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enigmatic

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  1. Is Decisions broken?

    Cross posted from Gen Discussions: I had unimpressive but not that unimpressive results with a similar FM17 experiment targeting the Decisions attribute (the teams with high decision midfield on average did better, the teams with middling decisions on average did slightly worse, and the teams with low decision midfield on average did worse, but not in rank order, and some of the low Decisions players had individually outstanding seasons. To reduce the effect of luck I reset morale after every game, used Swiss League as a base so sides played each other four times, and had technically sound players with high Concentration and good personalities, mediocre strikers and decent defenders My working hypothesis is that (i) the teams with high decisions have a much higher CA to allow for that, so the AI judges them to be favourites (ii) this has effect on AI formations and instructions even when managers are set as identical (mine were) and morale effects from pre-match expectations (iii) this effect is more significant than anything Decisions does in game. This would also explain why non CA weighted attributes like Aggression are so highly ranked, and highly weighted but not useful in isolation ones like Agility in the other test I still have no idea what type of decisions Decisions is supposed to boost and whether that's actually always a good thing (maybe not if it discourages risk taking in a player who's technically far too good for the league, for example). It's possible the attribute works perfectly and just produces occasional errors with low values or only really takes effect if high tempos force fast decision making, but it seems massively over-weighted CA wise, especially for midfielders. To put things into perspective, my high Decisions players were good Premier League standard by the CA algorithm, my low Decisions players were League One standard, but they both performed at fairly similar levels.
  2. I had unimpressive but not that unimpressive results with a similar FM17 experiment targeting the Decisions attribute (the teams with high decision midfield on average did better, the teams with middling decisions on average did slightly worse, and the teams with low decision midfield on average did worse, but not in rank order, and some of the low Decisions players had individually outstanding seasons. To reduce the effect of luck I reset morale after every game, used Swiss League as a base so sides played each other four times, and had technically sound players with high Concentration and good personalities, mediocre strikers and decent defenders My working hypothesis is that (i) the teams with high decisions have a much higher CA to allow for that, so the AI judges them to be favourites (ii) this has effect on AI formations and instructions even when managers are set as identical (mine were) and morale effects from pre-match expectations (iii) this effect is more significant than anything Decisions does in game. This would also explain why non CA weighted attributes like Aggression are so highly ranked, and highly weighted but not useful in isolation ones like Agility in the other test I still have no idea what type of decisions Decisions is supposed to boost and whether that's actually always a good thing (maybe not if it discourages risk taking in a player who's technically far too good for the league, for example). It's possible the attribute works perfectly and just produces occasional errors with low values or only really takes effect if high tempos force fast decision making, but it seems massively over-weighted CA wise, especially for midfielders. To put things into perspective, my high Decisions players were good Premier League standard by the CA algorithm, my low Decisions players were League One standard, but they both performed at fairly similar levels.
  3. That's a much more interesting squad than I expected to see in the Luxembourg second tier. Although Wikipedia suggests even more of a Brazilian flavour.... And your amazing-for-the-level 45 year old Oseias? He was the manager in 2016; I have a feeling he's probably retired by now IRL...
  4. It is possible to give constructive criticism or call it a "shell game for a shoddy product"... Not sure it's possible to do both, and this is coming from somebody that thought the FM17 player interaction model would have been best improved by deleting 60% of it.
  5. I think there are some ways in which FM is "elitist". They've picked funny and sometimes not-actually-that meaningful foreign names for positions which they could have called "free role", "wide poacher", "deep lying player (attack)" "box to box midfielder (DM)". Some things aren't very well explained out of the box "is a WB(S) or a FB(A) more attacking, and why is my natural wing back not natural in a role called "wing back?". Having vertical compactness and freedom of attacking movement both set by the same function is unintuitive. But the current version has far more sensible defaults and fewer confusing permutations than the WIBL/WOBL or slider eras, and it's not nearly as inflexible as CM1, 2 or 4. And the new roles in FM18 go some way to overcoming the big limitation of not being able to tell your central midfield to cover/exploit the wider areas, even if it's not the way I'd have done it. I think where a lot of people fall down is less to do with "wrong" settings of roles with funny names or playing around with mentality, and more to do with fairly basic stuff like not playing a high line when their striker is a lot faster than your central defenders, turning off attacking fullbacks when protecting a lead against an aggressive opponent with good wingers, and not automatically switching to a more aggressive formation if you're already creating plenty of chances you haven't managed to put away. As far as roles go, 80% of it is having more than one player running into the penalty area, and enough players staying back to cope with the opponents There's pages worth of theory on the tactics forum, but most of that can be safely ignored unless reading that sort of thing interests you And the "plug and play" tactics that exploit weaknesses in the match engine to (nearly always) overperform without thinking too hard about players or tactical changes still exist too. Sure, match engine weaknesses can produce "Eureka moments" where clicking one box gives an unexpected massive boosts to an already decent tactical setup, but that's more dumb luck than elite knowledge (unless you're knap and run hundreds of seasons to see which variant of your tactics works best :D)
  6. "Consider starting a few games in the FM Touch" "No, FM Touch is not good enough, I need to be playing the regular game at this stage of my career" "That wasn't the sort of reaction I was hoping for, although I'm grateful to those of you who do agree with me" "I'm not at all happy with how you've handled this, you'll be hearing from my fellow consumers who bought the game"
  7. tbh with 7 wins in 7 games as someone with probably more reputation than necessary to take the job, I'd file a bug report. Think they're judging you on the aptitude of your predecessor that was struggling to catch up with the reserve team Then again, maybe your attempts at doing a team talk in Chamorro were just too cringeworthy. Or you just spent too much time on these beaches...
  8. You know you're managing at Sunday League level when your rivals are called Beercelona and Disasters. Think this one might be a step down from your actual Step 10 experience
  9. FM18 Rate My Newgen Thread

    15 and you could start him every game in the Premier League and he wouldn't look out of place!
  10. Why do regen faces look so bad/bland?

    Yep, this. A manually created 2D image is always likely to look better than many examples of procedurally generated 3D images. Besides which, the most notable actual facial difference between the modded and SI face is that the SI face is lower resolution and pretty ugly. If you haven't seen an ugly footballer, you haven't watched much football. The hairstyle's a bit dubious, but the face is obviously a massive improvement on the FM17 aliens. The manually generated left hand face looks a bit too much like a Ken doll to me anyway. I'm not overly convinced the switch from 2D to 3D faces has been a good move in the short term, but people don't half have some odd expectations.
  11. 1 goals from 3 being from non set piece crosses is pretty much bang on the PL average for 2015/16. If anything, it's your corner success rate that's anomalous.
  12. These are good ideas Especially #6. Proper timewasting shouts (separate from tactical setups which also force you to drop deeper) are desperately needed, as is AI implementation. Sides rarely ever waste time in FM situations where they usually would IRL, and even when they do it consists of lower risk passing and slightly longer delays rather than the ploys sides actually use.
  13. Assuming you meant July 2016/17, the answer's likely to be no Even on the most basic level fixtures/results come with surprisingly unreasonable copyright restrictions. Plus it wouldn't make any sense to have the same transfers and be able to buy Salah for another club before Liverpool
  14. Revaluation of the CA - PA system

    Oh, I agree completely that it makes more sense logically to only improve player intakes over a long period of time, but in practice youth players filter through slowly enough anyway, and I'm not sure there's much benefit to writing code especially to make already long lags between improbable overachievement and improbably strong national teams even longer. In the mean time, it's possible to make the U.S.A or comparable middle-of-the-road nation end up with much stronger next generation by overachieving in the World Cup with them (not impossible if you're good at tactics) and possibly throwing some money at an MLS club's youth infrastructure. Also, I think leaving in the ability to ludicrously overachieve with micronations like San Marino is fair enough; it's not something which will happen organically within the game and it is something a small segment of people really like doing.
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