Jump to content

Fm11sx


littleblue50

Recommended Posts

  • Replies 938
  • Created
  • Last Reply
Might be that i missed something, but is not possible to see potential when at full CA? I am only to see the current attributes in the preview.

I'm not exactly sure what you mean, but let me offer an explanation on what I think you are talking about.

The Player Preview Panel (as well as other views showing attributes) can only show current attribute levels. Because potential attribute levels are determined by how you train a player (and of course their PA and other factors). So the only "potential" that is really possible to see is the player's PA and also something we call Player Growth Potential which is based on a player's age and some hidden attributes that contribute to how well they train and can grow.

Link to post
Share on other sites

I'm not exactly sure what you mean, but let me offer an explanation on what I think you are talking about.

The Player Preview Panel (as well as other views showing attributes) can only show current attribute levels. Because potential attribute levels are determined by how you train a player (and of course their PA and other factors). So the only "potential" that is really possible to see is the player's PA and also something we call Player Growth Potential which is based on a player's age and some hidden attributes that contribute to how well they train and can grow.

Cheers for that, you sought of caught what i was asking. Allow me to be more specific. I remember Genie Scout 2010 having a feature that would allow you to see the 'full' attributes of a player eg. what they would like if they reached their full PA. Is such a feature in FSX? I hope i was a little bit clearer this time :)

Link to post
Share on other sites

I still can't get it to load?? Is there something I'm doing wrong because it seems to load for other people?

Do me a favor and launch the Console (it's in your Utilities folder) and then select "Show Log List" icon on the top menu of it, and then select "system.log" on the left.

Then fire up FMSX and post just the last couple of lines from the Console (or just PM me the whole thing).

Here's an example of what mine looks like when I launch FMSX:

Feb 14 13:24:05 Creature FM11SX[302]: out of human at 33190303
Feb 14 13:24:06 Creature FM11SX[302]: End of 63519 people at 34189782
Feb 14 13:24:06 Creature FM11SX[302]: End of 28075 person stats at 34667061
Feb 14 13:24:07 Creature FM11SX[302]: End of 19465 player stats at 36399450
Feb 14 13:24:07 Creature FM11SX[302]: End of 8098 non-player stats at 36804354
Feb 14 13:24:08 Creature FM11SX[302]: End of 943 competition histories at 36845850
Feb 14 13:24:08 Creature FM11SX[302]: End of post-unknowns 1 (3) at 36845954
Feb 14 13:24:08 Creature FM11SX[302]: End of post-unknowns 2 (8) at 36846022
Feb 14 13:24:08 Creature FM11SX[302]: End of post-unknowns 3 (16383) at 36993473
Feb 14 13:24:08 Creature FM11SX[302]: End of post-unknowns 4 (2456) at 37018037
Feb 14 13:24:08 Creature FM11SX[302]: End of 1327 club links at 37064490
Feb 14 13:24:08 Creature FM11SX[302]: End of 0 db changes at 37064498
Feb 14 13:24:08 Creature FM11SX[302]: (null)
Feb 14 13:24:08 Creature FM11SX[302]: game_db.dat: 37064498 of 99558145 [18 of 99558163] read

Link to post
Share on other sites

Hope this helps ;)

Feb 14 21:39:58 Macintosh FM11SX[1611]: at bookmarks at 111301108
Feb 14 21:39:58 Macintosh FM11SX[1611]: at home page at 111301110
Feb 14 21:39:58 Macintosh FM11SX[1611]: out of human at 111301203
Feb 14 21:39:59 Macintosh FM11SX[1611]: End of 240163 people at 111529588
Feb 14 21:40:12 Macintosh natd[1272]: failed to write packet back (Host is down)
Feb 14 21:40:12 Macintosh FM11SX[1611]: End of 164040 person stats at 114318272
Feb 14 21:40:21 Macintosh FM11SX[1611]: End of 114810 player stats at 124536366
Feb 14 21:40:25 Macintosh FM11SX[1611]: End of 47663 non-player stats at 126919520
Feb 14 21:40:25 Macintosh FM11SX[1611]: End of 1188 competition histories at 126971796
Feb 14 21:40:25 Macintosh FM11SX[1611]: End of post-unknowns 1 (1676) at 126985284
Feb 14 21:40:25 Macintosh FM11SX[1611]: End of post-unknowns 2 (1679) at 126998720
Feb 14 21:40:25 Macintosh FM11SX[1611]: End of post-unknowns 3 (103637) at 127931457
Feb 14 21:40:25 Macintosh FM11SX[1611]: End of post-unknowns 4 (4436) at 127975821
Feb 14 21:40:25 Macintosh FM11SX[1611]: End of 2209 club links at 128053144
Feb 14 21:40:25 Macintosh FM11SX[1611]: End of 44 db changes at 128058516
Feb 14 21:40:25 Macintosh FM11SX[1611]: (null)
Feb 14 21:40:25 Macintosh FM11SX[1611]: game_db.dat: 128058516 of 298381942 [18 of 298381960] read

Link to post
Share on other sites

Hope this helps ;)

Feb 14 21:39:58 Macintosh FM11SX[1611]: at bookmarks at 111301108
Feb 14 21:39:58 Macintosh FM11SX[1611]: at home page at 111301110
Feb 14 21:39:58 Macintosh FM11SX[1611]: out of human at 111301203
Feb 14 21:39:59 Macintosh FM11SX[1611]: End of 240163 people at 111529588
Feb 14 21:40:12 Macintosh natd[1272]: failed to write packet back (Host is down)
Feb 14 21:40:12 Macintosh FM11SX[1611]: End of 164040 person stats at 114318272
Feb 14 21:40:21 Macintosh FM11SX[1611]: End of 114810 player stats at 124536366
Feb 14 21:40:25 Macintosh FM11SX[1611]: End of 47663 non-player stats at 126919520
Feb 14 21:40:25 Macintosh FM11SX[1611]: End of 1188 competition histories at 126971796
Feb 14 21:40:25 Macintosh FM11SX[1611]: End of post-unknowns 1 (1676) at 126985284
Feb 14 21:40:25 Macintosh FM11SX[1611]: End of post-unknowns 2 (1679) at 126998720
Feb 14 21:40:25 Macintosh FM11SX[1611]: End of post-unknowns 3 (103637) at 127931457
Feb 14 21:40:25 Macintosh FM11SX[1611]: End of post-unknowns 4 (4436) at 127975821
Feb 14 21:40:25 Macintosh FM11SX[1611]: End of 2209 club links at 128053144
Feb 14 21:40:25 Macintosh FM11SX[1611]: End of 44 db changes at 128058516
Feb 14 21:40:25 Macintosh FM11SX[1611]: (null)
Feb 14 21:40:25 Macintosh FM11SX[1611]: game_db.dat: 128058516 of 298381942 [18 of 298381960] read

Okay, it looks like it loaded okay. That last message the "...game_db.dat: 128058516 of 298381942...." is done at the very end of the loading routine. So your game should be loaded correctly. Try to select People and then view anybody.

It may be that the messages during the loading are not being released for some reason.

Link to post
Share on other sites

Cheers for that, you sought of caught what i was asking. Allow me to be more specific. I remember Genie Scout 2010 having a feature that would allow you to see the 'full' attributes of a player eg. what they would like if they reached their full PA. Is such a feature in FSX? I hope i was a little bit clearer this time :)

Okay, I completely understand. Yes, the Genie program uses it's Player Growth Potential (which actually is where we got our idea from) on the current attributes to forecast what the attributes may be in the future.

But I had some concerns about that when putting together our version of the Player Growth Potential. My main issue was that if a user decided to train a player differently than what Genie was forecasting, the future attributes could be far off from the forecast amount.

For example, if you push up training in the Shooting training category to the maximum (while lowering other training categories) you can make Finishing attribute much higher than what Genie says it could be. This happened quite a bit when I was running some tests of how the Genie thing worked.

So for FMSX I went a different path and just showed the user what the growth potential was regardless of what training schedule you choose to implement. It's probably not as detailed as what Genie does, but I think it gives enough information about what the potential a player can have.

But I'm certainly open to make changes to it if the current method doesn't work for people.

Link to post
Share on other sites

How to I search for competitions? The competition name fields are blank.

I'm assuming you selected the "Competitions" entity. With all the Entities (aka stuff) in FMSX you can search by just start typing in the search field.

I've actually been updating the user manual which will answer a great many questions about FMSX

You can find it on the project home page here...

User Manual

Link to post
Share on other sites

Ok I need to get some noob questions out of the way. I open the editor and load up my game, then I go to "People" and sort them all by their PA (highest to lowest). Is there anyway other way of opening any of the peoples information other than double clicking them? Because whenever I do that I can never get back to the whole list of people again, it will only ever just list that one person I've just clicked. The only way to get the whole list back is to exit the program and load everything all back up again. Am I missing something??

Also, in the scout section, if I edit anything such as the asking price, will that automatically save or do I need to press "Save Game" on the main window? Is that even something we can edit? Also, can we change players relationships so that they like or dislike you? Or add minimum fee release clauses in their contracts?

Link to post
Share on other sites

Is there currently any way to change the name of a team? I tried changing Barcelona Atletic to Barcelona B and saved the new game file, but when I load it, nothing has changed. Also, is there any way to hire staff using the editor? Thanks for your help.

I don't think so, and I would avoid trying this. The team/club name might be utilized by the game itself far more deeply than just listing it on screens.

Link to post
Share on other sites

Ok I need to get some noob questions out of the way. I open the editor and load up my game, then I go to "People" and sort them all by their PA (highest to lowest). Is there anyway other way of opening any of the peoples information other than double clicking them? Because whenever I do that I can never get back to the whole list of people again, it will only ever just list that one person I've just clicked. The only way to get the whole list back is to exit the program and load everything all back up again. Am I missing something??

Once you've selected a player in essence you've done a filter of the list. So sfter you've viewed one player you can return to the full list of players by merely doing a "blank" filter by selecting the search box on the top left corner and just hit Return. This will basically search for everyone and the entire list of players will show up.

Also, in the scout section, if I edit anything such as the asking price, will that automatically save or do I need to press "Save Game" on the main window? Is that even something we can edit? Also, can we change players relationships so that they like or dislike you? Or add minimum fee release clauses in their contracts?

You must save your edited game for edits to take place. And remember that by default a backup of your game (prior to your edits) is made when you save an edited game just in case. And nearly everything that you see that allows for you to change the data is editable. This is still in beta so some things are work-in-progress.

Link to post
Share on other sites

Just a few words about new releases.

With bug fixes, finalizing features and adding stuff (I guess that really means FMSX is still alpha rather than beta, but who really cares what we call it), it takes a bit of time to get the releases out. Although LB just released the last update only 20 hours ago and tries to get new ones out whenever she's fixed a major bug or several minor ones.

However, if you are really desperate (maybe she's just fix that one bug that you've been waiting for or maybe you want to test out some new feature she's working on) you don't have to wait for an official release. Since this is open source anyone can get the code and compile (i.e., "make") the program themselves.

First step is to have the application called Xcode. It's free from Apple (although, remember it's from Apple so you're going to have to give them some info about yourself to get it). You can register as a developer (don't worry you never have to write code) here to get your free copy of Xcode 3. Once you have Xcode installed you can "check-out" the latest code of FMSX and then compile it into a working FMSX.

It's actually pretty easy. I don't think this thread is the right place to detail the steps, so I'll create a walk thru on the FMSX project page later today (I'm in the USA so it's currently Tuesday morning for me).

Link to post
Share on other sites

So is there any way to hire staff using the editor?

Are you trying to move staff from one club to another or hire someone who is currently unemployed? You can't change a contract for staff, but if you are trying to hire someone who might not wish to join your club you can edit his reputations (world, current, and home) which govern if staff (or even players) will accept a contract offer.

Link to post
Share on other sites

Are you trying to move staff from one club to another or hire someone who is currently unemployed? You can't change a contract for staff, but if you are trying to hire someone who might not wish to join your club you can edit his reputations (world, current, and home) which govern if staff (or even players) will accept a contract offer.

I suppose both. Trying to hire a guy who says he is satisfied with life at the moment. Not sure what governs that.

Link to post
Share on other sites

I suppose both. Trying to hire a guy who says he is satisfied with life at the moment. Not sure what governs that.

Either way, you need to alter this person's reputations which more or less control what type of club (and manager) they are willing to work for. Select the coach (or scout or whatever staff you want) in the People list in FMSX.

I'll use Rene Meulensteen from Man Utd as an example. Selecting his Non-Player Data we see he has the following (this is from one of my testing games so the numbers might be off a bit if you look him up in your game):

Home Reputation: 7750

Current Reputation: 7750

World Reputation: 6500

Unfortunately it's not completely known how it works, but basically I've seen that if all of these numbers are below the club's reputation (which you can find in FMSX under the Club list) then you should be able to sign the staff person. I'd recommend setting all three numbers a good 300 to 800 points below what your club's reputation is.

So in this same game example, if I was managing Fulham which has a reputation of 6400, I'd probably edit Meulensteen's numbers to something like 6000, 6000, and 5000 (Home, Current, World respectively). This should easily make him take a job at Fulham if offered. You could also edit his Relationships by removing the Favorite Club: Man Utd and Favorite Person: Sir Alex, which also might convince him to take a job offer at Fulham.

Link to post
Share on other sites

Either way, you need to alter this person's reputations which more or less control what type of club (and manager) they are willing to work for. Select the coach (or scout or whatever staff you want) in the People list in FMSX.

I'll use Rene Meulensteen from Man Utd as an example. Selecting his Non-Player Data we see he has the following (this is from one of my testing games so the numbers might be off a bit if you look him up in your game):

Home Reputation: 7750

Current Reputation: 7750

World Reputation: 6500

Unfortunately it's not completely known how it works, but basically I've seen that if all of these numbers are below the club's reputation (which you can find in FMSX under the Club list) then you should be able to sign the staff person. I'd recommend setting all three numbers a good 300 to 800 points below what your club's reputation is.

So in this same game example, if I was managing Fulham which has a reputation of 6400, I'd probably edit Meulensteen's numbers to something like 6000, 6000, and 5000 (Home, Current, World respectively). This should easily make him take a job at Fulham if offered. You could also edit his Relationships by removing the Favorite Club: Man Utd and Favorite Person: Sir Alex, which also might convince him to take a job offer at Fulham.

Whenever I try to edit a reputation number, I can't do anything else after clicking in the box. The program doesn't crash but it becomes impossible to switch to any other tabs or what not. :/

Link to post
Share on other sites

Hey LB is there any way to edit the Average Match Ticket Price and the Average Season Ticket Price? If i change these in FMSX it doesn't change in the game. It would be a great addition to FMSX.

What may be happening is that the variable that actually controls the average ticket price is different than what FMSX is showing. You are correct that the game itself does not change what it shows for average ticket price even though in FMSX the change is made (and saved). When I did a test, the changes I made showed correctly in FMSX even after closing the program, running a few days in Football Manager and then reopening the game file back in FMSX. But all this time it still showed the pre-edited amounts for average ticket price.

So I'm guessing that the variable we're changing in FMSX is just sort of a read only "display" of the average ticket price. And it may be some more complex set of variables that actually control average ticket price.

Currently, of course, you can edit most of the key financial aspects (Transfer Budget, Balance, Wage Budget, Sponsorships, etc.) of the game. With Balance and Sponsorships being the best ways to alter income and Transfer Budget and Wage Budget being the best ways to alter the ability to sign players.

Link to post
Share on other sites

next build is still in progress but changes so far:

- club competition names are no longer half hidden in the header
- the heal team button in clubs now works properly
- fixed a bug loading news info type 'rfhp'
- fixed a bug where editing non-player reputations caused a freeze
- added reputation limits to peoples reputations in the editor
- player scout columns can now be shown/hidden
- added optional player scout columns for height and weight
- added optional player scout columns for international caps/goals and Under-21 caps/goals
- added optional player scout columns for all person stats
- added optional player scout columns for preferred staff roles
- added a player count column to club scout

Link to post
Share on other sites

I'm assuming you selected the "Competitions" entity. With all the Entities (aka stuff) in FMSX you can search by just start typing in the search field.

I've actually been updating the user manual which will answer a great many questions about FMSX

You can find it on the project home page here...

User Manual

This doesn't work. The competition name fields are all blank, and when I start searching I get no results whatever I'm searching for. The same problem (blank name fields) occurs with awards, cities, continents, injuries, local areas and probably a few others. Everything is fine with people.

Link to post
Share on other sites

Is there any way to set a team as a 'B' team for another team?

I'm pretty sure that is not possible after a game has begun, regardless of whether or not we could find the variables that could make a team a reserve team for a parent club. I would think you would have to use Football Manager's Editor program which is really designed for things like that (setting up a new game with an edited database). And I'm not even sure if their editor can do that. I know you can create teams, but moving an established team to become a reserve of another club, I just don't know.

But it is clearly out of the scope for an in-game editor like FMSX.

Link to post
Share on other sites

I'm pretty sure that is not possible after a game has begun, regardless of whether or not we could find the variables that could make a team a reserve team for a parent club. I would think you would have to use Football Manager's Editor program which is really designed for things like that (setting up a new game with an edited database). And I'm not even sure if their editor can do that. I know you can create teams, but moving an established team to become a reserve of another club, I just don't know.

But it is clearly out of the scope for an in-game editor like FMSX.

Thanks for the reply. One more question. Is there a way to edit the limit of staff members for a team as dictated by the board?

Link to post
Share on other sites

Thanks for the reply. One more question. Is there a way to edit the limit of staff members for a team as dictated by the board?

That's another one of those complex formulas that the game creates. But I have seen that if you have a sugar daddy you're able to hire more staff members. I also think it has something to do with the reputation of the club, but of course changing that will alter a number of other things (including the expectations of the board).

Link to post
Share on other sites

What may be happening is that the variable that actually controls the average ticket price is different than what FMSX is showing. You are correct that the game itself does not change what it shows for average ticket price even though in FMSX the change is made (and saved). When I did a test, the changes I made showed correctly in FMSX even after closing the program, running a few days in Football Manager and then reopening the game file back in FMSX. But all this time it still showed the pre-edited amounts for average ticket price.

So I'm guessing that the variable we're changing in FMSX is just sort of a read only "display" of the average ticket price. And it may be some more complex set of variables that actually control average ticket price.

Currently, of course, you can edit most of the key financial aspects (Transfer Budget, Balance, Wage Budget, Sponsorships, etc.) of the game. With Balance and Sponsorships being the best ways to alter income and Transfer Budget and Wage Budget being the best ways to alter the ability to sign players.

Yes in know that you can edit most of the key financial aspects. Although this is a great feature of an edit program such as FMSX11, i think this is unrealistic and to easy to build your club. I hoped that the Average Match Ticket Price and the Average Season Ticket Price would increase when you booked success with your club but is doesn't. That's a shame. When you look at a club like Arsenal who have a very high Average Match Ticket Price and Average Season Ticket Price, they make a lot of money by selling there tickets. Of course you need a big stadium or expand your stadium but this is possible in FM 2011.

I guess from reading your reaction smgran that it isn't possible or to difficult to make this feature possible in FMSX11?

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...