Ö-zil to the Arsenal!

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  1. This is an absolutely key point. Duties are often overlooked but the combination of Team Mentality, Individual Duty and Shape are - in my opinion - the foundation of how a team plays..
  2. Close, but not quite. You've got Team Mentality and Individual Duty as the two primary factors influencing an individual player's mentality. You've then got Team Shape which determines which is prioritised. → More Structured team shapes instruct players prioritise their individual duty over the team mentality.→ Flexible team shape means players balance team mentality and individual duty equally.→ More Fluid team shapes mean players prioritise the team mentality over their individual duty, hence why we talk about "compactness". Using your example, if you pick Control as a mentality and Structured as a team shape then your teams overall play - width, tempo, defensive block - will be as expected in a control mentality however they would be more inclined to priorities their individual duty - defend, support, attack etc. Is that clear?
  3. @Svenc Sorry to cut off the discussion but this is really not what this topic is intended for. This topic is intended to understand what team shape is and how to apply it. You're talking to the wrong guy to get the tactics creator changed. I'm nothing to do with SI. There's a bunch of threads knocking about to talk about how the game could be improved etc but this is not one of them. Let's keep it on-topic and help people understand how to get their own tactical ideas working in the match engine using the tactics creator.
  4. Aha! I think I understand what you're saying. If I am understanding correctly, you're touching on one of the most common misconceptions about Team Shape - that Team Shape is compactness. Whilst it is correct that more Fluid shapes, are more compact than structured shapes - all things being equal - Team Shape is not the only way to be compact. This is where we have weird, illogical systems such as Very Fluid / Defence mentality or recreating Jose Mourinho / Simeone using Very Fluid as it's 'compact'. Clearly not logical in comparison to real-football.. You can keep your team compact using: Team Shape. A compact Formation Distribution of Duties Distribution of duties is very important (more so than Team Shape at the more structured end of the scale). This is something I will add to the OP. Let me just think about how to write it clearly. Yep, and hopefully people can see a difference between this counter attack and the Alex Ferguson counter attack which - in my opinion - would be an attacking mentality. Let's see. So far, so good. It seems simple in my head, let's see if others read it that way. When I started out I used the 12-step guide extensively to help understand tactics - I quote it in my earlier threads - but have found it gradually less relevant as the game as evolved. Remember it's about 5-years old now. Player Roles mean nothing more than what it says in the Player Instruction team. All I am looking at is: Are they a playmaker / target man? What are their movement / PI tendencies? What Duty is available for this role? Duty >>> Role, in my opinion. Thank you very much. I appreciate the feedback. I actually wrote a lot more in the first place and then cut, cut, cut and think it is now clear and simple as I can make it.
  5. It's still a very similar set up. You can see the values associated with each combination of Team Shape, Mentality, Duty and Position here -> The Tactics Creator needs a much better interface for people to get close to understanding what actual effect their changes are having..
  6. Yep, the reason that is currently left out was to keep it simple and that the positional effect is only ever fairly minor. I'm going to see how people digest this information and - all being well - add the positional effect. It'd actually probably be as simple as 2 additional bullets. Sorry, you may need to re-write that. I have read it 3 times and still cannot understand. What are the "gaps"? Are you saying that the mentality bar is not related to the sliders? It is. You can actually format the Mentality bar to read the old slider value. The difference is aesthetic. Check out the skinning forum. Not sure if that's even what you're saying / asking?
  7. Yes, as a minimum it needs a better description and interface in the tactics creator.
  8. What is Team Shape? Team Shape is one of 3 primary factors which determine a players individual mentality. Team Mentality determines the team's collective mentality / strategy. Player Duty determines an individual's duty, within that collective team strategy. Team Shape how individual players prioritise the collective team mentality vs their own individual duty. → More Structured team shapes instruct players prioritise their individual duty over the team mentality. → Flexible team shape means players balance team mentality and individual duty equally. → More Fluid team shapes mean players prioritise the team mentality over their individual duty, hence why we talk about "compactness". How do we apply this in the Tactics Creator? Select the most logical Team Mentality for your overall strategy. Apply Team Instructions to tailor defensive, build-up and attacking strategy. Select a Formation which sets defensive structure and facilitates your overall strategy. Apply Individual Duties to define your attacking structure. Choose your Team Shape depending on how players should prioritise their Team Mentality vs Individual Duty. Select Player Roles and Instructions based on their movement and status as a playmaker (not their name). Set your Set Pieces. When you look at it this way, it makes the Tactics Creator pretty simple, logical and easy to relate to real life football. There. That's it. Simple. Next question. World peace? ============================================================ This is a very short article but can be a work in progress, if people don't understand it clearly. I actually wrote a much longer article in the first place but boiled it down and it's actually not as complicated as we often make out.
  9. Essentially the decision between Shadow Striker and False 9 came down to whether I wanted a) a more attacking player, advancing from a deeper position or b) a more conservative player dropping back into a withdrawn position. During build-play, both are very similar. The False 9 drops deeper, whilst the Shadow Striker is naturally in the deeper space in front of the defence, so they're both positioned similarly. The difference comes in, in the attacking phase. The Shadow Striker is an Attack role, whilst the False 9 is a Support role which - obviously - means the Shadow Striker is more attacking. In a Very Fluid / Control system, the difference is reasonably pronounced. The False 9 has a neutral mentality and is therefore 50-50 between attacking and risk averse preferences. The Shadow Striker - on the other hand - is 75-25 in favour of attack. My interpretation of the Messi role is more on the attacking side and that's what we see reflected in the goals, attacking passes, dribbles etc. Due to the quality of the players and the overall system I would expect that the False 9 would be a decent option and still score goals, it's simply that the Shadow Striker is optimal.
  10. Didn't want the Deep-lying Playmaker as I knew I needed more mobility, if the opposition fielded an AMC or hardworking midfield. Was a shoot out between Regista and Roaming Playmaker so the difference comes down to the lateral movement, i.e moving into the channels and where they're passing the ball (the Regista being more direct). Wanted more controlled build up so went Roaming Playmaker. Pretty marginal, really. I'd say the Regista role is a little more difficult for players of this level given longer passes are typically more difficult.
  11. Interesting thread. Enjoyed reading I've enjoyed watching Sevilla whenever I've had the chance this season.
  12. Both valid. That's where Formations, Player Roles, Duties and Instructions come in. It's always a balancing act.
  13. There are examples of Fluid shape and Defensive mentality working but it's difficult to balance. A Fluid mentality instructs all of your players to prioritise the Team Mentality, over their own individual duty. Setting a Defensive mentality is - obviously - setting that team mentality to be pretty risk averse, conservative, reserved or however you prefer to think about it. As @Rashidi points out it will produce a very compact defensive unit, very difficult to break down but the downside of that is that nobody is responsible for going forward because an individual with an Attacking duty in a Defensive system will end up neutral. Attacking and structured is not a strange combination at all. Attacking tells the team to Attack whilst Structured balances this by telling individuals to prioritise their own duty so defensive players still defend, support players are balanced and attack duty players attack whilst the whole team plays an expansive - high pressing, width, tempo - game plan. My interpretation would be a typical Alex Ferguson Man Utd - overall an attacking team, but centre backs still defend, midfield is balanced and the attackers attack. You can see all of this broken down visually on the Player Instructions screen or numerically here:
  14. Yes, a lot of people will have had success using the Attacking mentality. In my opinion, the secret is balance. Attacking mentality gives your players a high individual mentality as well as your overall team an aggressive defensive strategy and an aggressive build-up strategy. In real-football terms Attacking mentality will cause your team to aggressively go after the ball when they don't have it - high-block defence and pressing high up the field - and then attack quickly when they do. Think Jugen Klopp's heavy metal football, less so at Liverpool (yet) but certainly at dortmund. You can use TIs to taper the defensive strategy - defensive line or closing down - or build-up strategy - passing directness, tempo, width etc. - but that's not always necessary. The first potential weakness is that the press breaks down if your formation does not effectively cover every opposition player effectively. For example, narrow formations miss the opposition fullbacks. 4-3-3, 4-1-4-1, 4-2-1-3, 3-4-3 variants are all examples of formations which will press effectively. You also need to have the 'tools' - aka players - to attack quickly. Look at your formation and identify who is breaking immediately, when the ball is won? Perhaps a quick wide player or a attacker? But remember to balance, if you're going for lots of attacking players, what happens when you lose the ball? Team Shape is also useful as it acts as a modifier, determining an individual's priority between their Team Mentality and individual duty. For example, in an Attacking mentality, is a Defensive (duty) player attacking, defensive or somewhere in between? The answer depends on Shape. Fluid shapes will focus more on the Team mentality so they'll be more attacking whilst Structured shapes focus more on their own duty so they'll be more defensive and Flexible is 50-50 so somewhere in between. The use of Team Shape could be to counter-balance your attacking tendencies with a solid defensive foundation if your players aren't capable of playing such a high intensity game as everyone attacking as a unit, all the time. In my opinion, Attacking is one of the more versatile mentalities. Play around, watch some games and you'll see that you can do an awful lot with it.