Jump to content
Sports Interactive Community


  • Content Count

  • Joined

  • Last visited

About a31632

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Happy New Year back! I completely understand. Thanks for the update
  2. The file “match titlebar.xml” is the basis. However in that file you will find references to used graphic files and other panels, so it’s not as straightforward as just copying over 1 panel. You will need to “follow the breadcrumbs” in the “match titlebar” file from the skin you need and copy panels and graphics over accordingly. Depending on how other panels are integrated in the skin you might have to edit some of them as well
  3. I edited numerous files (as examples: client object browser, match console panel, match caption panel, global panels, match titlebar and a few others) Also there need to be made changes to the graphics folder in the skin. Edit: most importantly, also header.xml and the header graphics need to be adjusted which will change the overall look of the whole skin. If you simply would plugin files from my skin into a different skin it wouldn’t work properly and because some adjusted general panels are involved it will also change the looks of other screens in the different skin. This in turn will cause issues and lots of questions on how to resolve these again. I thought it was important to emphasize this, it’s not one or two changes you “plug-in to your own skin and it works”. If it would be this simple it wouldn’t have been an issue to post the panels here.
  4. The textures/pitches are in simatchviewer-pc.fmf. The file can be found in the data directory of the game, it needs to be edited with the Resource Archiver and I’m experimenting with it. However, the maximum file size is 2GB and the Resource Archiver isn't compressing files only “repacking” them so I have escalated this in the bug forum to see if there is a solution to get this to work good.
  5. Thank you very much for your reply and your attention to this matter. I would really like to be able to edit this fmf file and be able to reduce the file to under 2GB size. Thanks
  6. Hi, I am using the scoreboard selector versions from “Jovovich” posted on this thread in my own (Champions League 2020) skin. I am very happy with his work and the “scoreboard selector for FM2019” works perfectly in the new Football Manager, with the exception of the color settings. So there is no need for me to create a different scoreboard. I made some adjustments to the panels to change the layout of the full screen when using these scoreboards, to make it look better in my own skin only.
  7. Not sure why so far there hasn’t been a response to this rather simple question. It seems to me SI is using a different application to create fmf files as the “Resource Archiver” is only repacking but not compressing, which leads to bigger file sizes. There must be someone out there with knowledge on how this works and more importantly, how to get this resolved or working?
  8. The size of file simatchviewer-pc.fmf before using the "Resource Archiver" is 854MB. When I unpack and repack with the Archiver the size has suddenly increased to 1.95GB. Is this common or do I need to do something to get the size of the repacked fmf decreased? The reason I'm asking this is that I want to add custom sound files to the "simatchviewer-pc.fmf" file and when I repack it, the size is over 2GB so it will not work. The limitation of 2GB is in addition something that should be resolved.
  9. Same issue with me, could it be because we started the savegame with the BETA maybe? I tried all major skins and even the default skins, it is with every new load of the game that they turn dark, after reloading the skin they are regular color
  10. I was able to get all of the scoreboards to work with regular colors, only the FA Cup scoreboard isn't working properly as far as colors go with me. The key is to change the color settings in the respective "match title bar score......" files for each scoreboard. Also make sure that you change the extension on the "font" files in this scoreboard download as in Football Manager 2020 the font files are with a different extension (now ".fontxml" instead of ".xml". For example in the Champions League scoreboard I changed the font settings as you can see in below line: <!--home score --> <widget class="text" id="T1sc" size="15" alignment="centre" style="semi_bold" font="title" width="40"> </widget> I had to edit the color settings file to reflect the fact that the "title" color is showing as "white" (<colour name="title" red="255" green="255" blue="255" />) The Italian scoreboard yous how in the screenshot has the following code (for club names) with me: <widget class="text_button" id="T1nm" size="12" alignment="centre,can_scale" click_event="htac" font="match colour black cap"> So they are black with me, as they should. You will have to play around with this a bit as the color/font settings in FM 2020 are different than FM 2019 and as a result this is all messed up. I had to remove the FA Cup scoreboard code from the "workings.xml" file as that one wasn't working properly as far as colors go.
  11. Unfortunately it seems the "Resource Archiver" is only able to create .fmf files with a 2GB limit. I unpacked a file (simatchviewer-pc) which is about an 854 MB fmf file. When I unpack it the size is almost 2GB, when I repack it, the size stays around 2GB so it doesn't seems to compress anything. I want to edit this file and replace the sounds with commentary files, which adds an additional 600MB to the file size and as the Resource Archiver doesn't compress anything the size is over 2GB. Now I'm looking at alternative options, if the Archiver uses a certain compression method I might be able to compress the file with the alternative program and rename the file to fmf so it works with the game. Does anybody have any idea if this is possible and which unpack/repack code the Resource Archiver uses?
  12. Yes, good one, I have different file names in sub-folders in my "graphics" folder, so that wouldn't work unless you adjust it like wdsoul mentioned.
  13. I will PM you, it has auto-hide sidebar standard in it and logo's in the center of the screen so you might have to edit it afterwards ;-)
  14. I had the same issue, I didn't delete the line as suggested by wkdsoul, i moved it further up in the client object browser file. The result was that the overlay works in regular screens and not in the match 3d screen, see below the top portion of my client object browser file: <!-- this file lists the global panels that should be installed --> <panel> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <container> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <!-- background picture - covers entire screen --> <widget class="picture" file="backgrounds/1" id="bgnd"> <boolean id="scale_picture" value="true" /> <boolean id="keep_aspect_ratio" value="false" /> <attachment class="test_multiple_globals_attachment" default_value="false"> <list id="get_properties"> <record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" /> <!-- PROP_FULL_SCREEN_3D_BEING_DRAWN --> <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" /> </list> <integer id="set_property" value="hidn" /> </attachment> </widget> <!-- background box - covers entire screen --> <widget class="bordered_box" appearance="boxes/custom/background/paper"/>
  • Create New...