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Found 245 results

  1. Welcome to Caixa Futebol Campus, the highly-proclaimed academy of S.L. Benfica boasting state of the art facilities and an abundance of talented young players in Football Manager 2018. The objective of this thread is to discuss youth development, with an emphasis on instilling an dynamic & adaptable style of play that progresses as the team develops. Disclaimer: the topic of Youth Development in Football Manager has been well documented over a number of years, the purpose of this thread is more application in relation to developing a tactical approach. Overview of Youth Development in Football Manager Defining a Playing Style Class of 2018 Developing Current Ability Training Ground Thank you for reading! I'd also like to thank @Anaconda Vice for the Emilio Sansolini kits.
  2. HELP ME I WANT 4231 TACTIC WITH ADVANCED PLAYMAKER MAKE MANY ASSIST FOR FM19 P.S. SORRY ABOUT MY GRAMMAR
  3. Hey I have noticed that more and more people use asymmetric tactics, incl. myself of course. A very common situation happening when having a asymmetric tactic is that you need to mirror it before or during a match, e.g. due to limited number of players with a position or due to the opponent being weak on one flank. EXAMPLE You may play a 5-3-2 where you on the left side have a full-back and on the right side a wing-back. I am talking about position not roles, though it could also just be role-wise. Here it might be that my right wingback gets injured, but on the bench I only have a right full-back, who cannot play the wing-back position at all. But on the left side I may be more fortunate, so I could make that guy a left wing-back. Now, it may be the rest of my tactics is dependent on those two (maybe one is an inverted full-back and the other a complete wing-back, which could affect wing players' roles further up) and I would probably like to mirror my formation, which would require a lot of other changes higher up the pitch. Having a mirror button would save me a lot of time in situations like this! FEATURE WISH I would suggest a Quick Mirroring and an Advanced Mirroring button. The quick would simply mirror all positions, roles and team options. The advanced would give you options, so you could choose only to mirror certain things of the above. You may even only want to swap certain positions, which could be chosen through a tick box. For example you may simply want to swap two MC's roles. Currently when you drag one guy to another's position, the roles will stay and the persons will simply change positions. But you may want to just swap the roles and let the persons stay in their positions or maybe swap both the roles and position. I hope you like this idea!
  4. Hi guys, I'm not the best at creating real life tactics form scratch and was wondering if someone would mind creating Sampaoli's tactics? I know he likes to change formation a lot so either from his time from Sevilla now at Santos would be great. Much appreciated.
  5. Ever been sat in the pub telling your mate about how you've been on a 15 match run without a win and discussing what changes you should make to try and break it. So many times I've been writing tactics and formations down on napkins and beer mats when I think of ideas. Then the next day when you load up FM you can't remember what you wanted to try and you find that napkin 2 days later when it's been through the wash in your pocket. Imagine having a companion app on your mobile which gave you the ability to create FM tactics on your phone and then save them so you can either copy them into FM when you next load up the game or even just upload straight to the cloud so you can download it straight into the game. It could have a subscription fee for usage like the FMDB app.
  6. Hi Folks, How do you successfully play with 4-2-3-1 in football manager 2019? I have created multiple tactics but nothing seems to work. Attached is my latest 4-2-3-1, I hope all of you tactical genuis can help me to fix it, with this tactics my team scores maximum 2 goals and do not create many chances, Most of my games are ending up with draw. Most of the time, my team by passes DLP and BWM and directly pass ball to IF or wingbacks, My wingbacks will run with the ball and never crosses, Most of the time they end up loosing the ball with exposes the flanks.\ One more issue I have is with IF, No matter whom I play in IF, they seem to pass the ball directly to opposition. They try pass which is never on.
  7. I'll give a bit of a background. I'm currently managing Manchester United and through my first season I used 4-3-3 due to the small squad size but now i've got a "team" or at least my own where I want to work towards the traditional use of 4-2-3-1. This is the team and as you can see it's fairly good and i've won the league unbeaten. I swapped using 433 to 4231 around january so some stats are missleading especially pogba's. There's my tactics. I'm having a hard time trying to get the CAM to work and the strikers. Lukaku and Rashford with a CAM score less and are much more like shadows that only show up when opposition make mistakes (ignore the players on the scrn shot). I'm also having a hard time making pogba work in a 4231. I've tried using him as different roles and tried moving him up to CAM and he doesn't do great as in a 433 because he was the focal point which im trying to make with him at CAM. The CM roles usually are a DLP-S and a BBM. CAM I usually switch depending on the player so if it was mata when AP (mata comes really deep to get the ball cause of his trait and it's annoying as it creates a 3 man mid leaving the CAM space open and free). The run at defence helps the dribbling which I use quite a lot as I have pacey wide players (thauvin on right) and martial who seems to be balling with that TI on (tried without it and he fails to make dribbles per game). What role/PI's would you suggest I use for CAM and the Striker? AF for rashford works sometimes but im not 100% that's the role to make him score goals week in and week out. I want a role where he gets beyond the defensive line with his pace (would I need to change the directness of passing to make this work? but wouldnt that also mean he needs to be good in the air if it's direct TO him rather than infront?) Sancho RW as a winger, and fabio silva to replace lukaku as he's becoming a liability and just a terrible plan B that needs rid so likes of fabio and greenwood to blossom. I also want to be playing the ball on the deck most of the time rather than long balling.
  8. I have a general opinion that when players play continously at a position with same players, then they tend to form a partnership with them. Yet, in my team there are just two partnerships (bw CB and bw DMs) made even after 2/3 of the season has passed (I play Barnsley in Premier Division, FA Cup and Euro Cup as well) and I have been using the same tactic for a while now. Maybe there's some training which helps building partnership. Also how does it benefit the team like better cohesion or something?
  9. The MoosBadda FM19 Wolves Challenge Details : I will upload one of my saves for you to play out for a season. This will be my Wolverhampton Wanderers side playing in the EPL in 2024. There will be a list of challenges and points will be awarded for completion of them. I will upload the save to a shared Google drive folder or here for download and players will re-upload the finished saved for verification and points. IF I GET 5-10 PEOPLE SHOW INTEREST I WILL EDIT THIS POST AND UPLOAD THE SAVE FILE Challenges 1. Win the Premier League (20 points, 5 extra points for player who does it first) 2. Win the Champions League (30 points, 5 extra points for player who does it first) 3. Get one of Augustin/Santamaria/Montano to score 60 (30 pts), 40 (20 pts) or 30 (10 pts) goals. 4. 5 extra pts for any other player reaching the listed goal tallies. 5. Get any of Freitas/Lainez/Foden/Mboula/Strijker to 40 assists (30 pts) , 30 (20 pts) or 25 (10pts). (5 extra points for any other player) 6. 5 points for every player from team who makes EPL TotY 7. 10 points for every player from team who makes UCL TotY. 8. No unhappy players at end of season - 20 pts. 9. Positive wage budget (1 pt per 50k/pw under budget) 10. Any of Montano/Freitas/Santamaria wins WPotY (20 pts) Anyone else from team 30 pts. It's a very talented, well curated side and i'm sure this will be a fun save for anyone who wishes to try. Aside, here are Montano, Santamaria and Freitas
  10. I'm trying to play a 4-2-3-1 with AMR and AML to take advantage of the talents of a certain striker i have. I want my team to primarily funnel balls through the middle for him to run onto, i want zero to no crosses from out wide at all. I've done a few hours and a large number of matches but can't seem to find what i want. I play on balanced mentality and have decided upon the roles of the 2 centrebacks, the AMC and the Striker. I want to know the player roles, and instructions i should employ for the wide men (AMRL and DRL) as well as midfield two to make my team play this way specifically. Any quick and easy answers would be greatly appreciated.
  11. Is it possible to have maxed out tactical familiarity for all 3 tactics ? I'm 2 and a half seasons into playing the same 3 tactics and my tactical familiarity still looks like this. I would appreciate any help. Thank you
  12. Where do I find performance stats on the tactics I used over the season? My board is "baffled by the so many tactics I used", and I plan to hone on one or two instead of three tactics. I thus need to see which ones worked best over the season in terms of wins, ratings, goals, etc. I also review players performance, to select which ones to renew contracts and raise in status, etc. Any tips on end of season review are appreciated. Thanks.
  13. I'm a bit of a tactical dinosaur. Adapting my style to my players and finding what works tends to be difficult for me.. I usually attempt to go for a fast, direct, attacking style. I don't really enjoy possession football. So I created this one below, but we're really struggling to get any sort of attacks going. Shadow striker is something I don't tend to use, but I've heard positive things. Out wide, I'm looking for options, LW coming in short, RW bombing out wide. The CMs are intended to hold position, DLP getting the ball to the attacker whilst CM-D holds and defends. I don't want the fullbacks getting to far forward. So I left them on Support. Any advice would be hugely appreciated! Thank you!
  14. Hi. I'm a big fan of FM and really like it alot, but the fact and matter is that I suck at tactics. I usually start a save but ends up quiting before I've reached January. I can't create tactics, I just suck. I've watched alot of youtube videos explaining how they work and what would work, and I know that there is no ultimate tactic that works for everything. I've tried the presets, I've tried making my own, and I've tried downloading tactics (allthough I prefer to make my own or use the presets). I struggle alot with knowing how to fix up with the problems that occure. Whenever something happens, like I concede a goal, I can't understand what's going on and what I am doing wrong, I just don't understand it. I've had good saves before but I am slowly on a decline and on the phase of giving up completely, which is quite unfortunate since I have a lot of hours on this game and it's one of my favorites! If anyone could give me some links for simple tutorials or come with tips to help my motivation or help me get better at tactics that would be great. I know alot about the game and have my routines such as giving my assistant multiple roles that I cannot perform. I also fill up the staff to upgrade it overall wherever I am.
  15. First thing, I am new here, so sorry if I miss out things that I should mention etc. So, I always encounter a problem in the second/third season in where my squad struggles not for possession, chances or shots on target but for a result, here are my three tactics that I use but can be changed in game if required to: I've lost 2 of my opening 5 games whereas last season I only lost 4 in the league during the whole season and won the treble. I thought that my recent struggles could be due a massive overhaul I made during the summer transfer market where I replaced all the deadwood with exciting and better players, but had a very good pre-season with lots of games against tough opponents. My main issues are that I have a lot of shots on targets but cannot score and defensively my team is no where near as good as it was last season where I scored the most goals and conceding the least in the league. My tactics have not changed other than in my away formation where last season I played with my DM as a regista and this season I have gone for DLP to accommodate Declan Rice. Willing to try tips and tactics recommended and try fix this sooner before the league runs away from me! Once again I am new so sorry if I posted anything wrong! Thank you!
  16. Was just curious to see the general thoughts on pre match tactical advise summaries as I am too stubborn to change tactics for one game and just thought I'd ask to see if they work. Also the advised suggest in pre match briefings?
  17. When I tap the tactics button on the screen before the match starts. The game crashes all the time. The game also crashes when I press the tactics button while in-game. This is on an iPad (6th gen) running iOS 12.
  18. I was wondering about the pre-match analysis of the upcoming opponent. Very often there is the case that the opponent team plays a completely different tactic then shown in the analysis (for example 4-2-3-1 in analysis and 4-2-2-2 or 4-3-1-2 in the match). How am i supposed to create a match plan without knowing the tactic? Also why the analysis only contains the formation, not the playing style offensively and defensively? The analysis also is not better with a tactical analyst as a scout. Is this a known issue? Best regards
  19. Interpreting Key Passes A long-standing peeve I've had is how the game has defined key passes and chances created throughout Football Manager editions. If I recall correctly, FM15 had most creative players registering well over 100 key passes per season, whereas in recent editions players are lucky to reach the 30-40 mark in a season. I don't believe that player AI in the match engine is less inclined to create shots - I believe the game has has simply moved its definitions away from the standard understanding. In the real world, a key pass is defined as any pass/cross that has a shot registered on the end of it, a shot assist, and pre-shot assists precede the shot assist/key pass. When a goal succeeds theses events, the passes are either registered as assists or pre-assists respectively. Chances created in the real world are the sum of assists and key passes. At the moment, the game attributes key passes arbitrarily. Shot-assists are seldom registered as key passes or chances. When logged, it seems a key pass is attributed to a pass that progresses play, a vertical pass or a ball that opens up the wing for a fullback to cross, and perhaps (but rarely in my experience) an actual shot-assist. Chances seem more consistent, they're what the game defines as a clear goal scoring opportunity, though how that's defined in-game is at the mercy of the coder's subjectivity. Both these statistical events are very low frequency, compared to their real-life counterparts. I believe the game designers have done this deliberately to help the user, as parsing quality from quantity might be difficult for those unfamiliar to the basics of football data. It's understandable. Not every quality pass has a goal or even a shot succeeding it, so what is the inherent value to the mere volume of these events? On their own and with small sample sizes, these rudimentary metrics aren't absolute representations of creativity, quality or productivity. But by being selective with the data provided to the user, I now have less information to judge player performance on, and to a greater degree, am left in the dark as to whether my offensive tactics are functioning as intended. I believe the volume of shot-assists from my offensive players is critical data, as it can be quantified as their productivity and their efficiency, relative to how often and where they receive the ball. The quality of a shot assist could instead be measured by a new metric, rather than being selective and obscuring the amount of data a user has to interpret. A solution could be key passes meeting certain criteria for them to be labelled big chances, or a predictive model to display xA/xG... but I'm aware of SI's reticence towards models like xG. I propose key passes and chances created reflect their real world definitions, but the game continues to ascribe it's high value 'progressive passes' and 'big chances' under new names. One set for the empirical, raw volume that people are used to, and another to parse the subjective quality for those unfamiliar to the metrics. If it's the case that the devs believe the game already operates on this basis, then I guess there's a long-running bug or player AI needs improving to closer replicate real world decision-making. New Metrics Passes can be further broken down into subcategories, like 'entry passes'; final third entries, penalty box entries etc. These events are generally an accurate indicator of how incisively a player can move the ball into a new, attacking phase of play. These metrics already have context/value attached to them, and would be of great importance when analysing how players are combining and progressing the ball. I also propose a metric that logs how often/successfully a player carries the ball to the next phase of play (something distinct from a direct dribble). A carry can progress play with similar efficacy to a vertical pass that breaks the lines, alongside being more disruptive to opposition shape. Ball retention, playing through pressure, powerful dribbling and then releasing the ball to a teammate for the next phase of play are the components of a carry. Carries don't necessarily coincide with direct dribbles - I believe carrying the ball 30 yards up field, whether directly taking a man or not, has palpable value. This could perhaps be made into a PPM distinct from 'runs with ball often'. On the defensive side, Statsbomb have recently gone mainstream with their 'pressure/pressure regains' metric. Pressures are simply applying direct pressure in the vicinity of the opposition ball-holder x seconds after a turnover. Pressure regains are logged when the ball is successfully won back following the pressure; I'm not sure if this is given to the ball-winner (or the player who recovers the loose ball opposed to a challenge) or all players applying pressure in the vicinity. The pressure has the inherent value of delaying opposition progression, and testing their composure, whether or not there's a successful regain registered. In terms of your own players, it shows their positional sense, counter-pressing and work-rate without the ball. If your pressures keep getting bypassed or have low frequency, it can also be used to help determine whether you need an additional number in x area of the pitch for numerical parity/covering space. Over the course of a season, a team that sees less of the ball may inevitably have a higher frequency of pressures, therefore I suggest including an option to adjust the average of a metric for possession, to see if a team has a tactical commitment to applying pressure, or if it's just a byproduct of having less of the ball. The principle can be applied to tackles and interceptions, or even offensive actions to see how efficient a player/team is. The Tactical Creator Linking in with the application of pressure, I'd also like to plug this short request by another member, who suggests being able to control the areas pressure is applied throughout different phases of play, perhaps to set up a pressing trap along the touchline etc. Additionally, a feature that allows users to directly control and differentiate between their off-ball shape in the defensive block versus when pressing would be useful (separate from situational tactics like counter-pressing/regrouping upon losing possession). For example, It might suit a match to press high with a 4141 and stop the opponent from building, but if bypassed retreat to a 442 for more compactness. These same principles can apply to when you have the ball. It might be necessary for the 6 to split the CBs and the 8/10s to show for the ball to create numerical superiority vs a high press, but once play has progressed, the 6 might need to situate himself higher up the pitch to compress space and be ready to circulate or recover loose balls. I'd like more control over each phase of play when it comes to the 'numbers game' - achieving numerical superiority in different areas of the pitch, offensive or defensive. My vision for the tactical creator is distinct from the current one, with positional duties for phases of play separated from how a player with x role operates with the ball or when attacking; more holistic control over tactics. Changes to shape can currently be half-acheived by using a mixture of roles and duties, but roles with the desired positional tendencies also have characteristics with the ball that could be opposed to the style you're trying to achieve. I feel that these instructions should override the role/duty you select. I want a player I select with an attack duty to have a high risk-taking mentality, but to also partake in the tactical, holistic side of the game, rather than just stay high/look for space and neglect defensive duty (unless instructed to). Teams in real life have risk-takers but they still abide by and work in the shape and tactics managers set. I feel that the mark x player/position or close down more PIs are insufficient. The need for players to stay high and provide the out-ball or pin the opposition back is still important, and I'd suggest making that a PI separate from their role/duty. And finally: I've always imagined a wide forward role. This role would have the freedom to dribble inside/outside, would contribute without the ball, have positional freedom relative to the hard-coded wingers and inside forwards. Similar to the wide midfielder role but in the AML/AMR spot. I don't have the mental energy to go on. I appreciate any readers, and SI for their product. Thank you. TL;DR Key passes to work how they work irl, new metrics for pre-shot assists and pre-assists. New metrics for progressive plays, like final third entries and when the ball is carried to the next phase of play. Inclusion of pressure/pressure regain metrics. More control over team shape/numbers when in a defensive block, pressing, in transition, building play, attacking - regardless of role and duty. Restrict roles to on-ball characteristics. A Wide Forward role for AMR AML, similar to the Wide Midfielder.
  20. I am currently managing Harrogate Town in FM19 in the Vanarama National League. I have tried multiple tactics which includes my own 'Wings Of The Pheonix' tactic which had great results with Barcelona and even with Harrogate in Pre-Season but as soon as the season started, the team stopped scoring goals and the match went like there was no goal in the first half and then in the second half my team scores a goal and then either the opponents score a goal or my team doesn't score any more goal and it is never certain if my team will win the match or not. Now I know that it can happen in 2 to 3 matches but it has happened in each and every of the 16 games played so far irrespective of the opponent be it the worst team (York) or the best (Crewe). After this happened for a couple of matches, I decided to use a downloaded tactic by Total Football Fan (TFF) which was the 'TFF Conqueror' and still got the same results. I don't know if it some bug or is it my team. I must tell you that my team dominates every game as it takes 17 shots on avg. Per match and most of them being on target with my own tactic and even with the downloaded tactic however the strikers just don't seem to be hitting the shots towards goal or something. Any Hints or help will be appreciated. Thanks.
  21. Hi, Can anyone give me any insight into the Tactical briefings before a game? I am not really sure of the purpose? Obviously I am not using it right and now I just skip the briefing. when I do use it, I get no reaction from my team so i assume I am doing it completely wrong. Thank you
  22. Has anyone got an effective corner tactic that they are using in their saves? Screenshots will be helpful!
  23. Into my 5th season with Young Boys and each season a reoccurring issue is that I’ve had the issue of not converting enough touches into goals (see the picture attached) - 195 touches and only 4 goals seems crazy! I play a 4-2-3-1 tika taka style where I dominate possession (see picture attached) Can anyone help in addressing this issue? I have changed training in the past in terms of adding in more chance creation and conversion but doesn’t seem to have that much effect    Thanks!
  24. Into my 5th season with Young Boys and each season a reoccurring issue is that I’ve had the issue of not converting enough touches into goals (see the picture attached) - 195 touches and only 4 goals seems crazy! I play a 4-3-2-1 tika taka style where I dominate possession (see picture attached) Can anyone help in addressing this issue? I have changed training in the past in terms of adding in more chance creation and conversion but doesn’t seem to have that much effect Thanks!
  25. Morning folks. Apologies in advance for the rubbish picture quality. Had to take a photo on my camera of the screen on my switch so I could show you what I'm talking about. I'll post another picture showing player roles in a reply to this. I was hoping for some advice. This will be familiar to most i expect but i start off the season well to the extent that the board quite quickly give me a new contract, challenging for top 4 etc. However it quickly starts to fall apart and I've had a few saves now so I can see it coming a mile off. The goals dry up and suddenly my team can't defend and we end up getting hammered by the likes of Frosinone ffs. The above set up has the LB on attack as he's an excellent crosser. The AML is an inside forward so that the LB can advance into space. The lone striker is a poacher, the theory being that he'll stay on the last man forcing the defence to back off hopefully creating space for the inside forward AML. The AMR is an out and out winger getting to the by line and also attacking the far post when the ball is coming from the left. The MCR is an advanced playmaker to provide attacking support centrally and from deep. Everyone else is defending. All this can be seen in the next picture below. I know the AI adapts so I'll sometimes keep the LB on defend and have the AML act as a winger as well to shake things up. Balanced is the default mentality. I'll change it depending on the opponent and maybe add stuff like counter and lower LoE if I'm playing Juve for example. On past saves I've changed the formation or other things but without really understanding what I was doing. Some changes have been quite drastic whereas I'm hoping to get a better grip on what's going on because if I blindly stumble on a solution, it'll only ever work until the AI adapts again. Then I'd be back to square one. Any advice/guidance would be helpful. Please bear in mind I'm on FM touch on the switch (the touch forum looks like a ghost town hence why I'm here). I'm told the match engine and AI are the same but I can't do shouts for example and other features such as team talks are missing too. Cheers
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