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sebastian_starttrbts

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116 "Keep your friends close, but your enemies closer"

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  1. Ok, I understand your point. Like I said, unfortunately I have no idea on how to solve this issue at the moment, but I'll keep my eye out from now on. Haha no problem I love every kind of feedback. Without feedback I am only able to include my thoughts and the issues I discover, but there might way more potential, I am not aware of at the moment. So thank you a lot and I am really looking forward to any further thoughts in the future.
  2. Now i got it, thank you for your detailled explanation But i feel we aren't able to cover this topic at the moment. As far as I know, in the case of not fully scouted attributes the stars' colour always depends on the lower end of the range. Therefore there won't be any "downgrade" once we have some kind of idea about the players ability in this section. So we'll need to keep an eye on the scouting knowledge in order to evaluate the scouts' estimation of a player's attribute. In addition, the Reports/Overview might be helpful, as well. In this section we get at least some information about the areas we still need to scout, although there are no clear attributes mentioned. Concerning your thoughts, I think we need to rely on a high percentage value of scouting knowledge (and the players performance on the pitch - his stats - of course) in order to make the best transfer decisions possible. Unfortunately I am not able to give you a more satisfying answer yet.
  3. Thank you for your feedback. I'm glad you enjoy StarAttributes. That's an interesting approach. A question-mark might be a nice option for unscouted attributes, as well. But as far as I know, we aren't able to choose different symbols for single attribute-categories yet. But have you tried to adjust the unscouted attributes' colour to make them more visible? While creating this skin, I decided to make them kind of transparent, but you are able to make them any colour you want to. There's a step by step guide to do so in the thread's opening post.
  4. Thank you for your feedback. I'm glad you enjoy StarAttributes While using this skin in the standard version I discovered myself making transfer decisions mainly based on the information about potential ability, while I would prefer to sign players especially because of their in-game-performance. Therefore I decided to try out a no-PA-version and I still have to figure out whether I like it or not. If you are talking about this screen, it is something I am aware of, but I currently don't know how to remove the views containing "potential ability". I was only able to remove the whole "Show"-section, resulting in an absence of the other views as the role suitability option or the best xi as well. Therefore I decided to keep it for now since we can ignore potential ability by "not choosing the appropriate views".
  5. I used the player reports overview for scouting centre panel to address the current and potential ability section on the left. You may have a look at this file.
  6. Working on this skin for some time now, I haven't discovered any option to adjust the number of attribute levels yet. Therefore I don't think we are technically able to do so at the moment.
  7. Hello again, I tried this evening, but unfortunately I was not able to reproduce the issue you described. In any skin version, I am able to at least choose the appropriate graphical representation, showing either an information on the lack of data or the visualisation we'd like to see. Therefore I don't know how to solve this issue at the moment. But I'll keep it in mind.
  8. Oh that‘s the first time I hear of an issue like this. That‘s definitely not how it is supposed to be, so I‘ll keep my eyes on it. Thank you for sharing. Does it affect different charts on different players or is it always the attacking, creative or wing-play graphic?
  9. Is this what you describe as "not appearing"? In general you'll need to play a certain amount of games to collect all the data needed to generate these visualisations. Therefore these sections might look like this at the start of a season. But with every game played, more data ist available and more charts can be generated. Let's assume a player needs 10 shots for example to be evaluated in this category, then we aren't able to create these visualisations when there is only information on 5 shots et cetera ... As far as I know, there is either an information ("Not enough data available to create visualisation) or the graphical representation. Anything else might be something for me to worry about.
  10. *updated August 29th* Changelog: added an alternative approach without any information on potential ability (NoPA-version) IMPORTANT: How to make it work after Downloading: Put "StarAttributes" in your skin-folder open Football Manager, go to Preferences, choose "StarAttributes" and reload skin -> now player and staff profiles show stars, while the different views still show numeric attributes exit Football Manager and reopen for person properties.xml to load finally custom views as well as specific player role views show non-numeric attributes
  11. It‘s great to hear that you enjoy this skin that much. Thank you :) Thank you for your kind words :) Although I love the FM-Series, I wanted to try something different in FM21 and the feedback I receive in this thread as well as on Twitter is just amazing. It is great to hear that you enjoy this playing-style the way I do. :)
  12. Thank you for your feedback. I'm glad you enjoy this playing style that much
  13. I started to always illustrate my changes in an in-game screenshot and name the screenshot similar to the respective xml-file. This way I created my own little library of changes I made.
  14. Thank you for your feedback. I'm glad you enjoy it that much Since I don't use these stadium backgrounds, I haven't changed any xml-file to adjust picture size etc. My skin is based on the default-skin we can extract via the Resource Archiver. So maybe there's a guide you can look at on how to implement these pictures in the base skin.
  15. Hmm, this is the first time I hear of this issue. Would be interesting to know whether the numeric values appear in every staff-screen, i.e. staff profile, staff overview (kind of list style), staff comparison or just in single ones to figure out which xml-file might be responsible. Most of the numbers are replaced via the player preferences.xml and sometimes we only needed to adjust the stars position to properly fit in. In addition I don't see anything affecting the staff attributes in the 1.2 (and 1.1) changelog, so I don't really understand why they "reappear" after updating to the 1.2 version. I haven't discovered anything like this in my skin so far.
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