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smgran

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About smgran

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  1. It should load v1 games okay. That database version you mention is actually from the Demo, so that may be an issue.
  2. Well, first we need to check with Placido Domingo and see what he feels the best time is to update the program. Sorry, I just had to toss this in. I nearly fell out of my chair when I heard the latest FIFA news. On a more serious note, one of the things I'm trying to fix is the issue for those using laptops and the screen views getting crunched. So work is still going on but it is holiday time ("vacation" as we in the States say), so don't expect too much.
  3. Quote Originally Posted by smgran View Post Also, the most helpful information is the info from the Console and not the actual crash report. Within Console the information from the system.log helps with determining the point at which a crash occurred.
  4. Just a note for those posting crash info. The info can be rather long, so if you can instead of posting it directly just put the info into a "code" box that would be great. You can do this either in the advanced posting options or just within your post use bracket "CODE" bracket and then at the end bracket "/ CODE" bracket. So [ then the word "CODE" then ] prior to your crash information and then close it off with [ then "/CODE" then another ]. Or better yet, just let us know about your crash and then we can ask for details. Also, the most helpful information is the info from the Console and not the actual crash report. This is a code box
  5. We're definitely working on it. I've tried a couple of things but the scroll views are not working the way I want them to. But LB is far better than I am at this, and I've let her know what I've tried so far.
  6. Sorry forgot how passionate you football fans are. Not actually a fan of any one particular team so I wasn't really making any Spurs/Milan argument. Back to the important issues, everyone PLEASE continue to bring up any major issues that make the editor unusable so we can get them fixed prior to final release.
  7. Good catch! Don't want to upset the Milan fans after what the Spurs did to them. EDIT Looks like that just happens on the Training view. I've fixed it so it'll be working correctly for final release.
  8. My wife as a 13" Macbook so I'll see if I can get that done today so LB can get it into the final 1.0 release. We can easily change the windowing to allow for scrolling, that's no big deal. But we just need to make sure that when scrolling it doesn't mess things up (which is what I think is actually happening now with resizing).
  9. Jadedness moves from high negatives to high positives, from what I understand the larger negatives numbers (-100 to -200) usually means that the player has not played for awhile (essentially getting restless and losing match fitness). The high positive numbers are when the player is getting tired from overwork. So, again from my understanding, the best value is 0.
  10. The new version works with the raw data a bit differently. In the old one people were loaded up into an array (which if you recall is why we had that mess when you tried to sort by CA/PA). In the new version everything is dynamic so what you're seeing is right from the file. So it's not like a separate array that you can sort through any more. On a positive side, this new format lends itself to (although this is WAY off into the future) doing real time editing. So for now, if you want to sort players you really need to use the scout since that's really what it's for (searching players by CA/PA, etc.). I'm guessing that your game file is just really really large. LB added the ability to jump from Club to Person but with all the things you can edit with a Person I think it would be really hard to create one window that would contain all the players from a team and allow you to make edits on the players. We certainly would not be able to have all the attributes and even contracts would be greatly limited (just due to screen space).
  11. Just a side note: We believe that issues people are having when trying to change things like Chairman or other "people" variables are being caused by large game files overloading some of the button interfaces (pop up menu buttons). So I'm currently removing all pop up buttons. In all cases LB has "pickers" (the little magnifying glass icons) that enable you to edit those fields with a list of new items, so we're not taking any functionality away. This is going to take a couple of days to complete so in the interim it is highly suggested that when editing (mainly changing) people variables or really any variables where you see a "picker", use the picker instead of the button menu.
  12. Keep in mind that FMSX shows the exact values for attributes. In the game we see attributes as a number from 1-20 but in reality the game has the number based on a 1-100 scale and it's just converted in the game to 1-20. When doing filters you need to use a scale based on 1-100. It may at first be a bit awkward, but you'll soon get use to it. So for your Motivation greater than 15 you would use Motivation > 75 (basically just 5X whatever in game value you want).
  13. Wow. First, did you make changes to names of players in your game file? And second, did you save the game file using RC1? Side note to all: Please make sure you are using the most current version (you can download it here). And PLEASE make sure you allow FMSX to backup your game files prior to saving (by default it does that, so just don't turn that off).
  14. First, I don't eat breakfast. But that's a bit irrelevant. Now to the point. The new version was not created primarily for 11.3 but was needed to clean up the code base, improve the GUI, and make the program run more efficiently (memory wise) and effectively. And the issues of getting it 11.3 compatible were far more difficult than previous updates to new databases as has been previously discussed. The crashes occurring are also not exclusive to 11.3 as some people are having problems with 11.2.1 game files. And what is worse, they (the crashes) seem to be a bit random or at least difficult to determine the source of the problem. And so they are both challenging to diagnose and fix. Hope this clears up your confusion.
  15. It's very odd because some of the game files that people load up that caused their crashes are loading up fine (when LB or I try to load them). So it take us some time to figure it out since we can't replicate the problems.
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