Jump to content

[FM23][SKIN] The Annual Show Your Skin thread


TCSSkin
 Share

Recommended Posts

  • Replies 1.3k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

在 2022/10/25 在 PM3点20分, Rivanov说:

My current skin. It's a combination of @bluestillidie00 WTCS5 skin as the base, with some panels from @FMEnhanced Zealand FM22 skin. I also changed some font colors myself, for my own liking. (Mainly changed Cyan to White).

SCR-20221025-cus.thumb.png.86b1ada0f18a7521d57b8c215dc2d74d.png

SCR-20221025-cuy.thumb.png.cbd635d7508fb7d74d19505f3181159e.png

SCR-20221025-cv1.thumb.png.3a0312d472fa69089284f38ec80d11d1.png

SCR-20221025-cv7.thumb.png.3971f84841964c4d640e51264cfea528.png

SCR-20221025-cv9.thumb.png.d58778f289fee4cfcba658734850ea62.png

SCR-20221025-cx2.thumb.png.40118df72b5861b8e028db4f25af6c19.png

SCR-20221025-cx7.thumb.jpeg.ce46486f8b625278331f35e76793a446.jpeg

 

I like the tactic screen. But I check the WTCS5 skin and the Zealand FM22 skin, nothing is like that. Can you check the exactly panel file for the tactic screen? Thank you!

Link to post
Share on other sites

1 minute ago, wkdsoul said:

is this panel out on the new skin? meant to check

Yes! With previous match analysis for higher resolution too. Works in game too but not in release skin as I haven’t found way to get match tablet styled stats on the tactic panel as last opposition is useless there. 

Link to post
Share on other sites

12 minutes ago, _Ben_ said:

Yes! With previous match analysis for higher resolution too. Works in game too but not in release skin as I haven’t found way to get match tablet styled stats on the tactic panel as last opposition is useless there. 

cheers, ill rip it from that.  (just started actually having some motivation again)

Link to post
Share on other sites

32 minutes ago, _Ben_ said:

Love to see what you’re going to be able to create with it!

Looks good, might see if i can get the match analysis stuff on a popout instead. gimme a full screen pitch

Link to post
Share on other sites

4 hours ago, _Ben_ said:

Huge credit must go to @GIMN for providing me with the selector panels to make this work, but here is my new take on the player popup panel:

30c51f16f6204b7da70dfbf659ead76a.png

Looks pretty much like it did last time, except for this hidden feature...

ce2a16af9b6c6ff630f229b20e96edd0.png

Each line is customisable, which means I can create a huge number of cards that can be used for screenshots. Here are a couple of ideas:

7d5ac833469bca0b9de7f5430e82409b.png

030c3daddd1a04161ba1ada3b3100b70.png

amazing work.

Link to post
Share on other sites

Looking to get a little bit of feedback on these please:

4bb0646352e51ef7bd6627b758e704c5.png

I can use attribute bars to show strength in different areas, creating almost a comparison. I, personally, find that I get very little from the personality/media handling of a player and - essentially - I now know what constitutes being a Model Citizen etc so this just helps show that a little differently. There are things like consistency that show up on scout/coach reports so it's not like it's new but I've always been against show hidden stuff for some reason - with the rationale that 'it's hidden for a reason!' Therefore, I started to create a few with some attributes too but I'm less sure of that anyway - mainly because you can only show one attribute, rather than a collection of several.

What do people think about these? Do you prefer personality stuff or attributes? Would you use them if they were in a skin/put them in your skin?

Link to post
Share on other sites

Personality attributes are fixed, right?

 

I like the idea, but I have mixed feelings about some of those personality traits in the game.

I really don't know how to read them. Erratic, Unambitious or Weak Minded are pretty harsh descriptions for any player when you know they are fixed.

But that's my take. I prefer attributes that change over time, and those that don't I would like them to remain hidden or ambiguous.

 

I never saw the passer/dribbler one! I like that one.

Edited by lukavski
Link to post
Share on other sites

38 minutes ago, lukavski said:

Personality attributes are fixed, right?

 

I like the idea, but I have mixed feelings about some of those personality traits in the game.

I really don't know how to read them. Erratic, Unambitious or Weak Minded are pretty harsh descriptions for any player when you know they are fixed.

But that's my take. I prefer attributes that change over time, and those that don't I would like them to remain hidden or ambiguous.

 

I never saw the passer/dribbler one! I like that one.

No. Hidden attributes change and grow. Yeah, I’m not sold on the comparative issue with it really but wanted something that was slightly different from the normal attribute bar. 
 

I like the passer/dribbler on less actually - it’s just a show of the value for dribbling and assumes that a player who can’t dribble, can pass! I was just exploring viewable attributes. 

Thanks for the feedback!

Link to post
Share on other sites

Here is another thought I've had on that idea...

81f7fba9c080fab9dc573f7ec36b8ee0.png

Only shows the stars if they have a really high or really low rating in these areas. Again, would be set to only show for players at the current club.

Again - would love any feedback please!

Link to post
Share on other sites

En 22/1/2023 a las 9:33, NeoChroMe_LTD dijo:

Logré hacer esto con Atributos
. Por cierto, agradezco a WkdSoul y Statman por su trabajo.

Captura de pantalla 2023-01-22 a las 09.32.09.png

En 4/12/2022 a las 15:38, wkdsoul dijo:

Solicitud de skin sin atributos y sin estrellas. (con los paneles de Wonder Match Day de WTS :) )  https://t.co/xnBK4kZCL9

20221201195112_1.thumb.jpg.44b5449e1df1ca341fb17c5ccf11bcad.jpg 20221201195115_1.thumb.jpg.56de54372ea4517cf8c8d9bc839ff530.jpg 

20221201195117_1.thumb.jpg.9de279256c1687d293faacf680d954d7.jpg 20221201195120_1.thumb.jpg.a9cf8d861be2a001a031a2c4bb20cd1e.jpg

20221201195132_1.thumb.jpg.bbc5f781484516757d778d7d7cafc60a.jpg 20221201195134_1.thumb.jpg.24d9f0c765beee8e494f094db3162d2d.jpg

20221201195138_1.thumb.jpg.53ffdb12c8c0ef872dc98f8a435a2132.jpg 20221201195140_1.thumb.jpg.63b023144b98baf82c0cf0f7d7398251.jpg

20221203161016_1.thumb.jpg.3ef50a46e328d67142e30b29c5d6fb07.jpg 20221203161018_1.thumb.jpg.17d8cee2547543683ec962b5c796ea47.jpg

20221203161022_1.thumb.jpg.72093c7c6a092e676d10b9abf2b7048c.jpg 20221203214351_1.thumb.jpg.765037f3bb61070e04859f65f67c2576.jpg

20221203233954_1.thumb.jpg.5481f8af87de5215aef0cd8f5144f858.jpg 20221203233957_1.thumb.jpg.5416b81c78a4ec217b4190770f8fd6e4.jpg

20221203233959_1.pulgar.jpg.d16baba2ff0b48b368905823e73d61ec.jpg 20221204143624_1.thumb.jpg.544fb13cb090cfe6e4f46c99f17bbdef.jpg

 

 

 

 

En 22/1/2023 a las 9:33, NeoChroMe_LTD dijo:

Logré hacer esto con Atributos
. Por cierto, agradezco a WkdSoul y Statman por su trabajo.

Captura de pantalla 2023-01-22 a las 09.32.09.png

 

very good, could you tell me how you did it, thank you very much
Link to post
Share on other sites

il y a 5 minutes, jasr10 a dit :
very good, could you tell me how you did it, thank you very much

It's very complicated to explain, you have to know one thing, I have no knowledge in this field, I learned by myself via tutorials and I still have a lot to learn. I spent hours trying many things.

Link to post
Share on other sites

On 26/01/2023 at 08:28, _Ben_ said:

Looking to get a little bit of feedback on these please:

4bb0646352e51ef7bd6627b758e704c5.png

I can use attribute bars to show strength in different areas, creating almost a comparison. I, personally, find that I get very little from the personality/media handling of a player and - essentially - I now know what constitutes being a Model Citizen etc so this just helps show that a little differently. There are things like consistency that show up on scout/coach reports so it's not like it's new but I've always been against show hidden stuff for some reason - with the rationale that 'it's hidden for a reason!' Therefore, I started to create a few with some attributes too but I'm less sure of that anyway - mainly because you can only show one attribute, rather than a collection of several.

What do people think about these? Do you prefer personality stuff or attributes? Would you use them if they were in a skin/put them in your skin?

I love it. I don't know why some of the attributes are hidden, and I definitely want to see what the player is really like, but I also feel weird when I view those attributes on a 1-20 scale (feels like cheating). 

 

I'd definitely put this in my skin.

Edited by (sic)
Link to post
Share on other sites

On 27/01/2023 at 17:10, (sic) said:

I love it. I don't know why some of the attributes are hidden, and I definitely want to see what the player is really like, but I also feel weird when I view those attributes on a 1-20 scale (feels like cheating). 

 

I'd definitely put this in my skin.

I binned it in the end! I'm sure it'll come back though...

Link to post
Share on other sites

In my most stupid/creative moment yet, I've created thirty two new classes in order to show a rating for statistics. This is how it looks right now:

de0fdb38a9a6f9ba895882d73a96c116.png

To explain...

I took data from nearly 4,000 outfield players in European top flights with over 2000 minutes and created some percentile values linked to colours.

  • No data - background
  • Below the 25th percentile - background
  • 26th to 50th percentile - red
  • 51st to 75th percentile - light blue
  • 76th to 90th percentile - dark blue
  • 91st to 100th percentile - gold

Yeah, so, that's what I've made tonight! Let me know what you think and, without spoiling too much, be prepared to be amazed at what @GIMN is creating because we've been sharing a few ideas on this and, to be honest, his blows this out of the water!

Link to post
Share on other sites

3 minutes ago, _Ben_ said:

In my most stupid/creative moment yet, I've created thirty two new classes in order to show a rating for statistics. This is how it looks right now:

de0fdb38a9a6f9ba895882d73a96c116.png

To explain...

I took data from nearly 4,000 outfield players in European top flights with over 2000 minutes and created some percentile values linked to colours.

  • No data - background
  • Below the 25th percentile - background
  • 26th to 50th percentile - red
  • 51st to 75th percentile - light blue
  • 76th to 90th percentile - dark blue
  • 91st to 100th percentile - gold

Yeah, so, that's what I've made tonight! Let me know what you think and, without spoiling too much, be prepared to be amazed at what @GIMN is creating because we've been sharing a few ideas on this and, to be honest, his blows this out of the water!

See, now this changes things a lot for me. I personally wasn't a fan of pure stats/data based skins, because I had no way to interpret and compare that data. 

I don't know if x number of y is good or bad, but now with this, I can easily see if that certain stat/piece of data is something good or bad (like you can do with fbref for example). 

 

Brilliant work yet again.

Link to post
Share on other sites

5 minutes ago, (sic) said:

See, now this changes things a lot for me. I personally wasn't a fan of pure stats/data based skins, because I had no way to interpret and compare that data. 

I don't know if x number of y is good or bad, but now with this, I can easily see if that certain stat/piece of data is something good or bad (like you can do with fbref for example). 

 

Brilliant work yet again.

Thanks! This was my intention because I normally spend a lot of time exporting things to Excel and using it to create images like this:

3cbc3d8c66ef8842f857416dd3d48970.png

But now, with some comparison - ok, not the most accurate as I'm not comparing midfielders with midfielders and the like, I can get a better idea of just what good is! Here is another example of my striker:

7ce601b51c70ee734c8f5314ffda34fd.png

Firstly, these match nicely with the work from @FMStag as my colours match his but I can see that I have an attacker who is an important player in a winning team, who contributes absolutely nothing to the defensive and build up phases but, when given an opportunity, is deadly. For me, it's all about that 'x player has shown that he is good in y area' kind of narrative. It'll make its way into my new skin update at some point, so please take a look!

Edited by _Ben_
Link to post
Share on other sites

45 minutes ago, Stevenleharve said:

I haven't even played the game at all yet. My eyes can't handle the darker skins.

Apologies if this has been asked before, but I was wondering if anyone is working on, or already made a Light Skin that's the same as the Default Skin in terms of layout etc? 

Thanks.

 

 

What is the title of the thread? This thread might be more useful to you.

In terms of actual skins, you either have the one you commented in, or this one

https://community.sigames.com/forums/topic/559996-fm22skin-light-skin/#comment-13353476

Link to post
Share on other sites

On 19/01/2023 at 21:40, _Ben_ said:

After a bit of public perception here. Trying to create a new way to show attributes on screens that don't have the room for the five circles like I've used elsewhere. I, so far, have these options:

OPTION 1: Pizza

dbe8cea137d6bf5722321556bf8a39cf.png

OPTION 2: Pies

a3941caec6ad31b5fb670a1153a15391.png

OPTION 3: Re-used Morale

2950352bdb93c400f1ee6bed48bccc30.png

OPTION 4: Size dependent

e5c2046fc816d7921740aa0e0d9ee60f.png

--

So, what do you like and why? Also - what don't you like?

Thanks!

Definitely one.  (so i can pilfer it) 

3cbc3d8c66ef8842f857416dd3d48970.png.c9c3dfd9f384a2a702f69c3077646976.png

this is superb.

 

Link to post
Share on other sites

Em 04/02/2023 em 22:57, Olas Nick disse:

based on Statman v2.0

little more space for right container

737046529_2023-02-0503_52_55-Window.thumb.png.e97dcbb4948c6a8ce9f4ababf9361737.png

 

I would love to learn how you achieved this adjustment, especially on the left portion, with the pitch and tactical instrucions. Since I play in low resolution, it would give me a little more space than I currently have to play with the right hand side.

I imagine it's something in tactics overview side panel.xml OR tactics icon info panel overview, is it? Would you mind explaining, please? Thanks anyway.

Edited by lugui
Link to post
Share on other sites

58 minutes ago, lugui said:

 

I would love to learn how you achieved this adjustment, especially on the left portion, with the pitch and tactical instrucions. Since I play in low resolution, it would give me a little more space than I currently have to play with the right hand side.

I imagine it's something in tactics overview side panel.xml OR tactics icon info panel overview, is it? Would you mind explaining, please? Thanks anyway.

think (and speaking from the person who created the original panel) he's just used my template and removed the tabbed option, just using the sizing from that. That is in no way patronising him for just doing that but I think I'd left it in a way that is quite easy to customise...

Link to post
Share on other sites

1 hora atrás, Olas Nick disse:

yes, it's  @_Ben_  tactics overview side panel.xml
i just removed everything "unnecessary" and fix the tactic selector
 

1 hora atrás, _Ben_ disse:

think (and speaking from the person who created the original panel) he's just used my template and removed the tabbed option, just using the sizing from that. That is in no way patronising him for just doing that but I think I'd left it in a way that is quite easy to customise...

 

Thank you both, for creating and explaining the panel and such changes, respectively. I will give it a go.

Link to post
Share on other sites

On 18/12/2022 at 22:11, a31632 said:

Added an extra container to the "transfer offer" screen, 
 

1483788707_Screenshot(11).thumb.png.d28027824223f775bd647080fcf9c4bc.png

i've had this on my todo list for awhile.
How did you manage to pull in the data "under the picture and above the pro'n cons" ?
it's not letting me do it unless i've visited the player before or moused over the popup dot. and it's driving me nuts

 

Would you mind sharing ?

Thanks

Edited by snowofman
Link to post
Share on other sites

On 18/02/2023 at 18:15, johnwalker said:

Fantastic work by you and Ben, here's my own take on the top section.

image.thumb.png.9a90a76db7cad44431076bc2547aa4c8.png

Was a panel that I’d intended to rework at some time and looking at this has given me some motivation to do so. Looks really good!

Here is my version, taking a lot from how you two had extended my version...

27b877105adf8e7048474c3f94aefb1f.png

8e9a990154627fe6ab6354d5a19af667.png

Overall, it adds the extra details I wanted to this area. I've managed to get a few things to pull through about the manager but not enough (annoyingly) to warrant a full tab...

fd5081944b23b589ccb5e593f3b08bbe.png

Edited by _Ben_
Link to post
Share on other sites

5 hours ago, _Ben_ said:

Was a panel that I’d intended to rework at some time and looking at this has given me some motivation to do so. Looks really good!

Here is my version, taking a lot from how you two had extended my version...

27b877105adf8e7048474c3f94aefb1f.png

8e9a990154627fe6ab6354d5a19af667.png

Overall, it adds the extra details I wanted to this area. I've managed to get a few things to pull through about the manager but not enough (annoyingly) to warrant a full tab...

fd5081944b23b589ccb5e593f3b08bbe.png

Really liked the tabbed approach!

I wanted to include more but I play at a funny resolution so went for things important to me. I looked at some of the things you've included in your team tab and really wanted them so might have to do that myself.

What manager things do you want to pull through?

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...