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Thread: Official Forum FAQ - The Answer to all your Questions!

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    Default Official Forum FAQ - The Answer to all your Questions!

    Welcome to the Official FAQ
    and to the
    The Good Player & Team Guide




    This thread holds all the most asked questions in the Good Player and Team Guide, all in one place making things easier for you!
    Football Manager at times might have you confused, leave you bewildered or you just don't understand something... no worries, we look to answer everything you can think of in here.
    Don't spend ages scrolling for pages of threads just looking for answers or create new threads asking simple questions, just have a look through this thread and if you are still uncertain on something, ask in here and your question will be answered as soon as possible!

    Wether you have uncovered a rough diamond, think you've found an excellent player, built your dream XI, are looking for some advice on building a successful team or in need tips on the best players or staff for your team? No matter which it is, this is the forum for you to ask your questions. Here are some of the Frequently Asked Questions to do with Good Players and Teams in Football Manager.



    To help you out finding what you need, here is what the thread contains;

    I. I want to create a thread, what do I need to do?
    II. How do I Post a Screenshot?
    III. What is the Official Data Editor?
    VI. What is an In-Game Editor?
    V. What is an In-Game Scout?
    VI. What is a patch? Why do we have them? Where can I find them?
    VII. What are some of the most frequently used Acronyms?
    VIII. What is a players Current Ability and/or Potential Ability how can it change?
    IX. What are the most important stats for various positions?
    X. What are Regens (Newgens, FREDs)? What date do they come into the game, and what are Greyed-Out Players?
    XI. How does tutoring improve young players?
    XII. Why do we have Work Permits, and how do they work?
    XIII. How is the English Premier League table ordered?
    XIV. How are the Italian Serie 'A' and the Spanish First Division tables ordered?
    XV. How is the German First Division table ordered?
    XVI. How is the French Ligue 1 Orange table ordered?
    XVII. Why can't I approach Player X even though his contract is over in six months?
    XIII. What are Affiliated Clubs, and how can I get them?
    XIX. Can I manage a club and a country at the same time?
    XX. How are fee's over a period of time paid?
    XXI. What are updated databases, where can I find them?




    I. I want to create a thread, what do I need to do?


    In the Good Player and Team Guide, we have two main types of threads.

    Player Thread

    If you have uncovered a new player, had a bit of experience with him and feel you want to share him with the community, then you can create a player thread. First thing to do is check in the links thread at the top of the page to see if somebody has already posted a thread on the player. If they have, you are free to post your experience with the player in that thread; there is no need to create a new one.
    When it comes to creating a player thread, don’t post player threads for the sake of being ‘first’ to do so, as they will probably end up locked by a moderator. Spend a bit of time with the player, find out the best way to play him and then this way, when people ask questions about him in your thread, you will be able to tell them all the right answers. It is always better to be able to show some statistics with your player, and if you are just creating the thread without experience, you won’t be able to show the community how well the player is doing.

    If you are having problems creating a thread, or not sure what you should be including when you create it, no worries. Thankfully TigerTime has spent the time to create a thread to help you with such problems. His thread includes a basic format which you can follow. You don’t have to follow it to the dot and creativity is what makes your thread unique. It is there to show you an outline of what needs to be included.

    Here is the link to his thread – Click.

    Here is the link to his downloadable thread template – Click.

    Team Guide

    Looking for somewhere to post about your achievements with a club?
    Looking for somewhere to talk about your save with other users?
    Looking for somewhere to get help about a certain team?

    This is the place.

    The main club threads are normally created on or around the release of the demo, and respected users are chosen by the moderators to do the job of creating them. If you want to be in the running for a popular club thread, then you need to post your interest in the thread that usually appears 2 weeks before the demo, from there the moderators will choose who they think will be up to the job.

    If you cannot find a thread for the team you are using, you can create it!

    If you are creating a club thread, you need to be active and stay active throughout the year in your club thread. The better the opening post, the more people you are most likely to get interested in starting a save with that club.

    So how do you create a club thread, what needs to be included?

    Luckily, arsenal_1111 has taken his time to create a thread showing you what you need to be including in your thread. Same with player threads, make them top quality and get to grips with the team before posting the thread. Assess the team, what needs to be improved, what future young stars are in the under-18’s, what are possible transfer targets? All this can be included.

    Here is the link to arsenal_2111’s “How to Make a Good Club Thread” – Click.

    Now, if anyone wants something to follow and have a template to work from, here is my Sampdoria thread from FM10. Now I am not saying you have to do exactly what I have or go into as much detail, but it is nice when a club thread looks like this.

    Here is the link to my Sampdoria thread – Click.

    Other threads

    Normally, anything else that is compulsory for FM is created by moderators, such as FM11: Good Defenders, Midfielders and Strikers, Should I Buy/Sell, Free Transfers and anything similar to this. That way, we all know that the threads will be created and will all be in the links sticky at the top.

    If you have a new idea for a thread, don’t hesitate to PM a moderator before you post it, just to be sure you a putting it in the correct place or there isn’t already a similar type of thread that could be used. You never know, your thread might become very popular and will be used in future FM’s.


    II. How do I Post a Screenshot?


    1. Ensure that any version of Football Manager is open
    2. Go to the screen you want to show
    3. Press 'Prt Sc', normally next to or near F12 on your keyboard
    4. Open Paint, or a similar program
    5. Paste the image by either pressing 'Ctrl + V' or going to edit, then paste.
    6. Save the file as a JPEG
    7. Upload the image to an image hosting site, such as PhotoBucket or ImageShack
    8. Post the Direct URL onto this site

    Or

    1. Ensure that any version of Football Manager after Football Manager 2008 is open
    2. Go to the screen you want to show
    3. Press Alt+F9
    4. A screenshot of what you want will be saved in My Documents\Sports Interactive\Football Manager __\Screenshots
    5. Upload the image to an image hosting site, such as PhotoBucket or ImageShack
    6. Post the Direct URL onto this site

    Both of the above are for Windows (all versions)

    1. Ensure that any version of Football Manager is open
    2. Go to the screen you want to show
    3. Press Apple key, Shift, and 3 keys all together to take a screenshot of the whole screen.
    4. Save the file as a JPEG
    5. Upload the image to an image hosting site, such as PhotoBucket or ImageShack
    6. Post the Direct URL onto this site

    Or

    1. Ensure that any version of Football Manager is open
    2. Go to the screen you want to show
    3. Press Apple key, Shift, and 4 keys all together to take a screenshot of part of the screen.
    4. Save the file as a JPEG
    5. Upload the image to an image hosting site, such as PhotoBucket or ImageShack
    6. Post the Direct URL onto this site

    Both of the above are for Apple Macs.


    III. What is the Official Data Editor?

    The Official Editor is, obviously, an official program that comes with the game (both boxed and Steam). It is accessible from the start menu. If the icon for the Data Editor cannot be seen, right click on the Football Manager icon, and there should be an option to 'Run Data Editor'. Click on this, and it should open. Load a database, and edit things such as player's PA and CA, stadiums, make new clubs, make new players, change clubs history and edit competition names. This program can be used to make new databases which will be able to be used for new games. It is most commonly used to check and/or edit PA and to make player transfers.


    VI. What is an In-Game Editor?


    An in-game editor is an unofficial program that allows you to edit your save games. Some in-game editors allow you to alter players current ability or potential ability as well as attributes, others allow you to alter finances, stadiums, kit colours, and more.

    If you are using an in-game editor, don’t come into the GPTG and start to ‘brag’.
    It is your game, you bought it and it is yours to play how you like. Just don’t start posting about your cheating. That is all.

    The most popular in-game editor amongst the forum is FMRTE (Football Manager Real Time Editor).

    Remember, editing your game can often cause problems to your save and worst case scenario it could corrupt it.

    To find FMRTE or any other editing tool, look in the Editors Hideaway.


    V. What is an In-Game Scout?


    An in-game scout is again an unofficial program, but doesnt allow you to edit your save games. It allows you to see more information about players, such as their Sale Value, Current Ability and Potential Ability. This program can not only allow you to see real players in more detail, but Newgens too. Popular in-game scouts are GenieScout and MiniScout.

    Often people say, after using these tools they find their game boring as it takes all the fun away. So be warned when using them, you might just get hooked.

    To find these tools, have a look in the Editors Hideaway.


    VI. What is a patch? Why do we have them? Where can I find them?

    No game is perfect, every game has its bugs and every game needs fixing.

    Luckily for us, Sports Interactive brings out three patches a year.

    A patch is a downloaded file that fixes your game. Once downloaded, you double click the file and it gets to work fixing your game. It is very simple and easy.

    The patches are normally released like this;

    The first is usually xx.1 – This fixes all the release day bugs and is brought out soon after the games release.
    The second is usually xx.2 – This is released sometime before Christmas, and fixes all the problems that people have been having from patch xx.1 to present.
    The third is usually xx.3 – This is the last patch SI brings out. This fixes all the previous problems from xx.2 onwards and also updates all the transfers that happened over Christmas. You can choose to use the transfers or not.

    The latest patches are normally found on the main Football Manager website, at the top of the forums (easily found on GPTG and GD) and on other fan sites.


    VII. What are some of the most frequently used Acronyms?

    Here are some acronyms that you may find useful during your time in the Good Team and Player Guide:

    SI - Sports Interactive
    FM - Football Manager

    Forums
    GQ - General Questions
    GPTG - Good Player and Team Guide

    Football Manager Terminology

    PA - Potential Ability
    CA - Current Ability
    DB - Database
    FMM - Football Manager Modifier
    ME - Match Engine
    Ass Man - Assistant Manager
    LLM - Lower League Management
    OI - Opposition Instructions
    FMRTE – Football Manager Real Time Editor

    Positions
    GK - Goalkeeper
    SW - Sweeper
    DR - Right Back
    DL - Left Back
    DC - Centre Back
    DMC - Defensive Centre Midfielder
    MC - Centre Midfielder
    MCa – Centre Midfielder (Attack)
    MCd – Centre Midfielder (Defence)
    MR - Right Midfielder
    ML - Left Midfielder
    AMR - Attacking Right Midfielder
    AML - Attacking Left Midfielder
    AMC - Attacking Centre Midfielder
    FC - Centre Forward
    ST - Striker
    --------------------
    FS - Fast Striker (normally a FC)
    TM - Target Man (normally a ST)

    Conversation Terminology
    IMO - In My Opinion
    IMHO - In My Honest Opinion
    IRL - In Real Life
    IIRC - If I Remember Correctly
    KUTGW - Keep Up The Good Work
    BTW - By The Way
    TBH - To Be Honest
    CBA - Can't Be Arsed
    TBF - To Be Fair
    FTW - For The Win
    TY - Thank You
    FWIW - For what its worth
    OFC - Of Course
    AFAIK - As Far As I Know
    WTH - What The Hell?
    AKA - Also Known As
    ASAP - As Soon As Possible
    OP - Original Poster


    VIII. What is a players Current Ability and/or Potential Ability how can it change?


    Every single player on Football Manager has a Current Ability, also known as CA. This is a number ranging from 1-200, 1 being a very low ability, 200 being the highest. A players current ability changes throughout the game, depending on training, game time, and injuries. A player's current ability can also naturally go up, as a player gets older.

    A players Current Ability CAN change throughout the game.

    Every player also has a Potential Ability, commonly known as PA. Player Ability is a number that players are assigned to before the save game starts, and a players potential ability is the same on everyone’s game. This number also ranges from 1-200. A potential ability of 1 means the player is more than likely to be awful, a potential ability of 200 has the potential to be one of the world’s best. Although most players have set potential abilities, some players have varying potential abilities. These potential abilities are negative potentials. At the start of new game, players with negative potentials are assigned potentials, ranging from one number to another. The different negative abilities and what they mean are shown below:

    -10 = PA 170-200
    -9 = 150-180
    -8 = 130-160
    -7 = 110-140
    -6 = 90-120
    -5 = 70-100
    -4 = 50-80
    -3 = 30-60
    -2 = 10-40
    -1 = 1-20

    In addition, having a PA of 0 means that a player will get a random PA between 1 and 200. This figure has to be above his starting CA.

    A players Potential Ability CAN NOT change throughout the game.


    IX. What are the most important stats for various positions?

    In Football Manager, all players have attributes, rated from 1-20. Some of these attributes are more important than others for certain positions. For example, for a centre back, finishing isn't normally very important, wheras tackling is. Of course, there are some other attributes that could be important for a player, but the following are the main attributes needed to be a very good player.

    *Notice, this has been moved. I have put this in the next post due to the length/detail of it*


    X. What are Regens (Newgens, FREDs)? What date do they come into the game, and what are Greyed-Out Players?

    Back in the days when Football Manager was known as 'Championship Manager', there was a player development system whereby players that retired would come back as another young player. This young player would turn out to have the same attributes & position as the retired player, but would come back under a different name. Basically, the player was regenerated by the game - hence the term 'regen'.
    A new player development system was introduced a few years ago, where players were no longer regenerated. Under this system, when a player retired, he was replaced by a new player that was completely different to the retiring player. Then, the system was changed again so that generation of players was not linked to retirement. After this alteration, the database size could fluctuate a lot more. Because of this, 'regens' is no longer the appropriate name for these players. Instead, they are called FREDs. They gained this name when, when the new feature was being introduced, a member of the Sports Interactive team was asked what the new players were to be referred as. It became apparent that there was no official name, so he suggested the term 'FREDs' to be used.
    Nonetheless, they are still commonly referred to as regens despite this not being the accurate term.
    Regens come into the game at different times, depending on the country. For instance, all the English teams get completely new regens on the 25th of June. Here is the full list of when regens are put into the game;

    Code:
    Argentina           1st August
    Barbados            19th September
    Belarus             10th February
    Belgium             29th June
    Brazil              2nd January
    Bulgaria            29th June
    Chile               1st January
    Colombia            10th January
    Croatia             18th June
    Czech Republic      28th June
    Denmark             5th July
    England             25th June
    Finland             7th January
    France              20th June
    Germany             20th June
    Greece              19th June
    Holland             7th July
    Hungary             19th June
    Iceland             5th January
    Ireland             5th January
    Israel              Date Needed
    Italy               30th June
    Mexico              20th July
    N. Ireland          29th April
    Norway              18th January
    Peru                29th January
    Poland              28th June
    Portugal            20th June
    Romania             Date Needed
    Russia              26th December
    Serbia              9th July
    Slovakia            28th June
    Slovenia            28th June
    Spain               10th July
    Sweden              25th December
    Switzerland         18th June
    Trinidad & Tobago   19th September
    Turkey              19th June
    Ukraine             18th June
    USA                 26th December
    Uraguay             1st August
    Wales               18th June
    Greyed-Out players are basically gap-fillers. These are players that are put into your team whilst you don't have enough players, to ensure that every match can be played. You can offer contracts to your own greyed-out players, but not to other teams. As soon as you have enough players to field a full team the grey players will disapear, never to be seen again.


    XI. How does tutoring improve young players?

    Tutoring *CAN* help a youngster a lot. And I mean a lot. First thing to keep in mind about tutoring is that it doesn't ALWAYS work. And sometimes, it can be negative too because if the two players don't get along, it'll mean a rift between the two of them which could possibly disrupt the harmony in the squad. And in many cases, the only answer is to sell one of them.

    But that's not as bad as it sounds. It doesn't happen always, just sometimes. The positives of tutoring are plenty. The two biggest ones are;
    1. Learning new moves
    2. Improving mental attributes

    Tutoring allows your youngster to learn some new moves off the tutor. You can of course also do this through the interaction button and ask the youngster to learn a new move. But you can only ask him to learn 1 at a time. In tutoring, if you tutor has say 4 PPM's, the youngster can potentially pick up ALL of them in the 6 months time he's being tutored.

    Secondly, mental attributes. Many youngsters have extremely poor mental attributes. I don't mean only the ones you see on the screen, but also hidden ones. Tutoring can affect these very positively. For example, if a youngster has all the potential in the world, but unfortunately his "ambition" attribute (hidden) is very low, it's very unlikely he'll ever achieve his true potential. However, with tutoring, that attributes could go up a lot if the two players get along and the youngster might suddenly turn out to be a world beater. Maybe the youngster is not very determined. This will affect how he reacts during a match. If your team goes a goal down, his shoulders are likely to drop. But a determined guy will probably be charged up and go all out to pull the game back for his team (Steven Gerrard anyone?!).

    There are a whole host of other attributes which are affected as well. So yes, tutoring is a great, great help. These mental attributes have NO OTHER WAY of going up except by tutoring. They can experience the odd increase here and there but it won't be substantial.

    All this culminates in one thing - choose your tutors VERY carefully. Because although good tutors can improve your youngster immensely, a bad tutor can have an adverse effect on him as well. Guys like Xavi & Fabregas are great tutors. Guys like Mertesacker & Recoba are not.

    Having said that, if you notice, there are 3 different options when you want to get a player tutored:

    1. Ideal role model
    2. Approach to the game
    3. Can learn from

    The short answer is that they all three options have the same outcome.

    The difference between the three options is now main the tutor will react to the request. For example, if you use the middle option with a tutor who sees themselves as a key player then they might react badly as you are undermining his role (as the tutor thinks he'll be that player’s ideal role model).


    XII. Why do we have Work Permits, and how do they work?

    Work Permits are only used in the United Kingdom and the Republic of Ireland. They are necessary for someone to be allowed to work in the countries mentioned, including playing as a footballer. Only certain players will need to get work permits, and others may receive them easier than others. Players from the following countries do not need work permits:

    Austria - 5
    Belgium - 3
    Cyprus - 5
    Czech Republic - 5
    Denmark - 7
    Estonia - 5
    Finland - 5
    France, including French Guyana - 5
    Germany - 5
    Greece - 10
    Guadeloupe - 5
    Holland - 4
    Hungary - 5
    Iceland - 5
    Ireland - 7
    Italy - 5
    Latvia - 5
    Lithuania - 5
    Luxembourg - 5
    Malta - 5
    Martinique - 5
    Norway - 5
    Poland - 3
    Portugal - 5
    Reunion - 5
    Slovakia - 5
    Slovenia - 7
    Spain - 4
    Sweden - 5
    Switzerland - 5
    United Kingdom - 7

    If the player you are looking to sign isn’t from one of these countries, you will need to gain a work-permit before he is able to play.

    If a player needs a work-permit, then various things will be taken into account. One of these is the calibre of the player. If a player is very talented, or has played for his country, he is likely to gain a work permit. If the work permit is turned down the it is likely to be granted on appeal.

    When a work permit is turned down, it is the government who make the decision. The government normally turn down work-permits to protect people who are from their country. Their aim is to make sure that there are always jobs available from people from their country, and may turn down a work permit if they see no reason that an English player is not available. This gives all people from their country the chance to work, in various jobs.

    However there are ways to get past this. One of the ways is to send a player to a European feeder club. The numbers of years it takes to gain nationality are above. When a player has been in that country for the number of years needed, they normally apply for that nationality. This means that they are now part-European, so they automatically gain a work-permit. If a player has been in a country for an amount of time you can offer them a new contract, which also re-applies for a work permit for them. If you are lucky the player will be granted a permit. It is sensible to, when buying players you feel may not receive a work permit, tie them down to a 5 year contract, in case it does take 3+ years to gain a permit.


    XIII. How is the English Premier League table ordered?

    Obviously, the Premier League table is ordered firstly on the amount of points gained during the season. After the points tallied, the goal difference is taken into account. Goal difference is worked out by minusing the amount of goals conceded from the amount of goals scored. If teams are still tied after points and goal difference, then the amount of goals scored is used. Finally, if teams are still tied for a position, then one of two things will happen. If something is at stake, such as a place in Europe, then a play-off game takes place at a neutral venue. The winner of this game receives whatever is at stake. If there is nothing depending on the positions of the teams, then the teams will tie for the position.


    XIV. How are the Italian Serie 'A' and the Spanish First Division tables ordered?

    Like the Premier League, the Italian Serie 'A' and the Spanish First Division are ordered primarily on the amount of points gained in a season. But different to the Premier League, Serie 'A' iand the First Division aren't then decided on goal difference. It is instead decided on head-to-head records. This means that the team that has the better record in that season’s game between the two teams will finish higher. After the head-to-head record, the table goes down to goal difference.


    XV. How is the German First Division table ordered?

    The way the German league is ordered is perhaps the most confusing of the top European leagues. Like always, the league is firstly ordered on the amount of points gained. After, the table is ordered on the amount of goals scored throughout the season. Then the table is ordered on head-to-head results, with the team with the better record finishing higher. If the teams are still level, then the table is sorted by head-to-head goal difference. If, amazingly, the teams are still equal, then the table goes down to another head-to-head, this time the amount of away goals scored against each other. After that, the amount of away goals scored throughout the whole league season, no matter who against, is depended on. Like other leagues, if nothing previous separates the teams, a match is played at a neutral venue, with the winner receiving whatever is one stake. The league table has never gone down as far as the deciding match.


    XVI. How is the French Ligue 1 Orange table ordered?

    The French Ligue 1 table is ordered very simply. Firstly, the table is decided on the amount of points gained. After that, the table is ordered on the amount of goals scored, which was supposed to encourage attacking play. If teams are still tied, then the table goes down to goal difference.
    XVII. Why is Player X so Under-Rated on Football Manager?

    If you see something that you think should be different, then please post it in the Data Issues Forum. In there, there are threads for most teams for you to post your advice on issues to do with that respective club. Of course, everyone has different views on certain things, so it isn't certain that your advice will be taken into action. If it isn't acted upon, do not feel offended. Like I said before, no-one has the same views so the researchers cannot make everyone happy.


    XVII. Why can't I approach Player X even though his contract is over in six months?

    When you're managing a team from, say, England, you are unable to approach to sign players from the same country until 1 month before their contract ends. As an example, if you are managing Liverpool are trying to approach Yakubu from Everton, you will not be able to until one month before his contract ends. You can still approach any players from outside the country you are managing in 6 months before their contract ends.

    XIII. What are Affiliated Clubs, and how can I get them?

    Most clubs have other clubs that they are affiliated with. Some smaller clubs have Parent Clubs, teams who can loan them players, play an annual friendly, and pay a yearly fee, amongst other things. Having a parent club can be very helpful, as you get to loan players without paying any of their wages.

    On the other hand, larger clubs may have feeder clubs. These can be clubs who they have the option to have an exact bid as another one accepted. Players can also be sent on loan to feeder clubs, whether it is for work-permit purposes or for experience.

    You can ask your board for another affiliated club, be it a feeder or parent, via the board requests. Your board will either produce a list of teams for you to chose from or reject your request. If your board trust you enough then they may ask for a preference as to the type of feeder club you get. These range from work permit clubs to financial support clubs. I wouldn't recommend using this feature however, as it is more than likely that they will not find a club of the type you specified.


    XIX. Can I manage a club and a country at the same time?


    Yes, you can. If you are manager of either a club or a country you can accept an offer to manage to other. The same manager cannot manager two clubs or two countries at the same time, but you can add another user into the game which allows you to play as two teams, club or nation, on one save file.


    XX. How are fee's over a period of time paid?


    When you sign a player for a fee over 24 months, 18 months, 12 months, or 6 months, half the fee is immediately taken from your transfer budget. The rest of the fee is taken out over the said time. Due to this, you must have at least half of the fee paid over a time, as well as everything else included in the transfer. An example is signing Ever Banega for £2mil upfront, £10mil over 24 months, and 25% sell-on. You must have the £2mil upfront and half of the £10mil (£5mil) that you agreed to pay over 24 months. The other £5mil will be paid over 24 months.


    XXI. What are updated databases, where can I find them?

    An updated database is an unofficial database that is available to download in the Editors Hideaway .
    We now have a few users that create them, and they are not hard to find.

    They often release them at the start of a transfer window and constantly update them weekly to keep up to date with the latest transfers as they happen.

    People often use these when they are awaiting a new release of FM or if they are waiting for third patch which updates the winter transfers.

    --


    Don't be afraid to ask any questions in this thread!

    Right, now a thanks must go out to all these people, as they was all involved somewhere along the line;

    aaberdeenn
    Wicked Wilson
    DiscoStu94
    ThE bOmBeR
    canvey!!
    HoPeY
    theincrediblehulk
    Jolanthustrel
    arsenal_2111 - as a lot of this is still his work!

  2. #2
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    Default

    Player Positions and their Vital Attributes


    This is following on from IX. What are the most important stats for various positions?

    There are many different types of player roles within the game, and each one has its own set of vital attributes which a player needs to play that role.
    Basically, all this part is showing you is everything you can already see in the game already, but for convenience sake, now on the forums as well for reference.

    --

    Goalkeeper Roles

    Goalkeeper (Defend)

    Goalkeeping Attributes: Aerial Ability, Command of Area, Handling, One on Ones, Reflexes.

    Mental Attributes: Composure, Concentration, Decisions, Positioning.

    Physical Attributes: Agility

    Sweeper Keeper (Defend, Support, Attack)

    Goalkeeping Attributes: Ariel Ability, Command of Area, Eccentricity, Handling, Rushing Out, Reflexes.

    Mental Attributes: Composure, Concentration, Creativity, Decisions, Positioning.

    Physical Attributes: Acceleration, Agility, Pace


    Central Defender Roles


    Central Defender (Defend)

    Technical Attributes: Heading, Marking, Tackling.

    Mental Attributes: Composure, Concerntration, Decisions, Determination, Positioning.

    Physical Attributes: Jumping, Strength.

    Central Defender (Stopper)

    Technical Attributes: Heading, Marking, Tackling.

    Mental Attributes: Bravery, Aggression, Composure, Concerntration, Decisions, Determination, Positioning.

    Physical Attributes: Jumping, Strength.

    Central Defender (Cover)

    Technical Attributes: Heading, Marking, Tackling.

    Mental Attributes: Anticipation, Composure, Concerntration, Decisions, Determination, Positioning.

    Physical Attributes: Acceleration, Jumping, Strength.

    Ball Playing Defender (Defend)

    Technical Attributes: Heading, Marking, Tackling.

    Mental Attributes: Composure, Concerntration, Decisions, Determination, Positioning.

    Physical Attributes: Jumping, Strength.

    Ball Playing Defender (Stopper)

    Technical Attributes: Heading, Marking, Tackling.

    Mental Attributes: Bravery, Aggression, Composure, Concerntration, Decisions, Determination, Positioning.

    Physical Attributes: Jumping, Strength.

    Ball Playing Defender (Cover)

    Technical Attributes: Heading, Marking, Tackling.

    Mental Attributes: Anticipation, Composure, Concerntration, Decisions, Determination, Positioning.

    Physical Attributes: Acceleration, Jumping, Strength.

    Limited Defender (Defend)

    Technical Attributes: Heading, Marking, Tackling.

    Mental Attributes: Composure, Concerntration, Decisions, Determination, Positioning.

    Physical Attributes: Jumping, Strength.

    Limited Defender (Stopper)

    Technical Attributes: Heading, Marking, Tackling.

    Mental Attributes: Bravery, Aggression, Composure, Concerntration, Decisions, Determination, Positioning.

    Physical Attributes: Jumping, Strength.

    Limited Defender (Cover)

    Technical Attributes: Heading, Marking, Tackling.

    Mental Attributes: Anticipation, Composure, Concerntration, Decisions, Determination, Positioning.

    Physical Attributes: Acceleration, Jumping, Strength.


    Full Back & Wing Back Roles


    Full Backs (Defend, Support, Attack & Automatic)

    Technical Attributes: Crossing, Marking, Tackling.

    Mental Attributes: Anticipation, Concerntration, Positioning, Teamwork, Work Rate.

    Physical Attributes: Acceleration, Stamina.

    Wing Back (Defend, Support, Attack & Automatic)

    Technical Attributes: Crossing, Dribbling, Marking, Tackling.

    Mental Attributes: Decisions, Positioning, Teamwork, Work Rate.

    Physical Attributes: Acceleration, Stamina.


    Defensive Midfielder Roles

    Defensive Midfielder (Defend)

    Technical Attributes: Marking, Tackling.

    Mental Attributes: Concerntration, Decisions, Positioning, Teamwork, Work Rate.

    Physical Attributes: Acceleration, Stamina, Strength.

    Defensive Midfielder (Support)

    Technical Attributes: Marking, Passing, Tackling.

    Mental Attributes: Decisions, Positioning, Teamwork, Work Rate.

    Physical Attributes: Acceleration, Stamina, Strength.

    Deep Lying Playmaker (Defend)

    Technical Attributes: Marking, Passing, Tackling, Technique.

    Mental Attributes: Composure, Creativity, Decisions, Positioning, Teamwork.

    Physical Attributes: Strength.

    Deep Lying Playmaker (Support)

    Technical Attributes: First Touch, Passing, Tackling, Technique.

    Mental Attributes: Composure, Creativity, Decisions, Off The Ball, Positioning, Teamwork.

    Anchor Man (Defend)

    Technical Attributes: Heading, Marking, Tackling.

    Mental Attributes: Anticipation, Concerntration, Decisions, Dertermination, Positioning, Work Rate.

    Physical Attributes: Strength.


    Central Midfield Roles

    Central Midfielder (Defend, Support, Attack)

    Technical Attributes: First Touch, Marking, Passing, Tackling.

    Mental Attributes: Decisions, Determination, Off The Ball, Positioning, Teamwork, Work Rate.

    Deep Lying Playmaker (Defend)

    Technical Attributes: Marking, Passing, Tackling, Technique.

    Mental Attributes: Composure, Creativity, Decisions, Positioning, Teamwork.

    Physical Attributes: Strength.

    Deep Lying Playmaker (Support)

    Technical Attributes: First Touch, Passing, Tackling, Technique.

    Mental Attributes: Composure, Creativity, Decisions, Off The Ball, Positioning, Teamwork.

    Ball Winning Midfielder (Defend)

    Technical Attributes: Marking, Tackling.

    Mental Attributes: Aggression, Bravery, Determination, Positioning, Teamwork, Work Rate.

    Physical Attributes: Stamina, Strength.

    Ball Winning Midfielder (Support)

    Technical Attributes: Marking, Passing, Tackling.

    Mental Attributes: Aggression, Bravery, Determination, Teamwork, Work Rate.

    Physical Attributes: Stamina, Strength.

    Box to Box Midfielder (Support)

    Technical Attributes: Dribbling, Finishing, First Touch, Heading, Long Shots, Marking, Passing, Technique.

    Mental Attributes: Anticipation, Bravery, Decisions, Determination, Off The Ball, Positioning, Work Rate.

    Physical Attributes: Acceleration, Stamina, Strength.

    Advanced Playmaker (Support)

    Technical Attributes: First Touch, Long Shots, Passing, Technique.

    Mental Attributes: Creativity, Decisions, Flair, Teamwork, Work Rate.

    Physical Attributes: Stamina.

    Advanced Playmaker (Attack)

    Technical Attributes: Dribbling, First Touch, Passing, Technique.

    Mental Attributes: Anticipation, Creativity, Decisions, Flair, Off The Ball, Teamwork.


    Wide Midfielder Roles

    Wide Midfielder (Defend, Support, Attack & Automatic)

    Technical Attributes: Crossing, Passing, Tackling.

    Mental Attributes: Anticipation, Decisions, Determination, Off The Ball, Teamwork, Work Rate.

    Physical Attributes: Stamina.

    Winger (Support, Attack)

    Technical Attributes: Dribbling, Crossing, Technique.

    Mental Attributes: Decisions, Flair, Off The Ball.

    Physical Attributes: Acceleration, Agility, Balance, Pace.

    Defensive Winger (Support, Attack)

    Technical Attributes: Dribbling, Crossing, Marking, Tackling, Technique.

    Mental Attributes: Decisions, Teamwork, Work Rate.

    Physical Attributes: Pace, Stamina.


    Attacking Central Midfielder Roles

    Inside Forward (Support)

    Technical Attributes: Dribbling, Long Shots, Passing, Technique.

    Mental Attributes: Decisions, Flair, Off The Ball, Teamwork.

    Physical Attributes: Pace, Acceleration.

    Inside Forward (Attack)

    Technical Attributes: Crossing, Dribbling, Finishing, Passing.

    Mental Attributes: Decisions, Flair, Off The Ball, Teamwork.

    Physical Attributes: Pace, Acceleration.

    Attacking Midfielder (Support)

    Technical Attributes: First Touch, Long Shots, Passing, Technique.

    Mental Attributes: Creativity, Decisions, Flair, Teamwork, Work Rate.

    Physical Attributes: Balance.

    Attacking Midfielder (Attack)

    Technical Attributes: Dribbling, First Touch, Passing, Technique.

    Mental Attributes: Creativity, Decisions, Flair, Teamwork, Work Rate.

    Physical Attributes: Acceleration.

    Advanced Playmaker (Support)

    Technical Attributes: First Touch, Long Shots, Passing, Technique.

    Mental Attributes: Creativity, Decisions, Flair, Teamwork, Work Rate.

    Physical Attributes: Stamina.

    Advanced Playmaker (Attack)

    Technical Attributes: Dribbling, First Touch, Passing, Technique.

    Mental Attributes: Anticipation, Creativity, Decisions, Flair, Teamwork, Off The Ball.

    Trequartista (Attack)

    Technical Attributes: Finishing, First Touch, Passing, Technique.

    Mental Attributes: Anticipation, Composure, Creativity, Flair, Off The Ball.

    Physical Attributes: Agility.


    Winger Roles

    Winger (Support, Attack)

    Technical Attributes: Dribbling, Crossing, Technique.

    Mental Attributes: Decisions, Flair, Off The Ball.

    Physical Attributes: Acceleration, Agility, Balance, Pace.

    Inside Forward (Support)

    Technical Attributes: Dribbling, Long Shots, Passing, Technique.

    Mental Attributes: Decisions, Flair, Off The Ball, Teamwork.

    Physical Attributes: Pace, Acceleration.

    Inside Forward (Attack)

    Technical Attributes: Crossing, Dribbling, Finishing, Passing.

    Mental Attributes: Decisions, Flair, Off The Ball, Teamwork.

    Physical Attributes: Pace, Acceleration.

    Advanced Playmaker (Support)

    Technical Attributes: First Touch, Long Shots, Passing, Technique.

    Mental Attributes: Creativity, Decisions, Flair, Teamwork, Work Rate.

    Physical Attributes: Stamina.

    Advanced Playmaker (Attack)

    Technical Attributes: Dribbling, First Touch, Passing, Technique.

    Mental Attributes: Anticipation, Creativity, Decisions, Flair, Teamwork, Off The Ball.

    Trequartista (Attack)

    Technical Attributes: Finishing, First Touch, Passing, Technique.

    Mental Attributes: Anticipation, Composure, Creativity, Flair, Off The Ball.

    Physical Attributes: Agility.

    Defensive Winger (Support, Attack)

    Technical Attributes: Dribbling, Crossing, Marking, Tackling, Technique.

    Mental Attributes: Decisions, Teamwork, Work Rate.

    Physical Attributes: Pace, Stamina.


    Striker Roles

    Deep Lying Forward (Support)

    Technical Attributes: Dribbling, First Touch, Long Shots, Passing, Technique.

    Mental Attributes: Creativity, Decisions, Off The Ball, Teamwork.

    Physical Attributes: Strength.

    Deep Lying Forward (Attack)

    Technical Attributes: Finishing, First Touch, Passing, Technique.

    Mental Attributes: Anticipation, Composure, Creativity, Decision, Off The Ball.

    Physical Attributes: Balance.

    Advanced Forward (Attack)

    Technical Attributes: Crossing, Dribbling, Finishing, Heading.

    Mental Attributes: Anticipation, Composure, Flair, Off The Ball, Work Rate.

    Physical Attributes: Pace.

    Target Man (Attack)

    Technical Attributes: First Touch, Heading, Long Shots.

    Mental Attributes: Aggression, Bravery, Determination, Teamwork, Work Rate.

    Physical Attributes: Jumping, Strength.

    Target Man (Attack)

    Technical Attributes: First Touch, Heading, Finishing.

    Mental Attributes: Anticipation, Bravery, Determination, Teamwork, Work Rate.

    Physical Attributes: Jumping, Strength.

    Poacher (Attack)

    Technical Attributes: First Touch, Dribbling, Finishing.

    Mental Attributes: Anticipation, Composure, Off The Ball.

    Physical Attributes: Agility, Balance, Pace.

    Complete Forward (Support,Attack)

    Technical Attributes: Dribbling, Finishing, First Touch, Heading, Long Shots, Passing, Technique.

    Mental Attributes: Anticipation, Composure, Creativity, Decisions, Determination, Off The Ball, Teamwork.

    Physical Attributes: Agility, Balance, Jumping, Pace, Strength.

    Defensive Forward (Support)

    Technical Attributes: First Touch, Long Shots, Marking, Passing, Tackling.

    Mental Attributes: Teamwork, Work Rate.

    Physical Attributes: Pace, Stamina, Strength.

    Defensive Forward (Attack)

    Technical Attributes: Finishing, Marking, Tackling.

    Mental Attributes: Anticipation, Composure, Off The Ball, Teamwork, Work Rate.

    Physical Attributes: Stamina, Strength.

    Trequartista (Attack)

    Technical Attributes: Finishing, First Touch, Passing, Technique.

    Mental Attributes: Anticipation, Composure, Creativity, Flair, Off The Ball.

    Physical Attributes: Agility.
    Last edited by Ty; 18-10-2010 at 21:04.

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    Awesome one mate.

    Where did you get the idea!!!!

    Love the player attribute thing.

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    Once again Ty another good thread. However and sorry to be picky but you spelt whether wrong.

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    Quote Originally Posted by Nottingham Forest View Post
    Once again Ty another good thread. However and sorry to be picky but you spelt whether wrong.
    I didn't... arsenal_2111 did, that was his part I used.

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    Quote Originally Posted by Tyoldinho View Post
    I didn't... arsenal_2111 did, that was his part I used.
    Oh sorry mate.

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    Wow, great work. That's a proper at the beginning too

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    Quote Originally Posted by CPS View Post
    Wow, great work. That's a proper at the beginning too
    Cheers buddy, I really wanted a thumbs up in the opening post.. and a thumbs up is what I got !

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    Congratulations Tyoldinho. Top thread, full of useful info.

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    Excellent Ty, Expecting great things from Pompey ma man

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    Quote Originally Posted by Tyoldinho View Post
    I didn't... arsenal_2111 did, that was his part I used.
    Typical shove the blame onto someone else Great thread mate

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    Anyone think I missed anything? Don't be afraid to say

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    Looks good, can I nick it for another forum?

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    Quote Originally Posted by Sheer Class View Post
    Looks good, can I nick it for another forum?
    £50 usage fee, unless credited then it is free.

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    Excellent Ty, although I would have done a better one to be honest. (joke)

    KUTGW.
    Last edited by TigerTime; 18-10-2010 at 20:54. Reason: mistake

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    Quote Originally Posted by TigerTime View Post
    Excellent Ty, although I would have done a better one to be honest. (joke)

    KUTGW.

    EDIT: Just a thought, maybe you could add links to the "how to make a good team guide" by arsenal_2111 and "how to make a good player guide" by myself.
    So you didn't even read the thread then? Ha.

    They are in 'I'... the very first section.

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    Placing blame on others, shocking. It should have been your job to fix any previous mistakes! :}

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    Quote Originally Posted by Tyoldinho View Post
    So you didn't even read the thread then? Ha.

    They are in 'I'... the very first section.
    To be honest... I skim read it.

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    Quote Originally Posted by HoPeY View Post
    Placing blame on others, shocking. It should have been your job to fix any previous mistakes! :}
    Time to come clean, I thought it was how you spelt it. :o

    Quote Originally Posted by TigerTime View Post
    To be honest... I skim read it.
    It is in the first paragraph! Pure laziness!

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    *Gets his glasses

    Now all is revealed. Sorry Ty, I never doubted you for one second...

    BTW I just thought I point out that your attacking midfield roles in the player attribute guide hasn't been bolded.

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    Quote Originally Posted by TigerTime View Post
    BTW I just thought I point out that your attacking midfield roles in the player attribute guide hasn't been bolded.
    Your hired!

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    So I take it your fired?

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    How did I miss this thread going up? Good job Ty

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    I am not sure Edgar! You have let me down, poor noticing skills. Your fired.

    --

    Thanks , do you have any suggestions for extra FAQ questions that I could put in there?

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    Not really, some minor irritants about spelling/formatting etc but nothing major, I'm just overly anal when it comes to such things.
    One thing in your acronyms section you refer to 'GQ' which changed to 'GD' sometime ago. I know some of us old skoolers still say GQ but it could be confusing to a noob.

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    Ty, maybe you can add something about finding a thread. You could talk about using the search tool and the links thread.

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    Quote Originally Posted by TigerTime View Post
    Ty, maybe you can add something about finding a thread. You could talk about using the search tool and the links thread.
    This is a very good idea!

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    Quote Originally Posted by TigerTime View Post
    Ty, maybe you can add something about finding a thread. You could talk about using the search tool and the links thread.
    Good work, your hired!

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    Cheers but it's you who's doing the good work.

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    Yeah, but I like ideas.

    Ideas are good.

    You give me ideas.

    I like that.

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    Quote Originally Posted by Tyoldinho View Post
    Yeah, but I like ideas.

    Ideas are good.

    You give me ideas.

    I like that.
    Such an excitable young gent our TY, perhaps after a play around in the game, a bit about the contract negociations (sp) with the agents?

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    The Demo doesnt seem to have the Lyon Kits in it, or at the very least i cant find them!!!

    Also does anyone know how to crop the pictures so its just the kit??

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    Hmm, some of this looks rather familiar...


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    Quote Originally Posted by arsenal_2111 View Post
    Hmm, some of this looks rather familiar...

    A lot of it is your work buddy, I just updated a few things. Your credited at the bottom

    *I also made it look pretty*

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    Quote Originally Posted by arsenal_2111 View Post
    Hmm, some of this looks rather familiar...

    Didn't realise you were posting again!

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    Quote Originally Posted by Tyoldinho View Post
    A lot of it is your work buddy, I just updated a few things. Your credited at the bottom

    *I also made it look pretty*
    Just incase you didn't see the wink in my post, it wasn't a serious post - and thanks for the credit at the bottom, I had seen that

    Quote Originally Posted by Standard liege! View Post
    Didn't realise you were posting again!
    I'm not as frequently as I was before, but yes I am most definitely still around!

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    Quote Originally Posted by arsenal_2111 View Post
    Just incase you didn't see the wink in my post
    Oh that is a wink, I thougt it was a chinese guy trying to go to the toilent, them guys are always happy.

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    Quote Originally Posted by Tyoldinho View Post
    Oh that is a wink, I thougt it was a chinese guy trying to go to the toilent, them guys are always happy.
    Thats such a borderline comment haha!

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    To be honest, I think it is a safe few steps away from the borderline Oh, there he is again!

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    Quote Originally Posted by Tyoldinho View Post
    To be honest, I think it is a safe few steps away from the borderline Oh, there he is again!
    Lmao your going to hell boy!

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    ive been playing the demo,and now i bought the game,how can i transfer the saved game to the new bought game ?? so i can continue doing that season ?

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    Go into your documents, there should be a folder called Sports Interactive. Inside there should be two folders, FM11 and FM11 Demo. In the demo folder, go into the 'games' folder and copy and paste the save that you want into the equivalent folder in the non-demo folder.

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    Hmmm my computer doesn't seem to want to let me take imaages of FM11.

    When I press the "Prnt Scr" button it takes a picture of what is running underneath FM, (E.g. it will take an image of this page if I were to try and take an image in FM now), and the "Alt+F9" way of doing things doesn't work either.

    Any ideas what I can do to solve this? Suppose it's probablly more of an issue with my computer though........

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    The alt F9 thing doesn't work either with me. BUT you need to make a folder iirc so the game can store those images in there.

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    I play in Windowed Mode and can take SS' normally. I had the same problem in full screen though.

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    Ok thanks guys, will give that a go.

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    Hi Tyoldinho,i'm managing Liverpool in 2016 seasson,S.Gerrard is 36 year old and i recommended him future staff role as a coach,he said "i could start right away if you want me to" I comfirmed and now he has staff role atributes as well,but when i offer him contract as a coach his agent keeps asking a player contract for Gerrard.What should i do to sign him as a coach?

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    Yes Ty help the dude out!

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    Hahaha


    10

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    Quote Originally Posted by goki View Post
    Hi Tyoldinho,i'm managing Liverpool in 2016 seasson,S.Gerrard is 36 year old and i recommended him future staff role as a coach,he said "i could start right away if you want me to" I comfirmed and now he has staff role atributes as well,but when i offer him contract as a coach his agent keeps asking a player contract for Gerrard.What should i do to sign him as a coach?
    You can offer him a player/coach role if you click on the player option.
    http://footydiary.wordpress.com/

  51. #51
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    I signed him as player/coach but for 27.000$ wage.The problem is that he has 3 star as a coach,so i'm not sure i made a good deal
    Thank you ssestig.

  52. #52
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    Is there any list floating around which PPM are usefull/bad for which positions/ player roles?

  53. #53
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    Don't think so Dinu, unless there's one in the GD.

  54. #54
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    Regarding "Player Positions and their Vital Attributes", can I just add up the attributes of each of my players for each position they can play and then compare them? Whoever is the highest is the best player for that particular position, role and duty. Or is this approach somehow flawed? What approach do you use?

  55. #55
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    You surely wouldn't necessarily get the bets player? For example Player X might have three/four stats in the nineteen and the rest of the key stats are lower? Personally, I just look at a player and the stats I know he'll need for the role I want to play him in, if he doesn't have those stats, he's not the guy for that role.

  56. #56
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    But if you have 4 players for a position, how do you compare them?

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    Quote Originally Posted by JamieWilliams View Post
    But if you have 4 players for a position, how do you compare them?
    Give them all games and see who performs best? Some players perform better under certain formations and out play their attributes.

    The higher the attributes, doesn't always mean the better player.

  58. #58
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    I could but there's a lot of variance, making it hard to give them equal opportunities. They might match up badly against a strong opponent or well against a weak one. Friendlies due to no pressure probably don't show much. Or they might have a bad game for some random reason. Or their morale could be different.

  59. #59
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    That's the 'beauty' of management.

  60. #60
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    need help with screen shot..windows.. followed all the above steps but when i print screen i end up getting a shot of desk top oppose to player pages..what should I do?/ or what am i doing wrong thanks

  61. #61
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    If you're on Windows 7, try putting FM into windowed mode, worked for me... and ever since, I have only ever used windowed mode.

  62. #62
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    Quote Originally Posted by Tyoldinho View Post
    If you're on Windows 7, try putting FM into windowed mode, worked for me... and ever since, I have only ever used windowed mode.
    brilliant, worked thanks

  63. #63
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    Had to do the same thing many moons ago.

  64. #64
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    How do you get a screenshot to appear in my reply to thread. I use imageshack. Is it forum code or forum thumbnail or alt forum code?

  65. #65
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    Quote Originally Posted by sam123 View Post
    How do you get a screenshot to appear in my reply to thread. I use imageshack. Is it forum code or forum thumbnail or alt forum code?
    Forum code.
    www.fmbosnia.com - The game starts here

  66. #66
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    Im loving the player attributes, you dont have the same for staff do you? or at least point me in the right direction

  67. #67
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    Many thanks for the OP. Didn't know the dates for regens for each country.
    I'll know when and where to scout from now on!

  68. #68
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    Sorry if wrong place to ask. In last year's FM the ass man would tell which area of our squad was weakest and possible players to add. Is it possible in this version? The team report is totally different now.

  69. #69
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    It should be possible. No?

  70. #70
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    Gbr Grey stars

    What do grey stars mean when referring to ability? You see a lot of players have grey stars rather than gold but I don't understand what this refers to. Any advice would be useful!

    Milkman

  71. #71
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    Grey/silver stars are for youth players and compared them to other youth players in your squad IIRC.
    http://footydiary.wordpress.com/

  72. #72
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    Quote Originally Posted by Purefun View Post
    It should be possible. No?
    I am not able to find it. Can you?

  73. #73
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    Haven't looked tbh. Will do tonight.

  74. #74
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    HI Everybody!
    I have one question,if you can give me advice who's better..Bobby Zamora or Marcus berg,i'm playing with Everton with one striker,and i could bring them for the same money.. Or you have some recomended striker to tell..?

  75. #75
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    Everton thread or should I buy/sell thread PLEASE.

  76. #76
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    Weres the free transfers thread cant find it in search

  77. #77
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    Free Agents Thread which can be found in here, the FM12: Official Forum Links Thread. All threads that have been created will be in there .

  78. #78
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    Thanks mate !

  79. #79
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    Could someone tell me how to post a youtube vid, to appear without a link to click? Ta
    Last edited by onecockygeezer; 26-04-2012 at 18:40.

  80. #80
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    Use "(video)URL here(/video)".

    Obviously replace () with [] there.

  81. #81
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    Ta Joe. char

  82. #82
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    Hi, i want to find out about what attributes are needed for each type of staff, and how to find the great ones, is there a thread somewhere, or.. where can i start one and ask what i want to know ?

  83. #83
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    There is à thread On that iirc.

  84. #84
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    I have a stupid question: Where do I see if a player is considered a wonderkid/explosive striker/world-class midfielder/whatever in the game? In earlier versions i could find it in the in information tab on the player profile, but I can't find it anymore.

    Thanks for any help!

  85. #85
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    It's still on the player information tab.

  86. #86
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    Quote Originally Posted by edgar555 View Post
    It's still on the player information tab.
    /doh - found it Thanks!

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    Got confused and made a post in the wrong thread
    Last edited by JuulDK; 10-04-2013 at 18:16. Reason: Mistake

  88. #88
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    Where can I find threads about FM12? :o

  89. #89
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    Quote Originally Posted by Aaust View Post
    Where can I find threads about FM12? :o
    http://community.sigames.com/showthr...m-Links-Thread

  90. #90
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    Hey moderators - can you guys have a look at the Tottenham thread and see what you think about the posts I (and a few others) have made over the past couple of weeks about whether the thread ownership can be reassigned so the OPs can be amended/finished?

    Apologies for posting here, I'm sure this isn't the right place but I wasn't sure where was.

    Thanks guys.

  91. #91
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    I won't be able to have a look until Saturday most likely so if you can wait that long great. If not, send Ty, Purefun or maybe even Cleon a PM.

  92. #92
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    Quote Originally Posted by enders357 View Post
    Hey moderators - can you guys have a look at the Tottenham thread and see what you think about the posts I (and a few others) have made over the past couple of weeks about whether the thread ownership can be reassigned so the OPs can be amended/finished?

    Apologies for posting here, I'm sure this isn't the right place but I wasn't sure where was.

    Thanks guys.
    Instead of moaning in the thread why didn't someone PM a mod directly? Would have saved a lot of time and needless bitching in the thread

    Someone can either make a new thread or fill in the blanks with new posts in the existing thread and then I can edit them into the opening posts . But send me a PM when its done as I can't mind read yet

  93. #93
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    Can anyone point me in the right direction of a how to thread for posting links to a specific post in a thread? I have created the Glasgow Rangers thread and want to link the records to a specific post but i am unsure who to do it.

  94. #94
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    Click on the post number in the top right corner of the actual post itself then do the usual for linking.

  95. #95
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    Quote Originally Posted by SRL88 View Post
    Click on the post number in the top right corner of the actual post itself then do the usual for linking.
    Sorry but i am an absolute noob at this kind of thing. Can someone give me a step by step guide? Really sorry but i clicked on the post number and nothing seems to happen. The only thing i have ever been able to do from my computer is turn it on basically.

  96. #96
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    Right click on post number and copy link location. Or if you do open it by clicking, copy the address from the address bar.

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    Hey guys,

    I am not sure this is here but I didn't find the information on the forum...My scouts rate that a players' strength is 'important matches'. I recruit the player. What happens next? I mean, my current team is Brentford doing good in Championship and now I have a good example: I am facing Reading tomorrow for a promotion spot in the table nearing the end of the season. If I win, I get into second place over them.

    This for me, as it is, should be a very important game. So, do my players' AI understand this? It is not a play-off competition or a final, but, indeed, a season defining match. Do they realize it is important so should I expect these players to perform at higher levels than usual?

    This will help me define my starting line-up. I do have some good players who are not fond of pressure (but I am not sure if they will buckle either).

    Best,
    Leonidas

  98. #98
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    hi guys
    I wanna ask about this one

    XX. How are fee's over a period of time paid?

    When you sign a player for a fee over 24 months, 18 months, 12 months, or 6 months, half the fee is immediately taken from your transfer budget. The rest of the fee is taken out over the said time. Due to this, you must have at least half of the fee paid over a time, as well as everything else included in the transfer. An example is signing Ever Banega for £2mil upfront, £10mil over 24 months, and 25% sell-on. You must have the £2mil upfront and half of the £10mil (£5mil) that you agreed to pay over 24 months. The other £5mil will be paid over 24 months.
    how much money should we have? would it deducted our future money?

    lets say,like that case.. we buy banega ,for 2 mil . 24 month we set 10 mils .
    we would spend 2+5 ,that is 7 mill now. then we still have 5 mils to pay at 24 month. where this money would come? imagine if I do this,at every player,until I didnt have money anymore, where the money to pay them would come from?

    I still confused about using this monthly installments feature.. wanna learn so understand how much should use this, and how long, 6,12,24,or 48 month

    thanks

  99. #99
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    I made the Leyton Orient FM thread and when I made the post containing all the players and squad rundown and game screenshots, it said it was awaiting moderators approval and hasn't been posted yet. Have I misread it or will it get posted in next few days?

  100. #100
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    How do you create and post a chart that appears in the beginning of this thread and other threads that have a heading outside of the box that says "Code 1"?
    These charts are used a lot in the various threads in "Challenges".

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