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  1. Nope, that is an exact example. Thanks Barside and Pheelf though for shining some light on this. I accept the limitations that you point out with the game set-up, with just one country's leagues, but I still expected a higher degree of interaction from foreign leagues on things like transfers, i.e. 'global' activities, with 'domestic' items like detailed matches, relationships etc, being reduced. Perhaps even a note when setting up the game saying "warning, this will have XXX impact on your game" would be useful. This answers my question pretty much. Thanks.
  2. Portsmouth, 2021/22 season, and I'm 2nd in the Premier League. England down to Conference N/S. Large. Interesting comments above that perhaps the database:leagues loaded ratio has an impact. Clearly not everyone is experiencing the issue, and finding that the transfer system works for them. It's not failing to play the system, as some have suggested, it's obvious that for some people, for whatever reason, they are experiencing the issue I am. Others are not. If the issue doesn't affect you, please don't assume that those it does impact on are just playing the game incorrectly. I struggle to sell players I do not want, and almost always have to offer for free to get rid. That is one problem. A second issue is the utter lowball bids for my top players, from top clubs, that do not end up being negotiated upwards. To date in this game, I have not sold a player I hadn't originally intended to (i.e. offered out/listed) because an offer came in that matched their valuation. To offer, as per my example £1.6 million with another say £1 million in add-ons, for a player the game reckons is worth £16 million, is an England international, and scores 25+ a season, is not realistic, and wouldn't happen in real life.
  3. This may not be a bug per-se, but it's an issue that I've noticed for several iterations of FM now. No matter what the ability of my players, their form, their rep, or their listed value, AI teams will offer derisory bids for them. For instance, England international striker, 25 years old, scoring a goal-per-game, valued by the game at £16million, and I've had three bids for £1.6million or lower, and always in instalments. It's often top teams such as Chelsea, Man City, Arsenal making these bids too, so they have the cash, and the player is clearly wanted at a high level. Over the years playing FM, I've basically given up on selling players, with the vast majority of my players that do leave doing so on a free transfer. I know the in-game valuation, like any valuation, is a best guess, but the bids I receive are ridiculous. Does anyone else have this 'issue'?
  4. I'm managing England, and the long-serving Gareth Southgate has just resigned his position as U21 manager, to take on a club role. A job advert seeking his replacement was automatically posted, but some time later, and with an U21 tournament looming, I've had no applications. So I took matters in to my own hands, and offered the job to someone. The first guy rejected it, as did the second, third, so on. Eventually after offering it to 8 people, I offered it to the U21 assistant manager as a promotion. Again, rejected. I then experimented by offering to random people (all English), who were unemployed in case that was the issue. Again, all rejected the offer, same day. After all this time, still no organic applications btw. Has anyone else experienced this?
  5. Hi all, I'm attempting to use the official in-game editor on FM2015 for the first time. Back story: erroneous mouse click, and having submitted my squad for the season, I've accidentally missed a player out (cue hysteria in the press, unhappy player etc, but that's another story). I've got space in my squad (22 registered, all criteria around trained at club/nation met). When I tick the 'Allow Squad Registration Anytime' option on the editor menu, it 'unlocks' the squad registration screen. However, every player not already in the squad is marked as ineligible for addition. Is there a way to rectify my error?