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Ruh Roh

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  1. Ruh Roh

    Regen cap at 119

    CA: 117, PA: 119. He looks great but you probably shouldn't buy him. Everyone's game started after 19.2 has a lot of these guys - way more than they should - and unless they cheat or run silly tests for user DBs, they have no idea
  2. I tried making a normal U18s team for Miami and putting it in the academy division, the link seems to work but it doesn't generate any players. Copying the MLS academies generates players, but the link to Miami is broken so it's just another PA Classics, etc. kind of team. If there's a cheesy way to give them an intake, adding more future expansion teams shouldn't be hard
  3. Same thing you're talking about, I just got the name wrong
  4. There's a "number of draft eligible players" or something like that that's defaulted at 100 or 150. I tried to boost it up to 1000 in this file but unfortunately it didn't effect newgen creation. I think it's been a longstanding thing where some nations produce more newgens than others, and if you have an American file with 400 clubs that just means the "American number" gets divvied up between 400 clubs.
  5. Have one from the day before, the save's up as "june 19." You can take anyone over and they'll get the extra players. AI clubs get two-three regens per year, no matter where they are on my USA pyramid. The 16 feels more like a default, I know tiny clubs in England get a healthy number of regens. I guess I'd like there to be a minimum number of regens AI clubs in playable leagues get each year, no matter what your league setup is. Maybe the game wants to keep the overall player count steady so it doesn't slow the game down, but if there's 300 clubs in my system, an extra 5-10 every year adds 1500-3000 to an overall player count that's already 65000. Doesn't sound crazy to me.
  6. If you were able to sort out these issues with Miami and Nashville (international slots + academy team) I'd be delighted
  7. That...doesn't seem fair. Either the rest of the game world isn't being populated enough or I'm getting way too many players.
  8. Ruh Roh

    Regen cap at 119

    This wasn't fixed for 19.2.1, three threads and no replies - guess it's just part of the game now?
  9. This is an extremely bad change for user DBs and leagues where the youth teams aren't completely filled out. If it's supposed to be a fix for something (maybe the American academies, which I've posted about here before), it's a sloppy one IMO.
  10. I wonder if the FMRTE update is broken - it's saying every regen formed in a new 19.2 game is capped at 119 PA, but it's reading my old save right. Can someone who paid for the official in-game editor check for me?
  11. Ruh Roh

    Changing a nations ethnicity ratio

    Don't think this is the same question but whenever I want to make a big American lower league file I definitely notice the second nationality pool is a bit shallow, there's a little workaround you can do for that. A "youth players training" feeder club can be assigned any number of parent clubs, You have to adjust the youth recruitment (I think only the youth recruitment matters but I could be wrong) to the country's youth rating, i.e. don't make Brazil too strong, don't make Guatemala too weak, and if it's something irrelevant like Puerto Rico or Somalia you probably have to change the country youth rating, Over a whole database it makes a difference but it'll never give you more than one or two players per intake per club, and duplicating the fake academy doesn't help. Also with American parent clubs it won't give the fake academy players an American second nationality, but for England it will, no idea why.
  12. Ruh Roh

    [Spain] Data Issues

    Lower league player Papo (CD Rincon de la Victoria) has like "Frank Pablo Cabezas Ramirez" set up as his first name. He's American, so because of him you'll get a few American regens with names like Frank Pablo Cabezas Ramirez O'Connor.
  13. Don't remember step-by-step but I made an MLS (2020) with 26 teams, the same way the advanced rules already have an MLS (2019) for the Cincinnati expansion. I'm sure there were other little things I had to tweak. At first I just wanted to add one team but the "fixture plan rules" were a Sodoku puzzle from hell, so I went ahead with two. Here's the file, hope it's the right one mls thing.fmf
  14. Save started in the beta, just uploaded an old version as bagcilar.fm