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kpsia518

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About kpsia518

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  1. a good guide,but just too much wording. i hope some ppl cut it out & remain all important point. cut it out from 100000 word to >500 word. & remain all all important point
  2. An overlapping run creating a 2v1 overload An underlapping run taking a defender out of the game
  3. https://community.sigames.com/manual/football-manager-2018/tactics-r165/ i think we have to use this two base on situation. for overlaps AI's fb must follow your winger tightly & get narrower. And for underlaps AI's fb must follow your winger tightly & get wider.
  4. i try to create a Libero 1441 tactic. But look like Libero best for slow passing football,not for fast long ball game.
  5. https://www.soccercoachweekly.net/other/overlapping-run-underlapping-run/ An overlapping run creating a 2v1 overload. An underlapping run taking a defender out of the game
  6. more than that,a trick when AI tight marking & follow your WM. AI follow my WM very tight.So i can use that. WM tyr to pull AI's FB more narrow,make room for WB to overlap.Need 4~5 man team work
  7. & what to do if,Low block AI,middle pressing AI,slow passing control football AI,& other ? that will be other match planning.That is another story Not always hit the ball behind the opponent,not like that,but the defensive style is always same. just different attacking plan
  8. some thing like it,but more than that. you mush know what AI doing,this is example for high pressing AI. Vs Juv,look at the heatmap,juv pressing up high,40% possesion,3-1. I know it before the game start,so the planning is Hold the line & wait AI came & attack.I just hit the ball behind the opponent. But the goal not always came from one on one.Team still score goal from open play. Chelsea pressing up high,45% possesion,3-0.Same match planning. spur pressing up high,42% possesion,3-0. This one is hard,Spur have 2CM + 2AM in midfield.So its 4 vs 2 in central midfield. i know spur will play like this before the match,so i rate this "Orange Alert" from 1st minute. The match plan : Hold-off the central area,my cm-De + DLP-De just hole the line,focus on defend. Clear the ball to both flank,focus all the attack on that 2 side deep area.Long ball. Attack that area at all cost. in match,i saw spur wing attack is fast & very strong. so i change my FB to FB-De,& don't pressing too much,just wait for ball. & W-At for counter,focus attack the deep flank area. & 3-0,i win. Vs PSG,43% Possesion 4-0. the match planning still same : Hold the line & wait AI came & attack.I just hit the ball behind the opponent. But the goal not always came from one on one,this is normal.
  9. The key point here is defensive style,not how to attack. Do you understand the "defensive idea" i write ? As long as you understand the defensive part from what i write,then you get it all. Just build your attack base on this kind of defensive style. you can build your attack with what you know,or with the attacking style your preference. some ppl like safe passing,some ppl like mix passing.Some ppl like tiki-taka. for me,i'm Beckham fans,so i like long ball,i don't care about possession.
  10. Yes,gives up possession and turns into quick back to front transitions and counters,this is what i do. Long ball,that is what i mean. The key point here is defensive style,not how to attack. Do you understand the "defensive idea" i write ? As long as you understand the defensive part from what i write,then you get it all. Just build your attack base on this kind of defensive style. you can build your attack with what you know,or with the attacking style your preference. some ppl like safe passing,some ppl like mix passing.Some ppl like tiki-taka. for me,i'm Beckham fans,so i like long ball,i don't care about possession.
  11. as the topic that is Medium/Low block football. for the word "parking the bus",you can call it cautious defend if you like.As i said my english is not good. But you didn't test it before,how you know its not bus parking ? what i mean here is,its look like bus parking.Don't chase the ball,my player always wait for ball,that why bus parking. maybe you not understand what i write. 'park the bus' = Defend mentality ? Disagree with this. But i with do that if needed. its Base on situation,AI pushing defend line high & i want the attacking mentality player have a run forward & ball over the top. Disagree. you mean i can't play Pass out from the back + direct passing ? I disagree with this,is Cleons said this ? yes,i means it. AI pushing defensive line high,that why direct passing.But i did use normal passing too,i did
  12. that is for attacking site of story,1st chapter we talk about defend. Work Ball Into Box just for don't long shot too much. More Direct Passing + Pass into space,i use this combinations more. I didn't change this 3 setting too much. but for Be More Expressive,Run at defence,I use ManUtd i just hope my top top star player do some crazy pass or run some time.& i will change almost every game. Exploit Left & Right Flanks,Play Out of Defend,i will change almost every game. the key or core area for my tactic is "defend style",& tweak tweak tweaking. i keep the the bus parking style as my theme mark,just like kloop theme mark is genpressing. i didn't tweak the theme mark,& buildup the attack base on this defend. any comment on the defensive site ? we talk about attacking site later.
  13. 4th chapter,Prepair to tweak at any time,short term tweak & maybe new attacking for new season. Ok maybe some people may still not understand what i try to create.What i try to create is : match cracking trick one : this is pre-match analysis : PSG,before the game. i not expert in pre-match analysis,but i saw PSG like to pressing high,look at the heat map. So i match planning for the match : this type of game is the most easy. 43% Possesion,4-0 i win. But the goal not always came from one on one,this is normal. match cracking trick two: there is more that just pressing high AI,there is other situation we can crack. when you saw AI's FB follow your WM very tight this one too small,not very clear. How to do it ? AI's FB follow your WM very tight,this is a important. WB-At,get further foward. WM or IF or W at same side,Sit Narrower,Roaming from position. (try to attract AI's FB more narrower,make room for our WB) A great ball passing midfield,& good vision,CM or AM,Direct passing , More ricky pass. A runner,can be a IF,W or ST,with Get further forward. AI's FB must marking & follow your WM very tight for this trick happen,this is important. & there is many many trick,i can't tell it all here. & some time i want to play more normal passing way,normal passing & tempo. Some time i want more tiki-taka,slower tempo,slower passing.& maybe control mentality if needed,i will do that some time. but i don't like the control mentality,some time its just too cautious. My tactic is more Cautious counter attack for now,but & i can just plug in some other attacking style in to this defensive style,for new season. Cautious attacking football - a composite of attacking football and containment. Cautious direct attacking football - a composite of direct attacking football and cautious attacking football. Cautious pass and move football - a composite of pass and move football and cautious attacking football.
  14. 2nd chapter,Build the attack on this defensive style. The key or core for my tactic is "defend style",this is my theme mark,just like kloop's theme mark is gegenpressing,& kloop build the tactic base on his theme mark. I won't change the theme mark,& i will buildup the attack base on this kind of defend style. 1st look at the defensive style, The defending team mostly reacts to situations initiated by the attacking team,that means passive approach. But some time we face a small team,AI may play cautious football too,so that maybe bus parking vs bus parking.In that match maybe we have to do more active approach. Why that means passive approach ? Because we stand-off & wait for ball,not like Kloop style chase the ball.We have to wait until AI do some error before we get the ball,that why passive. some time i use this attacking setting : why Play Out of Defence,normally i use this when AI pushing the defensive line up high.waiting for long ball for a one on one. why Work Ball Into Box,just to stop players taking too many longshots.But some time i need the risk,i will disable it. why More Direct Passing+Pass into space,just for counter attack. Some time i use this : why Exploit Left & Right Flanks+ Clear ball to the flanks,normally i use this when AI play Narrow width,i got room on the wing. Another reason for why i use this setting,i can pull all AI player to the left,& counter attack the empty right site. But some time that is not that easy,AI will hijack all ball at the wing,then i need to change it to Play Out of Defence. & why Run at defence & Be More Expressive,because i use ManUtd,some of my player is great on dribbing,& Some on them have great vision.Some time i just want them do some crazy run or crazy pass.& some time we face bus parking team too,so why not ? Some time i will disable it of course. Normally i set the CM like this,& will change base on situation : Tight Marking ? leave it there if no danger.If player chase the ball too much lower the closing down,& disable Tight Marking. & should the CM-Su go forward for stay back ? If i feel no danger at all,then maybe CM-At too. If i feel the danger,then i disable all the get further forward,move into channel,roam from position.CM-De if need,Safety 1st. direct passing for CM ? this is just because my cm is great,Paul Pogba & Kai Havertz,both of them got great vision & great passing skill.& i train Pogba the Killer ball traits,& focus on passing training too. for Wing pair,I use WM,W,WB,FB more.i use DW when i need to shut up shop. there are many other AI playing style,& i will always change the TIPI setting base on what AI doing.But all this build it on the "theme mark",the defensive style. 3rd chapter,watch & learn what AI doing,tweak & crack them down This is USA's Homeland Security Advisory System (HSAS) . why Comprehensive Highlights ? Because i need to know what happen on the pitch. i always do this : Green = We are safe,there is no danger at all.May be we can have some more active approach. Blue = Some good fight back from Ai,but i think still too weak for us,we can handle it. Yellow = Some danger sign,but we still can handle it,but beware for any danger. Orange = AI is better on the pitch,we are in danger.I must tweak something & need to do it fast before we lose a goal. Red = Bad situation,we can't handle it more longer.Ultimate bus parking style needed,give up the attack if needed. Orange alert,i will change my FB to FB-De,focus on defence.& CM-De too if needed.Lower the Closing down setting,maybe lower the defensive line too.Narrow if needed. Red alert,normally this is last few minute,i need to Shut up Shop.If i don't need a goal,i will use FB-De,DW-Su(or De) if needed.CM or DM with defend role.Maybe 451,add a BWM in midfield.(BWM but no rush to get the ball back) low & low pressing,stand there,sitting-off.BWM will chase the ball,but just make sure he not getting a card.No rush to get the ball back,we just want to delay.
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