> <string id="name" value="facegen/hair/euro/medium/lightbrown_01"/> <flags id="colour" value="lightbrown"/> <flags id="length" value="medium"/> <integer id="chance" value="1"/> <boolean id="euro" value="true"/> </record> Some include this "maxa" value, some don't. Some include these "styl" values, some don't. Compare this to Debski's pack: <record> <string id="name" value="facegen/hair/asia/medium/bald_103"/> <integer id="age" value="20"/> <flags id="colour" value="bald"/> <flags id="length" value="medium"/> <integer id="chance" value="1"/> <boolean id="asia" value="true"/> </record> They all follow this pattern, and they all have this age value set to 20. Maybe it has something to do with that. I'd be interested to know what values and uses maxa and style have. We are trying to work a solution for this, but haven't been able to crack it just yet. The maxa and style values shouldn't have anything to do with it as far as we know. The maxa is simply the max age an player is allowed in order to be able to "wear" the hairstyle - if he gets older, it turns into a grey hairstyle. The style value is for the 3D engine to know, that this player has a mohawk. Link to post Share on other sites More sharing options...
wkdsoul Posted May 17, 2016 Share Posted May 17, 2016 Anyone got any hairstyles for the default mangers faces? they all look like scared serial killers. Link to post Share on other sites More sharing options...
Ryan377 Posted May 17, 2016 Share Posted May 17, 2016 We are trying to work a solution for this, but haven't been able to crack it just yet.The maxa and style values shouldn't have anything to do with it as far as we know. The maxa is simply the max age an player is allowed in order to be able to "wear" the hairstyle - if he gets older, it turns into a grey hairstyle. The style value is for the 3D engine to know, that this player has a mohawk. Hope you manage to sort this It's minor but it's really annoying when players seem to be switching back and forth between hairstyles every day Link to post Share on other sites More sharing options...
Kekec Posted May 22, 2016 Share Posted May 22, 2016 Yep, it's faulty. Hairstyles keep changing. Extremely annoying. Link to post Share on other sites More sharing options...
craigd84 Posted May 23, 2016 Share Posted May 23, 2016 Also can you sort out the 16 or 17 year old's getting the horse shoe haircut. they all look like Friar Tuck from Robin Hood. Link to post Share on other sites More sharing options...
KUBI Posted May 23, 2016 Share Posted May 23, 2016 For the changing faces/hair I think it's because in the instructions the original hair folders are untouched. I suggest to backup the original hair folders and replacing it with the ones in the Debski folder, instead of adding Debski as a sixt folder. Link to post Share on other sites More sharing options...
DimitriFromParis Posted May 23, 2016 Share Posted May 23, 2016 For the changing faces/hair I think it's because in the instructions the original hair folders are untouched. I suggest to backup the original hair folders and replacing it with the ones in the Debski folder, instead of adding Debski as a sixt folder. Hi KUBI. Thanks for the suggestion. We will try that! But would it be ok to have it in the normal "Debskis World of Hairstyles" folder and then just deleting the default folders - or should we try to emulate the way the default folders are (afro, hispanic, euro ect.) directly inside the hair folder, just with the hair files (graphic and configs) from the Debski pack instead? I hope you understand what i mean? Link to post Share on other sites More sharing options...
KUBI Posted May 23, 2016 Share Posted May 23, 2016 You should try to replace all the default folders (afro, hispanics, euro, mixed) with the ones from Debski. They should be top level in the hair folder. I'm using a replacement pack with real player pictures and replaced all default hair folders and it works without any problems. So I guess that the game are using both hair packs, when there are two available and this could cause the hairstyle change. Link to post Share on other sites More sharing options...
DimitriFromParis Posted May 23, 2016 Share Posted May 23, 2016 You should try to replace all the default folders (afro, hispanics, euro, mixed) with the ones from Debski. They should be top level in the hair folder.I'm using a replacement pack with real player pictures and replaced all default hair folders and it works without any problems. So I guess that the game are using both hair packs, when there are two available and this could cause the hairstyle change. Ok we are testing now. But is this something that has come up this year? Last couple of years we didn't have any problems what so ever, with 2 or more hairpacks inside the hair folder. Link to post Share on other sites More sharing options...
KUBI Posted May 23, 2016 Share Posted May 23, 2016 I think it changed with FM2016. I remember that even putting a new hair package into the graphics folder did work with FM 2015, but not with FM 2016. Link to post Share on other sites More sharing options...
DimitriFromParis Posted May 23, 2016 Share Posted May 23, 2016 I think it changed with FM2016. I remember that even putting a new hair package into the graphics folder did work with FM 2015, but not with FM 2016. Ok KUBI. We will test and get back with an verdict. Thanks very much so far Link to post Share on other sites More sharing options...
DimitriFromParis Posted May 23, 2016 Share Posted May 23, 2016 Unfortunately it didn't help - still no changes, players change hairstyles from game to game. But it is for sure something related to the game-engine, as a refresh of skin, brings back the correct hair when match is done. Link to post Share on other sites More sharing options...
Ryan377 Posted May 24, 2016 Share Posted May 24, 2016 Really strange, hopefully a fix can be found soon. Link to post Share on other sites More sharing options...
Kekec Posted August 25, 2016 Share Posted August 25, 2016 So this hasn't been fixed yet? Link to post Share on other sites More sharing options...
DimitriFromParis Posted September 5, 2016 Share Posted September 5, 2016 This was raised in the bugs forum the 20th of May, soon to be 4 months ago, and no still no news - in all honesty i am not following up on this anymore, we have been asking several times in there what is going on, and it seems SI don't really bother to inform us, nor fix it. Link to post Share on other sites More sharing options...
Ryan377 Posted September 5, 2016 Share Posted September 5, 2016 Shame this never got sorted/properly looked into. It's a minor thing but it does get annoying when regens constantly change hairstyles every other game. Link to post Share on other sites More sharing options...
Silver Twilight Sparkle Posted October 25, 2016 Share Posted October 25, 2016 Anybody tried this out for fm17? Link to post Share on other sites More sharing options...
KUBI Posted October 25, 2016 Share Posted October 25, 2016 3 minutes ago, Silver Twilight Sparkle said: Anybody tried this out for fm17? Why don't you just try it? There is a good chance that it will work. Link to post Share on other sites More sharing options...
Silver Twilight Sparkle Posted October 25, 2016 Share Posted October 25, 2016 I do not have FM17. Want to know if the regens will look good in the FM17 before i try to buy it (i play long saves). Link to post Share on other sites More sharing options...
mikelfc8 Posted October 26, 2016 Share Posted October 26, 2016 I had a go but had no luck unfortunately. Link to post Share on other sites More sharing options...
kandersson Posted October 26, 2016 Share Posted October 26, 2016 It still works on FM17 except for some beard or moustache that are messed up. Religiously waiting for some new hair pack by debski and/or OLT as default hairstyles are once again atrocious... Link to post Share on other sites More sharing options...
mikelfc8 Posted October 26, 2016 Share Posted October 26, 2016 That's good to know. I must have made a mistake then. Back to the drawing board, head scratching... Link to post Share on other sites More sharing options...
Silver Twilight Sparkle Posted October 26, 2016 Share Posted October 26, 2016 Maybe the FM15 version is more suitable then? http://www.fmscout.com/a-debski-newgen-hairstyles-fm15.html Link to post Share on other sites More sharing options...
KUBI Posted October 31, 2016 Share Posted October 31, 2016 Two things have changed and must be adjusted, both in the hair.xml for hispanics and mixed race this line in both hispanic folders: <boolean id="hispanic" value="true"/> needs to be changed to <boolean id="hisp" value="true"/> the same for the mixed_race: <boolean id="mixed_race" value="true"/> change to <boolean id="mixd" value="true"/> This has to be done for all records in that hair files (search/replace) Link to post Share on other sites More sharing options...
SkaldfraNorden Posted November 2, 2016 Share Posted November 2, 2016 On 10/31/2016 at 17:17, KUBI said: Two things have changed and must be adjusted, both in the hair.xml for hispanics and mixed race this line in both hispanic folders: <boolean id="hispanic" value="true"/> needs to be changed to <boolean id="hisp" value="true"/> the same for the mixed_race: <boolean id="mixed_race" value="true"/> change to <boolean id="mixd" value="true"/> This has to be done for all records in that hair files (search/replace) So, besides hispanic and mixed, rest are fine? Link to post Share on other sites More sharing options...
KUBI Posted November 2, 2016 Share Posted November 2, 2016 40 minutes ago, SkaldfraNorden said: So, besides hispanic and mixed, rest are fine? Yes, it should work. I have my own one and this runs fine after I made those changes. Link to post Share on other sites More sharing options...
kandersson Posted November 2, 2016 Share Posted November 2, 2016 6 minutes ago, KUBI said: Yes, it should work. I have my own one and this runs fine after I made those changes. Any problem with beards/moustaches? Tried to use OLT and Debski's packs and both had issues with some beard styles over the nose etc Link to post Share on other sites More sharing options...
Ross Ingersoll Posted November 4, 2016 Share Posted November 4, 2016 he may not be updating this, this year according to his facebook group so wouldn't count on it. might be wrong but from what I read doesn't appear he will be doing much skinning at all Link to post Share on other sites More sharing options...
Ross Ingersoll Posted November 4, 2016 Share Posted November 4, 2016 anyone having issues with double faces? Link to post Share on other sites More sharing options...
Ruh Roh Posted November 4, 2016 Share Posted November 4, 2016 6 hours ago, Ross Ingersoll said: anyone having issues with double faces? It's just the facial hair, they changed the shape of the faces so it doesn't map perfectly anymore. I'm sure the mustaches can be moved down by however many pixels but I'm not sure what to do with some of the beards, it doesn't look like you can get anything on the chins? Link to post Share on other sites More sharing options...
Ross Ingersoll Posted November 4, 2016 Share Posted November 4, 2016 come to think of it, not seen any beards Link to post Share on other sites More sharing options...
Ö-zil to the Arsenal! Posted November 16, 2016 Share Posted November 16, 2016 On 31 October 2016 at 13:17, KUBI said: Two things have changed and must be adjusted, both in the hair.xml for hispanics and mixed race this line in both hispanic folders: <boolean id="hispanic" value="true"/> needs to be changed to <boolean id="hisp" value="true"/> the same for the mixed_race: <boolean id="mixed_race" value="true"/> change to <boolean id="mixd" value="true"/> This has to be done for all records in that hair files (search/replace) Hmmm - I've followed these instructions and now all of my regions are bald. Any ideas? I apologise in advance as I'm somewhat of a novice with anything graphics / code related. Link to post Share on other sites More sharing options...
Jusander Posted November 17, 2016 Share Posted November 17, 2016 On 10.5.2016 at 00:59, spiros91 said: I have a problem. Many regens (if not all of them) have 2 faces. What I mean. I.e. a certain regen named Carey, sometimes has hair like dreadlocks with no beard, and sometimes is skin head with heavy beard. It's always one or another. And there is no way to tell when he has which. (It happens with other regens as I said earlier) Clear cache and reload your skin. Link to post Share on other sites More sharing options...
Lorenz7 Posted November 30, 2016 Share Posted November 30, 2016 On 5/11/2016 at 00:07, Ross Ingersoll said: come to think of it, not seen any beards Found someone? Started a new game with only "fake players" and did not found anyone with facial hair. (Don't want the issue of the german guy). I'm on FM17 Link to post Share on other sites More sharing options...
DimitriFromParis Posted December 2, 2016 Share Posted December 2, 2016 We began the work on the Debski's Word of Hairstyles for FM17 yesterday, but stopped it quickly again. This years version has seen SI release a game, where it looks like no one really cared to test anything when it comes to regens, before release. All regens look almost identical, whether they are african, european, latin or whatever. African regens have all sorts of crazy unrealistic eyecolours - most of the Ghana national team in our test were green and blue eyed (WTF!?) while all looking alike facial structure wise. Another thing is that afro-skinned people/players, almost have the same skin colour like fair skinned ones - there is hardly any difference. See further down. Here are some clear examples (took me under one minut to collect these, just by testing on the first team i even entered (Dortmund): Same eyebrows, faceshape, cheekbones, chin, nose, mouth, eyes....It's really beyond belief something like this can be released to be honest. Example of the first African team i entered on a all-regen newly created game: In real life when you see a black skinned, green or blue eyed, person, it's almost a genetic wonder, and the ones having it are regarded highly unique individuals visually. In FM17 it's almost as if finding 2 brown eyed, black skinned players, is a genetic miracle. Even finidng a black skinned person is actually a miracle, they all look almost fair skinned, regardless of where they come from - on top of looking like the same guy, with a different wig. More examples from other people in the community: Another issue is that SI has chosen to move the overlay of the hair graphical files, creating a 10px border at the bottom of the regen face, which therefore can't be reached with custom graphicis, resulting in all beards and long hairstyles being cutoff around the chin/neck - in other words, it's not possible to have bearded/longhaired styles, which around 20% of our hairstyles are. Here is an example. The red area is that of any given hair file - meaning the part below (chin/neck) can't be covered: Link to post Share on other sites More sharing options...
Wolverine78 Posted December 2, 2016 Share Posted December 2, 2016 So thats it ? no Regen Hair pack this year ? Has anyone found or created a hair pack that is more worth than the defualt ones and/or turning off the Regens Faces in game ? Link to post Share on other sites More sharing options...
DimitriFromParis Posted December 2, 2016 Share Posted December 2, 2016 I just spoke to Emil. He won't be doing any more graphics, unless the bug with all faces being the same will get fixed. Link to post Share on other sites More sharing options...
wpmk Posted December 2, 2016 Share Posted December 2, 2016 Hugely disappointing. Well that's a big blow to the custom graphics community and anybody who plays long terms saves. Link to post Share on other sites More sharing options...
DimitriFromParis Posted December 2, 2016 Share Posted December 2, 2016 Agree, but i understand him. Why bother, when all players look the same anyway. It's also kind of disrespectful towards so many people, who pay for a game. Imagine buying GTA, and all of a sudden one part of the city is made up of beta-like graphics, 50% or less completed - would never happen, and if it did, there would be an outrage. It takes away motivation to play the game, let alone use countless of hours to create graphics for it. Link to post Share on other sites More sharing options...
kandersson Posted December 3, 2016 Share Posted December 3, 2016 18 hours ago, DimitriFromParis said: Agree, but i understand him. Why bother, when all players look the same anyway. It's also kind of disrespectful towards so many people, who pay for a game. Imagine buying GTA, and all of a sudden one part of the city is made up of beta-like graphics, 50% or less completed - would never happen, and if it did, there would be an outrage. It takes away motivation to play the game, let alone use countless of hours to create graphics for it. I don't understand why SI decided to make things so hard for you editing specialists, only to come up with the worst regen face/hair combo in the history of the series. The way SI has handled this and several other issues raised in the past has been extremely disappointing. I deeply regret buying the game since beta and won't make this mistake again. Link to post Share on other sites More sharing options...
KUBI Posted December 3, 2016 Share Posted December 3, 2016 I think this issue was already raised before and hopefully will be fixed in a update. I'm still not sure, if its an issue for all, because if it is, there would be a lot more threads about it. And if it affects only some users, it's more difficult to find the reason for it. Link to post Share on other sites More sharing options...
DimitriFromParis Posted December 3, 2016 Share Posted December 3, 2016 8 minutes ago, KUBI said: I think this issue was already raised before and hopefully will be fixed in a update. I'm still not sure, if its an issue for all, because if it is, there would be a lot more threads about it. And if it affects only some users, it's more difficult to find the reason for it. KUBI please. I've always seen you as one of the most reasonable mods on these forums. But it's like you guys (normally not you though) sometimes are afraid of admitting errors. We have tried on 4 different laptops, with widely different specs, all shoe the same. Look across the examples posted across the forums - they all look alike. Do you call that an coincidence? Use two minutes to follow The Regen Rovers YouTube series, you will see exactly the same...plus the constantly changing regen hair issue as well, now we're talking about bugs - something I raised myself just after the release of FM16. Something that still hasn't been fixed. How do you suppose us fans of the series to keep faith and stay exited about FM, when that's how serious you take us? Anyway, I'm not 2 sec. in doubt about the cloned regents is indeed a bug, and I would wish you could acknowledge that as well - but if you can't even do that, let alone fix something in a year that has been confirmed as a bug, then I guess I know whether to have hope for FM or not. And just because people haven't raised this exact issue in the hundreds, is simply because most don't really care about the visuals of the game, and/or haven't played long enough for them to be affected that all players look the same in the year of 2025. You can't necessarily measure a bugs existense, alone by the amount of people reporting it. Lets hope it gets fixed soon. If not we're out. Probably you don't care, but I think many who enjoy custom graphics will. Link to post Share on other sites More sharing options...
KUBI Posted December 3, 2016 Share Posted December 3, 2016 As I already posted this issue was raised before and I'm sure the coders are aware of it. But it's sometimes tricky to find the reason for the bug. Just one example, some users had an issue in their game, that clubs did no hire a new manager. And the reason for that was just one special "name fix" file. And no, I can't fix anything, as I'm not working for SI, I can only report bugs and issues, but I know that it is sometimes very tricky to find a fix or even the reason for an issue. So the first questions is always: does it happen when you play the game "out of the box", which means without any kind of custom files? Link to post Share on other sites More sharing options...
DimitriFromParis Posted December 3, 2016 Share Posted December 3, 2016 9 minutes ago, KUBI said: As I already posted this issue was raised before and I'm sure the coders are aware of it. But it's sometimes tricky to find the reason for the bug. Just one example, some users had an issue in their game, that clubs did no hire a new manager. And the reason for that was just one special "name fix" file. I never said or expected it should be easy, but to wait 1 year for something that seems somehow basic (changing hairstyles), being held with promises of "we're looking into it", and "we'll get back to you" just to hear nothing for almost a year, and discover in the new version, still nothing's has happened, is really tiring, honestly. But again, what is most frustrating is always the "it's your tactics" view on things. I personally, just miss seeing some acknowledgement, in stead of always being met with "it's you graphics/drivers/specs/something...". Like I wrote multiple times, this years regen bug can be recreated on which ever computer within 2 minutes, so why is it so hard to believe it, and accept it really is a problem. You must also have the interest to deliver the best game, to grow support for the future? Let is see some screenshots of your regents then? If you mean it's only some people? All screenshots I have seen of regens this year, across the internet, regardless of its raised as a bug or just an informative screenshot to show of something - they look like that. Come on, how can you still be doubting... Link to post Share on other sites More sharing options...
pedrosantos Posted December 3, 2016 Share Posted December 3, 2016 My contribution to this debate is that I'm using the regen faces from Meister Trainer forum (real faces instead of the improved hair) and it also displays the same problem. Link to post Share on other sites More sharing options...
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