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littleblue50

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Also, when searching I'd love to be able to filter by nationality, but that doesn't seem possible right now, although I may be being blind.

I have to say though, overall this program is looking fantastic. Top notch work.

you can type a nation or part of one into the text field to show players with that nationality

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I had a problem filtering in the staff search. The attribute filters weren't working form me, even for just a single attribute (in my case, Motivating greater than or equal to 15). Anyone else having this problem?

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I had a problem filtering in the staff search. The attribute filters weren't working form me, even for just a single attribute (in my case, Motivating greater than or equal to 15). Anyone else having this problem?

Keep in mind that FMSX shows the exact values for attributes. In the game we see attributes as a number from 1-20 but in reality the game has the number based on a 1-100 scale and it's just converted in the game to 1-20.

When doing filters you need to use a scale based on 1-100. It may at first be a bit awkward, but you'll soon get use to it. So for your Motivation greater than 15 you would use Motivation > 75 (basically just 5X whatever in game value you want).

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Just a side note:

We believe that issues people are having when trying to change things like Chairman or other "people" variables are being caused by large game files overloading some of the button interfaces (pop up menu buttons). So I'm currently removing all pop up buttons. In all cases LB has "pickers" (the little magnifying glass icons) that enable you to edit those fields with a list of new items, so we're not taking any functionality away.

This is going to take a couple of days to complete so in the interim it is highly suggested that when editing (mainly changing) people variables or really any variables where you see a "picker", use the picker instead of the button menu.

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LB (and smgran), I just want to commend you on your efforts on this latest release. Really incredible little program you have developed, and the performance improvements and interface enhancements really blew me away. One suggestion I do have though: I noticed that you took away the CA/PA columns when sorting through "People", so the only remaining categories are "Name", "UID", and a third I can't recall off the top of my head. Is there any way to restore the PA/CA columns? It made searching through players a bit easier than going through the Scout interface. Of course, this might just be a personal preference for me. In any event, keep up the excellent work!

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When I load up the editor it runs really slow. I have to usually force quit it. But I think thats probably something to do why my saved game. I'll try it later on as well.

Could a feature be added that lists the entire team. For example you click your club then your players load up. But as far as I can see when you want to edit in the players section it loads them up one at a time. Would love to see an option where it says load entire first team, reserves , youth. Then all the players load up in a new window in which you can scroll down them one by one and edit for example contracts without having to go back to team , then clicking on another player.

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LB (and smgran), I just want to commend you on your efforts on this latest release. Really incredible little program you have developed, and the performance improvements and interface enhancements really blew me away. One suggestion I do have though: I noticed that you took away the CA/PA columns when sorting through "People", so the only remaining categories are "Name", "UID", and a third I can't recall off the top of my head. Is there any way to restore the PA/CA columns? It made searching through players a bit easier than going through the Scout interface. Of course, this might just be a personal preference for me. In any event, keep up the excellent work!

The new version works with the raw data a bit differently. In the old one people were loaded up into an array (which if you recall is why we had that mess when you tried to sort by CA/PA). In the new version everything is dynamic so what you're seeing is right from the file. So it's not like a separate array that you can sort through any more. On a positive side, this new format lends itself to (although this is WAY off into the future) doing real time editing. So for now, if you want to sort players you really need to use the scout since that's really what it's for (searching players by CA/PA, etc.).

When I load up the editor it runs really slow. I have to usually force quit it. But I think thats probably something to do why my saved game. I'll try it later on as well.

I'm guessing that your game file is just really really large.

Could a feature be added that lists the entire team. For example you click your club then your players load up. But as far as I can see when you want to edit in the players section it loads them up one at a time. Would love to see an option where it says load entire first team, reserves , youth. Then all the players load up in a new window in which you can scroll down them one by one and edit for example contracts without having to go back to team , then clicking on another player.

LB added the ability to jump from Club to Person but with all the things you can edit with a Person I think it would be really hard to create one window that would contain all the players from a team and allow you to make edits on the players. We certainly would not be able to have all the attributes and even contracts would be greatly limited (just due to screen space).

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Hi!

First time using FM11SX since FM10SX. I wanted to wait until it was compatible with 11.3.

Anyway. I downloaded RC1, on startup it said there was a new version, so I let it update itself.

So now I have RC2.

Still, when I try to load a save-game I get the "Error Loading LangDB" message, and a few seconds later (wether I press OK or not) FM11SX crashes.

Know how this could be solved? is the problem on my end or should change some settings?

I have unticked "Compress games".

Thank you and thanks for the great work! I love the new design (which is all I've seen so far :p)!

EDIT:

Did some tampering, went into FM11SXs Preferences, changed location of Lang DB to fm/data/updates/update 1130/db/1130/lang_db.dat

Now I do not get the error message.

When loading, it just crashes at "Loading Surnames".

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can you upload your savegame with the issue for me to look at tedacious? :)

Sure! Currently uploading to hotfile, will edit this post once done.

It happens with every save game, so uploading the smallest one (first tried it for a 500mb save).

I've now changed the langDB location to apps/games/sports interactive/fm11/data/db/1100/lang_db.dat (Which i'm pretty sure was the default location). Thing is, now I don't get the error message, it just starts loading and then crashes when loading surnames.

Anyway, upload coming in 40 minutes.

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Hey LittleBlue, changed the Lang-DB in preference, so no problem there. But in the Editor part I still can't see my reserve/u18 team and on the scout part I can't "save" a list. The lsit always turn up blank in the game. I play with 11.2. Is there any solutions to theese problems?

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Okay here's my save!

http://hotfile.com/dl/113912207/ea47c04/Zemun_Ny.fm.html

What should the lang_db.dat location really be by the way?

Just to clarify. The program just crashes. In preferences I changed the location of lang_db.dat, so i do not get that error anymore. Now it loads and then crashes between "Loading surnames" and "loading people".

And my games ar not compressed.

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hey, don't suppose you have time to take a look http://hotfile.com/dl/113946884/d6f0f44/norwich_city_2.fm.html

If you do then a very big thank you in advance!

Tried to change the lang_db.dat, now it just quits straight away.

I use a steam version, not sure if that makes a difference. Do you know what the path for the lang_db should be? as I have found one, but not sure if its the correct one.

This is the report given:

Process: FM11SX [7224]

Path: /Applications/FM11SX-3.app/Contents/MacOS/FM11SX

Identifier: com.littleblue.FM11SX

Version: 1.0 RC2 (0.9.5.2)

Code Type: X86-64 (Native)

Parent Process: launchd [79]

Interval Since Last Report: 1104393 sec

Crashes Since Last Report: 29

Per-App Interval Since Last Report: 749 sec

Per-App Crashes Since Last Report: 4

Date/Time: 2011-04-10 10:03:00.519 +0100

OS Version: Mac OS X 10.5.8 (9L31a)

Report Version: 6

Anonymous UUID: C31D550F-1158-4CDE-9C46-773816450E1C

Exception Type: EXC_CRASH (SIGABRT)

Exception Codes: 0x0000000000000000, 0x0000000000000000

Crashed Thread: 0

Application Specific Information:

*** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSConcreteData getBytes:range:]: location 5145229 exceeds data length 5145229'

Thread 0 Crashed:

0 libSystem.B.dylib 0x00007fff8323add6 mach_msg_trap + 10

1 libSystem.B.dylib 0x00007fff83242413 mach_msg + 59

2 com.apple.CoreFoundation 0x00007fff80f099cf CFRunLoopRunSpecific + 1631

3 com.apple.HIToolbox 0x00007fff809c2d0e RunCurrentEventLoopInMode + 278

4 com.apple.HIToolbox 0x00007fff809c2b44 ReceiveNextEventCommon + 322

5 com.apple.HIToolbox 0x00007fff809c29ef BlockUntilNextEventMatchingListInMode + 79

6 com.apple.AppKit 0x00007fff812e9e70 _DPSNextEvent + 603

7 com.apple.AppKit 0x00007fff812e97b1 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 136

8 com.apple.AppKit 0x00007fff812e3523 -[NSApplication run] + 434

9 com.apple.AppKit 0x00007fff812b02f0 NSApplicationMain + 373

10 com.littleblue.FM11SX 0x00000001000014f0 start + 52

Thread 1:

0 libSystem.B.dylib 0x00007fff8323add6 mach_msg_trap + 10

1 libSystem.B.dylib 0x00007fff83242413 mach_msg + 59

2 com.apple.CoreFoundation 0x00007fff80f099cf CFRunLoopRunSpecific + 1631

3 com.apple.Foundation 0x00007fff8434f4e0 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 288

4 com.apple.Foundation 0x00007fff842efd35 __NSThread__main__ + 1157

5 libSystem.B.dylib 0x00007fff83268e8f _pthread_start + 316

6 libSystem.B.dylib 0x00007fff83268d51 thread_start + 13

Thread 2:

0 libSystem.B.dylib 0x00007fff8323add6 mach_msg_trap + 10

1 libSystem.B.dylib 0x00007fff83242413 mach_msg + 59

2 com.apple.CoreFoundation 0x00007fff80f099cf CFRunLoopRunSpecific + 1631

3 com.apple.CFNetwork 0x00007fff835e563f CFURLCacheWorkerThread(void*) + 319

4 libSystem.B.dylib 0x00007fff83268e8f _pthread_start + 316

5 libSystem.B.dylib 0x00007fff83268d51 thread_start + 13

Thread 3:

0 libSystem.B.dylib 0x00007fff83286582 select$DARWIN_EXTSN + 10

1 libSystem.B.dylib 0x00007fff83268e8f _pthread_start + 316

2 libSystem.B.dylib 0x00007fff83268d51 thread_start + 13

Thread 4:

0 libSystem.B.dylib 0x00007fff83241da2 __semwait_signal + 10

1 com.apple.QuartzCore 0x00007fff82ed9759 fe_fragment_thread + 54

2 libSystem.B.dylib 0x00007fff83268e8f _pthread_start + 316

3 libSystem.B.dylib 0x00007fff83268d51 thread_start + 13

Thread 5:

0 libSystem.B.dylib 0x00007fff8323add6 mach_msg_trap + 10

1 libSystem.B.dylib 0x00007fff83242413 mach_msg + 59

2 com.apple.CoreFoundation 0x00007fff80f099cf CFRunLoopRunSpecific + 1631

3 com.apple.CoreFoundation 0x00007fff80f0a3c6 CFRunLoopRun + 54

4 com.apple.DesktopServices 0x00007fff80c8a4ed TSystemNotificationTask::SystemNotificationTaskProc(void*) + 109

5 ...ple.CoreServices.CarbonCore 0x00007fff82084a5c PrivateMPEntryPoint + 42

6 libSystem.B.dylib 0x00007fff83268e8f _pthread_start + 316

7 libSystem.B.dylib 0x00007fff83268d51 thread_start + 13

Thread 6:

0 libSystem.B.dylib 0x00007fff8323add6 mach_msg_trap + 10

1 libSystem.B.dylib 0x00007fff83242413 mach_msg + 59

2 com.apple.CoreFoundation 0x00007fff80f099cf CFRunLoopRunSpecific + 1631

3 com.apple.CoreFoundation 0x00007fff80f0a3c6 CFRunLoopRun + 54

4 com.apple.DesktopServices 0x00007fff80c8a5f6 TFSEventsNotificationTask::FSEventsNotificationTaskProc(void*) + 162

5 ...ple.CoreServices.CarbonCore 0x00007fff82084a5c PrivateMPEntryPoint + 42

6 libSystem.B.dylib 0x00007fff83268e8f _pthread_start + 316

7 libSystem.B.dylib 0x00007fff83268d51 thread_start + 13

Thread 7:

0 libSystem.B.dylib 0x00007fff83241da2 __semwait_signal + 10

1 ...ple.CoreServices.CarbonCore 0x00007fff820864b4 TSWaitOnCondition + 118

2 ...ple.CoreServices.CarbonCore 0x00007fff8206bc06 TSWaitOnConditionTimedRelative + 177

3 ...ple.CoreServices.CarbonCore 0x00007fff82086165 MPWaitOnQueue + 191

4 com.apple.DesktopServices 0x00007fff80c92035 TNodeSyncTask::SyncTaskProc(void*) + 67

5 ...ple.CoreServices.CarbonCore 0x00007fff82084a5c PrivateMPEntryPoint + 42

6 libSystem.B.dylib 0x00007fff83268e8f _pthread_start + 316

7 libSystem.B.dylib 0x00007fff83268d51 thread_start + 13

Thread 8:

0 libSystem.B.dylib 0x00007fff8323ae36 semaphore_timedwait_signal_trap + 10

1 libSystem.B.dylib 0x00007fff83269c4a _pthread_cond_wait + 1207

2 ...ple.CoreServices.CarbonCore 0x00007fff8206bc26 TSWaitOnConditionTimedRelative + 209

3 ...ple.CoreServices.CarbonCore 0x00007fff82086165 MPWaitOnQueue + 191

4 com.apple.DesktopServices 0x00007fff80c939d1 TFolderSizeTask::FolderSizeTaskProc(void*) + 83

5 ...ple.CoreServices.CarbonCore 0x00007fff82084a5c PrivateMPEntryPoint + 42

6 libSystem.B.dylib 0x00007fff83268e8f _pthread_start + 316

7 libSystem.B.dylib 0x00007fff83268d51 thread_start + 13

Thread 9:

0 libSystem.B.dylib 0x00007fff83268706 kevent + 10

1 libSystem.B.dylib 0x00007fff83268e8f _pthread_start + 316

2 libSystem.B.dylib 0x00007fff83268d51 thread_start + 13

Thread 10:

0 libSystem.B.dylib 0x00007fff8323ae36 semaphore_timedwait_signal_trap + 10

1 libSystem.B.dylib 0x00007fff83269c4a _pthread_cond_wait + 1207

2 com.apple.Foundation 0x00007fff84333154 -[NSCondition waitUntilDate:] + 228

3 com.apple.Foundation 0x00007fff84332f82 -[NSConditionLock lockWhenCondition:beforeDate:] + 130

4 com.apple.AppKit 0x00007fff81351e2d -[NSUIHeartBeat _heartBeatThread:] + 417

5 com.apple.Foundation 0x00007fff842efd35 __NSThread__main__ + 1157

6 libSystem.B.dylib 0x00007fff83268e8f _pthread_start + 316

7 libSystem.B.dylib 0x00007fff83268d51 thread_start + 13

Thread 11:

0 libSystem.B.dylib 0x00007fff832fe3cb usleep$NOCANCEL + 0

1 libstdc++.6.dylib 0x00007fff80132085 dyld_stub__Unwind_DeleteException + 0

2 libobjc.A.dylib 0x00007fff83d2cadf _objc_terminate + 102

3 libstdc++.6.dylib 0x00007fff80130425 __gxx_personality_v0 + 1259

4 libstdc++.6.dylib 0x00007fff8013045b std::terminate() + 19

5 libstdc++.6.dylib 0x00007fff8013054c __cxa_rethrow + 0

6 libobjc.A.dylib 0x00007fff83d2c966 objc_exception_rethrow + 0

7 com.apple.CoreFoundation 0x00007fff80f7e985 +[NSException raise:format:arguments:] + 149

8 com.apple.CoreFoundation 0x00007fff80f7ea25 +[NSException raise:format:] + 149

9 com.apple.Foundation 0x00007fff8437a2c1 -[NSConcreteData getBytes:range:] + 385

10 com.littleblue.FM11SX 0x000000010002b497 +[LangDBLoader readFromFile:] + 12095

11 com.littleblue.FM11SX 0x0000000100004003 -[Controller loadGame:] + 299

12 com.apple.Foundation 0x00007fff842efd35 __NSThread__main__ + 1157

13 libSystem.B.dylib 0x00007fff83268e8f _pthread_start + 316

14 libSystem.B.dylib 0x00007fff83268d51 thread_start + 13

Thread 0 crashed with X86 Thread State (64-bit):

rax: 0x0000000010004005 rbx: 0x0000000000000000 rcx: 0x00007fff5fbfe8d8 rdx: 0x0000000000000000

rdi: 0x00007fff5fbfe9d0 rsi: 0x0000000003000006 rbp: 0x00007fff5fbfe930 rsp: 0x00007fff5fbfe8d8

r8: 0x0000000000000f03 r9: 0x0000000000000000 r10: 0x0000000000000450 r11: 0x0000000000000202

r12: 0x0000000000000f03 r13: 0x0000000000000450 r14: 0x00007fff5fbfe9d0 r15: 0x0000000003000006

rip: 0x00007fff8323add6 rfl: 0x0000000000000202 cr2: 0x00000000151f5396

Binary Images:

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Ignore my previous posts as well :p I just changed the location of graphics and of the save-games.

it said

~/Documents/Sports Interactive/FM11/games

The problems seems to be the ~, so changed the location and now it says "user" instead. and it works!

Thanks so much for this app LittleBlue and everyone involved. I love it!

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RC4 up now

Version 1.0 RC4 Changes

- fixed a bug where shortlists exported from the scout would export with invalid game IDs

Version 1.0 RC3 Changes

- graphic paths that aren't needed are no longer stored

- lang_db.dat and game paths are now checked on load

- when assigning a default lang_db.dat path, the steam directory is now checked and assigned if it exists

- all tildes in paths are now resolved on use

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RC5 up now

- replaced all picker drop boxes with text fields

- fixed a bug where adding a regional division to a club with the picker would show the nation picker

- fixed a bug changing a clubs city

- fixed a bug changing a competitions nation

- clicking ok after adding a new media club now closes the new club panel

- made a few minor UI fixes

- added a local area picker

- replaced local area selection boxes with text fields

- fixed a bug where the city language selection box would show local areas

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Great editor. I got a problem tho.

As Im using a 13" macbook i dont get the whole screen/window of the editor. A lot get out of the picture.

Is there something to do/thats been discussed before?

As it is now, i dont get to edit all thats possible, even tho i go "full zoom" in editor mode.

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Hey LB thanks for the great program! It works great! Can you make it possible for us to make the following chances:

1) is it possible to add a back button?

2) Can you make it possible to edit the 'Average match ticket price' and the 'Average season ticket price'?

I'll hope you can make these chances in your following update.

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RC6 up now with new player scout smart filters

Jagr - Looking into fixing that for you :)

Thank you. If its possible to scroll down or make the picture/fonts smaller so the whole window will be shown, would had been great!

Thanks again.

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Quick question: what is the 'best' value for jadedness? I've seen 200+ values and even minus values....what value would represent the least jaded?

Jadedness moves from high negatives to high positives, from what I understand the larger negatives numbers (-100 to -200) usually means that the player has not played for awhile (essentially getting restless and losing match fitness). The high positive numbers are when the player is getting tired from overwork. So, again from my understanding, the best value is 0.

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Ok i want to upate fm11sx finally to version 1.0 so if there are any bugs or problems please let me know asap. If nothing deemed a bug is reported in the next couple of days then 1.0 will be final :)

To be clear that doesn't mean no more work will be done on fmsx but it means the current version will be considered relatively stable and the focus then will switch to adding new features rather than bug fixing.

This will be the first time since fmsx started in 2005 that I've been happy enough with something to consider it worthy of 1.0 so I'm quite happy :)

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