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HUNT3R

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Everything posted by HUNT3R

  1. As you can see in the link I posted, SI are investigating the issue. They will be very aware that it's an annoying issue, so I am sure that as soon as they've found and fixed the issue, they'll release an update.
  2. It seems there was an update (last week?) that should have addressed the issue, but some users are still experiencing it, so SI are investigating further.
  3. It has always been in effect for the upcoming match only. It seems, from what you've observed, that the UI bug was fixed.
  4. Thanks for the post here as well. The question is still - how are they performing in the game compared to real life? You've done well to list a few attributes (though Concentration should be replaced by Balance and Morelos has 13 to Furuhashi's 12) but your conclusion takes only 1 attribute into account. Morelos has very poor Composure and that's going influence his goal scoring in-game. I've hidden this under a spoiler as I'm going to mention CA and a hidden attribute: As mentioned earlier, have you looked at how they perform in-game? Furuhashi should be quite effective given he's 2 footed, more composed and more consistent. As for O'Riley, it seems he was a decent finisher last season, for both Celtic and MK Dons. Obviously as a midfielder, he doesn't get into the box that much, but he scored 4 from 18 shots for Celtic and 7 from 22 for MK Dons.
  5. Does your loan contract contain a clause that allows the player to play for your second team? Check this screenshot: You can add these clauses so it might be a case where the loan contract includes a clause that allows him to play for the second team.
  6. Celtic have a dedicated researcher and Scotland has a head researcher, as well as SI staff overseeing the research. Researchers watch a lot of football and it is disrespectful to suggest they don't. Attributes like Finishing, Dribbling etc are just a part of the bigger picture. For instance, there's more to finishing than just Finishing alone. Attributes like Decisions, Composure, Balance and Technique will all play a part in finishing off a chance. It's the same for probably all of the other Technical Attributes. Researchers are open to making changes if someone can show that a player's attributes aren't what it should be. Backing up claims with data is the best way to do so. I don't watch Celtic and I don't know these players, but quickly looking into some of these players' data, James Forrest averages 0.75 tackles per match, so hyperbole like "I've never seen him make a tackle in his life" is completely wrong and won't help the discussion. Abada has a dribble success rate of 33,3% (though he does attempt a lot more dribbles compare to the other 4 you mention) might indicate that his rating is correct. If anything it might indicate that some of the others' dribbling could be lowered. CCV attempted only 7 dribbles so far, but has a 100% success rate, FWIW. McGregor has a 59% success rate. You may have a case for Starfelt and Welsh as they don't seem to even attempt dribbling much, with 1 attempt and 0 attempts respectively. Still though, as I mentioned earlier, there are more attributes involved in successful dribbling than just the Dribbling attribute. If you look at any attribute in isolation, it's easy to do a comparison and say this player should be better than the other. It's the mix of all the attributes that makes a player what he is. It's often recommended that you observe the player's performance in-game and whether that matches up with the real life version. If you do have data issues where you feel attributes aren't correct and you can back up your claims, please raise it in the Scotland Premiership Data Issues section here: https://community.sigames.com/bugtracker/football-manager-2023-bugs-tracker/database-and-research/ It can then be considered for future updates.
  7. It might just be bad luck. 2 out of the last 15 in my league were missed. The conversion rate should be around 80% (either a little above or under it, depending on which version/update you're on) but definitely don't use the same player if you have one who keeps missing.
  8. Have removed the last couple of posts @Maviarab & @StevehFC. Discussion around that program isn't allowed on the forum. Take it to PMs if you have to.
  9. That's how quickly Tutoring used to work and was replaced by Mentoring as a more realistic process. Mentoring isn't supposed to be quick, but 2 points gained in 6 months is decent. Depending on who you paired up and what their personalities are, they may have hopefully gained (or lost) Professionalism and Ambition as well.
  10. I'm sure you're correct. I can't remember what I ate yesterday. Image rights and licencing are a lot stricter these days though. Ask Zebre, Parthenope and Manchester UFC.
  11. Unfortunately, I don't. I don't think that's public information either. It's not just the cost of the licences, but then also the cost of modeling the real world stadiums and then the cost of creating it in-game. Personally, I don't think it's worth spending the money to do that (not yet, anyway) but rather to use it to upgrade the look of stadiums in general.
  12. Just having the player walkout in the corner to match the IRL stadium (even if the rest of the stadium doesn't look similar) could be a licensing issue, so it's a very tricky area. You have to be very careful with player and stadium likenesses.
  13. Can confirm that Seb is correct. It's only for the upcoming match, as the session itself indicates. The training screen showing something else is an UI issue.
  14. Ok, that's enough now. You've all made your point, so let's move on please.
  15. Just a reminder that, as posted in the OP, please report suspected bugs/issues in the bug tracker.
  16. My squad has 27 players. They're all happy this season. In fact, way more than just happy. This is in March, so close to the end of the season.
  17. It's 25 players maximum, right? If you don't have the 3 players who are homegrown at the club, just register 22 players so that you leave 3 spaces.
  18. Hi there. It would be best to post here: https://community.sigames.com/bugtracker/football-manager-2023-bugs-tracker/translations/german-issues-in-german-translation/
  19. It's very much still accurate. That's why I linked it.
  20. I can't add much more to what I said above, but I linked what the attribute means.. or rather when it kicks in.
  21. You have to be careful about playing time promises/expectations, firstly. Know that a squad player, for example, will be expecting to start roughly every 2nd match. If you're going to rotate that much every other game, it's going to be difficult managing Important and Star Players. What helps a lot is keeping tabs on their happiness. I do it like this: If I see someone is "Concerned", I know I should look to play him a little more, especially in the immediate future.
  22. It doesn't. The ME cannot distinguish between human and AI. xG (not just the total in isolation!) can be useful in this situation as it can show the quality of chances you're creating and conceding.
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