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sebastian_starttrbts

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About sebastian_starttrbts

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    VfB Stuttgart

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  1. I feel like there are no "1's", but the left part of the stars instead. That's an example of what I meant concerning the different star positions in different layouts. Looking at the space available in this section, I am not that sure, whether the stars will properly fit in there. Otherwise you'll have to adjust the star sizes as well... so it is a lot of trial and error, like I said. I'm not sure whether you really need the player overview popup panel.xml since I don't think I have this file in my data and the attributes in the popup are replaced in my version. Please be aware that I ca
  2. I would recommend you to transfer the properties folder with the person properties.xml first, chose your skin as the active one and then restart Football Manager, so the person properties.xml is able to show its effect. Then you should have a look and take notes, in which areas the numbers are replaced, and in which areas there is still some adjustment needed. This way it might be easier to tackle the respective section and if needed formulate the right question in the general section of the Skinning Hideout. If I remember correctly there are still some panels left, you'll need to manually rep
  3. Is this the screen you are looking to replace the attribute values in? This is controlled via the person properties.xml and all the numeric values should be replaced once you properly transfer and load the person properties.xml. And to remove the advanced player/staff search-button you'll have to edit the person search dialog.xml, person search dialog staff.xml and the person search dialog nation.xml-file. At least I used these files to switch the position of advanced and quick search, so via deleting the section you should be able to fully remove the advanced search.
  4. For now, there are no plans on doing a collaboration with another skin. Of course there might be some "graphical adjustments" in the future, but at the moment I am focussing on my first real FM21-save, trying to identify any potential room for improvement in this attribute-less concept. Until the last update, I only "enjoyed" FM21 while simulating my save to create StarAttributes. In the creation process I decided to stay as close to the default skin as possible and tried to integrate some additions I considered useful for this playing-style, like the graphical representation on the play
  5. Trying to transfer StarAttributes into another skin might become a little bit difficult once the "other" skin offers some kind of layout, that deviates from the default one. Most of the attributes are replaced via the person properties.xml, but on some panels I had to manually replace them as well as to move them into the right spot to make them visible. Given there's another layout, my stars might appear behind some panels the editor created and therefore the stars won't be visible. In this situation you would need to edit the other skin's xml-files, trying to manually replace the attribute v
  6. Hey @begbarros, since I am relatively new to skinning I had to play a bit around with that command, trying to identify its impact, but at the moment I honestly don't know what it exactly does. My skin developed mostly via trial and error, so I am anything but an advanced editor. It has been in the .xml-files I extracted with the Resource Archiver and I did not change anything in these lines, if I remember correctly. So if you're really interested in their impact, you might ask in a more general thread or open an own topic to reach someone more experienced.
  7. Hey @Issy, to enable access to the graphical representation of general performance and stats related to defending, pressing, creativity et cetera directly from the player profile, I edited the - player overview big selector panel.xml (located in panels/player) and the - data analyst visualisation profile.xml (located in panels/widgets). After transferring these xml-files (clear cache and reload skin) you should be able to access the graphical representation in the TCS skin as well, I guess.
  8. I was able to create this for now and it works for the role, but we still need to edit the role(duty) information on the button to just display the duty. I just replaced everything below the first line with the respective lines from the FM20 player positions indicator small horizontal.xml like this for the first role and duty: <widget class="stars_range_strip" id="roS1" row="0" col="0" image_alignment="centre" /> <widget class="info_icon_hint_text" id="hnt1" row="0" col="1" /> <widget class="label" id="roL1" row="0" col="2" /> <widget class="popu
  9. Having the information that it was about free agents, I was able to reproduce the issue you described concerning Scout reports. I tried again using the default FM skin and it happened there as well, therefore I would assume that it might be a FM-issue and no skin-issue I could affect. Using this skin, you can only replace the stars by one (similar) object, changing its colour depending on a certain threshold. So different objects (like these arrows in different angles) for different ranges is not possible as far as I discovered.
  10. Of course it might be an option to increase the width of the list on the right, but I don't feel like we gain that much while giving up the nice symmetry and comfort in picking our match squad. To be honest, I haven't heard of this problem before and I haven't discovered it while using the skin so far. But I'll keep an eye out for it. It might be due to some configuration in this preference section? The id="zzzz" isn't something I added to the panel. Even the default player overview panel you'll get by extracting via the Resource Archiver shows this section
  11. Yes, I can try: To display estimated wage and cost, you'll need to insert this into the player personal details panel.xml, but I guess it depends on the container it is located in whether its value really appears: <!-- Estimated cost --> <container id="ecco" width="150" priority="4"> <layout class="arrange_vertical_attachment" alignment="fill" gap="0" offset="0" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <widget class="label" alignment="left,bottom" font="label" > <translation id
  12. There's alway room for suggestions, but I'll do my best to stick as close to the default skin as possible, while only removing elements that affect the non-numeric attributes experience like the attribute octagon for example. Concerning 1): Although we'll see the bench players in the team list on the right as well, I don't feel like the bench visualisation is irrelevant. It makes picking your squad way more comfortable and in addition it creates a nice symmetry with the team instructions on the left. So i like it in this place. Removing the information on league table, the club's po
  13. Unfortunately, FM does not consider the attribute ranges in this screen and so far I had to choose between showing the numeric value, removing the number while keeping the column header or showing a red star. But with the last update I was able to fully remove these attributes as well as the column headers, so if you download the new version in the thread's top post, these red stars will disappear. I'm happy to hear that you enjoyed using the StarAttributes-skin so far and that you found some kind of work-around concerning the rating ranges to create the best possible experience.
  14. Thank you for your suggestion concerning this topic. Yes, you are able to adjust the thresholds in the custom skin-colour section without any problem in-game. So you can define the areas covering an excellent, good, average or low attribute on your personal preferences. But it is not possible to add a fifth section for example in between average and good. Feel free to come back and share your thoughts on the StarAttributes-experience anytime. This will help me to improve the skin even more to create the best possible version of it.
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