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Found 215 results

  1. Hi people of Football Manager. So, I have this save with Micronesia. Of course, many people haven't heard of this nation and probably haven't played with them either. So simple background info, it is and island, micronation in Oceania. I have this database I created called the "ConIFA World Cup" In real life, it is totally different than the way I made it. All the Non-FIFA nations in FM19 are in this new cup. I made a save with the very small, tiny, and obscure nation of Micronesia. When the tournament started, I won my group with many suspecting that we would make it out, but later, we were drawn against. So I did the save before you play method, and kept losing. So I went looking for unbeatable tactics for small nations like Micronesia, or San Marino and the like, but to no avail. Could someone find, or make a tactic for small, unskilled national teams? ConIFA World Cup.fmf
  2. I thought I start my own topic to get my head around a working 5-4-1 diamond tactic for my Lazio Roma-team first season. Any help or suggestions are welcome! This is what I wanna accomplish (in italic what I think suits best): Goalkeeper: Has to stop the ball and get as much clean-sheets as possible. Nothing to fancy. Goalkeeper - Defend 3 Centre-backs: The central defender has to cover, not sure to use defend or stopper mentality for the other 2 centre-backs. I'd like them to build up the play from the back to the playmaker in DMC-strata or to the wing-backs. Just clean and simple short passes. No risks, keep possession is important. Central defender - Stopper / Central defender - Cover / Central defender - Stopper 2 Wing-backs: The wing-backs have to provide width to the formation. They have to cross the ball into the box. Play 1-2's with the MC's. Keep possession rather then try risky passes. They have to travel back to defend when we don't have the ball. Complete wing-back - Support 1 Defensive midfielder: He has to be the playmaker of the team. The one that gets the attacks started with great passes. Has to provide defensive cover as well. Not sure to choose which playmaker. Deep-lying playmaker - Defend 2 Central midfielders: These two have to be allrounded and run up and down the field. Also supporting and covering the flanks. Box-to-box midfielder- Support 1 Attacking midfielder: Has to support the lone striker and provide him with through balls. Present in the box for any crosses. Not sure which role to use. Attacking midfielder - Support 1 Striker: Has to be the main goalscorer. Lay-off passes to any runners from deep if possible. Not sure which role to use. Poacher - Attack Team-instructions: Attacking football with lots of chances from crosses and through balls into space. Counter when possible. Mid-press is best for my formation I presume. Not sure which instructions to use. None
  3. Hey everyone, I just started play FM19, I played for 40 hours without any problems.. however then I download a module for logo and skins and it was still working. Then I downloaded some tactics input them, play with them without problem.. and then the update happened and this is what I got in the tactics window Then I uninstalled the game, removed all skins and its still not working.. I can't even go into the tactics within the game.. It should be a display bug .. but I have not idea how I can get it back ... Thanks a lot, ADDNOTHIING
  4. My team's squad harmony has been zero since the mid first season. I hired a motivational coach but it's still same thing. How do I go about this
  5. How is this realistic? What is the best way to actually try and score? 7 draws and 7 0-0’s doesn’t seem right...
  6. Hi Has the second and third tactics been removed? If not how do I add them? Historically I would have 3 tactics I would call upon. My assistant keeps telling me we don’t have a backup tactic and would struggle if our main tactic doesn’t work. How do I add another? Thanks
  7. Hey guys, Currently experiencing some bugs with my tactics screen. I normally have player status info, condition/match sharpness & average rating showing next to the players' names on the right hand side of the screen. However, they keep disappearing after each game & do not come up on the "insert column" here when I try to replace them. In addition, my Assistant Manager now only says to send the players out without saying anything extra during pre-match team talks. If you click this option though he will give a totally different team talk. This doesn't happen during half time or post-match talks. Cheers
  8. This is the first game of Football Manager 2019 that I've played (I got the game at Christmas) and I'm playing with a friend, who swapped Middlesbrough into the Premier League in the place of Huddersfield. I've played FM18 a bit and did a similar save over the summer with more success. However, with a slightly different squad and different signings, tactics and opposition, I've encountered significantly more problems. My team generally creates a lot of chances and I have one of the highest chances / game ratios in the league. I made significantly more attacking signings than defensive signings but this is a defence that conceded less than 1 a game over the first 20 in the Championship this real-life season, so I figured that it shouldn't be too leaky. Attack wise, I brought in Josh King for £20m and Collin Quaner for £8m who are good goalscorers yet appear to be missing lots and lots of chances. At the back I signed Bilbao's Inigo Lekue who has proved extremely useful in an attacking WB spot, but not so well defensively. Otherwise, I signed winger Georges-Kévin Nkoudou for LW and Michel Vorm for GK. This has left me with 5 points from a possible 39. I've attached the tactic I used, a 5-4-1 formation with relatively attacking wing-backs. Originally, I was using a lot of different tactics, foolishly trying to desperately find a system that worked and I ended up shipping a lot of goals. However, following back-to-back points against the top 6 I was feeling hopeful. Sadly, in the next few games the 4-2-4 system I was using failed against more level opponents as I was creating very little. I've stuck to the attached system after my performances have improved but I still cannot pick up any points. I've tried moving about my line of engagement but if I bring it too far down, I cannot score a goal but if I put it further up, opposition AMs roam freely in the gap. My team has been saddled with injuries but I strongly believe nothing would have changed if they'd been fit. Is there any way I should tweak my tactics, completely overhaul them or just persevere with what I've got? Should I be playing more defensively or more attacking i.e. play to my strengths or protect my weaknesses? Were my signings a poor decision and who should I look at in the January transfer window (the date is 28th November).
  9. I've been searching for a re-creation of Mauricio Pochettino's Tottenham tactics from this season. I'd heavily appreciate it if someone helped out. Thanks :))
  10. Here you will find bargains, Wonderkids, tactics, tips and more. Best teams to manage 2019
  11. I have decided to begin FM19 with my team, Tottenham. I am a massive fan of Pep's style of football, so have included some of his ideas as you can probably tell, however, it's not meant to be a recreation of City by any means. Haven't play any games with it yet, but I would appreciate it if you could make any suggestions as to what I can improve/fix, as I am pretty new to the franchise.
  12. In no small part down to the emergence of the trend of a 3-man defence across Europe this season, I believe a revision of the player instructions of DCs may be due. Currently, the Libero is the only role that allows the defender to adopt a midfield position when the team has possession. However, whilst a Libero ventures forward and steps into midfield in possession, he adopts the role of a conventional sweeper in defence - he "drops behind the defensive line, aiming to sweep up through balls, pick up extra attackers and make goal saving tackles, blocks and interceptions. His exceptional athleticism and reading of the game enable him to cover for defensive errors, take possession of loose balls from a deep position and secure possession.". Significantly, this means that in order to play with a central defensive player who steps into midfield when in possession, you are limited to only being able to deploy a Libero - a player who also adopts the deeper role of a sweeper in defensive situations - something which I don't believe is suitable to or realistic of certain systems in today's day and age. Therefore, I think the addition of a 'Get Further Forward' player instruction to Central Defenders and Ball Playing Defenders of all duties would be greatly beneficial. This would allow for greater choice of and control over how the DC acts in the defensive phase - for example, a Ball Playing Defender with the 'Get Further Forward' instruction would act as a Libero would in possession, but as a normal DC would on whatever duty they are deployed as when in the defensive phase. I believe this is only realistic, as not all central defenders who roam into midfield in possession are necessarily sweepers in defence. In basic terms, this would allow for a realistic 'hybrid' of a Libero and Central Defender/Ball Playing Defender that exists in many 3-man defences in 2017 - a defender who ventures forward into midfield in possession, but remains as a DC in defence, rather than a sweeper.
  13. Opposition instructions let you respond to opponents when they are on the attack. You should also be able to target the opposition when you are on the attack. E.g. player is slow, so try to knock the ball past him Player has poor agility and acceleration, so try to kick the ball over his head (or try to pass it in behind) Player is tired, so run at him a lot. These instructions could be applied at the same time as the current opposition instructions. And so forth ...
  14. Is there a chance that a Tactical editor could be installed in-game within the editor of course. For example it would be nice changing Pochettino's tactic in game from a 4-2-3-1 to a 5-2-3(wide) formation I know this could be done in the editor but 5-2-3(wide) isn't even a formation option. And if you try and change it something like a 3-4-1-2 you can only do it as an attacking/defensive formation and not a preferred formation, something which is increasingly infuriating.
  15. I have searched the forum, but I was unable to find any suggestion in these lines. After having success in FM and becoming a well-known manager, I'd like to see the AI using my tactics! It is an improvement if it is just the shape with context (defensive, attacking, etc). Why? 1. Managers copy each other a lot 2. Successful managers are heavily studied and their patterns are mimicked throughout football For instance, if I am getting a lot of success with an asymmetrical 1-2-3-2-1-1, I would like to see some managers using it too.
  16. Instead of having to click through Left/Right & Direct/Indirect/Wide/Deep - why not design your routines and then have a single screen where you can assign each set piece - just like the tactics screen itself? Having to click through 8 screens and load each set piece routine every time individually is a real waste of time....instead of having a list of scenarios with drop downs to pick each loaded set piece routine.
  17. TLDR note: for my most important suggestion skip to the last paragraph (Tactics). I'd like to use this post to offer some general feedback on FM innovation and maybe start a reasonable discussion on the long-term development of the FM series. I've been playing this game since the first Championship Manager versions and I'm enjoying it every year, taking the good with the bad. Hope someone from SI will take the time to read this even though it's not short Here is the background for what I will write: 1. I have worked as an IT project manager and I understand that there is only so much that SI can do from one year to the next and some features need to be worked on for a number of consecutive years, which means that a longer term vision for this series is important. 2. There is a huge number of FM fans, and each one plays the game in their unique way, and for example some of us value match day experience and match engine more, others value the idea of creating the best playing team in terms of style of play, others value long term development of a club/career/youth. and so on. Many ways to play this game, none of them wrong (it's a game). The recent trend: The trend I have been noticing lately is that each version adds more data and brings more things in the possibility of game experience to simulate a real world manager's life more accurately. I believe this is a good thing in general. More choice of customizing the game to the players needs is always good as long as there is a choice. Some of these features may be more immersive, but also can make the game more time consuming and slow down how quickly you advance from season to season. I like that a lot of the extra features can be skipped or ignored, so big plus there. Style of playing: Personally, I tend to skip a lot of the social media aspects, world news, meetings, even a lot of the new data analysis tools and focus mainly on the "important things" (to me) because that's how I like to play it. I want to cut out the "fluff" and focus on team and individual tactics, training, scouting, finding and hiring the right staff and players, developing the youth. playing the matches and building the team from season to season. To me these are the absolute essentials. Anything outside of these can be a nice addon, but not really important to my game. This brings me to raise some questions for long term innovation and development: 1. Training - not much has changed here for many years and would be nice to see a revamp of training. SI is well aware of this I believe. How can we make this more fun and more realistic, but not necessarily just more "work" of micromanaging? In today's game I like to let the assistant take care of training often since I don't want to do this constantly and waste a lot of time, but I'd like to have the freedom of creating a predefined training schedule that fits my idea of training and set it for some time periods that the assistant coach could then follow. 2. Scouting - has been revamped this year. I like the changes but I find the screens a bit counter intuitive. I know SI don't really have designers in the full sense but rather rely on developers to create their own customizable modules. Maybe hiring a UX professional who can keep in mind that design should also be intuitive could help the developers make the modules look more polished and well thought out? 3. Youth development: I think this can also be improved a lot, with maybe adding some age groups and more control over how kids are being trained at a youth academy both individually and as part of a team. One year youth intake is a bit old fashioned in my opinion, although it might make sense from a game development point of view, adding new entries to the database. Still, giving more control over youth coaching might make the game seem less of a lottery and provide a level of game depth that i think a lot of FM players would appreciate. Again, I'm not thinking about micromanaging from a day to day basis, but more of setting rules and structures of how the youth coaching setup works, adding staff and training modules for different sets of players (based on player roles) or different periods of time. I like the idea of automating some things to a degree as long as they are in a predefined way that fits my view of how it should be done. 4.Tactics - Saving the best for last here, hope someone from the SI team reads this as I think it's an innovative idea: Tactics has been revamped some years ago with the introduction of player roles. All good here, but could bring in some more innovation. I am thinking of adding a way to train sets of specific team movements, in a similar way to how free kicks and corners are being set up. Of course, these would have to be more dynamic, more motion, to practice for example how a counter-attack should be deployed, what are the practiced routes of ball and player movement in some cases. This would have to be carefully considered in the match engine, so for example, the more of a team move would be practiced in training, the more chances of seeing it put to use in some match situations that are appropriate for it. To me this would be the height of tactics and training combination with clear result in match engine experience. Hard ask from a development perspective, but far from impossible. What do you think about these ideas? Any feedback you'd like to share about these points or about the long-term direction of the game development?
  18. Sometimes when I make tactics I have just slightly difference in the tactics and many of the panes are equal to each other. When I then find a place to improve it can be pretty annoying to have to change this at 2 or 3 places instead of 1. I would like to be able to set sections of the tactics as a joint section. This way I could just change it once and not need to do it multiply times/update the others. I would then get less workload and not be worried to remember it on all or concerned that all is updated or not.
  19. I usually use other people's tactics but after seeing my own might Ipswich Town rip into Reading a couple of weeks ago I was inspired to recreate that style of play in FM2019. First of all, this is very high energy, you will need players with high team work, work rate and fitness at FB, midfield and up front. The aim is to press the opposition into mistakes and create chances. I was using another tactic from here (unstoppable attacking) and another from Sigames (Quantum) which were pretty successful, but since I switched to my new tactic for the West Brom match I've been blowing teams away! Ipswich are predicted to finish 20th and have the 6th lowest budget in the division. It's okay to tweak player roles to suit your squad but keep the nature of the players role the same e.g. a deep lying playmaker set on defend can take on the role of the centre midfielder on defend. I would leave the pressing forwards alone though as their instructions and role are key to winning the ball high into enemy territory. Finally, be prepared to rotate, especially your fullbacks who cover acres of distance! Team talks I always encourage unless we're losing at half time. I never use opposition instructions. All the best, hope it helps some of you. 4-3-3 Blitzkreig.fmf
  20. Alright lads I need some help here, I've done some testing with this tactic and it's one i've used for many years on fm since 14 I think and it's always worked at united and my random team saves. For some reason it doesn't work out well for this fm and i've asked around and nothing really changes. Maybe its the formation mixed with ME but im starting to lose touch with it. For what I want it's to not dominate possession but to have a fair amount usually trying to have more than opposition hence the "positive" and play quick and wide. However, I've found it hard to contain possession and make chances count playing wide. I've tried playing narrow and it never works out with this team. I tend to use a deep-lying to dictate and control games and keep it moving. I've seen many people trying to use control and having lower tempo, now if you ask me controlling the game can consist of both quick and slow tempo, one person springs to mind is LVG and that never worked out. However, people trying to recreate pep's is always "slightly lower tempo" which i don't get at all because he makes them play quick. Does tempo even have the same effect anymore?? (17 way was asier to understand- fluid- control/attack). First of all Defence wise I usually use attack duties cause they add a lot more crosses from play but a low percentage comes off however very useful most times. For what I want should be using wing back support as the mid section and defence cover when needed but found out it rarely helps with like a max of 6 crosses a game. DM usually use deep-lying but im wondering would or should I change it to defensive mid to offer a more defensive cover than deep lying does? CM'S i have issues with, realistically i'd like B2B with a playmaker but most games it doesn't work out as the B2B effects the playmaker role or vice versa in terms of attacking and defending. I've been told that the Carrilero is similar but more defensive but realistic terms is more of a shuttler and act like wide playmakers in terms of attack and provide width so it'll be useless in this case. I think a ball winner would be useful but not really used that role before in a 3 man mid, but in a 2 man mid it'd work quite well. Would a deep lying playmaker do for support because I want the player to do their defensive role as a primary use but their 2nd instinct to support attacks which is why B2B sounds more useful. Wide players- Inside forwards have always been ishy to me in terms of using support or attack more so in 19 than in 17 (my last fm game), from my view i tend to think support is someone like sanchez, silva, bernardo silva etc. that can dribble towards the middle, create and attack from deep so run at the defence, quick one-two's rather than someone like rashford who always tries to get beyond the defensive line and less link up play (my view on attack) is that right in terms of attack and support or have I dwelled too much onto its meaning too much? Strikers I've always used complete forward support, always been a guy with a rounded attacker who can do it all: pass, link, shoot, hold up, move etc. I know strikers have had issues in 19 but I still think roles differ slightly apart from f9. With rashford being a adv forward, does that necessarily mean they try to beat the defensive line and get behind? i've never really understood the adv forward role much so i think its similar to a poacher which I think is wildly wrong. Any help would be appreciated thanks .
  21. Welcome to Caixa Futebol Campus, the highly-proclaimed academy of S.L. Benfica boasting state of the art facilities and an abundance of talented young players in Football Manager 2018. The objective of this thread is to discuss youth development, with an emphasis on instilling an dynamic & adaptable style of play that progresses as the team develops. Disclaimer: the topic of Youth Development in Football Manager has been well documented over a number of years, the purpose of this thread is more application in relation to developing a tactical approach. Overview of Youth Development in Football Manager Defining a Playing Style Class of 2018 Developing Current Ability Training Ground Thank you for reading! I'd also like to thank @Anaconda Vice for the Emilio Sansolini kits.
  22. Like the title sais: club staff (especially younger staff) should be able tochange their favoured formations over time after spending a long time at a club playing a certain way. I find it very unrealistic that this should be a static trait, when apparently Arsene Wenger at the age of 68 according to FM changed his preferred formation from 4-2-3-1 to 5-2-3 wb wide over the course of a year. If i bring in a 25 year old coach to a club where all the teams play a certain way, it should have an effect (see Jody morris at Chelsea who changed his to 5-2-3 wb wide aswell because of Contes style between fm17 and fm18)
  23. Okay, so for the first time since along ago I have been able to play a number of seasons high enough to produce a first team of regens from my own academy with my own style of play (reserve and u19 tactics are set to mirror my first team tactics anytime). I do appreciate the fact that my youngsters have a high level of (my) tactical understanding when they break into the first team (thumbs up for that) but I'd love that the players pairs gelling in midfield or central defense (such as X and Y have a fairly decent partnership having played together often) could be acquired in youngster teams. If I'm not mistaken, that does not happen evn though youngsters play together for seasons. Am I right? And if I am, would'nt it be a nice feature for that kind of managing ?
  24. i want to create a tactic but i want to find something thats effective, i want to play control football. I have used this tactic in the picture and played a couple of friendlies and in alof them i have over 70% possesion but like 5 chances created and no goals why is this?. Can anyone tell me what is an effective tactic for PSG and instruction and mentality and etc. I am so baad at creating tactics and i just cant imagine what the instrcutions do theyre more complicated than what they are described as. I just want to learn how to make tactics that are effective and win games and not have to download. ARe there some videos or something where you cna learn how to make effective tactics or is it just trial and error?
  25. One recurring problem I encounter in every FM game I have played is contrasting form when playing at home compared to away. I wanted to hear if anyone else had similar issues? I dislike having a home and away tactic and don't understand why my tactic performs so differently, I know its harder playing away from home, but a tactic that creates numerous chances and scores 3 goals per game on average at home, but struggles to muster 1 away from home does not make sense to me. In FM18 i would regularly go unbeaten at home, my best season saw my side get 18/19 wins at home in the league with 1 draw, contrasting to my away form using the same tactic, I recorded a record of 5 wins, 7 losses and 7 draws which is abysmal form away from home for a team dropping only 2 points at home. Tactics: I usually play 4231 with inside forwards, high pressing tactic looking to attack opponents, most recently managing Liverpool in FM19, using a slightly adapted "gegenpress" tactic. I would always expect the home record to be better than the away record, however It really bugs me that an incredibly effective tactic is almost useless on away days forcing me to adopt a second tactic to use on all away games. Using a different away tactic is my pet hate and does not truly reflect real life. Teams like Man City and Liverpool apply the same blueprint in most games to equal effect whether it is home or away. Of course playing away from home, the home side might be more adventurous than they would visiting a ground like Anfield, so I would expect a few more goals to be conceded on the counter etc, especially when playing a high line. However the volume conceded and overall performance in comparison to home games with the same tactic just seems to drastic to me.
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