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fc.cadoni

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Everything posted by fc.cadoni

  1. Not in my club, but scouter have found the jackpot of newgens. - Model Citizen - Determination 16 - Media Tag "Promising" - Media Handling Style: Unflappable
  2. I think FM is native 1080 and 60 Hz (if I will judge by settings in Preferences) or can support upscale to 4K (but no higher than 60 Hz). It's one of the main reason why some people have issues with flickering. Maybe this gonna change for FM25, but who knows outside from developers what they cooking.
  3. That's why player traits exist! Other useful combinations (not exclusively ST) are: - Shoots with Power / Shoots from Distance / Curls Ball - Hit Free Kick with Power / Tries Long Range Free Kick / Curls Ball - Comes Deep to Get Ball / Dictates Tempo (example: DLP)
  4. Also, a good study is the preset training schedules for each style and what attributes they train.
  5. Manual is a good start and study on attributes how they work together. For example if you play High Press and High Tempo, it makes sense that your players require good Acceleration, Pace, Balance, Agility, Dribbling, Stamina, Natural Fitness, Aggression, Anticipation, Concentration, Decisions etc.
  6. Inbox message. Player missing home. He is Austrian. ==== How far is Cologne to Austria
  7. Outside from FM community, you can see that wrong behaviour in many societies. My generation, and previous generation have failed to learn and teach some basics things; and one of them is what means money. Have been expressed here as well "I am the one which buys the product, so I demand to work for me to fill my pleasure, and I will insult you in public that you failed". This wrong. Seriously and dangerous wrong. No mate. Because you have bought something, you don't own SEGA or SI. You don't own the people which work there. You don't own the community with point a finger "there are trolls". What you own is a digital product 01110 from people which made it with passion or not, with love or not, others see it as 09:00 - 17:00 job - others not, from someone which brings the food to the table from this job or not, from someone younger than you and me which have vision and dreams or not. You earn respect, you don't demand it. The whole thread is an example to press the brake pendal. Take a break. Including me. Peace!
  8. When you return home at the morning from drinks. Haha
  9. Attributes 1. Physical 2. Mental 3. Technical Then Personality, Media Handling Style, Injury Proness, Consistency, Big Matches No stars or grades.
  10. Physiotherapy This attribute is predominantly for use with Physiotherapists. In general, a high attribute here indicates a more accomplished Physiotherapist, but the rating is also used for fitness tests, player transfer medicals, and assessing injury proneness. Sports Science This attribute is also predominantly used by members of the medical team and governs the competency of the individual to accurately manage every player’s fitness level and injury risk in such a way that they are able to keep them in condition to play regular football.
  11. Or not few years, I would say. They have to meet specific squad recruitments for their CL, which gonna end up to leave all the billions outside from matches (not able to register them).
  12. Attributes Range: 1-20 Behind the scenes (eg. calculations) is not 1-20. 12.6 will show you arrow up. 12.4 will show you arrow down. Not exactly decimical point, but math formula remains secret. As the developer wrote in the thread above, you not have to worry, because will happen (up or down). The only worry, is when he start lose actual points, like -1 or -2 in attributes, but this happens when the player is old or have serious injury.
  13. Jumping Reach How good a player is at reaching the ball in the air. It indicates the highest point an outfield player can reach with their head. It is not necessarily reflective of how tall a player is, but when considering jumping ability, it makes sense to consider the player’s height. For example, a player of 200+cm still possesses a high reach even if a poor jumper, and a player who measures in at 170cm struggles to compete at the same height due to the 30cm difference in height between the two. Aerial Reach The goalkeeper’s physical ability in aerial situations. Taller goalkeepers typically have a higher rating here as they are naturally pre-disposed to being able to reach areas shorter goalkeepers cannot, but there are exceptions. This attribute works in connection with several other goalkeeping attributes in order to determine proficiency in dealing with the numerous aerial situations they encounter during a match. Command of Area How well the goalkeeper takes charge of the penalty area and works with their defensive line. A goalkeeper who commands the entire box (i.e. has a high rating) is instinctive and looks to take charge of situations, especially coming for crosses (therefore working in tandem with Aerial Reach) or coming out for interceptions. Do note, however, that a high rating only determines whether or not they try, not that they succeed.
  14. Yes, if you have choose Long Throw routine. If you choose Work Into Box, not.
  15. Saudi Arabia buys players after 3rd season. For example, Kimmich went for 89M, season 28/29.
  16. No, you are doing ok. I have found an interesting approach here regarding Recruitment Focus. I am testing right now this method and seems to deliver. Recruitment Focus: Any Tactic, Any Position Minimum CA: 0.5* (grey) Minimum PA: 3* (golden) Age: 15-15 Areas: Any Ongoing Specific Scouter, Specific Analyst (untick "Include results...") So the approach is to scout per age. 15-15, 16-16, 17-17, 18-18 and so on. The results so far, after 4 months. Age 15: I had a lot more reports when youth intake dates happened (now I am in July). Age: 16 (same as 15 case) Age: 17 Age: 18 Age: 19 ==== Also, another thing is here, in Responsibilities But you need to instruct further this in Scouting Center: ==== After two weeks, the scouted players will be placed in Scouted Players section and reports will be removed from Recruitment Focus in order for the new ones.
  17. Before you apply Tight Marking as PI (player instruction), you have to consider some factors, like: - If you use OI - Your general defending plan as team - Roles & Duties - And finally attributes In general, I prefer simplicity and not overcomplicated things, especially in defending phase of the game. That means, I am playing with High Press, Counter-Press with high Teamwork, Aggression attributes and without OI or Tight Marking. It depends what you want to do rather than what is better or not in general. Mark Specific Player is a powerful instruction and it can be used to destroy the AI build up play. For example, let's say you have an AMC position in your tactic and you see the AI frequently build up his attacking phase from DM position. You can say to AMC to Mark Specific Player - the one in DM position. With this approach, you block the AI and will try to find another route - most likely to bump the ball forward where the chances to be successful is not very high.
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