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McGougan33

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About McGougan33

  • Rank
    Youth Team

Biography

  • Biography
    Studying I.T. and playing FM

About Me

  • About Me
    Alexandria, Scotland

Interests

  • Interests
    Playing Footie, FM, Celtic

Favourite Team

  • Favourite Team
    Celtic

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  1. Yeah man I remember you too. Was it the utd thread? I was looking for the team thread of who`s doing what thread this year and couldn't find it. Forum seems dead apart from the technical and tactical pages.
  2. Was on high, lowered to medium. The usage difference is negligible from around the 5% marker decrease. I tried it on very low and it was still running at 65%.
  3. Hi All, Still having high GPU usage when the 3D match is running. Anywhere between 75%-100%. I have provided my specs below, and in the interest of clarity I am running Kaspersky antivirus. However Kaspersky did not affect FM19, and has not affected any of my other games which are more graphically taxing. I have given FM20 full permission in Kaspersky and labelled it as a trusted source, even going so far as to say do not monitor this games activity/parent and child applications. Fully uninstalled and re installed my graphic drivers, and everything else is up to date. My pc has decent specs and can render 3D models pretty easily, so it shouldn't be taxing this hard. Any ideas? DxDiag.txt
  4. Thanks for the prompt response. I`m grateful for the explanation on how certain stats would cause more of an impact than others, and equally if not more so, grateful for the researcher amending the stats in question. It`s nice to see that level of respect between colleagues that you have outwardly displayed. As I said you guys do a bang up job, and its very refreshing to see public input taken on to such a degree. Cannot wait to play the full product.
  5. Sorry @Neil Brock to follow on from that, I have done all you suggested including deleting the cache and preference folders, applied the new hotfix - fully uninstalled and reinstalled my graphic drivers in case it was that. Menus are now fantastic, however in the 3D match I am still using anywhere between 75% and 100% of my GPU, and it doesn't seem to be isolated to myself, judging by the other threads in the forum. Anything else to try? Cheers
  6. I had a wee scout back through the thread and there were 3 points raised regarding Ryan Christies work rate and stamina, and 6 points raised (including 1 celtic fan) for Morelos's Composure. That is a small data sample yet only one player has seen a re-tweak. To say that you "shouldn't worry about how those attributes will affect their performance" is akin to saying it is ok for some data to be wrong. I appreciate I am probably nit picking here, but we are supposed to build upon realism each year the game is out, or at least that's how it is marketed. If it is not possible to amend in this data patch, could it possibly be considered for the winter update? Or if indeed you could provide a reasonable explanation of how it wont affect player position/role and team strategy then I would be happy to accept that. Again apologies if it seems like nit picking, the overall product and the game data otherwise has stellar work by the team and otherwise I am happy with your other points. Cheers.
  7. What happened to this forum? Used to be buzzing.
  8. Also to add on to this. I noticed when in a match using the 3d player view, my GPU is running really high, at one stage it hit 98% during the match. It does not do this in other more graphically taxing games. I am running a gtx1080, 16gb ram, i7-7820x @ 3.60ghz with Windows 10 home. DxDiag.txt
  9. Hi Stuart, Great response and accurately highlights how balancing works. In terms of Ryan Christie who has been mentioned a few times in the thread, perhaps a bit of reallocating of stats to fit the CA points is fair to better reflect his work rate and stamina. If crossing is dropped to 9 and the 2 point shift in to stamina, and heading is reduced to 4 as well as leadership being reduced to 7, the other 2 points could be redistributed in to work rate. This would be a fairer attribute spread for him. What is Callum McGregor`s CA? Is it higher than Arfields? ie he has been the more consistent and technically superior playerr for a longer period of time. Thanks for taking the time to make your thoughts clear.
  10. Also to touch on another Celtic player who needs just a single stat to be improved to more accurately reflect his ability. Ryan Christies work rate is exceptional, he deserves more than a 12 by some distance - Perhaps 15 would accurately reflect the work he does for the team when he doesn't have the ball. 15 is maybe strong, but he does do a hell of a lot off the ball and if anyone has been watching Celtic games then they know its for a full 90 minutes.
  11. Callum McGregor`s stats need just a little tweaking to better reflect the player he is. His balance and stamina should be at least 13 if not 14, he has a very quick turn of feet so his agility could be a 12 or 13 and his off the ball movement is phenomenal. He is always in a position to receive a pass from a team mate to then lay off another player and/or look for the one two. So his off the ball could also potentially benefit from a 1 or 2 point shift His form for the last 3 season shows this consistently, and he just needs a small tweak to better reflect his ability in game.
  12. Also to touch on another Celtic player who needs just a single stat to be improved to more accurately reflect his ability. Ryan Christies work rate is exceptional, he deserves more than a 12 by some distance - Perhaps 15 would accurately reflect the work he does for the team when he doesn't have the ball.
  13. Callum McGregor`s stats need just a little tweaking to better reflect the player he is. His balance and stamina should be at least 13 if not 14, he has a very quick turn of feet so his agility could be a 12 or 13 and his off the ball movement is phenomenal. He is always in a position to receive a pass from a team mate to then lay off another player and/or look for the one two. So his positioning could also potentially benefit from a 1 or 2 point shift His form for the last 3 season shows this consistently, and he just needs a small tweak to better reflect his ability in game.
  14. Hi guys, I would like to discuss the idea of being able to address a player in your squad about the lack of match fitness when they come to you about lack of first team football, and broken promises because of said lack of fitness. I propose either a conversation option to explain to the player that they did not get a consistent run in the team due to dropping beneath 90% match fitness, which in turn should mitigate most players except those with stubborn traits. Otherwise, perhaps the personality trait itself needs to tweaked so they are aware of their match fitness and allow the game a better understanding of balancing the squad based on fitness. For example, Keiran Tierney at Celtic kept getting unfit for matches due to the amount of running required of him/small knocks received. He still played more than 75% of my matches, and was only dropped when his match fitness dropped beneath 90%. This in turn lead to him complaining twice about a lack of football, and the second time round flat out refusing to except I would give him more game time, and he wants to leave the club. The entire squad then became unhappy as they deemed it a reasonable request, which of course it would have been if he could stay match fit. Just a suggestion for a future patch or the following title.
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