pikawa94 Posted December 24, 2015 Share Posted December 24, 2015 CFM Skin 2016 v1.3 A dark skin for Football Manager 2016. From now with "Instant Result Button". Skin Preview: More Screenshots: http://www.centrumfm.org/grafika-plik-2268,Centrum_FM_Skin_2016_v13.html Download CFM Skin 2016 v1.3: https://www.dropbox.com/s/rj6m466juss4dcf/CFM%20Skin%202016%20v1.3.rar?dl=0 Credits: FLUT (FM 2016 FLUT skin) Wannachupbrew (Wannachupbrew FM16 skin) michaeltmurrayuk (https://sites.google.com/site/michaeltmurrayuk/) ArtDekDok DazS8 Yrkomm16 Link to post Share on other sites More sharing options...
PequenoGenio Posted December 25, 2015 Share Posted December 25, 2015 I loved it. I just want do the following: Increase the red squase and decrease the yellow one. How to do this? And how do i remove thar black bar at the top: Link to post Share on other sites More sharing options...
pikawa94 Posted December 25, 2015 Author Share Posted December 25, 2015 Hello PequenoGenio, Go to the "player overview panel.xml". Find and change this code: <container class="horizontal_adaptive_container" offset="0" inset="0" gap="1" mode="distribute_equally"> <!-- Default: Attributes --> <container class="client_object_viewer_selector_panel" id="cos1" file="player overview big selector panel" save_session_state="true" minimum_width="640" default_width="-2" priority="2"> <widget class="player_attributes_panel" id="patt" late_loading="true"> <translation id="title" translation_id="229822" type="use" value="Attributes" /> </widget> <integer id="default_for_unemployed_managers" value="pat1"/> <integer id="default_for_international_managers_other_team" value="pat1"/> <integer id="default_for_everyone_else" value="pat1"/> <integer id="default_for_versus_mode" value="pat1"/> </container> <!-- Default: Biography --> <container class="client_object_viewer_selector_panel" id="cos2" file="player overview big selector panel" save_session_state="true" minimum_width="350" default_width="-1" priority="3"> <integer id="default_for_unemployed_managers" value="phb1"/> <integer id="default_for_international_managers_other_team" value="phb1"/> <integer id="default_for_everyone_else" value="phb1"/> <integer id="default_for_versus_mode" value="phb1"/> </container> </container> for this one: <container class="horizontal_adaptive_container" offset="0" inset="0" gap="1" mode="distribute_equally"> <!-- Default: Attributes --> <container class="client_object_viewer_selector_panel" id="cos1" file="player overview big selector panel" save_session_state="true" minimum_width="640" [b]default_width="-3"[/b] priority="2"> <widget class="player_attributes_panel" id="patt" late_loading="true"> <translation id="title" translation_id="229822" type="use" value="Attributes" /> </widget> <integer id="default_for_unemployed_managers" value="pat1"/> <integer id="default_for_international_managers_other_team" value="pat1"/> <integer id="default_for_everyone_else" value="pat1"/> <integer id="default_for_versus_mode" value="pat1"/> </container> <!-- Default: Biography --> <container class="client_object_viewer_selector_panel" id="cos2" file="player overview big selector panel" save_session_state="true" [b]minimum_width="250"[/b] default_width="-1" priority="3"> <integer id="default_for_unemployed_managers" value="phb1"/> <integer id="default_for_international_managers_other_team" value="phb1"/> <integer id="default_for_everyone_else" value="phb1"/> <integer id="default_for_versus_mode" value="phb1"/> </container> </container> Download this file and put in to the CFM Skin 2016 v1.0/panels folder https://www.dropbox.com/s/xu1a8y9oovor2dz/header.xml?dl=0 Link to post Share on other sites More sharing options...
PequenoGenio Posted December 25, 2015 Share Posted December 25, 2015 Top jog my friend Link to post Share on other sites More sharing options...
pikawa94 Posted December 26, 2015 Author Share Posted December 26, 2015 CFM Skin 2016 v1.1 soon! What You guys think about those screenshots? Looks good? Any suggestions? http://i.imgur.com/PlvhNII.png http://i.imgur.com/xVPMqnQ.png http://i.imgur.com/dL31kns.png http://i.imgur.com/hx7S8FA.png Link to post Share on other sites More sharing options...
axehan1 Posted December 27, 2015 Share Posted December 27, 2015 My fave skin,release it as soon as you can. Link to post Share on other sites More sharing options...
pikawa94 Posted December 27, 2015 Author Share Posted December 27, 2015 My fave skin,release it as soon as you can. Ready to download my friend. Look at the first post Link to post Share on other sites More sharing options...
Brick_Tamland Posted December 28, 2015 Share Posted December 28, 2015 Outstanding skin. Thank you for your work. Link to post Share on other sites More sharing options...
pikawa94 Posted January 1, 2016 Author Share Posted January 1, 2016 Update v1.2 ready to download. HF Link to post Share on other sites More sharing options...
vincenzo143 Posted January 4, 2016 Share Posted January 4, 2016 Hi Pikawa. Firstly great work, really good skin, one question though. Is it possible to have Shirts on the tactic screen in the way that the "Vitrex" skin does? I really dont like the stupid squares that SI went for this year. Link to post Share on other sites More sharing options...
pikawa94 Posted January 4, 2016 Author Share Posted January 4, 2016 Hi Pikawa. Firstly great work, really good skin, one question though. Is it possible to have Shirts on the tactic screen in the way that the "Vitrex" skin does? I really dont like the stupid squares that SI went for this year. Copy following files from Vitrex 2.0 and paste them to CFM Skin 2016: panels/tactics icon info panel overview panels/tactics icon info panel panels/tactics overview panel Also You need to find, copy and paste that folder: graphics/pictures/kits Link to post Share on other sites More sharing options...
vincenzo143 Posted January 4, 2016 Share Posted January 4, 2016 Copy following files from Vitrex 2.0 and paste them to CFM Skin 2016: panels/tactics icon info panel overview panels/tactics icon info panel panels/tactics overview panel Also You need to find, copy and paste that folder: graphics/pictures/kits I did as instructed, however, now I have "shirt-sized" squares. All it seemed to do was increase the size of the ugly SI boxes. Any idea what I'm doing wrong? Link to post Share on other sites More sharing options...
pikawa94 Posted January 4, 2016 Author Share Posted January 4, 2016 I did as instructed, however, now I have "shirt-sized" squares. All it seemed to do was increase the size of the ugly SI boxes. Any idea what I'm doing wrong? https://www.dropbox.com/s/e92cdeed9tyl1ko/SHIRTS.rar?dl=0 Link to post Share on other sites More sharing options...
vincenzo143 Posted January 4, 2016 Share Posted January 4, 2016 https://www.dropbox.com/s/e92cdeed9tyl1ko/SHIRTS.rar?dl=0 Wow! thanks!! Sent you a PM Link to post Share on other sites More sharing options...
kpsia518 Posted January 17, 2016 Share Posted January 17, 2016 https://www.dropbox.com/s/e92cdeed9tyl1ko/SHIRTS.rar?dl=0 ingame radar is empty,need to fix Link to post Share on other sites More sharing options...
pikawa94 Posted January 17, 2016 Author Share Posted January 17, 2016 ingame radar is empty,need to fix Ye I know it. Version 1.3 includes fix for radar. Anyway, thanks for reporting! Version 1.3 today/tomorrow Link to post Share on other sites More sharing options...
pikawa94 Posted January 17, 2016 Author Share Posted January 17, 2016 Mirror updated - v1.3 ready to download. Link to post Share on other sites More sharing options...
steff91 Posted January 18, 2016 Share Posted January 18, 2016 Nice skin i currently use this too!!!. Good work. Link to post Share on other sites More sharing options...
kpsia518 Posted January 19, 2016 Share Posted January 19, 2016 spy tool i like it :eek: Link to post Share on other sites More sharing options...
kpsia518 Posted January 22, 2016 Share Posted January 22, 2016 other bug,ingame player's team stat empty,away team stat is ok. Link to post Share on other sites More sharing options...
pikawa94 Posted January 22, 2016 Author Share Posted January 22, 2016 other bug,ingame player's team stat empty,away team stat is ok. Put a screenshot with the issue pls. Link to post Share on other sites More sharing options...
kpsia518 Posted January 23, 2016 Share Posted January 23, 2016 Put a screenshot with the issue pls. team stat empty,only GK. Link to post Share on other sites More sharing options...
Boothy0910 Posted January 23, 2016 Share Posted January 23, 2016 Michaeltmurrayuk offered a fix here, but I couldn't get it to work Great skin otherwise....... http://community.sigames.com/showthread.php/442799-FM16-Mod-Match-In-Between-Highlights-Mod-v1-1?p=10604787&viewfull=1#post10604787 Link to post Share on other sites More sharing options...
kpsia518 Posted January 23, 2016 Share Posted January 23, 2016 Michaeltmurrayuk offered a fix here, but I couldn't get it to work Great skin otherwise.......http://community.sigames.com/showthread.php/442799-FM16-Mod-Match-In-Between-Highlights-Mod-v1-1?p=10604787&viewfull=1#post10604787 but the problem,not only in the second half.Its in all match. Link to post Share on other sites More sharing options...
pikawa94 Posted January 23, 2016 Author Share Posted January 23, 2016 What resolution are you using guys? Any zooms? Problem not exists for my on all common resolutions; without zooms. Can't repair something that doesn't exist for me... Link to post Share on other sites More sharing options...
Boothy0910 Posted January 24, 2016 Share Posted January 24, 2016 1366x768, no zoom, for me. Might've got round it by moving my stats to left window Link to post Share on other sites More sharing options...
kpsia518 Posted January 24, 2016 Share Posted January 24, 2016 1366x768, no zoom, for me. Might've got round it by moving my stats to left window ye,me too 1366x768 Link to post Share on other sites More sharing options...
pikawa94 Posted February 13, 2016 Author Share Posted February 13, 2016 Lot of changes in next update. All of that probably in next week. http://i.imgur.com/xVLKgwA.jpg http://i.imgur.com/dSfqzMk.jpg Link to post Share on other sites More sharing options...
Illmatic86 Posted February 20, 2016 Share Posted February 20, 2016 Hi, I have a question: What should be under the player names where now stands "unknown"? How can i fix it? Or is it no bug? Link to post Share on other sites More sharing options...
james662 Posted February 23, 2016 Share Posted February 23, 2016 mate I would just like to say Thanks for making this Skin. Using it at the moment with no problems. Link to post Share on other sites More sharing options...
mesartim Posted March 4, 2016 Share Posted March 4, 2016 Hi pikawa94, do you have any update about update of your great skin? Link to post Share on other sites More sharing options...
Illmatic86 Posted March 6, 2016 Share Posted March 6, 2016 Hi,I have a question: What should be under the player names where now stands "unknown"? How can i fix it? Or is it no bug? nobody? Link to post Share on other sites More sharing options...
vonreichsm Posted March 6, 2016 Share Posted March 6, 2016 Could it be that you have no co-trainer? Normaly there are the ca/pa. Link to post Share on other sites More sharing options...
wkdsoul Posted March 6, 2016 Share Posted March 6, 2016 Check the subs bench icon panel or sub bench panel xmls. Link to post Share on other sites More sharing options...
pikawa94 Posted March 6, 2016 Author Share Posted March 6, 2016 nobody? Remove file tactics icon info panel.xml from /panels folder. If You delete it You cannot see anymore enemy team player roles in match (http://www.playgm.cn/data/attachment/forum/201601/20/002502csen4u4t2eq0p222.jpg). Link to post Share on other sites More sharing options...
richiboy1985 Posted March 24, 2016 Share Posted March 24, 2016 Hello how would I make the stadium images bigger on the screen? Link to post Share on other sites More sharing options...
pikawa94 Posted May 9, 2016 Author Share Posted May 9, 2016 CFM SKIN 2016 v.2.0 is ready to download! Mirror: https://www.dropbox.com/s/u2w8oa99s7metsu/CFM%20Skin%202016%20v2.0.rar?dl=0 Screenshots: http://www.centrumfm.org/grafika-plik-2269,Centrum_FM_Skin_2016_v20.html Link to post Share on other sites More sharing options...
akash777 Posted May 27, 2016 Share Posted May 27, 2016 CFM SKIN 2016 v.2.0 is ready to download!Mirror: https://www.dropbox.com/s/u2w8oa99s7metsu/CFM%20Skin%202016%20v2.0.rar?dl=0 Screenshots: http://www.centrumfm.org/grafika-plik-2269,Centrum_FM_Skin_2016_v20.html Hey, I see that you removed the opposition player roles for this version. Is there any way to turn this back on please? Link to post Share on other sites More sharing options...
akash777 Posted May 27, 2016 Share Posted May 27, 2016 I remember this being discussed numerous times on the forum in the past. Try searching posts, it's definitely been within threads (so your best bet is not searching within titles if my memory serves me correct) Cheerios found it and got it to work, by copying the three tactics xml files from the old version to the new one. Link to post Share on other sites More sharing options...
pikawa94 Posted July 4, 2016 Author Share Posted July 4, 2016 CFM Skin v3.0 Screenshots + download: http://www.fmscout.com/a-cfm-skin-2016.html I'll update this topic in the evening. Have fun. Link to post Share on other sites More sharing options...
Tempest1967 Posted July 5, 2016 Share Posted July 5, 2016 Brilliant skin. Is there a way to change the colour of the top and sidebar from its current white? Cheers Link to post Share on other sites More sharing options...
raz4la Posted July 8, 2016 Share Posted July 8, 2016 Is it possible to get the thicker attribute numbers and letters from the 'Profile' page to the other page? Link to post Share on other sites More sharing options...
izagooner Posted July 13, 2016 Share Posted July 13, 2016 hi great skin .... but I changed a couple of panels on your skin and now the background selector isn't working my fault I know but any ideas on how to fix it please ... I changed the sidebar to auto hide and I changed the player stats overview also ive made the boxes more transparent Link to post Share on other sites More sharing options...
pikawa94 Posted July 13, 2016 Author Share Posted July 13, 2016 hi great skin .... but I changed a couple of panels on your skin and now the background selector isn't working my fault I know but any ideas on how to fix it please ... I changed the sidebar to auto hide and I changed the player stats overview also ive made the boxes more transparent I'm almost sure that You deleted this bunch of code: <container file="background_selector/backgrounds"/> and this: <!-- Graphics Options--> <widget class="icon_button" id="bgs2" appearance="buttons/custom/interface/date/button" icon="icons/26px/bs" width="35" > <event id="click_event" event_id="kev3"/> <attachment class="event_relay_attachment" event_id="kev3"> <record id="action_event"> <flags id="event_id" value="show"/> <flags id="event_target" value="bgs1"/> </record> </attachment> <record id="object_property"> <list id="get_properties"> <record> <integer id="get_property" value="ttcl" /> <integer id="set_property" value="Icol" /> </record> <record> <integer id="get_property" value="ttcl" /> <integer id="set_property" value="Jcol" /> </record> </list> </record> </widget> from "client object browser" file. Put them into your new "client object browser" file. Link to post Share on other sites More sharing options...
izagooner Posted July 13, 2016 Share Posted July 13, 2016 ok cheers will try it Link to post Share on other sites More sharing options...
izagooner Posted July 13, 2016 Share Posted July 13, 2016 this is what I have in client object browser panel where should I past your code please <?xml version='1.0' encoding='utf-8'?> <!-- this file lists the global panels that should be installed --> <panel> <layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" /> <!-- background picture - covers entire screen --> <widget class="background" file="backgrounds/default" id="bgnd"> <record id="object_property"> <integer id="get_property" value="bgnd" /> <integer id="set_property" value="file" /> </record> </widget> <!-- background box - covers entire screen --> <widget class="bordered_box" appearance="boxes/custom/background/paper"/> <container file="custom/backgrounds"/> <container class="horizontal_adaptive_container" gap="0" offset="0" inset="0"> <container default_width="-1" priority="1" minimum_width="1224"> <layout class="arrange_horizontal_attachment" alignment="left, extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" layout_children="true" /> <container> <layout class="arrange_vertical_attachment" alignment="top, extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" layout_children="true" /> <animation class="translate_animation" start_value="0, 0.2" end_value="0, 0" duration="0.4" end_mode="hold_end" tween="ease_out" coord_mode="relative_to_screen" /> <!-- header area at top of screen - with title, menus, etc --> <container id="head" class="header_panel"> <!-- hide this panel in "navigation disabled" mode --> <attachment class="test_global_attachment" get_property="FS " value="true" set_property="hidn" /> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> </container> <container id="main"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" /> <!-- match - covers entire lower part of screen when looking at a match --> <widget class="match_highlights_panel" id="full" pitch_unique_id="full"> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="MatS" test_mode="0" value="false" skip_if_null="true" /> <record get_property="nfsM" test_mode="0" comparison_mode="1" value="true" skip_if_null="true" /> <record get_property="dtty" test_mode="1" comparison_mode="1" value="53" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="objt" /> </record> </widget> <!-- rest of the panels --> <container class="container_with_mouse_events" propagate_mouse_events="false" DisW="false"> <!--when in a match and viewing highlights, we want the above container to allow mouse events to propagate to the match panel underneath it--> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="sect" test_mode="0" value="hilp" skip_if_null="false"/> <record get_property="MatS" test_mode="0" comparison_mode="1" value="false" skip_if_null="true" /> </list> <integer id="set_property" value="prme"/> </attachment> <layout class="arrange_vertical_attachment" alignment="top, extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" layout_children="true" /> <container class="horizontal_adaptive_container" layout="120,-1" height="35" inset="0" offset="0" gap="0"> <!-- hide this panel in "navigation disabled" mode --> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="TTyp" test_mode="0" value="1" skip_if_null="false" /> <record get_property="dtty" test_mode="0" comparison_mode="0" value="53" skip_if_null="false" /> <record get_property="FS " test_mode="0" comparison_mode="1" value="true" skip_if_null="false" /> <record get_property="DRft" test_mode="0" comparison_mode="1" value="true" skip_if_null="false" /> </list> <integer id="set_property" value="hidn" /> </attachment> <widget class="current_game_date_widget" id="cgdw"> <attachment class="test_global_attachment" get_property="gset" value="false" set_property="hidn"/> <attachment class="test_global_attachment" get_property="cont" set_property="disa"> <list id="value"> <integer value="-5"/> </list> </attachment> </widget> <!--actions bar--> <container height="35"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" /> <!-- coloured actions bar image --> <widget class="bordered_box" id="ACTb" appearance="boxes/custom/interface/tab bar/paper"/> <container> <layout class="arrange_horizontal_attachment" alignment="right, extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" layout_children="true" /> <!-- actions and sections bar --> <container class="sections_menu_strip" id="acse" offset="30" gap="6" /> <!--in game editor edit object button--> <container width="50"> <attachment class="test_global_attachment" get_property="gset" value="false" set_property="hidn" /> <layout class="arrange_horizontal_attachment" alignment="middle" offset="0" gap="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" layout_children="true" inset="0" /> <widget class="edit_object_icon_button" id="edit" cant_be_toggled="true" icon="icons/16px/edit" icon_alignment="left" appearance="buttons/custom/interface/tab bar/button" auto_size="none" multiline="false" width="50"> <record id="primary_icon_properties" red_replacement="secondary" /> <record id="secondary_icon_properties" red_replacement="secondary" /> <attachment class="flash_colour_attachment" auto_start="false" rate="850"> <colour id="first_colour" red="49" green="52" blue="63" /> <colour id="second_colour" red="46" green="103" blue="182" /> <flags id="colour_property" value="bkcl" /> </attachment> </widget> </container> <!--Help System--> <widget class="help_icon_button" id="hotw" width="60" icon="icons/16px/help"> <translation id="text" translation_id="291316" type="use" value="Help[COMMENT: quick link icon hint]" /> <translation id="hint" translation_id="291316" type="use" value="Help[COMMENT: quick link icon hint]" /> </widget> <widget class="icon_button" appearance="" icon="icons/26px/settings" width="30" icon_colour="white" alignment="centre_x,top" > <event id="click_event" event_id="obgs1"/> <attachment class="event_relay_attachment" event_id="obgs1"> <record id="action_event"> <flags id="event_id" value="show"/> <flags id="event_target" value="obgs"/> </record> </attachment> </widget> <!--instant match button--> <widget class="icon_button" id="INST" appearance="buttons/custom/instant/button" width="150" size="xlarge" style="semi_bold" colour="normal_icon" alignment="centre" secondary_icon_enabled="true" secondary_icon="icons/16px/instant" secondary_icon_alignment="centre_right, centre_y"> <translation id="text" translation_id="339740" type="use" value="Instant Result[COMMENT: text for a button that will generate an instant result for the upcoming match rather than having to go through and play it]" /> <record id="click_event" event_id="INST" event_target="glob" /> <record id="secondary_icon_properties" red_replacement="normal_icon"/> <attachment class="test_global_attachment" get_property="sect" mode="1" set_property="hidn"> <list id="value"> <integer value="phtc" /> <integer value="PhcP" /> <integer value="PhcR" /> <integer value="PhcK" /> <integer value="PhcH" /> <integer value="PhcN" /> <integer value="PhcC" /> <integer value="PhcF" /> <integer value="patc" /> <integer value="PacP" /> <integer value="PacR" /> <integer value="PacK" /> <integer value="PacH" /> <integer value="PacN" /> <integer value="PacC" /> <integer value="PacF" /> </list> </attachment> </widget> </container> </container> </container> <!--match actions bar--> <container class="bordered_box" appearance="boxes/custom/interface/tab bar/paper" height="35" diAN="true"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" /> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="TTyp" test_mode="1" value="1" skip_if_null="false" /> <record get_property="dtty" test_mode="1" comparison_mode="1" value="53" skip_if_null="false" /> </list> <integer id="set_property" value="hidn" /> </attachment> <!-- Only enable animations on the full match screen and when auto-hide is on --> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="MaMi" test_mode="0" value="true" default_value="true" /> <record get_property="dsAH" test_mode="0" comparison_mode="1" value="true" skip_if_null="true" /> <record get_property="dsAO" test_mode="0" comparison_mode="1" value="true" skip_if_null="true" /> </list> <integer id="set_property" value="diAN" /> </attachment> <!-- Convert mouse enter/exit into animation trigger events so that other widgets can also use these triggers --> <!-- animation_relay_attachment get disabled when animations are disbaled to prevent them from wastefully firing in the rest of the game --> <attachment class="animation_relay_attachment" event_id="msen"> <record id="action_event"> <flags id="event_id" value="SliM" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> </record> </attachment> <attachment class="animation_relay_attachment" event_id="msex"> <record id="action_event"> <flags id="event_id" value="SloM" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> </record> </attachment> <!-- These events are sent by modal popup panels on the match screen to disable animations when they are opened and then re-enable them when closed --> <attachment class="event_relay_attachment" event_id="DsAn"> <record id="action_event"> <flags id="event_id" value="SETP" /> <flags id="id" value="pasA" /> <boolean id="value" value="true" /> </record> </attachment> <attachment class="event_relay_attachment" event_id="EnAn"> <record id="action_event"> <flags id="event_id" value="SETP" /> <flags id="id" value="pasA" /> <boolean id="value" value="false" /> </record> </attachment> <!-- An animations to ensure that the panel's default position is off the screen --> <animation class="translate_animation" start_value="0,36" end_value="0,36" duration="2" end_mode="hold_end" coord_mode="absolute_to_target" apply_to_mouse="false" /> <!--slide in on mouse enter--> <animation class="translate_animation" trigger_start="SliM" trigger_end="SloM" end_mode="hold_auto_reverse_hold" coord_mode="absolute_to_target" apply_to_mouse="false"> <!-- This is really just a normal slide out but some extra waiting is required at the end to compensate for a timing issue when pausing --> <list id="storyboard"> <record interval="0.0" value="0,0" tween="ease_in_out" /> <record interval="0.3" value="0,-36" tween="linear" /> <record interval="0.4" value="0,-36" tween="linear" /> </list> </animation> <!-- coloured actions bar image (match)--> <widget class="picture" id="macb" file="interface/header/match/actionbar" /> <container> <layout class="arrange_horizontal_attachment" alignment="right, extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" layout_children="true" /> <!-- actions and sections bar --> <container class="menu_strip" id="acts" appearance="none" offset="0" gap="0" default_widget_type="action_button_action" submenu_type="popup_button_actions" separator_type="picture"> <flags id="CaMH" value="true"/> <record id="default_widget_properties" /> <record id="submenu_properties" fixed="true"> <event id="click_notification_event" event_id="DMCN" item="NULL" /> <event id="menu_layout_notification_event" event_id="MLNO" /> </record> <record id="more_button_properties"> <record id="opened_event"> <flags id="event_id" value="DsAn" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> </record> <record id="closed_event"> <flags id="event_id" value="EnAn" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> </record> </record> </container> </container> </container> <container class="plain_box"> <layout class="arrange_vertical_attachment" alignment="bottom, extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" layout_children="true" /> <container> <layout class="stick_to_sides_attachment" alignment="all" inset="0" layout_children="true" /> <widget class="picture" file="custom/sidebar/hide hint" image_alignment="left,centre_y,centre_x" scale_picture="false" keep_aspect_ratio="false"/> <container class="horizontal_adaptive_container" layout="40,-1" inset="0" offset="0" gap="0"> <container class="container_with_mouse_events" propagate_mouse_events="true"> <attachment class="event_relay_attachment" event_id="msen"> <record id="action_event"> <flags id="event_id" value="ShSb" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> <boolean id="width" value="166" /> </record> </attachment> <attachment class="event_relay_attachment" event_id="msex"> <record id="action_event"> <flags id="event_id" value="HiSb" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> <boolean id="width" value="266" /> </record> </attachment> </container> <container/> </container> <container id="main"> <layout class="arrange_horizontal_attachment" alignment="middle, extend" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" layout_children="true" /> <container width="10"/> <!-- screen content area --> <container id="scca" auto_size="horizontal"> <layout class="stick_to_sides_attachment" alignment="all" layout_children="true" inset="2" /> <layout class="stick_to_sides_attachment" alignment="vertical" inset="5" /> </container> </container> <container> <layout class="stick_to_sides_attachment" alignment="vertical" inset="0" layout_children="true" /> <attachment class="event_relay_attachment" event_id="msen"> <record id="action_event"> <flags id="event_id" value="ShSb" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> <boolean id="width" value="166" /> </record> </attachment> <attachment class="event_relay_attachment" event_id="msex"> <record id="action_event"> <flags id="event_id" value="HiSb" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> <boolean id="width" value="266" /> </record> </attachment> <animation class="translate_animation" start_value="-166,0" end_value="-166,0" duration="2" end_mode="hold_end" coord_mode="absolute_to_target" apply_to_mouse="true" /> <animation class="translate_animation" trigger_start="ShSb" trigger_end="HiSb" end_mode="hold_auto_reverse_hold" coord_mode="absolute_to_target" apply_to_mouse="true"> <!-- This is really just a normal slide out but some extra waiting is required at the end to compensate for a timing issue when pausing--> <list id="storyboard"> <record interval="0.0" value="0,0" tween="ease_in_out" /> <record interval="0.3" value="161,0" tween="linear" /> <record interval="0.4" value="161,0" tween="linear" /> </list> </animation> <widget class="sidebar_menu_table" id="side" width="166"> <animation class="translate_animation" start_value="-0.1, 0" end_value="0, 0" duration="0.4" end_mode="hold_end" tween="ease_out" coord_mode="relative_to_screen" /> <record id="object_property"> <integer id="get_property" value="objt" /> <integer id="set_property" value="cotO" /> </record> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="TTyp" test_mode="0" value="1" skip_if_null="false" /> <record get_property="FS " test_mode="0" comparison_mode="1" value="true" skip_if_null="false" /> <record get_property="DRpg" test_mode="0" comparison_mode="1" value="true" skip_if_null="false" /> </list> <integer id="set_property" value="FoHi" /> </attachment> </widget> </container> </container> <!-- footer area at bottom of screen --> <container id="foot" file="footer" /> </container> </container> </container> </container> </container> <widget class="sidebar_chat_box" id="chbo" default_width="200" priority="2"/> </container> </panel> Link to post Share on other sites More sharing options...
pikawa94 Posted July 13, 2016 Author Share Posted July 13, 2016 @izagooner https://www.dropbox.com/s/24y3tvektpkwf92/client%20object%20browser.xml?dl=0 Link to post Share on other sites More sharing options...
izagooner Posted July 13, 2016 Share Posted July 13, 2016 pikawa94 that fixed it thank you very much for your help Link to post Share on other sites More sharing options...
izagooner Posted July 13, 2016 Share Posted July 13, 2016 unfortunately got a crash when trying to make a substitution any ideas ? Link to post Share on other sites More sharing options...
pikawa94 Posted July 14, 2016 Author Share Posted July 14, 2016 Brilliant skin. Is there a way to change the colour of the top and sidebar from its current white? Cheers For sure there is a way to change a colour of the top and sidebar but what You exactly want to do? I don't understand You man. Sorry Is it possible to get the thicker attribute numbers and letters from the 'Profile' page to the other page? I'm working on it - update v3.1 will have thicker attribute for sure. unfortunately got a crash when trying to make a substitution any ideas ? Got no idea. Are You sure that is happening beacuse of the skin? Link to post Share on other sites More sharing options...
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