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HUNT3R

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Everything posted by HUNT3R

  1. It's a description of how you've set up. If you have a lot of Support Duties, it'll be more fluid. Fewer Support Duties, meaning there are more Defend and/or Attack duties, and it's more rigid.
  2. The accusation is entirely without evidence, so it has no place being part of the discussion here. I would suggest we move on from this for that reason. I'll also mention that this article teaches principles instead of desiring people simply just copy a tactic. What the principles allow us to do, is to apply them in different situations with different players and different teams. That way we can adapt our setups to suit the team we do have.
  3. It's not quite that much of a difference like a DLF/A would be. He'll drop deeper in some situations. Whereas a DLF/A will remain deeper and for longer, the AF with the trait won't be as deep or for as long. So maybe somewhere in between an AF/A and a DLF/A. Watch how he moves and whether it works for you or not.
  4. You can buy the Xbox edition from the Microsoft Store to play it on your laptop. This is mentioned in the OP.
  5. In those cases I've always gone back to try and sweeten the deal with higher agent or signing on fees. If I REALLY want a player, I'll even offer slightly higher wages (if I can afford it) than what was agreed on. I often do the same as well. I'll have players in my shortlist, obviously because I'm interested in them, but if someone makes an offer then I need to decide whether I want to compete or lose the chance to sign him.
  6. The game gives you both the Key and the Preferable attributes for every position and duty combination. Have you looked at that? The green being Key and the blue Preferable. You can click on the role and duty on the left to select the one you want.
  7. There's enough already to tell how good a player is. You can see a player's attributes, your scouts will tell you how good he his and give you a scout report on his personality, hidden attributes etc. Analysts can also get involved in telling you how good a player is. I don't see what market value adds to this.
  8. What would be the point of knowing a market value?
  9. On a player's Development-->Progress screen, switch to attributes and then you can see how much they've increased or decreased within the selected period.
  10. I don't see why you can't ask him to develop his weaker foot. He won't use it, but that doesn't mean he can't improve it.
  11. You can't do that IRL, so I can't see you getting away with doing that. Minutes on the pitch count as well. I had 5 Star Players in the team last season and was able to keep all 5 happy. I wouldn't advise having that many and I'm certainly not going to do it again, but it showed me it's possible.
  12. Big matches vary from team to team. In general, it's significant knockout rounds, matches that determine league position, rival matches etc. At your level, even a FA cup 3rd round would be a big deal. It can improve if a player performs well in big matches.
  13. Thanks for the nudge, Herne79. Out of the matches available, how many matches has he started? An Important Player would be looking at about 75-80% of starts.
  14. It's the first touch. Have a look through the manual. It explains what each attribute is quite well.
  15. Before the age of 18, training and coaching is essential. After that, matches become very important provided they play at a suitable level for the player's ability.
  16. TIs tweak what's already there. Very Defensive Mentality has a very low tempo. Very Attacking Mentality has a very high tempo. As said above, imo it is best to keep things simple: Is the tempo too low; players holding onto the ball too long before passing/shooting/dribbling? A higher tempo can help that. Are you seeing too many long passes? I'd ask for shorter passing.
  17. Goals ruled out due to offsides could be lack of tactical familiarity or squad gelling. Better understanding and communication can see forward runs being timed better, along with the pass to them, of course. Conceding from a single shot on target has a lot of possible answers. Did they score early and then set up to defend the lead? Were they toothless for most of the game and then made changes toward the end to get back into the game? Did you defend well, but a lapse in concentration (possibly due to tiredness) gave away an easy chance?
  18. Best time to test out a new tactic is in pre-season, imo. The matches aren't important, so the results do not matter. You can watch the tactic in action and tweak aas much as you need to (or want to).
  19. This isn't correct. Ambition, Determination and Professionalism are equal in terms of development. These attributes have other effects, but in terms of development, they're equal in importance.
  20. Welcome! 1) Firstly, "What is a big match?" For that, I can link you to a post by someone from SI to explain this: How does it work? Similar to Consistency, it means a player won't be at his peak ability in a big match. Where Consistency affects all matches, Important Matches only affects the big games. 2) Yes, it's the same ME.
  21. In-game stadiums cannot resemble real life stadiums otherwise there would be licensing issues. It might be possible to edit the stadium to have it look more like the real one, though it would be best to ask in the Editor's Hideaway.
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