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[FM24][SKIN] The Annual Show Your Skin thread


snowofman
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34 minutes ago, _Ben_ said:

No. You can do something like this:

b684891fd4db7242966b0b44a6fca9a1.png

Where I've added together total values and displayed in a different way - in this case, in bar charts. But, as far as I know, you cannot take 10 goals + 10 assists and have it represented as 20 goal contributions. 

Before adding that contribution widget, I toyed with the idea of making small attribute analyers, but I think they're too small!

045bd521768cef208e034b899e14df05.png

Amazing Work. How some peoples minds work is beyond me. :)

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1 hour ago, _Ben_ said:

No. You can do something like this:

b684891fd4db7242966b0b44a6fca9a1.png

Where I've added together total values and displayed in a different way - in this case, in bar charts. But, as far as I know, you cannot take 10 goals + 10 assists and have it represented as 20 goal contributions. 

Before adding that contribution widget, I toyed with the idea of making small attribute analyers, but I think they're too small!

045bd521768cef208e034b899e14df05.png

:applause::applause:

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  • 2 weeks later...
  • 2 weeks later...

Interested in an opinion here please. I'm trying different ways to display my club DNA on the player popup panel and have found two ways I quite like:

image.png.7d4f98f0d814bf47cf5b8ff0f5f0f007.png image.png.42366d77689dee7f025037a81d79a442.png

Both animate, with the left filling and the marker on the right moving across to the end point. There are slightly different graphics behind them, which is why they are in slightly different end places but that's fine as soon as I am comparing like for like. I am leaning towards the latter as it feels more scaleable in terms of what good looks like but am open to ideas.

Sadly, I've not been able to make this editable so the five attributes that are used to make it up are, unless you amend the .xml file, fixed.

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54 minutes ago, _Ben_ said:

Interested in an opinion here please. I'm trying different ways to display my club DNA on the player popup panel and have found two ways I quite like:

image.png.7d4f98f0d814bf47cf5b8ff0f5f0f007.png image.png.42366d77689dee7f025037a81d79a442.png

Both animate, with the left filling and the marker on the right moving across to the end point. There are slightly different graphics behind them, which is why they are in slightly different end places but that's fine as soon as I am comparing like for like. I am leaning towards the latter as it feels more scaleable in terms of what good looks like but am open to ideas.

Sadly, I've not been able to make this editable so the five attributes that are used to make it up are, unless you amend the .xml file, fixed.

I think I would use the second option too, the only thing I would probably consider is the colours to make the moving | better to see. The first one looks good because it fits your skin colours in terms of bg and accent. 

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35 minutes ago, keysi said:

I think I would use the second option too, the only thing I would probably consider is the colours to make the moving | better to see. The first one looks good because it fits your skin colours in terms of bg and accent. 

Yeah - that was my exact thought with the right one, too. Statman - my accent colour - looks too close to the orange, black (and bg darker) get lost still and 'blue 900' - another skin theme colour - gets lost too

b4a5103ab1fc6d6dfa48690278cd3585.png 245beb2201cd5ef4aaa096dac05e0546.png cdad24784050ccda3ef174155f47e490.png

I've, therefore, reverted to the 'fg' colour and just made it a little thicker and added a little contrast to it:

1783f0d303a0727969e343068c71a04a.png

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1 hour ago, _Ben_ said:

Yeah - that was my exact thought with the right one, too. Statman - my accent colour - looks too close to the orange, black (and bg darker) get lost still and 'blue 900' - another skin theme colour - gets lost too

b4a5103ab1fc6d6dfa48690278cd3585.png 245beb2201cd5ef4aaa096dac05e0546.png cdad24784050ccda3ef174155f47e490.png

I've, therefore, reverted to the 'fg' colour and just made it a little thicker and added a little contrast to it:

1783f0d303a0727969e343068c71a04a.png

Yes, it looks like the edited last one will be the best one.

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1 hour ago, keysi said:

Yes, it looks like the edited last one will be the best one.

Thanks! I spend an awful lot of time just looking through players as well as using this panel as a thumbnail in my career updates so some tidying up on here was much needed:

image.png.5106e008df3daf0658865b30968cf07b.png

image.png.f2787e7f2d1455189f671813cb20e83a.png

image.png.14268a5eaef88db1edd7924c5ee6d5cd.png

Above are the three tabbed parts for players currently at a human club.

 

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2 hours ago, _Ben_ said:

Thanks! I spend an awful lot of time just looking through players as well as using this panel as a thumbnail in my career updates so some tidying up on here was much needed:

image.png.5106e008df3daf0658865b30968cf07b.png

image.png.f2787e7f2d1455189f671813cb20e83a.png

image.png.14268a5eaef88db1edd7924c5ee6d5cd.png

Above are the three tabbed parts for players currently at a human club.

 

love the DNA addition, it's a shame there isn't a way of editing the attributes for it does the DNA show differently for players at AI clubs?

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36 minutes ago, SAMiles said:

love the DNA addition, it's a shame there isn't a way of editing the attributes for it does the DNA show differently for players at AI clubs?

I tried to use a selector button hidden within the coloured bar, which would then move the pointer along. Sadly, it didn’t work! The bar currently is the same for human and AI players but, as you’d expect, the process graph is hidden for them. 

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Been playing with the touchline tablet to try and incorporate the chalkboard panel stats into a more user friendly method. I've added a few new things to each area:

ab493affb3cff14508149ccacbd8a133.png

1abdc1ab47bd38a4f69f4a50f4f9413f.png

9e9d575c0055c07cac9c60561bdb7b06.png

f56a890be2488b2653e12df78cf42d3a.png

These now update 'live' for you and your opponent and, whilst I'm working through what does and doesn't work (progressive passes, for example, do not work here or anywhere for that matter), I'm able to build a nicer picture of seeing what is happening. Clicking on any of the buttons there takes you to the piece of action in the chalkboard, too.

Edited by _Ben_
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10 minutes ago, _Ben_ said:

Been playing with the touchline tablet to try and incorporate the chalkboard panel stats into a more user friendly method:

1abdc1ab47bd38a4f69f4a50f4f9413f.png

9e9d575c0055c07cac9c60561bdb7b06.png

f56a890be2488b2653e12df78cf42d3a.png

These now update 'live' for you and your opponent and, whilst I'm working through what does and doesn't work (progressive passes, for example, do not work here or anywhere for that matter), I'm able to build a nicer picture of seeing what is happening. Clicking on any of the buttons there takes you to the piece of action in the chalkboard, too.

I'd been trying to get more stats to show up here myself with little success at getting things to pull though, excellent work!

image.thumb.png.b02a9eef810c1a07ce8a04e850eb0996.png

Edited by JustHowie
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2 hours ago, JustHowie said:

I'd been trying to get more stats to show up here myself with little success at getting things to pull though

It's doable!

247f3b53e5032bbf196f03e8fe6f85ba.jpg

You want to be accessing the part of person properties.xml called <!-- CUSTOM CHALKBOARD STATS --> from line 24025 onwards in the original file.

---

Whilst I have you - any idea on how I can stretch this panel to fill up to the scoreboard? It's not something I've ever actually looked at before!

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1 hour ago, _Ben_ said:

It's doable!

247f3b53e5032bbf196f03e8fe6f85ba.jpg

You want to be accessing the part of person properties.xml called <!-- CUSTOM CHALKBOARD STATS --> from line 24025 onwards in the original file.

---

Whilst I have you - any idea on how I can stretch this panel to fill up to the scoreboard? It's not something I've ever actually looked at before!

haven't tried it but potentially the same as the tactics with embedded section tabs panel  in the match folder there is match tactics with embedded section tabs panel  Will take a look now

 

edit: definitely the right file 

Edit: attached working

 

image.thumb.png.4edc53b45d952fa1f4f63789002ed2f2.png

 

image.thumb.jpeg.754ae7e431c8c45de1b514e4d13c2b64.jpeg

 

match tactics with embedded section tabs panel.xml

Edited by JustHowie
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7 hours ago, _Ben_ said:

Been playing with the touchline tablet to try and incorporate the chalkboard panel stats into a more user friendly method. I've added a few new things to each area:

ab493affb3cff14508149ccacbd8a133.png

1abdc1ab47bd38a4f69f4a50f4f9413f.png

9e9d575c0055c07cac9c60561bdb7b06.png

f56a890be2488b2653e12df78cf42d3a.png

These now update 'live' for you and your opponent and, whilst I'm working through what does and doesn't work (progressive passes, for example, do not work here or anywhere for that matter), I'm able to build a nicer picture of seeing what is happening. Clicking on any of the buttons there takes you to the piece of action in the chalkboard, too.

I remember I activated many of these chalkboard buttons/stats when I was making FM23 skin and I have it for both home/away teams stats within the touchline tablet. Some of them didn't work, unfortunately. 

image.thumb.png.4530cc8b0aa3ed3d6a4d513ea239a457.png

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image.thumb.jpeg.233885ac32ce2f547e165e0215448e58.jpeg

Been having a play with the match preview screen got faces on subs with stats if you hover the  name going to have a play with this tomorrow and get the names to the side of the player for bigger pictures and play with the ugly rough containers.

image.thumb.jpeg.f2486fa1cd182c8df11a85f9bd8730f2.jpeg

 

Edited by JustHowie
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On 12/03/2024 at 05:17, a31632 said:

Never had this screen before (staff reactions to add posted for open positions) decided to edit it

 

Default screen:

Screenshot(60).thumb.png.c8c02c8630a67b5be6242c4418b887ea.png

 

New (edited) version:

Screenshot(59).thumb.png.d99b9d419c5959078adde8b4eb9ca1a0.png

Hello. Could you please tell me what font is that how can I find it, please? Thanks.

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19 hours ago, zbidram said:

Hello. Could you please tell me what font is that how can I find it, please? Thanks.

 

Hi, the font I use is "Montserrat-SemiBold" (in older versions of the skin I used "GothaProMed" which looks very similar. You can just Google the fonts, not sure if they are copyright protected.

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I was trying something different with the opposition instructions panel earlier:

6de089acda03cf708095654939562aab.png

The intention was to make a useful screen for each player that I could scroll through (since I can't fathom the idea around popups for this. But, sadly, I've been unable to really get this how I wanted as I've had to mess around with insets because making each row in the table 800px, for example, also makes the header row that much and inset/offset has led to some of the players' info being hidden.

If I were to return to this - I'd be using that bottom third for things like match sharpness, favoured foot and the key attributes that - for me - dictate whether or not I will utilise individual instructions.

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1 hour ago, _Ben_ said:

I was trying something different with the opposition instructions panel earlier:

6de089acda03cf708095654939562aab.png

The intention was to make a useful screen for each player that I could scroll through (since I can't fathom the idea around popups for this. But, sadly, I've been unable to really get this how I wanted as I've had to mess around with insets because making each row in the table 800px, for example, also makes the header row that much and inset/offset has led to some of the players' info being hidden.

If I were to return to this - I'd be using that bottom third for things like match sharpness, favoured foot and the key attributes that - for me - dictate whether or not I will utilise individual instructions.

Interesting concept do the boxes move if the formation differs? Shame if this concept doesn't work it's actually clever 

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14 hours ago, JustHowie said:

Interesting concept do the boxes move if the formation differs? Shame if this concept doesn't work it's actually clever 

Yeah - it's based on the actual panel but I know that the information is presented in rows in a table but felt that I could try and build on that. Sadly, I was not able to!

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On 30/01/2024 at 05:42, BouFitty said:

IDK what to use this for but it's possible to get a modal popup for clubs at least:

 

Here it's just stretched over that container with the badge and everything. It only works for clubs since it ends up using the budget adjustment popup from  finances. I'm not sure if there's anything else for people or anything, or if it's possible to set the object for the widget some other way (I tried object_property in widget_properties and stuff but it didn't work.)

<!-- finances summary for budget adjustment popup -->
<container class="finances_summary_panel" file="none">
  <record id="object_property" get_property="objt" set_property="objt" />
  <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" />

  <!-- id necessary, budget adjustment popup -->
  <widget class="widget_popup_button" id="bact" appearance="none" popup_alignment="right,top">
    <string id="widget_type" value="client_object_viewer_xml_panel" />
    <record id="widget_properties" width="1500" height="950">
      <string id="file" value="club/bf/background popup" />
      <!-- <list id="animations">
         <record class="slide_in_bottom_animation"/>
        </list>
        <real id="delay_modal_close" value="0.3"/> -->
    </record>
    <record id="modal_popup_properties">
      <!-- <string id="file" value="modal popup panel auto sized" /> -->
      <!-- <string id="modal_sheet_file" value="modal sheet" /> -->
      <!-- <string id="modal_sheet_file" value="modal sheet no animation" /> -->
      <!-- <flags id="stick_to_parent" value="all" /> -->
      <!-- <flags id="stick_to_parent" value="middle" /> -->
      <!-- <boolean id="darkened" value="true"/> -->
      <!-- <boolean id="propagate_mouse_events" value="false"/> -->
      <boolean id="attempt_to_reposition" value="false" />
      <!-- <string id="file" value="club/bf/background popup" /> -->
    </record>
    <!-- This must be set after modal properties -->
    <!-- <boolean id="allow_hover_to_open" value="true"/> -->
  </widget>
</container>

and club/bf/background popup.xml is this just to test that it's the club object:

<panel>
	<colour id="background_colour" red="0" green="100" blue="0" alpha="150" />
	<layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true" inset="0" />

	<widget class="picture" scale_picture="false" keep_aspect_ratio="true" image_alignment="centre_x,top">
		<record id="object_property" get_property="bgnd" set_property="file" />
	</widget>
	<widget class="club_overview_staff_panel" file="club/bf/staff panel">
		<record id="object_property" get_property="objt" set_property="objt" />
	</widget>
</panel>

If you fiddle with it and it ends up covering the whole screen escape key closes it. IDK how to make a close button.

 

I thought for a long time what can be done with this idea... and voila

 

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12 hours ago, Olas Nick said:

I thought for a long time what can be done with this idea... and voila

 

image.png.adc2022e789e8079050c4a0849d0859b.png

BAH was hoping there was something in this to help me resolve this long standing issue with a the pop up not wanting to fill the screen

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On 04/04/2024 at 21:26, _Ben_ said:

I was trying something different with the opposition instructions panel earlier:

6de089acda03cf708095654939562aab.png

The intention was to make a useful screen for each player that I could scroll through (since I can't fathom the idea around popups for this. But, sadly, I've been unable to really get this how I wanted as I've had to mess around with insets because making each row in the table 800px, for example, also makes the header row that much and inset/offset has led to some of the players' info being hidden.

If I were to return to this - I'd be using that bottom third for things like match sharpness, favoured foot and the key attributes that - for me - dictate whether or not I will utilise individual instructions.

I really like this!  I'm wondering if there's a way to use either the Training Table (like I used with the failed squad view thing) or the Season Preview panel to have the details populate on the right without needing the scroll.

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  • 2 weeks later...

I'm about 98% happy with my frankenskin, so I thought I would post some screenshots.

The player overview is largely a mix of TCS and Rensieimage.thumb.png.8be2157df982418b50025cb44700850a.png

image.thumb.png.485e455e697bff18adbfaae5f72e5a89.png

The match screen started with Tato with a lot taken from TCS and the header from Rensie.image.thumb.png.66303b6cc2ed54b5e5d9a121024a56ba.png

 

I also went down a rabbit hole and created about 50 custom views in various xml files over the last few weeks. My favorite part was figuring out you could put the "add to shortlist" button into the scouting-related views.image.thumb.png.3cb7f6e17c8c6d542e152d8250324a45.png

 

This will not be released since most of it was taken from other skins.

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22 hours ago, BGN said:

I'm about 98% happy with my frankenskin, so I thought I would post some screenshots.

The player overview is largely a mix of TCS and Rensieimage.thumb.png.8be2157df982418b50025cb44700850a.png

image.thumb.png.485e455e697bff18adbfaae5f72e5a89.png

The match screen started with Tato with a lot taken from TCS and the header from Rensie.image.thumb.png.66303b6cc2ed54b5e5d9a121024a56ba.png

 

I also went down a rabbit hole and created about 50 custom views in various xml files over the last few weeks. My favorite part was figuring out you could put the "add to shortlist" button into the scouting-related views.image.thumb.png.3cb7f6e17c8c6d542e152d8250324a45.png

 

This will not be released since most of it was taken from other skins.

Definitely one of the best "frankenskin's" i've seen! Great stuff

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