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enigmatic

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Everything posted by enigmatic

  1. I do consider this a bug though. Should lose the unhappiness, get a statement along the lines of "looking forward to his new contract coming into effect". Any further morale boost other than losing the unhappiness might have to wait until the day it comes into effect, but a player shouldn't still be unhappy about money they know is coming (especially since the binding agreement means you can't even cheer them up by offering it to them earlier)
  2. So they replaced a world class player who was tired with another probably world class player who wasn't. That doesn't seem that strange. Normally the criticism of the AI is the other way: it overplays tired stars. Real life Klopp subbed a very unimpressed Salah on the hour for Alex Oxlade Chamberlain whilst a goal down to Chelsea.
  3. They're not real people, so they don't remember what they wanted a few weeks ago Multiple clubs competing for a signing is one (realistic) major reason why salary expectations can be inflated which sounds like it was the case earlier, and still not having a club well after the start of the season is one realistic reason why they drop, but they can also vary hugely according to all sorts of quirks like the date your reputation changes and (I believe) the size of your total wage budget.
  4. The board always handles everything when extra money is involved, but yes, renegotiating an agreed contract for more money sounds like a bug.
  5. They are always accurate, but sometimes they don't tell you very much, and sometimes the apparent good bits hide significant flaws
  6. A lot of playmaker is just going to cancel out half the point of a playmaker (that player gets the ball more than other players). It'll also play more possession oriented football, which may or may not be a good thing for you. In theory you could have as many as six in a standard back four formation
  7. Suspect some of the expenses are proportional to how much money you have in the bank to balance things out a bit. Custom divisions aren't going to have as many checks and balances on them as the built in ones either. Worst example of a board handling expenses was when they gave me an 8 million combined wage / transfer budget for the Bundesliga, despite having me put twice as much in the bank with my promotion season Thought their announcement of a new stadium at the end of the season (after I'd added another £50m to their coffers) explained the ridiculously tight budget. Then they paid themselves 25m in dividends...
  8. Pogba a quarterback who turns his left arm to make a pass? I feel like I've accidentally wondered into a different dimension where Pogba plays gridiron and people use random alphanumeric sequences instead of emoticons 546 > (bbx)
  9. Peru at the time the opening and closing stage tournaments but also a summer tournament where you played half the teams in the league (randomly selected) which came with its own trophy (instead of a cup). Think the format's changed again since though. Also just an interesting mix of tactical styles from opponents, sizes of club, relatively low level but not rubbish players, well suited to youth development, and a football word that's pretty isolated from the rest of the world (generally it's Saudi clubs hunting your best players, not European ones). Libertadores/Sudamericana is more of a challenge as a proper underdog too
  10. And tactics. Most AI tactics aren't great, and they're particularly weak when the human manager who's supposed to be the underdog plays fairly attacking football against them instead of sitting back and letting them win.
  11. I think the main thing is when you're offering that many trials, you get enough 5* potentials with likely great personalities for it not to matter about missing out on the player the coaches rate as 3* potential who would actually have been a really good fit. At a top division club you've usually got at least one coach or assman whose judging abilities are as good as most of your scouts anyway, and he can be the one that rates all the triallists When I take on this many trials (usually released players at small clubs and teenagers at large ones, and I rarely ever sign them) I don't call it "hardcore" so much as "obsessive compulsive"
  12. Germany is good for easy progression: unlimited loans, plenty of money, and shortish seasons with straightforward promotion routes whilst being satisfying because you meet big name teams on the way and sign some really good players. Would have really enjoyed the Peruvian league if it wasn't (FM19) so badly bugged. Interesting mix of clubs and tactics, multiple ways to win a trophy, and the level made you big underdogs in most games in the (still very winnable) Libertadores which is much more fun than the moneybags Champions League.
  13. I actually might try this or a similarly daft version simply because my issue with this particular challenge isn't winning divisions with under strength teams, but the amount of time I take doing it, and removing hundreds of players to scout and the temptation to micromanage an academy might help.
  14. Interesting to see the taper kicks in below positional familiarity 14 which is where I've generally noticed it playing around with editors. That said, the differences between defender and striker are pretty extreme in terms of weightings. If you attempt a more typical retraining (AML to ML) the gaps will be much smaller, as the weightings are quite similar. So your CA130 AML might be a CA133 M/AML. Is that worth worrying about? Probably not. Generally if you're retraining a player it's because they'll be good in a similar position, not because their skillset is completely unsuited to any of the positions they currently play. The theoretical loopholes got closed a while back. Unless you've created a very specific challenge for yourself, there's no limit to the CA of a player you can buy, so yes, a M/AMRC/ST might have a CA 15 points higher than a ST with similar attributes, but that's definitely not a reason not to buy him (just might be a reason why the scout is more excited by him than you are when you look at his attributes). He won't sign for me or he costs too much are reasons not to buy, but that applies to some non-versatile CA140 players at least as much as some versatile CA155 players
  15. The breakpoint is competent, and above that I think it's progressive, or somewhat progressive. I think they've also somewhat improved the model so its common to get CA gains around the time you improve the positional ability (IMHO this, or it being attributes less relevant to the new position should nearly always be the case) Either way it's not much use min-maxing (beyond very basic stuff like "don't train a player up to accomplished in a position you'll rarely ever consider using him") because a player is less good when out of position, and that's worth at least as much as being 0.4 worse off in a handful of attributes.
  16. From what I can see the cost is the highest of the two, with an additional cost for being skilled in multiple positions. Min/maxing is a waste of time since if the player's ability in a position puts zero weight on their CA (competent and below) and they're not training in that position either they'll play with a significant penalty to their decision making. I'd rather have my defence anchored by a defender with two points less tackling than a great tackler that doesn't know how to play centre back
  17. His PPMS - which he might be able to lose - aren't that helpful either. Right footed pacy left winger with a combination of "runs with ball down left" and "avoids using weaker foot" sounds a lot like someone who will accelerate past his defender to the byline, then check back inside to cross off his stronger foot (giving the defender time to recover and block the cross) And his passing attribute isn't ideal for "Tries Killer Balls often" at elite level although it probably works a lot better when opponents play high lines against you than when they sit deep..,
  18. Sounds like Okyere Wriedt in FM19 for me. Signed him in the 3. Liga which he was too good for and he top scored as expected. Top scored again in 2 Bundesliga, which he wasn't too good for. He was supposed to be backup for my first Bundesliga season because he really wasn't Bundesliga standard at all on paper, but I gave him starts because he complained and he got more goals per 90 than anyone else that season, including the likes of Lewandowski and Werner and finished with 17 again. No idea why. His attributes didn't improve at all, his CA was around the 110 mark (which most people seem to consider the "no hoper" bracket for a player in a top league) and he was just a nicely rounded player with lots of 12s; nothing about his physique to worry Bundesliga defenders and far from my most clinical finisher, only Fairly Consistent and average personality traits. His strike partner was much better but didn't outscore him from a lot more starts
  19. Is the Bundesliga even simulated in "full detail"? Because if it isn't, the simple answer is because his Arsenal average ratings were calculated by the full match engine and the Hertha ones by a completely different algorithm that's heavily based on CA rather than tactical usefulness. Either way, different tactics for a different team in a different league are going to produce different results, and its far from certain that the low average rating actually matters. Or as @herne79 says, is there something you actually want him to do that he's not doing, or are you too fixated on a number that's governed mostly by if he directly contributes to a goal or not.
  20. Indeed it's the precise opposite, the stats are from 1.0 to 20.0, and the stuff after the decimal point, which you can see on the player development tab, counts (Though one side effect is that the difference between 15 and 16 can be the difference between 15.4 and 15.6 I.e not much. But it can also be the difference between 14.6 and 16.4...)
  21. Yeah, really shouldn't be there. I doubt Finishing has much effect even on rebounds (usually they're open goals and composure plus the ability to get to the ball first must count for more)
  22. I'm thinking it's one of the many, many secondary effects the manual doesn't mention, but I've probably used up my quota of manual-bashing posts for the morning already
  23. I think Handling affects the quality of parry too leading to fewer easy rebounds (outside shootouts). But that's something else that's never been entirely clear, I've just assumed it and would and also assume in open play other attributes like Composure, Concentration. Decisions and possibly even Eccentricity affect where the ball is parried, possibly more
  24. In all seriousness, if it is a funny glitch where he gets stuck in the trialist team it needs to be reported in the bugs forum because it shouldn't happen
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