Diego_Werderdona Posted March 24, 2011 Share Posted March 24, 2011 completely revamped kit editing (Diego_Werderdona should be happy) ...is happy. Link to post Share on other sites More sharing options...
xj2006 Posted March 24, 2011 Share Posted March 24, 2011 went to being excited to very excited about forthcoming release after reading change list Link to post Share on other sites More sharing options...
littleblue50 Posted March 24, 2011 Author Share Posted March 24, 2011 lots more changes to come too Link to post Share on other sites More sharing options...
AvailableOnAFree Posted March 24, 2011 Share Posted March 24, 2011 Don't mean to sound ungrateful, but is there any way you could post an update with 11.3 compatibility before you get too deep into the project of making all those changes? I feel like I would be able to wait much more patiently for the new features, i.e. performance upgrades, if I had a functioning version to tide me over until then. As far as I'm concerned, the previous versions were great, and contained just about everything I would ever want from an editor - any new features at this point are just an added bonus. Link to post Share on other sites More sharing options...
king_karl Posted March 24, 2011 Share Posted March 24, 2011 Don't mean to sound ungrateful, but is there any way you could post an update with 11.3 compatibility before you get too deep into the project of making all those changes? I feel like I would be able to wait much more patiently for the new features, i.e. performance upgrades, if I had a functioning version to tide me over until then. As far as I'm concerned, the previous versions were great, and contained just about everything I would ever want from an editor - any new features at this point are just an added bonus. All i personally use the FM11SX for is Regen hunting. I'd love something with just the 11.3 compatibility but i guess Littleblue doesn't want to release a sub-standard product. Link to post Share on other sites More sharing options...
dz3 Posted March 25, 2011 Share Posted March 25, 2011 Little Blue: thank you very much for your efforts. Could you comment about the memory performance? Is it to the point where one can run FM and FM11SX simultaneously without difficulty? Its been a major issue in the past and I hope your latest revisions seek to address this problem fully. Also, can you project some sort of time-frame we can expect the next release? Link to post Share on other sites More sharing options...
smgran Posted March 27, 2011 Share Posted March 27, 2011 Don't mean to sound ungrateful, but is there any way you could post an update with 11.3 compatibility before you get too deep into the project of making all those changes? I feel like I would be able to wait much more patiently for the new features, i.e. performance upgrades, if I had a functioning version to tide me over until then. As far as I'm concerned, the previous versions were great, and contained just about everything I would ever want from an editor - any new features at this point are just an added bonus. All i personally use the FM11SX for is Regen hunting. I'd love something with just the 11.3 compatibility but i guess Littleblue doesn't want to release a sub-standard product. Unfortunately the two (11.3 compatible and the new format) can't really be separated. I mentioned awhile ago that SI did a very odd thing with the 11.3 database that they'd never done before. The ID of the database is the exact same as the 11.2 release, so LB had to come up with some tricky way to figure out which database you're using to make it load correctly. Bottom line is that her workaround is part of the whole new FM11SX code base because it's not just a few changes in a few source code files (as it was with 11.2, 11.1, etc.). But she is nearing the end of the tunnel and it shouldn't take more than a couple of weeks (so say mid to late April). PLEASE NOTE: I'm tossing out my own ETA, just based on how much coding I think needs to be done. Link to post Share on other sites More sharing options...
AvailableOnAFree Posted March 27, 2011 Share Posted March 27, 2011 Thanks for the response mate, much appreciated. Link to post Share on other sites More sharing options...
lurkingwithintent Posted March 28, 2011 Share Posted March 28, 2011 Really looking forward to the new version, sounds fantastic Just FYI, iFMRTE just got released and while it's very basic, if you need simple editing on Mac then that's probably the best solution until FM11SX is updated. Link to post Share on other sites More sharing options...
arg Posted March 29, 2011 Share Posted March 29, 2011 Man, LB does it again! Keep up the great work and a belated happy birthday to you! Link to post Share on other sites More sharing options...
PoZel Posted March 30, 2011 Share Posted March 30, 2011 seems like good progress is being made by LB. The first release candidate code has been committed to the source code. fingers crossed for a release soon :-) thanks for all the hard work! Link to post Share on other sites More sharing options...
AvailableOnAFree Posted March 30, 2011 Share Posted March 30, 2011 Really looking forward to the new version, sounds fantastic Just FYI, iFMRTE just got released and while it's very basic, if you need simple editing on Mac then that's probably the best solution until FM11SX is updated. Just downloaded and used iFMRTE for the first time and it's... OK. Like you said, fine for simple editing of player attributes and (limited) club finances i.e. budgets and balance. But going from FM11SX to that is a bit like Arsenal going from Thierry Henry to Franny Jeffers. Link to post Share on other sites More sharing options...
Grunners Posted March 31, 2011 Share Posted March 31, 2011 Smgran, Littleblue, Firstly, well done on this superb app. Can't even begin to imagine how much time, effort and skill it must require. Secondly, I have a question regarding a function of FM11SX: Is it possible/will it be possible in the next build to create 'real' transfers in the game; by which I mean, in the last version I used, you could edit a player's club, but it wasn't recognised as a transfer per se in game, rather the player just magically moves clubs. Is/will it be possible to for example, edit a player to move to club A, for £xx, on date xx/yy/zz? Thanks in advance. Link to post Share on other sites More sharing options...
littleblue50 Posted March 31, 2011 Author Share Posted March 31, 2011 probably not in the upcoming release but it is on the to-do list Link to post Share on other sites More sharing options...
Grunners Posted March 31, 2011 Share Posted March 31, 2011 probably not in the upcoming release but it is on the to-do list brilliant, thanks for the reply Link to post Share on other sites More sharing options...
littleblue50 Posted April 1, 2011 Author Share Posted April 1, 2011 An Announcement I have put alot of effort into FM11SX over the years and I completely love the little app I call my baby, but I am sad to say that it has come to a point where, after alot of soul-searching and thought, I don't believe developing FMSX for the Mac is just worth it anymore and I am turning my attention to other hobbies. I will be removing the source code shortly, and will possibly consider continuing the project next year but as I am about to sell my Macbook Pro as I got a shiny new Dell PC and I have fallen out of love with Apple, if there ever is any future of FMSX in a year or so, it will definitely be on Windows and not Mac. Thank you everyone for being part of this journey and I hope you forgive my actions. littleblue Link to post Share on other sites More sharing options...
Marco Borghesi Posted April 1, 2011 Share Posted April 1, 2011 Hi Amy i'm so sorry to hear about that ... but anyone of us can be angry with you ... even just for the fantastic work you did till today. I think i could speak for all saying you ... absolutely we forgive you ... ;-) Shame i'm not a coder ... and just an art director ... i could ask you to give me your son So Amy be quite and don't worry ... i'm sure anyone will understand your actions. Big kiss and Hug. P.S. just one thing. Do you think to release the last update with the 11.3 support before ... close the project? Best wishes for all and again good luck in the PC world ;-) Marco Link to post Share on other sites More sharing options...
Lucho Posted April 1, 2011 Share Posted April 1, 2011 .................... Link to post Share on other sites More sharing options...
paul1910 Posted April 1, 2011 Share Posted April 1, 2011 Happy April 1st, LB... @Marco ci sei cascato come un pollo proprio... Link to post Share on other sites More sharing options...
moxphere Posted April 1, 2011 Share Posted April 1, 2011 Thank God it is April 1st! My scouting department was already taken by despair with this cruel LB announcement. Ok, LB, we already took our lesson: none will EVER complain about dates or anything. We (the users) promise to behave... An AnnouncementI have put alot of effort into FM11SX over the years and I completely love the little app I call my baby, but I am sad to say that it has come to a point where, after alot of soul-searching and thought, I don't believe developing FMSX for the Mac is just worth it anymore and I am turning my attention to other hobbies. I will be removing the source code shortly, and will possibly consider continuing the project next year but as I am about to sell my Macbook Pro as I got a shiny new Dell PC and I have fallen out of love with Apple, if there ever is any future of FMSX in a year or so, it will definitely be on Windows and not Mac. Thank you everyone for being part of this journey and I hope you forgive my actions. littleblue Link to post Share on other sites More sharing options...
Marco Borghesi Posted April 1, 2011 Share Posted April 1, 2011 Happy April 1st, LB...@Marco ci sei cascato come un pollo proprio... In realtà ero stato al gioco ... quindi t'ho fregato prima io ... Link to post Share on other sites More sharing options...
kenmfssrox Posted April 1, 2011 Share Posted April 1, 2011 An AnnouncementI have put alot of effort into FM11SX over the years and I completely love the little app I call my baby, but I am sad to say that it has come to a point where, after alot of soul-searching and thought, I don't believe developing FMSX for the Mac is just worth it anymore and I am turning my attention to other hobbies. I will be removing the source code shortly, and will possibly consider continuing the project next year but as I am about to sell my Macbook Pro as I got a shiny new Dell PC and I have fallen out of love with Apple, if there ever is any future of FMSX in a year or so, it will definitely be on Windows and not Mac. Thank you everyone for being part of this journey and I hope you forgive my actions. littleblue That gave you away. Happy April Fool's Day! Link to post Share on other sites More sharing options...
McNeill Posted April 1, 2011 Share Posted April 1, 2011 Got me. Hook, line & Sinker Link to post Share on other sites More sharing options...
king_karl Posted April 1, 2011 Share Posted April 1, 2011 I was actually angry. I'm not even sure why. Link to post Share on other sites More sharing options...
smgran Posted April 1, 2011 Share Posted April 1, 2011 The beauty of this was the RC1 being so close to release. A perfect recipe for a great April Fools joke. Link to post Share on other sites More sharing options...
littleblue50 Posted April 2, 2011 Author Share Posted April 2, 2011 anyone who checked the updates wouldnt have been fooled I think , Ive been committing things all day lol. actually not too far off release now Couldn't help myself hehe Love my mac waaay too much ever to switch over to the dark side Link to post Share on other sites More sharing options...
JLJ27 Posted April 2, 2011 Share Posted April 2, 2011 anyone who checked the updates wouldnt have been fooled I think , Ive been committing things all day lol. actually not too far off release now Couldn't help myself hehe Love my mac waaay too much ever to switch over to the dark side Ha ha...when I read your April 1 entry for the 1st time I was terrified, but the 2nd time made more sense and put a smile on my face....really good one, littleblue :-) Link to post Share on other sites More sharing options...
littleblue50 Posted April 3, 2011 Author Share Posted April 3, 2011 ok this *may* be the final change list for RC1 - fixed a bug displaying penalties stat column in player scout - fixed a bug displaying teamwork stat column in player scout - the scout no longer opens in a separate window - game loading time has been greatly reduced - memory usage has been reduced - associated clubs can now be added to media sources - regional divisions can now be added to clubs - nation pickers now close properly - city pickers now close properly - the editor section now has a brand new UI - added nation editing to local areas - fixed a bug where various entities would cause a crash if displaying where no name had been set by the game - stadium changes now have proper, descriptive names - added city pickers to competition boundary city selections in the editor - added competition level field to the editor - removed business type from sponsor editing as it has changed, so wouldn't correctly work - added 11.3 support - fixed a bug where player name generation would cause a crash in the rare situation where an assigned name is empty - continent background images and logos now display in the continent section if present in a users graphics folder - competition background images and logos now display in the competition section if present in a users graphics folder - the player preview panel in the scout now shows a female default head image if the person is a woman - the player preview panel in the scout now shows the players photo if the image exists in the users graphics folder - added a city picker to media source editing - adding competitions to media sources now adds the correct ID - removed the defunct "group membership" from nation editing - added nationality gain type editing to nation editing - added length, width and area editing to nation editing - added population editing to nation editing - added east asian ethnicity to person editing - changed 'media' title to 'current employer' in journalist editing - added 'size of agency' to agent editing - added 'style of writing' to journalist editing - added character trait editing to journalist editing - added honesty and curiosity to journalist editing - added agreement viewing and removal to nation editing - added banned player viewing, adding and removal to nation editing - added agent viewing, adding and removal to nation editing - added coefficient viewing, editing and removal to nation editing - added human player pool viewing, adding and removal to nation editing - added recent FIFA ranking points viewing, editing and removal to nation editing - added shortlist viewing and shortlist minimum reputation editing to nation editing - added transfer preference viewing and editing to nation editing - added spoken language viewing and editing to nation editing - added nations treated as EU viewing to nation editing - added nations treated as non-foreign viewing to nation editing - added FIFA ranking matches viewing to nation editing - added future regen viewing and editing to nation editing - added tactics editing to nation editing - ID lookup tool now looks up IDs from UID as well as row ID - added staff (coaches/physios) to nation editing - default nation logos now show if no custom logos are assigned - added alternative stadiums to nation editing - completely revamped kit editing (Diego_Werderdona should be happy) - added kit & colour editing to nation editing - person photos now display in the header for person editing - added spokesperson editing - added twitter update type editing to human editing - added competitions as referee/assistant viewing/adding/removing to official editing - added past game viewing/editing to official editing - added editing abilities for 6 more player preferred moves - scouting knowledges can now be added to staff in non-player editing - player bans and injuries sections are now viewable even if a player has no bans or injuries in player editing - added receive type and date injured to player injury viewing - added decision, reason, scope and start date to ban viewing - player match forms and team forms now show on the same screen - identified 3 unknown formations - contract clause and bonus types will now always display correctly - club logos now show if set in custom graphics - identified 1 new club relationship - added season ticket holders editing to club editing - added city & chairman editing to club editing - added training workloads and ratings to club editing - fixed a bug where transfer embargo dates wouldn't show in the editor for some clubs when they should - fixed a bug where first teams would show up with a blank name in the team section of club editing - added team manager editing - lang_db.dat and FMF extractors now allow you to choose where to extract files to - file extraction completed messages no longer show if you press the cancel button - added teams to nation editing - added more info to the game info view Link to post Share on other sites More sharing options...
xj2006 Posted April 3, 2011 Share Posted April 3, 2011 ok this *may* be the final change list for RC1 - fixed a bug displaying penalties stat column in player scout - fixed a bug displaying teamwork stat column in player scout - the scout no longer opens in a separate window - game loading time has been greatly reduced - memory usage has been reduced - associated clubs can now be added to media sources - regional divisions can now be added to clubs - nation pickers now close properly - city pickers now close properly - the editor section now has a brand new UI - added nation editing to local areas - fixed a bug where various entities would cause a crash if displaying where no name had been set by the game - stadium changes now have proper, descriptive names - added city pickers to competition boundary city selections in the editor - added competition level field to the editor - removed business type from sponsor editing as it has changed, so wouldn't correctly work - added 11.3 support - fixed a bug where player name generation would cause a crash in the rare situation where an assigned name is empty - continent background images and logos now display in the continent section if present in a users graphics folder - competition background images and logos now display in the competition section if present in a users graphics folder - the player preview panel in the scout now shows a female default head image if the person is a woman - the player preview panel in the scout now shows the players photo if the image exists in the users graphics folder - added a city picker to media source editing - adding competitions to media sources now adds the correct ID - removed the defunct "group membership" from nation editing - added nationality gain type editing to nation editing - added length, width and area editing to nation editing - added population editing to nation editing - added east asian ethnicity to person editing - changed 'media' title to 'current employer' in journalist editing - added 'size of agency' to agent editing - added 'style of writing' to journalist editing - added character trait editing to journalist editing - added honesty and curiosity to journalist editing - added agreement viewing and removal to nation editing - added banned player viewing, adding and removal to nation editing - added agent viewing, adding and removal to nation editing - added coefficient viewing, editing and removal to nation editing - added human player pool viewing, adding and removal to nation editing - added recent FIFA ranking points viewing, editing and removal to nation editing - added shortlist viewing and shortlist minimum reputation editing to nation editing - added transfer preference viewing and editing to nation editing - added spoken language viewing and editing to nation editing - added nations treated as EU viewing to nation editing - added nations treated as non-foreign viewing to nation editing - added FIFA ranking matches viewing to nation editing - added future regen viewing and editing to nation editing - added tactics editing to nation editing - ID lookup tool now looks up IDs from UID as well as row ID - added staff (coaches/physios) to nation editing - default nation logos now show if no custom logos are assigned - added alternative stadiums to nation editing - completely revamped kit editing (Diego_Werderdona should be happy) - added kit & colour editing to nation editing - person photos now display in the header for person editing - added spokesperson editing - added twitter update type editing to human editing - added competitions as referee/assistant viewing/adding/removing to official editing - added past game viewing/editing to official editing - added editing abilities for 6 more player preferred moves - scouting knowledges can now be added to staff in non-player editing - player bans and injuries sections are now viewable even if a player has no bans or injuries in player editing - added receive type and date injured to player injury viewing - added decision, reason, scope and start date to ban viewing - player match forms and team forms now show on the same screen - identified 3 unknown formations - contract clause and bonus types will now always display correctly - club logos now show if set in custom graphics - identified 1 new club relationship - added season ticket holders editing to club editing - added city & chairman editing to club editing - added training workloads and ratings to club editing - fixed a bug where transfer embargo dates wouldn't show in the editor for some clubs when they should - fixed a bug where first teams would show up with a blank name in the team section of club editing - added team manager editing - lang_db.dat and FMF extractors now allow you to choose where to extract files to - file extraction completed messages no longer show if you press the cancel button - added teams to nation editing - added more info to the game info view Wowzers!!! Cannot. Wait. Link to post Share on other sites More sharing options...
king_karl Posted April 4, 2011 Share Posted April 4, 2011 And is that current change list complete? Link to post Share on other sites More sharing options...
littleblue50 Posted April 4, 2011 Author Share Posted April 4, 2011 the change list is everything that has been finished, yes I only add things to a change list when ive actually done it Link to post Share on other sites More sharing options...
dz3 Posted April 4, 2011 Share Posted April 4, 2011 How about a simpler way to select players to edit? Something like seeing a list of players assigned to one club, clicking on a particular player and proceeding with actually editing said player? Link to post Share on other sites More sharing options...
littleblue50 Posted April 4, 2011 Author Share Posted April 4, 2011 - double-clicking on a player in a nation or clubs team list now jumps to that players editing record something like that what you are after? Link to post Share on other sites More sharing options...
littleblue50 Posted April 4, 2011 Author Share Posted April 4, 2011 1.0 RC1 is up now. Due to the drastic re-write of the code there could be a few remaining bugs and there will be a couple more improvements in performance. Please make sure to back up your game if you are editing. Link to post Share on other sites More sharing options...
paul1910 Posted April 5, 2011 Share Posted April 5, 2011 1.0 RC1 is up now.Due to the drastic re-write of the code there could be a few remaining bugs and there will be a couple more improvements in performance. Please make sure to back up your game if you are editing. Updated. When i load 11.2.1 games, works fine, but when i try an 11.3 game, it crashes everytime. Link to post Share on other sites More sharing options...
smgran Posted April 5, 2011 Share Posted April 5, 2011 Updated.When i load 11.2.1 games, works fine, but when i try an 11.3 game, it crashes everytime. Can you send us your game file (just use any of the free file sharing sites RapidShare, etc.). Link to post Share on other sites More sharing options...
Nani17legend Posted April 5, 2011 Share Posted April 5, 2011 Brilliant new update, only problem i've found is that it crashed when I clicked on the Chairman list on the club main info page Link to post Share on other sites More sharing options...
fmfan12334 Posted April 5, 2011 Share Posted April 5, 2011 it crashes for me when i try and load my 11.3 game as well..... Link to post Share on other sites More sharing options...
fmfan12334 Posted April 5, 2011 Share Posted April 5, 2011 it closes when loading, will it work if my game has been modified? Link to post Share on other sites More sharing options...
Jagr Posted April 5, 2011 Share Posted April 5, 2011 Crashes for me when loading using mac osx 10.6.7 Loading a 11.2.1 game. Link to post Share on other sites More sharing options...
dz3 Posted April 5, 2011 Share Posted April 5, 2011 Yes!!!! Thank you! Link to post Share on other sites More sharing options...
king_karl Posted April 5, 2011 Share Posted April 5, 2011 the change list is everything that has been finished, yesI only add things to a change list when ive actually done it Oh you beauty. Thank you very much Link to post Share on other sites More sharing options...
smgran Posted April 5, 2011 Share Posted April 5, 2011 For those having crashes: Please either post details from your Console (the system.log is ideal) or better still upload your game file. We need much more detail to determine crash issues. Link to post Share on other sites More sharing options...
drope_sat Posted April 5, 2011 Share Posted April 5, 2011 mine is crashing... here is the log. Process: FM11SX [2379] Path: /Users/pedrogoncales/Downloads/FM11SX.app/Contents/MacOS/FM11SX Identifier: com.littleblue.FM11SX Version: 1.0 RC1 (0.9.5.1) Code Type: X86-64 (Native) Parent Process: launchd [106] Date/Time: 2011-04-05 01:20:12.125 -0300 OS Version: Mac OS X 10.6.7 (10J869) Report Version: 6 Interval Since Last Report: 532338 sec Crashes Since Last Report: 39 Per-App Interval Since Last Report: 383 sec Per-App Crashes Since Last Report: 9 Anonymous UUID: A8DAE8E6-C587-4B00-89FA-825FAE70A920 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000013a23 Crashed Thread: 5 Application Specific Information: objc_msgSend() selector name: respondsToSelector: Thread 0: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x00007fff8573829a mach_msg_trap + 10 1 libSystem.B.dylib 0x00007fff8573890d mach_msg + 59 2 com.apple.CoreFoundation 0x00007fff82386932 __CFRunLoopRun + 1698 3 com.apple.CoreFoundation 0x00007fff82385dbf CFRunLoopRunSpecific + 575 4 com.apple.HIToolbox 0x00007fff840457ee RunCurrentEventLoopInMode + 333 5 com.apple.HIToolbox 0x00007fff840455f3 ReceiveNextEventCommon + 310 6 com.apple.HIToolbox 0x00007fff840454ac BlockUntilNextEventMatchingListInMode + 59 7 com.apple.AppKit 0x00007fff86d7de64 _DPSNextEvent + 718 8 com.apple.AppKit 0x00007fff86d7d7a9 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155 9 com.apple.AppKit 0x00007fff86d4348b -[NSApplication run] + 395 10 com.apple.AppKit 0x00007fff86d3c1a8 NSApplicationMain + 364 11 com.littleblue.FM11SX 0x00000001000015bc start + 52 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x00007fff8575112a kevent + 10 1 libSystem.B.dylib 0x00007fff85752ffd _dispatch_mgr_invoke + 154 2 libSystem.B.dylib 0x00007fff85752cd4 _dispatch_queue_invoke + 185 3 libSystem.B.dylib 0x00007fff857527fe _dispatch_worker_thread2 + 252 4 libSystem.B.dylib 0x00007fff85752128 _pthread_wqthread + 353 5 libSystem.B.dylib 0x00007fff85751fc5 start_wqthread + 13 Thread 2: 0 libSystem.B.dylib 0x00007fff8573829a mach_msg_trap + 10 1 libSystem.B.dylib 0x00007fff8573890d mach_msg + 59 2 com.apple.CoreFoundation 0x00007fff82386932 __CFRunLoopRun + 1698 3 com.apple.CoreFoundation 0x00007fff82385dbf CFRunLoopRunSpecific + 575 4 com.apple.Foundation 0x00007fff8010cf5f +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 297 5 com.apple.Foundation 0x00007fff8008df29 __NSThread__main__ + 1429 6 libSystem.B.dylib 0x00007fff857714f6 _pthread_start + 331 7 libSystem.B.dylib 0x00007fff857713a9 thread_start + 13 Thread 3: com.apple.CFSocket.private 0 libSystem.B.dylib 0x00007fff8577be52 select$DARWIN_EXTSN + 10 1 com.apple.CoreFoundation 0x00007fff823a8498 __CFSocketManager + 824 2 libSystem.B.dylib 0x00007fff857714f6 _pthread_start + 331 3 libSystem.B.dylib 0x00007fff857713a9 thread_start + 13 Thread 4: 0 libSystem.B.dylib 0x00007fff85751f4a __workq_kernreturn + 10 1 libSystem.B.dylib 0x00007fff8575235c _pthread_wqthread + 917 2 libSystem.B.dylib 0x00007fff85751fc5 start_wqthread + 13 Thread 5 Crashed: 0 libobjc.A.dylib 0x00007fff8911a1d1 objc_msgSend_vtable5 + 9 1 com.apple.Foundation 0x00007fff8008f283 _NSDescriptionWithLocaleFunc + 64 2 com.apple.CoreFoundation 0x00007fff8236cdfd _CFStringAppendFormatAndArgumentsAux + 2877 3 com.apple.CoreFoundation 0x00007fff8236c27d _CFStringCreateWithFormatAndArgumentsAux + 109 4 com.apple.Foundation 0x00007fff8008ce45 -[NSPlaceholderString initWithFormat:locale:arguments:] + 140 5 com.apple.Foundation 0x00007fff8008f227 +[NSString stringWithFormat:] + 187 6 com.littleblue.FM11SX 0x0000000100016d4b -[Database readGameDB:atOffset:] + 36478 7 com.littleblue.FM11SX 0x0000000100098481 +[sXFGameDBLoader readFileFromData:intoObject:] + 759 8 com.littleblue.FM11SX 0x0000000100004bb7 -[Controller loadGame:] + 3091 9 com.apple.Foundation 0x00007fff8008df29 __NSThread__main__ + 1429 10 libSystem.B.dylib 0x00007fff857714f6 _pthread_start + 331 11 libSystem.B.dylib 0x00007fff857713a9 thread_start + 13 Thread 5 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x0000000000013a23 rcx: 0x0000000000000000 rdx: 0x00007fff8022f940 rdi: 0x0000000000013a23 rsi: 0x00007fff874c7c70 rbp: 0x0000000116d252c0 rsp: 0x0000000116d25298 r8: 0x00007fff8236c98c r9: 0x0000000116d26520 r10: 0x0000000000000002 r11: 0x0000000000000003 r12: 0x00007fff8022f940 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000000000000 rip: 0x00007fff8911a1d1 rfl: 0x0000000000010202 cr2: 0x0000000000013a23 Binary Images: 0x100000000 - 0x10010eff7 +com.littleblue.FM11SX 1.0 RC1 (0.9.5.1) <73B55F4B-D842-0385-CE92-C8E3586F6A8A> /Users/pedrogoncales/Downloads/FM11SX.app/Contents/MacOS/FM11SX 0x1002b0000 - 0x1002d4fff +com.brandonwalkin.BWToolkitFramework ??? (1.2.2) <F26A4140-0493-56B1-5AE3-B84D9282CBBF> /Users/pedrogoncales/Downloads/FM11SX.app/Contents/Frameworks/BWToolkitFramework.framework/Versions/A/BWToolkitFramework 0x1002f4000 - 0x10030bfff +org.andymatuschak.Sparkle 1.5 Beta 6 (313) <7D298003-0E13-7E27-8237-9C0E1D621133> /Users/pedrogoncales/Downloads/FM11SX.app/Contents/Frameworks/Sparkle.framework/Versions/A/Sparkle 0x100324000 - 0x10040afe7 libcrypto.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <2D39CB30-54D9-B03E-5FCF-E53122F87484> /usr/lib/libcrypto.0.9.7.dylib 0x114b00000 - 0x114b8efff com.apple.xquery 1.3 (29) <71FD97A3-4B78-7F8C-70AD-9449A499E486> /System/Library/PrivateFrameworks/XQuery.framework/XQuery 0x115a99000 - 0x115c2afef GLEngine ??? (???) <7B2CD458-D828-6A44-C918-C194838974D5> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine 0x115c5b000 - 0x11607efef libclh.dylib 3.1.1 C (3.1.1) <0774DA8C-734E-2639-0F37-CCB20D17CDBD> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib 0x116102000 - 0x116128fff GLRendererFloat ??? 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Marco Borghesi Posted April 5, 2011 Share Posted April 5, 2011 Hi Littleblue and Smgra this is mine: Process: FM11SX [4006] Path: /Users/marcoborghesi/Documents/Sports Interactive/FM11SX.app/Contents/MacOS/FM11SX Identifier: com.littleblue.FM11SX Version: 1.0 RC1 (0.9.5.1) Code Type: X86-64 (Native) Parent Process: launchd [110] Date/Time: 2011-04-05 07:54:15.399 +0200 OS Version: Mac OS X 10.6.7 (10J869) Report Version: 6 Interval Since Last Report: 636563 sec Crashes Since Last Report: 9 Per-App Interval Since Last Report: 623 sec Per-App Crashes Since Last Report: 5 Anonymous UUID: EF9BEA3E-D9FA-46AF-A0B5-155E2616898F Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000600 Crashed Thread: 4 Application Specific Information: objc_msgSend() selector name: respondsToSelector: Thread 0: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x00007fff8466229a mach_msg_trap + 10 1 libSystem.B.dylib 0x00007fff8466290d mach_msg + 59 2 com.apple.CoreFoundation 0x00007fff80269932 __CFRunLoopRun + 1698 3 com.apple.CoreFoundation 0x00007fff80268dbf CFRunLoopRunSpecific + 575 4 com.apple.HIToolbox 0x00007fff863537ee RunCurrentEventLoopInMode + 333 5 com.apple.HIToolbox 0x00007fff863535f3 ReceiveNextEventCommon + 310 6 com.apple.HIToolbox 0x00007fff863534ac BlockUntilNextEventMatchingListInMode + 59 7 com.apple.AppKit 0x00007fff81430e64 _DPSNextEvent + 718 8 com.apple.AppKit 0x00007fff814307a9 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155 9 com.apple.AppKit 0x00007fff813f648b -[NSApplication run] + 395 10 com.apple.AppKit 0x00007fff813ef1a8 NSApplicationMain + 364 11 com.littleblue.FM11SX 0x00000001000015bc start + 52 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x00007fff8467b12a kevent + 10 1 libSystem.B.dylib 0x00007fff8467cffd _dispatch_mgr_invoke + 154 2 libSystem.B.dylib 0x00007fff8467ccd4 _dispatch_queue_invoke + 185 3 libSystem.B.dylib 0x00007fff8467c7fe _dispatch_worker_thread2 + 252 4 libSystem.B.dylib 0x00007fff8467c128 _pthread_wqthread + 353 5 libSystem.B.dylib 0x00007fff8467bfc5 start_wqthread + 13 Thread 2: 0 libSystem.B.dylib 0x00007fff8466229a mach_msg_trap + 10 1 libSystem.B.dylib 0x00007fff8466290d mach_msg + 59 2 com.apple.CoreFoundation 0x00007fff80269932 __CFRunLoopRun + 1698 3 com.apple.CoreFoundation 0x00007fff80268dbf CFRunLoopRunSpecific + 575 4 com.apple.Foundation 0x00007fff84be7f5f +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 297 5 com.apple.Foundation 0x00007fff84b68f29 __NSThread__main__ + 1429 6 libSystem.B.dylib 0x00007fff8469b4f6 _pthread_start + 331 7 libSystem.B.dylib 0x00007fff8469b3a9 thread_start + 13 Thread 3: com.apple.CFSocket.private 0 libSystem.B.dylib 0x00007fff846a5e52 select$DARWIN_EXTSN + 10 1 com.apple.CoreFoundation 0x00007fff8028b498 __CFSocketManager + 824 2 libSystem.B.dylib 0x00007fff8469b4f6 _pthread_start + 331 3 libSystem.B.dylib 0x00007fff8469b3a9 thread_start + 13 Thread 4 Crashed: 0 libobjc.A.dylib 0x00007fff8615c1d1 objc_msgSend_vtable5 + 9 1 com.apple.Foundation 0x00007fff84b6a283 _NSDescriptionWithLocaleFunc + 64 2 com.apple.CoreFoundation 0x00007fff8024fdfd _CFStringAppendFormatAndArgumentsAux + 2877 3 com.apple.CoreFoundation 0x00007fff8024f27d _CFStringCreateWithFormatAndArgumentsAux + 109 4 com.apple.Foundation 0x00007fff84b67e45 -[NSPlaceholderString initWithFormat:locale:arguments:] + 140 5 com.apple.Foundation 0x00007fff84b6a227 +[NSString stringWithFormat:] + 187 6 com.littleblue.FM11SX 0x0000000100016d4b -[Database readGameDB:atOffset:] + 36478 7 com.littleblue.FM11SX 0x0000000100098481 +[sXFGameDBLoader readFileFromData:intoObject:] + 759 8 com.littleblue.FM11SX 0x0000000100004bb7 -[Controller loadGame:] + 3091 9 com.apple.Foundation 0x00007fff84b68f29 __NSThread__main__ + 1429 10 libSystem.B.dylib 0x00007fff8469b4f6 _pthread_start + 331 11 libSystem.B.dylib 0x00007fff8469b3a9 thread_start + 13 Thread 5: 0 libSystem.B.dylib 0x00007fff8467bf4a __workq_kernreturn + 10 1 libSystem.B.dylib 0x00007fff8467c35c _pthread_wqthread + 917 2 libSystem.B.dylib 0x00007fff8467bfc5 start_wqthread + 13 Thread 4 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x0000000000000600 rcx: 0x0000000000000000 rdx: 0x00007fff84d0a940 rdi: 0x0000000000000600 rsi: 0x00007fff81b7ac70 rbp: 0x000000011754f2c0 rsp: 0x000000011754f298 r8: 0x00007fff8024f98c r9: 0x0000000117550520 r10: 0x0000000000000002 r11: 0x0000000000000003 r12: 0x00007fff84d0a940 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000000000000 rip: 0x00007fff8615c1d1 rfl: 0x0000000000010206 cr2: 0x0000000000000600 Binary Images: 0x100000000 - 0x10010eff7 +com.littleblue.FM11SX 1.0 RC1 (0.9.5.1) <73B55F4B-D842-0385-CE92-C8E3586F6A8A> /Users/marcoborghesi/Documents/Sports Interactive/FM11SX.app/Contents/MacOS/FM11SX 0x1002b0000 - 0x1002d4fff +com.brandonwalkin.BWToolkitFramework ??? (1.2.2) <F26A4140-0493-56B1-5AE3-B84D9282CBBF> /Users/marcoborghesi/Documents/Sports Interactive/FM11SX.app/Contents/Frameworks/BWToolkitFramework.framework/Versions/A/BWToolkitFramework 0x1002f4000 - 0x10030bfff +org.andymatuschak.Sparkle 1.5 Beta 6 (313) <7D298003-0E13-7E27-8237-9C0E1D621133> /Users/marcoborghesi/Documents/Sports Interactive/FM11SX.app/Contents/Frameworks/Sparkle.framework/Versions/A/Sparkle 0x100324000 - 0x10040afe7 libcrypto.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <2D39CB30-54D9-B03E-5FCF-E53122F87484> /usr/lib/libcrypto.0.9.7.dylib 0x115026000 - 0x1150b4fff com.apple.xquery 1.3 (29) <71FD97A3-4B78-7F8C-70AD-9449A499E486> /System/Library/PrivateFrameworks/XQuery.framework/XQuery 0x7fff5fc00000 - 0x7fff5fc3bdef dyld 132.1 (???) <63B47435-46CF-3D2D-F7F4-7FE77DEEFE06> /usr/lib/dyld 0x7fff80003000 - 0x7fff8001eff7 com.apple.openscripting 1.3.1 (???) <9D50701D-54AC-405B-CC65-026FCB28258B> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting 0x7fff8001f000 - 0x7fff800affff com.apple.SearchKit 1.3.0 (1.3.0) <4175DC31-1506-228A-08FD-C704AC9DF642> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit 0x7fff800b0000 - 0x7fff801d1fe7 libcrypto.0.9.8.dylib 0.9.8 (compatibility 0.9.8) <48AEAFE1-21F4-B3C8-4199-35AD5E8D0613> /usr/lib/libcrypto.0.9.8.dylib 0x7fff8021d000 - 0x7fff80394fe7 com.apple.CoreFoundation 6.6.4 (550.42) <770C572A-CF70-168F-F43C-242B9114FCB5> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation 0x7fff80395000 - 0x7fff803f7fe7 com.apple.datadetectorscore 2.0 (80.7) <F9D2332D-0890-2ED2-1AC8-F85CB89D8BD4> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCore 0x7fff803f8000 - 0x7fff80439fff com.apple.SystemConfiguration 1.10.5 (1.10.2) <FB39F09C-57BB-D8CC-348D-93E00C602F7D> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration 0x7fff8043a000 - 0x7fff804a2fff com.apple.MeshKitRuntime 1.1 (49.2) <4D3045D0-0D50-7053-3A05-0AECE86E39F8> /System/Library/PrivateFrameworks/MeshKit.framework/Versions/A/Frameworks/MeshKitRuntime.framework/Versions/A/MeshKitRuntime 0x7fff804a3000 - 0x7fff804e7fe7 com.apple.ImageCaptureCore 1.0.4 (1.0.4) <F4ED3329-1A86-EB10-CFC2-999D8699B5E6> /System/Library/Frameworks/ImageCaptureCore.framework/Versions/A/ImageCaptureCore 0x7fff804e8000 - 0x7fff804eeff7 IOSurface ??? (???) <04EDCEDE-E36F-15F8-DC67-E61E149D2C9A> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface 0x7fff804ef000 - 0x7fff80503ff7 com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <621B7415-A0B9-07A7-F313-36BEEDD7B132> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis 0x7fff80504000 - 0x7fff8073ffef com.apple.imageKit 2.0.3 (1.0) <5D18C246-303A-6580-9DC9-79BE79467C95> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/ImageKit.framework/Versions/A/ImageKit 0x7fff80740000 - 0x7fff80812fe7 com.apple.CFNetwork 454.11.12 (454.11.12) <B1C9008A-4A5D-609D-5D10-C93DAD6FFB4C> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork 0x7fff80813000 - 0x7fff80819ff7 com.apple.DiskArbitration 2.3 (2.3) <857F6E43-1EF4-7D53-351B-10DE0A8F992A> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration 0x7fff8081a000 - 0x7fff808d3fff libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <2C5ED312-E646-9ADE-73A9-6199A2A43150> /usr/lib/libsqlite3.dylib 0x7fff808d4000 - 0x7fff808e6fe7 libsasl2.2.dylib 3.15.0 (compatibility 3.0.0) <76B83C8D-8EFE-4467-0F75-275648AFED97> /usr/lib/libsasl2.2.dylib 0x7fff808e7000 - 0x7fff8090dfe7 libJPEG.dylib ??? (???) <AD42F658-7C32-EEE5-8341-A8EE6476BF46> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib 0x7fff80958000 - 0x7fff80958ff7 com.apple.vecLib 3.6 (vecLib 3.6) <96FB6BAD-5568-C4E0-6FA7-02791A58B584> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib 0x7fff80959000 - 0x7fff8095cff7 com.apple.securityhi 4.0 (36638) <0CCEB8E0-8D7E-5046-F4E2-5F66D24B6600> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI 0x7fff809cd000 - 0x7fff809d1ff7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <95718673-FEEE-B6ED-B127-BCDBDB60D4E5> /usr/lib/system/libmathCommon.A.dylib 0x7fff809d2000 - 0x7fff80a15ff7 libRIP.A.dylib 545.0.0 (compatibility 64.0.0) <2C596A24-8B86-79D6-1A8E-5E8FFB6A1558> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib 0x7fff80a16000 - 0x7fff80e59fef libLAPACK.dylib 219.0.0 (compatibility 1.0.0) <0CC61C98-FF51-67B3-F3D8-C5E430C201A9> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib 0x7fff80e5a000 - 0x7fff80efafff com.apple.LaunchServices 362.2 (362.2) <A8EDC37C-1D40-5ED0-49BE-90EF110A6B3A> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices 0x7fff80f70000 - 0x7fff80f71fff com.apple.MonitorPanelFramework 1.3.0 (1.3.0) <5062DACE-FCE7-8E41-F5F6-58821778629C> /System/Library/PrivateFrameworks/MonitorPanel.framework/Versions/A/MonitorPanel 0x7fff80fb0000 - 0x7fff80ff1ff7 com.apple.CoreMedia 0.484.20 (484.20) <42F3B74A-F886-33A0-40EE-8399B12BD32A> /System/Library/PrivateFrameworks/CoreMedia.framework/Versions/A/CoreMedia 0x7fff813ec000 - 0x7fff813ecff7 com.apple.CoreServices 44 (44) <DC7400FB-851E-7B8A-5BF6-6F50094302FB> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices 0x7fff813ed000 - 0x7fff81de3fff com.apple.AppKit 6.6.7 (1038.35) <9F4DF818-9DB9-98DA-490C-EF29EA757A97> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit 0x7fff81f29000 - 0x7fff8200ffef com.apple.DesktopServices 1.5.10 (1.5.10) <B7E00D85-F971-D85B-0217-482E15E9E924> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv 0x7fff82117000 - 0x7fff82119fff libRadiance.dylib ??? 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(???) <9BAEB2F2-B485-6349-E1AB-637FE12EE770> /usr/lib/libSystem.B.dylib Model: MacBookPro5,2, BootROM MBP52.008E.B05, 2 processors, Intel Core 2 Duo, 2.93 GHz, 8 GB, SMC 1.42f4 Graphics: NVIDIA GeForce 9600M GT, NVIDIA GeForce 9600M GT, PCIe, 512 MB Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB Memory Module: global_name AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.131.36.9) Bluetooth: Version 2.4.0f1, 2 service, 19 devices, 1 incoming serial ports Network Service: AirPort, AirPort, en1 Serial ATA Device: ST9320421ASG, 298.09 GB Serial ATA Device: MATSHITADVD-R UJ-868, 2.52 GB USB Device: Hub, 0x05ac (Apple Inc.), 0x9136, 0x24100000 USB Device: Hub, 0x05ac (Apple Inc.), 0x9137, 0x24140000 USB Device: Display iSight, 0x05ac (Apple Inc.), 0x8508, 0x24142000 USB Device: Display Audio, 0x05ac (Apple Inc.), 0x2912, 0x24141000 USB Device: Apple LED Cinema Display, 0x05ac (Apple Inc.), 0x9236, 0x24143000 USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24400000 USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0237, 0x04600000 USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000 USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8217, 0x06110000 FireWire Device: Iomega eGo HDD, Iomega, Up to 400 Mb/sec FireWire Device: eGo HDD, Iomega, Up to 800 Mb/sec Link to post Share on other sites More sharing options...
littleblue50 Posted April 5, 2011 Author Share Posted April 5, 2011 ok guys can everyone with a crashing issue please upload their savegame and provide a link and log an issue at http://code.google.com/p/fmsx/issues/list Without seeing your savegames we cant fix it You can use sendspace, transferbigfiles.com, anything you want Link to post Share on other sites More sharing options...
J.T Posted April 5, 2011 Share Posted April 5, 2011 WooHOoooo, got a scouting tool back! I only use the scouting tool however not a big fan of editing the game. Good work littleblue Link to post Share on other sites More sharing options...
MonsterMasch Posted April 5, 2011 Share Posted April 5, 2011 Love the new version LB thank you. Now this could be me using it wrong but...... is it possible to add a back button? i,e when on team screen looking at players you double click a player (say to remove a ban) but then you have to reload clubs to get back to where your at. Hope that makes sense. Link to post Share on other sites More sharing options...
littleblue50 Posted April 5, 2011 Author Share Posted April 5, 2011 Love the new version LB thank you.Now this could be me using it wrong but...... is it possible to add a back button? i,e when on team screen looking at players you double click a player (say to remove a ban) but then you have to reload clubs to get back to where your at. Hope that makes sense. a back button has been requested a few times now so will work on it Link to post Share on other sites More sharing options...
MonsterMasch Posted April 5, 2011 Share Posted April 5, 2011 Thanks Blue and sorry didn't realise it had Link to post Share on other sites More sharing options...
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