hyrule_king Posted February 28 Share Posted February 28 34 minutes ago, _Ben_ said: No. You can do something like this: Where I've added together total values and displayed in a different way - in this case, in bar charts. But, as far as I know, you cannot take 10 goals + 10 assists and have it represented as 20 goal contributions. Before adding that contribution widget, I toyed with the idea of making small attribute analyers, but I think they're too small! Amazing Work. How some peoples minds work is beyond me. 1 Link to post Share on other sites More sharing options...
keysi Posted February 28 Share Posted February 28 1 hour ago, _Ben_ said: No. You can do something like this: Where I've added together total values and displayed in a different way - in this case, in bar charts. But, as far as I know, you cannot take 10 goals + 10 assists and have it represented as 20 goal contributions. Before adding that contribution widget, I toyed with the idea of making small attribute analyers, but I think they're too small! Link to post Share on other sites More sharing options...
hyrule_king Posted March 1 Share Posted March 1 On 17/02/2024 at 04:54, Wong77 said: TATO and FME. TATO AND OPZ @Wong77 4 Link to post Share on other sites More sharing options...
a31632 Posted March 12 Share Posted March 12 Never had this screen before (staff reactions to add posted for open positions) decided to edit it Default screen: New (edited) version: 7 Link to post Share on other sites More sharing options...
giggsxbr Posted March 16 Share Posted March 16 在 2023/11/10 在 AM4点09分, GnuGoku说: Update Love the sidebar with team colour. Is it possible to make it transparent with this sidebar? 1 Link to post Share on other sites More sharing options...
_Ben_ Posted March 25 Share Posted March 25 Interested in an opinion here please. I'm trying different ways to display my club DNA on the player popup panel and have found two ways I quite like: Both animate, with the left filling and the marker on the right moving across to the end point. There are slightly different graphics behind them, which is why they are in slightly different end places but that's fine as soon as I am comparing like for like. I am leaning towards the latter as it feels more scaleable in terms of what good looks like but am open to ideas. Sadly, I've not been able to make this editable so the five attributes that are used to make it up are, unless you amend the .xml file, fixed. Link to post Share on other sites More sharing options...
keysi Posted March 25 Share Posted March 25 54 minutes ago, _Ben_ said: Interested in an opinion here please. I'm trying different ways to display my club DNA on the player popup panel and have found two ways I quite like: Both animate, with the left filling and the marker on the right moving across to the end point. There are slightly different graphics behind them, which is why they are in slightly different end places but that's fine as soon as I am comparing like for like. I am leaning towards the latter as it feels more scaleable in terms of what good looks like but am open to ideas. Sadly, I've not been able to make this editable so the five attributes that are used to make it up are, unless you amend the .xml file, fixed. I think I would use the second option too, the only thing I would probably consider is the colours to make the moving | better to see. The first one looks good because it fits your skin colours in terms of bg and accent. Link to post Share on other sites More sharing options...
_Ben_ Posted March 25 Share Posted March 25 35 minutes ago, keysi said: I think I would use the second option too, the only thing I would probably consider is the colours to make the moving | better to see. The first one looks good because it fits your skin colours in terms of bg and accent. Yeah - that was my exact thought with the right one, too. Statman - my accent colour - looks too close to the orange, black (and bg darker) get lost still and 'blue 900' - another skin theme colour - gets lost too I've, therefore, reverted to the 'fg' colour and just made it a little thicker and added a little contrast to it: Link to post Share on other sites More sharing options...
keysi Posted March 25 Share Posted March 25 1 hour ago, _Ben_ said: Yeah - that was my exact thought with the right one, too. Statman - my accent colour - looks too close to the orange, black (and bg darker) get lost still and 'blue 900' - another skin theme colour - gets lost too I've, therefore, reverted to the 'fg' colour and just made it a little thicker and added a little contrast to it: Yes, it looks like the edited last one will be the best one. Link to post Share on other sites More sharing options...
_Ben_ Posted March 25 Share Posted March 25 1 hour ago, keysi said: Yes, it looks like the edited last one will be the best one. Thanks! I spend an awful lot of time just looking through players as well as using this panel as a thumbnail in my career updates so some tidying up on here was much needed: Above are the three tabbed parts for players currently at a human club. 1 Link to post Share on other sites More sharing options...
SAMiles Posted March 25 Share Posted March 25 2 hours ago, _Ben_ said: Thanks! I spend an awful lot of time just looking through players as well as using this panel as a thumbnail in my career updates so some tidying up on here was much needed: Above are the three tabbed parts for players currently at a human club. love the DNA addition, it's a shame there isn't a way of editing the attributes for it does the DNA show differently for players at AI clubs? Link to post Share on other sites More sharing options...
_Ben_ Posted March 25 Share Posted March 25 36 minutes ago, SAMiles said: love the DNA addition, it's a shame there isn't a way of editing the attributes for it does the DNA show differently for players at AI clubs? I tried to use a selector button hidden within the coloured bar, which would then move the pointer along. Sadly, it didn’t work! The bar currently is the same for human and AI players but, as you’d expect, the process graph is hidden for them. Link to post Share on other sites More sharing options...
_Ben_ Posted March 28 Share Posted March 28 (edited) Been playing with the touchline tablet to try and incorporate the chalkboard panel stats into a more user friendly method. I've added a few new things to each area: These now update 'live' for you and your opponent and, whilst I'm working through what does and doesn't work (progressive passes, for example, do not work here or anywhere for that matter), I'm able to build a nicer picture of seeing what is happening. Clicking on any of the buttons there takes you to the piece of action in the chalkboard, too. Edited March 28 by _Ben_ 1 Link to post Share on other sites More sharing options...
JustHowie Posted March 28 Share Posted March 28 (edited) 10 minutes ago, _Ben_ said: Been playing with the touchline tablet to try and incorporate the chalkboard panel stats into a more user friendly method: These now update 'live' for you and your opponent and, whilst I'm working through what does and doesn't work (progressive passes, for example, do not work here or anywhere for that matter), I'm able to build a nicer picture of seeing what is happening. Clicking on any of the buttons there takes you to the piece of action in the chalkboard, too. I'd been trying to get more stats to show up here myself with little success at getting things to pull though, excellent work! Edited March 28 by JustHowie Link to post Share on other sites More sharing options...
_Ben_ Posted March 28 Share Posted March 28 2 hours ago, JustHowie said: I'd been trying to get more stats to show up here myself with little success at getting things to pull though It's doable! You want to be accessing the part of person properties.xml called <!-- CUSTOM CHALKBOARD STATS --> from line 24025 onwards in the original file. --- Whilst I have you - any idea on how I can stretch this panel to fill up to the scoreboard? It's not something I've ever actually looked at before! 1 Link to post Share on other sites More sharing options...
JustHowie Posted March 28 Share Posted March 28 (edited) 1 hour ago, _Ben_ said: It's doable! You want to be accessing the part of person properties.xml called <!-- CUSTOM CHALKBOARD STATS --> from line 24025 onwards in the original file. --- Whilst I have you - any idea on how I can stretch this panel to fill up to the scoreboard? It's not something I've ever actually looked at before! haven't tried it but potentially the same as the tactics with embedded section tabs panel in the match folder there is match tactics with embedded section tabs panel Will take a look now edit: definitely the right file Edit: attached working match tactics with embedded section tabs panel.xml Edited March 28 by JustHowie 1 Link to post Share on other sites More sharing options...
_Ben_ Posted March 28 Share Posted March 28 1 hour ago, JustHowie said: edit: definitely the right file Edit: attached working Appreciate this! Thanks. Link to post Share on other sites More sharing options...
keysi Posted March 28 Share Posted March 28 7 hours ago, _Ben_ said: Been playing with the touchline tablet to try and incorporate the chalkboard panel stats into a more user friendly method. I've added a few new things to each area: These now update 'live' for you and your opponent and, whilst I'm working through what does and doesn't work (progressive passes, for example, do not work here or anywhere for that matter), I'm able to build a nicer picture of seeing what is happening. Clicking on any of the buttons there takes you to the piece of action in the chalkboard, too. I remember I activated many of these chalkboard buttons/stats when I was making FM23 skin and I have it for both home/away teams stats within the touchline tablet. Some of them didn't work, unfortunately. 3 Link to post Share on other sites More sharing options...
JustHowie Posted March 30 Share Posted March 30 (edited) Been having a play with the match preview screen got faces on subs with stats if you hover the name going to have a play with this tomorrow and get the names to the side of the player for bigger pictures and play with the ugly rough containers. Edited March 30 by JustHowie 4 Link to post Share on other sites More sharing options...
zbidram Posted March 30 Share Posted March 30 On 12/03/2024 at 05:17, a31632 said: Never had this screen before (staff reactions to add posted for open positions) decided to edit it Default screen: New (edited) version: Hello. Could you please tell me what font is that how can I find it, please? Thanks. 1 Link to post Share on other sites More sharing options...
a31632 Posted March 31 Share Posted March 31 19 hours ago, zbidram said: Hello. Could you please tell me what font is that how can I find it, please? Thanks. Hi, the font I use is "Montserrat-SemiBold" (in older versions of the skin I used "GothaProMed" which looks very similar. You can just Google the fonts, not sure if they are copyright protected. 1 Link to post Share on other sites More sharing options...
_Ben_ Posted April 4 Share Posted April 4 I was trying something different with the opposition instructions panel earlier: The intention was to make a useful screen for each player that I could scroll through (since I can't fathom the idea around popups for this. But, sadly, I've been unable to really get this how I wanted as I've had to mess around with insets because making each row in the table 800px, for example, also makes the header row that much and inset/offset has led to some of the players' info being hidden. If I were to return to this - I'd be using that bottom third for things like match sharpness, favoured foot and the key attributes that - for me - dictate whether or not I will utilise individual instructions. 3 Link to post Share on other sites More sharing options...
JustHowie Posted April 4 Share Posted April 4 1 hour ago, _Ben_ said: I was trying something different with the opposition instructions panel earlier: The intention was to make a useful screen for each player that I could scroll through (since I can't fathom the idea around popups for this. But, sadly, I've been unable to really get this how I wanted as I've had to mess around with insets because making each row in the table 800px, for example, also makes the header row that much and inset/offset has led to some of the players' info being hidden. If I were to return to this - I'd be using that bottom third for things like match sharpness, favoured foot and the key attributes that - for me - dictate whether or not I will utilise individual instructions. Interesting concept do the boxes move if the formation differs? Shame if this concept doesn't work it's actually clever Link to post Share on other sites More sharing options...
_Ben_ Posted April 5 Share Posted April 5 14 hours ago, JustHowie said: Interesting concept do the boxes move if the formation differs? Shame if this concept doesn't work it's actually clever Yeah - it's based on the actual panel but I know that the information is presented in rows in a table but felt that I could try and build on that. Sadly, I was not able to! Link to post Share on other sites More sharing options...
Olas Nick Posted April 6 Share Posted April 6 On 30/01/2024 at 05:42, BouFitty said: IDK what to use this for but it's possible to get a modal popup for clubs at least: out.mp4 4.27 MB · 0 downloads Here it's just stretched over that container with the badge and everything. It only works for clubs since it ends up using the budget adjustment popup from finances. I'm not sure if there's anything else for people or anything, or if it's possible to set the object for the widget some other way (I tried object_property in widget_properties and stuff but it didn't work.) <!-- finances summary for budget adjustment popup --> <container class="finances_summary_panel" file="none"> <record id="object_property" get_property="objt" set_property="objt" /> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <!-- id necessary, budget adjustment popup --> <widget class="widget_popup_button" id="bact" appearance="none" popup_alignment="right,top"> <string id="widget_type" value="client_object_viewer_xml_panel" /> <record id="widget_properties" width="1500" height="950"> <string id="file" value="club/bf/background popup" /> <!-- <list id="animations"> <record class="slide_in_bottom_animation"/> </list> <real id="delay_modal_close" value="0.3"/> --> </record> <record id="modal_popup_properties"> <!-- <string id="file" value="modal popup panel auto sized" /> --> <!-- <string id="modal_sheet_file" value="modal sheet" /> --> <!-- <string id="modal_sheet_file" value="modal sheet no animation" /> --> <!-- <flags id="stick_to_parent" value="all" /> --> <!-- <flags id="stick_to_parent" value="middle" /> --> <!-- <boolean id="darkened" value="true"/> --> <!-- <boolean id="propagate_mouse_events" value="false"/> --> <boolean id="attempt_to_reposition" value="false" /> <!-- <string id="file" value="club/bf/background popup" /> --> </record> <!-- This must be set after modal properties --> <!-- <boolean id="allow_hover_to_open" value="true"/> --> </widget> </container> and club/bf/background popup.xml is this just to test that it's the club object: <panel> <colour id="background_colour" red="0" green="100" blue="0" alpha="150" /> <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true" inset="0" /> <widget class="picture" scale_picture="false" keep_aspect_ratio="true" image_alignment="centre_x,top"> <record id="object_property" get_property="bgnd" set_property="file" /> </widget> <widget class="club_overview_staff_panel" file="club/bf/staff panel"> <record id="object_property" get_property="objt" set_property="objt" /> </widget> </panel> If you fiddle with it and it ends up covering the whole screen escape key closes it. IDK how to make a close button. I thought for a long time what can be done with this idea... and voila Link to post Share on other sites More sharing options...
JustHowie Posted April 6 Share Posted April 6 12 hours ago, Olas Nick said: I thought for a long time what can be done with this idea... and voila BAH was hoping there was something in this to help me resolve this long standing issue with a the pop up not wanting to fill the screen Link to post Share on other sites More sharing options...
GIMN Posted April 8 Share Posted April 8 On 04/04/2024 at 21:26, _Ben_ said: I was trying something different with the opposition instructions panel earlier: The intention was to make a useful screen for each player that I could scroll through (since I can't fathom the idea around popups for this. But, sadly, I've been unable to really get this how I wanted as I've had to mess around with insets because making each row in the table 800px, for example, also makes the header row that much and inset/offset has led to some of the players' info being hidden. If I were to return to this - I'd be using that bottom third for things like match sharpness, favoured foot and the key attributes that - for me - dictate whether or not I will utilise individual instructions. I really like this! I'm wondering if there's a way to use either the Training Table (like I used with the failed squad view thing) or the Season Preview panel to have the details populate on the right without needing the scroll. Link to post Share on other sites More sharing options...
Berserker02 Posted Monday at 19:13 Share Posted Monday at 19:13 En 6/2/2024 a las 16:02, Drakestone dijo: If Obsidian and Sas24 had an illegitimate child Will you share it at some point? is very good 2 Link to post Share on other sites More sharing options...
BGN Posted Thursday at 01:50 Share Posted Thursday at 01:50 I'm about 98% happy with my frankenskin, so I thought I would post some screenshots. The player overview is largely a mix of TCS and Rensie The match screen started with Tato with a lot taken from TCS and the header from Rensie. I also went down a rabbit hole and created about 50 custom views in various xml files over the last few weeks. My favorite part was figuring out you could put the "add to shortlist" button into the scouting-related views. This will not be released since most of it was taken from other skins. 7 Link to post Share on other sites More sharing options...
TCSSkin Posted yesterday at 00:25 Share Posted yesterday at 00:25 22 hours ago, BGN said: I'm about 98% happy with my frankenskin, so I thought I would post some screenshots. The player overview is largely a mix of TCS and Rensie The match screen started with Tato with a lot taken from TCS and the header from Rensie. I also went down a rabbit hole and created about 50 custom views in various xml files over the last few weeks. My favorite part was figuring out you could put the "add to shortlist" button into the scouting-related views. This will not be released since most of it was taken from other skins. Definitely one of the best "frankenskin's" i've seen! Great stuff Link to post Share on other sites More sharing options...
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