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HUNT3R

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Everything posted by HUNT3R

  1. This is what man marking is and what is always has been IRL and in FM. As you mention it's obviously extremely risky to use a DC to man mark. IRL and in FM, zonal marking is what's considered 'normal' these days. Specific man marking happens though. I remember quite a few teams having a midfield player who would specifically man mark Messi everywhere he went. Tbf as well, this behaviour you would be able to spot fairly easily and quite quickly in the ME.
  2. To give a different point of view, often I don't change much when I'm 2-0 up. Maybe just subbing tired players or perhaps a more defensive sub. If I am playing against a team where I am a little concerned about the strength of an all out attack against me, I'll switch to more of a counter attacking style. If it's a strong team, they're going to need to attack heavily. I want them to over-commit. That allows me to score another goal and the game is sealed. At 3-0, they'll concede defeat and I can see out the game in any way that I want.
  3. Not anymore but I did for most of FM14 and some of FM15. It helped me understand the concept of space - where it is and how to use it.
  4. I would assume he's not available for selection. Red card, international duty etc
  5. Have a look at this. Things have changed since, but it gives you an idea of what they all mean.
  6. It doesn't fit the context at all. Encourage here is you trying to offer words of encouragement so that they believe in themselves more. It's the kind of thing you do when level or maybe a goal down.
  7. Without the picture, I can't be sure, but I am guessing it means "Live". Is it a match that kicked off, say 30mins before your kick off?
  8. It's just yes or no. If you tick both, it's still just yes to tight marking.
  9. It's a yes/no instruction, so a player will either mark tight or not.
  10. Doesn't seem to be an issue for everyone as I can see the fatigue levels.
  11. Might be a UI Bug. If I hold Shift and click on another team, it looks like it wants to select more teams (you see it flash for half a second) but reverts to showing the one team.
  12. Thanks. That was a very clear explanation. It looks like a bug, tbh. I think if it happens again in the Clausura, it would be worth reporting in the bug tracker. The link to League Specific Issues for Mexico is here: https://community.sigames.com/bugtracker/football-manager-2022-bugs-forum/league-specific-issues/mexico-official-league-specific-issues/
  13. Not sure what exactly you're looking for, but the league rules are in the game. If you're not certain of the rules, best to look there. If that doesn't help, this is the best place to ask.
  14. There aren't limits in place for attributes, except for Jumping Reach (that's controlled by a players height) and possibly Strength, but not 100% on that. Obviously a player can only improve until he reaches is peak (CA=PA) so that needs to be taken into account. It's also easier to go from 2 to 3 than it is to go from 12 to 13, so the higher the attribute, the more difficult it will be. Edit: there was a short discussion recently here:
  15. It's an interesting idea and topic. My first thought is that it could possibly work for some roles, but in your two examples, I think it's not going to work well. By giving a player a winger role, you're asking him to dribble past players and cross. Someone who cannot dribble or cross will struggle in that case. You'll have more chance of success if it's a Winger Support, but then why not give the player a role that better suits what he's capable of and still fits the tactic? If you're using a Poacher, he's supposed to get good chances that he needs to finish off. Low Finishing (though there are more attributes involved in actually finishing a chance) will not help. With low finishing, you're better off just using him as a Support role or another position, imo. Low attributes won't mean they'll always fail at dribbling or finishing, but they won't be as consistent with it. Consistency is a fantastic thing to have. You need to be able to rely on a striker finishing his chances or your winger beating his marker. That said, while I don't agree with using a complete opposite player in a role, you can make sacrifices here and there. In a Poacher I am happy with him having lower Finishing if he has great Composure and Balance. I don't mind a Winger if he cannot dribble but is still fast so that I can teach him to knock the ball past opponents. Or pick different players for different situations. Have a fullback that is average defensively, but fantastic going forward if you expect to dominate but use a fullback that's a better defender if you expect a tough match and he's up against a tricky winger. I am very interested to hear other opinions on this and whether someone has done something like this, using an unsuited player for a role.
  16. Oh I see now. I can't imagine how this would be connected to an editor. It's not showing you any information that is editor related.
  17. You can just hover the cursor to reveal the tooltip. You don't have to click.
  18. I should have been more careful with my wording! Yes, that is kind of capped based on a player's height. Quite correct. Yeah, highly unlikely. It's also much easier to progress from 4 Passing to 5 Passing than it is to go from 19 to 20, so starting at 4 even if there isn't a cap, will be almost impossible to get to 20. Me neither, if I'm honest. Sorry I couldn't be of more help.
  19. It shouldn't have done, no. The training schedules for both IF roles include Finishing, so it should not have hampered him. I try and add an individual focus if I want to try and target specific attributes. I assume you didn't do that? I assume that his other attributes (probably mostly physical attributes, right?) increase though? I wonder if his physical attributes increased fairly quickly, still being young and he hit his peak, so won't see more improvement. By the way, technically no attribute is capped, so it definitely wasn't the reason.
  20. Because he's on the maximum pressing (because of the TI) but will still press is little less than other roles, like the BWM or PF.
  21. Players will ask for wages in line with what others are getting at the club. It also depends on which clubs we're talking about. Some clubs have more money (and spend more on wages) compared to others. This is why I am very strict when it comes to contracts and how much my players earn. It can easily spiral out of control down the line if you overpay 1 or 2 players now.
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