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TCSSkin

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Everything posted by TCSSkin

  1. Definitely one of the best "frankenskin's" i've seen! Great stuff
  2. If you want to change the whole match screen you'll have to go through the files panels.fmf/match/comps, and find all the files and replace them in that folder with the default ones from the base skin Just the scoreboards, paste match score area panel in all the folders
  3. If you want to change the whole match screen you'll have to go through the files panels.fmf/match/comps, and find all the files and replace them in that folder with the default ones from the base skin Just the scoreboards, paste match score area panel in all the folders
  4. unfortunately after sunday i'm refusing to help anything related to united joking 😂, can't say i've seen it, i think it might be a bug with the game if it works fine for u23s and senior squad
  5. I've done it using something like this <widget class="picture" file="PICTURE PATH" scale_picture="true" keep_aspect_ratio="true" > <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <animation class="scale_animation" trigger_id="hidden" trigger_value="false" end_mode="hold_end" > <list id="storyboard"> <record id="stop" interval="0" value="0"/> <record id="stop" interval="0.4" value="1"/> </list> </animation> </widget> Put it underneath the container holding the menu
  6. Easiest way would be to have the table be seperate, <container> <attachment_group class="vertical_arrange" vertical_alignment="top,extend"/> <widget class="text" auto_size="vertical"> <record id="object_property" get_property="Pfln"/> </widget> table widget </container> This is how i've done it previously <record id="table_properties"> <flags id="mode" value="fill_rows, stripe_rows, printable" auto_size_rows="true" fixed_size_rows="false" layout="-5,-5" row_spacing="0"/> <list id="column_widget_properties"> <record indx="0" alignment="left,centre_y" auto_size="vertical" style="bold" /> <record indx="1" alignment="left,centre_y" /> </list>
  7. Problem with this scoreboard irl compared to FM is they adjust based on the team's secondary colour IRL. Compare arsenal vs tottenham. So its a case of keeping realism or user experience, which is why i haven't shared my work Which means in game you either need to have it fade like arsenal, or stay solid like Tottenham
  8. Small questions like this go in the random questions thread
  9. It has to go into documents/sports interactive/football manager 2024/skins. The video below shows you how to install it
  10. Can't replicate myself, it shows at the very bottom of the panel
  11. Go all the way into the mod folder, copy the 4 files into panels\club\tcs\fm24\overview\staff\snapshots, bug from when I changed the file locations
  12. It works after the match, doesn't work when checking previous matches. No way to seperate the files as far as i know
  13. v1.3.1 in the OP Changelist: New Features: New inbox panels > Cup Draw Panel > Match Report > Team Form (x unbeaten, y without win etc) Added player style to attributes panel Added ticket prices tab to finances tab Added international record to staff overview screen Misc Tweaks: Increased size of footedness icons on tactics screen (10px to 12px) Added captains icon to tactics icon Removed dropdown icon on club overview transfer page as it done nothing Added fade graphic to stadium and finances tab on club overview Added fade and dark graphic to bookmarks panel Tweaked training performance tab on manager home Added goal icon to match tactics screen Moved pitch to right hand side on WTS tacitic mod Added extra details (contracted to XX) underneath selector under badges next to player face MODS: Added low res staff screen Bug Fixes: Removed per 90 dropdown option. It can be found on the reports option. Fixed bug with background support alternate UI (client object browser.xml was in wrong folder) Fixed bug with attributes comparison when using default UI mod Fixed bug where Player History link lead to incorrect panel (Thanks Rootcoors!) Fixed bug where save details wouldn't show when loading a save Fixed bug where player selection popup would be empty during a match Fixed bug with recent form bars in small header selector Fixed incorrect languages label on nation overview
  14. It is in the default/low res mods, but we couldn't find anywhere in the original panel where it didn't obfuscate important information, and I asked a group of like 30 people, and no one used it so we removed it.
  15. The auto_hide_priority will effect what disappears, with the smaller the priority, the more important it is
  16. pretty much what they said. without seeing the code we can't really help. there's about 45 different reasons it could be missing also edited thread title to something less awful
  17. will be fixed in a bug fix coming this week
  18. Not sure then unfortunately. You got the cache turned off and cleared it?
  19. Sorry mate, been on holiday Go to panels\club\tcs\fm24\overview\stadium\picture and adjust the inset value until it fits, the further away from 0m the better the fit
  20. Yeah, try deleting that. Esp if youre using the workshop version
  21. Can't say I've seen this issue during all our testing. Do you have any old versions of WTCS in your folder?
  22. Yep. I exclusively build without graphics. Also speeds up boot times if you're editing classes and such. Only thing i find is logos are a bit difficult as most logo packs have a inset on the logos. If you use Notepad++, you don't need to use this. There's a plugin called XMLTools that i've been using since maybe 2017/18, to install it go to Plugins > Plugins Admin and search for XMLTools. You can configure your own hotkeys (I use Ctrl+Shift+P) Here are the plugins I use AutoSave: Does what it says on the tin Newfile&Browser: Don't use it, installed thinking it was something else. Snippets: Allows you to save snippets of code, you can quickly copy in, for example common containers you use XMLTools: Adds a ton of cool stuff for XML files such as pretty print and linearise Zoom Disabler: Disables the ctrl+scrollwheel zoom, i always end up doing it when copy and pasting code Yep. @GIMN has to put up with my annoying ass on a near daily basis, asking him how to something despite having like 7/8 years more experience then him. Nah im joking, because him and myself have incredibly different design ideologies, it's always useful to float ideas off him and get an opinion from a different perspective
  23. Feel free to post anything in here that doesn't deserve it's own thread, but might be useful to share. I'll start, the ratio for the text values is roughly 1.34051428571429, so to get a specific font size, divide your desired number by the factor. For example, when making files, if you want 24px font, calculate 24/1.34051428571429. This gives you a value of 17.90, which if you put in the game will roughly be 24px. It's not spot on, but it varies by resolution and zoom settings.
  24. I made a slight error, install the mod and go into generic folder and copy the client object browser.xml file into client_object folder
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