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johnwalker

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Everything posted by johnwalker

  1. Can I please ask what change you've made? The personality/media handling style one interests me in particular!
  2. Thank you both. I will carry on as before then!
  3. Thank you for the kind feedback. Outside of a few files that are entirely my own work I will never share anything from my skin. My skinning involves taking something someone more talented than me ( @GIMN @_Ben_ among others) has created and modifying it for my own personal taste. As a side note I previously didn't share screenshots of my skin because it uses others work and I wonder if I should revert back to that as I don't want to upset anyone who's work I have used. I post for inspiration to show what someone can achieve with no background/expierence in skinning with a bit (lot) of time.
  4. As some people may have noticed my playing style is heavily based around adapting to the opposition. With that in mind I have recently spent time updating the opposition instructions panel, some pretty clear inspiration and graphics from @GIMN fantastic tactic screen here.
  5. Added the opposition report overview to the match tactics screen to allow me to make adjustments based on the report during the game. I realise if I was organised and made these adjustments before the game I wouldn't have needed to have done this,but I am not so here we are
  6. Sorry for not being clear, that controls the panel I have open. I was wondering what controls the sections at the top so tactics/player/set pieces etc. Outside of a match it's controlled by side panel sections or something similar but I can't see what controls it in a match situation.
  7. Does anyone know what controls the tactics sections in match? I wanted to add another section after opposition, but I can't figure out what controls it.
  8. @_Ben_ unpack templates. templates>user_folder>languages>example
  9. There's a language file that could have the actual text. I can't remember what file it is atm as I'm not at home.
  10. I could never find it. You could recreate it for each position, but not with the attack/support/defend options for each role. It appears the game looks it up based on linking the role and duty properties.
  11. You could use player role and player style to make a player profile like I started doing last year.
  12. Fantastic work, looking forward to seeing what you do with it. You're a lot more creative than me!
  13. If you call the class in @GIMN's thread it will give you the string number of any property. I then used it to create another custom text class that allows you to set text based on that string number. @BouFitty has really taken it to the next level, and can't wait to check his xml out!
  14. If you're talking about the 90s that was me. A random discovery I made messing around with the classes. I also made another random discovery that you could get a text based class to tell you the id/value of text. You could then make a new class and set text strings based on the id/text.
  15. I have found you can't do much with body language after a sub has come on. You can only influence after they've been on for 15 minutes and their body language resets. Happy to be proved wrong if someone has found different.
  16. Does anyone know why on the DoF suggest transfer target page the recommendation column is now 0-100 rather than A-F? I've had a look and I don't think the panel has changed so I don't think we can change it back to how it was before, but it anyone thinks you can please let me know.
  17. One more from me for the day. What controls the colour of the graphic at the top of the inbox item and the colour of the text on the right that's white in mine?
  18. Can anyone tell me what controls the colour of the player stat overview buttons please?
  19. Spent some time updating this. Decided to remove the comparison between Shot Production and xG+xA as it felt unnecessary. Added pass completion in to Safety in Possession. Added dashed lines so it's easy to see the proportion of each stat in the overall bar.
  20. Hi Ben, thank you for the feedback. It's probably the only beautiful thing in my skin! I would be lying if I didn't say seeing your contributions metric was the inspiration for this! As I have said before I am not the best skinner and learn from taking stuff from released skins which you will see here. I am also different to most other people in I use the player attributes panel as standard and don't put too much in there. Original plan was to compress the attributes into top middle then have another panel next to personality etc, but I don't know what I would like there. I really liked your passing graph and thought about having that in middle center panel, then moving ability etc to pop right. Also don't really like the default player radars now and thought about adding either a pizza or your fbref style charts (they were where the new metric was), or both, but not sure. Sidenote - how weird is this players profile (from my beta save). Even though I am not showing xG per shot the metrics perfectly demonstrates this player is a low volume high xG per shot player.
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