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a31632

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  1. My friend and I are always playing online together. We are using Football Manager 2019 and have just finished an online game as we were already in 2027. When he joined the online game every time the login time was around 5 minutes. I started a new save with about the same amount of leagues playable. To our surprise it now takes more than 2 1/2 hours for him to get into the game (it says “processing” with him) and I can see him logging in but it takes that long to take control of his team. We started the new game just a day after we finished the old one, so none of our internet connections, laptop settings etc have changed. Can anyone explain what happened here likely and how to resolve this. Going from a 5 minute login time to well over 2 1/2 hours is just ridiculous. (I created another new game and the same happened, so it’s not an error in this particular savegame either) EDIT: found out the data files in the editor data folder caused the issue. Working fine on regular mode but in online game it causes major delays when trying to log in.
  2. My friend and I are always playing online together. We are using Football Manager 2019 and have just finished an online game as we were already in 2027. When he joined the online game every time the login time was around 5 minutes. I started a new save with about the same amount of leagues playable. To our surprise it now takes more than 2 1/2 hours for him to get into the game (it says “processing” with him) and I can see him logging in but it takes that long to take control of his team. We started the new game just a day after we finished the old one, so none of our internet connections, laptop settings etc have changed. Can anyone explain what happened here likely and how to resolve this. Going from a 5 minute login time to well over 2 1/2 hours is just ridiculous. (I created another new game and the same happened, so it’s not an error in this particular savegame either)
  3. The ESS logo’s were originally created by Tom Dixon around 2011 and I have personally always preferred the v5 over the newer v6. The problem was that there were no v5 logo’s anywhere to be downloaded and as they were created lots of years ago they would be most likely be outdated now. I used Tom’s template to create new and updated versions of the most common logo’s. As every logo needs to be created individually this is a VERY time-consuming operation and I have completed all main competition teams (some leagues have 2 divisions, some 3-5 divisions club logo’s done). I started working on them in the fall of 2018 so it could be that in the 2019-2020 season a few teams changed to a new logo, please let me know if this is the case so I can replace the outdated logo. It was a conscious decision to go for "QUALITY instead of quantity". There are some very big logo packs out there, I created all logos by myself and for me this is sufficient to have fun playing the game with these new logos. Download links and previews on "sortitoutsi": https://sortitoutsi.net/forums/topic/54638/ess-v5-logos-revived
  4. In my answers on questions related to the “scoreboard selector” I edited to work in my own (Champions League 2020) skin, I answered in several posts here before in December 2019. See below where I copied/pasted some of my comments made earlier: I edited numerous files (as examples: client object browser, match console panel, match caption panel, global panels, match titlebar and a few others) Also there need to be made changes to the graphics folder in the skin. Edit: most importantly, also header.xml and the header graphics need to be adjusted which will change the overall look of the whole skin. If you simply would plugin files from my skin into a different skin it wouldn’t work properly and because some adjusted general panels are involved it will also change the looks of other screens in the different skin. This in turn will cause issues and lots of questions on how to resolve these again. The creator of the “scoreboard selector” in the OP also indicated the scoreboards are intended for the base skin only, he created also adjusted files for his own 2019 skin on FMNation to make it work in his skin. There are a lot of skins out there and if you custom make something you can’t just copy it over in another skin and hope it will work. The “scoreboard selector” was never intended to be used for custom skins, read the OP. If people created solutions to get it working in one particular skin that is not a “blanket solution” for all custom made skins. As DamienQilBormliz is using my skin it’s working good with him, to clarify: the “scoreboard selector” files themselves are NOT included in my skin. It needs to be downloaded through this thread in the OP, only additional adjusted panels to make it work properly in the skin have been provided in my skin. Jovovich made it clear he didn’t want his work to be included without his permission in ”paid/donation skins” and I fully respect his work and opinion on this. If anyone wants to get the “scoreboard selector“ to work properly in a custom made skin I strongly suggest to connect with the maker of the skin you are using and ask that person for help. No need to keep asking the same question over and over again on this thread as in the OP Jovovich made it clear this isn’t intended for any other skins than the base skins. I hope this clarifies it once and for all. 😎
  5. In "panels/game" go to "processing upcoming fixture info panel.xml" Lines 25-35 in this panel shows the graphics from coca cola, nike etc.: <container class="bordered_box" appearance="custom/phty" red_replacement="qwas4" blue_replacement="grey2"> <layout class="arrange_vertical_attachment" alignment="top" offset="0" gap="4" /> <layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" /> <!--home team news title--> <widget class="picture" file="custom/ads/coke" height="50" scale_picture="true" image_alignment="centre" /> <widget class="picture" file="custom/ads/epl1" height="50" scale_picture="true" image_alignment="centre" /> <widget class="picture" file="custom/ads/nike2" height="50" scale_picture="true" image_alignment="centre" /> <widget class="picture" file="custom/ads/sky1" height="50" scale_picture="true" image_alignment="centre" /> <widget class="picture" file="custom/ads/adidas1" height="50" scale_picture="true" image_alignment="centre" /> </container>
  6. It could be that the scoreboard uses a certain font that you might not have copied over. My suggestion would be to review the scoreboard files you copied and check if there is a font showing in the code that you would need to copy as well.
  7. It’s my own skin, “Champions League 2020”
  8. Maybe I’m mistaken but you asked this question in a different thread as well...... Maybe best thing to do is ask the maker of the skin to help out. Every skin has different custom panels so all fixes need to be customized to that specific skin. You got some good guidelines in the copied thread that should help you out as well.
  9. No, I fixed that too, coding for dynamic images in the 20.3 update caused this. Extract the attached 7z file in the panels folder of the skin and overwrite existing files. CL2020 20.3 fixes BETA.7z
  10. Alternative would be to put the players' name underneath , see below:
  11. Works perfectly now! Size can be over 2GB now and compression worked as well. Thanks a lot!
  12. Thanks, will have a look at it and try it this weekend!
  13. Likely this will only be like this in the scoreboard selector version of "client object browser" with "auto-hide" activated, at least that is how it was with me. Open client object browser.xml (in folder "client_object") and delete lines 238-291: <!-- Only enable animations on the full match screen and when auto-hide is on --> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="MaMi" test_mode="0" value="true" default_value="true" /> <record get_property="dsAH" test_mode="0" comparison_mode="1" value="true" skip_if_null="true" /> <record get_property="dsAO" test_mode="0" comparison_mode="1" value="true" skip_if_null="true" /> </list> <integer id="set_property" value="diAN" /> </attachment> <!-- Convert mouse enter/exit into animation trigger events so that other widgets can also use these triggers --> <!-- animation_relay_attachment get disabled when animations are disbaled to prevent them from wastefully firing in the rest of the game --> <attachment class="animation_relay_attachment" event_id="msen"> <record id="action_event"> <flags id="event_id" value="SliM" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> </record> </attachment> <attachment class="animation_relay_attachment" event_id="msex"> <record id="action_event"> <flags id="event_id" value="SloM" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> </record> </attachment> <!-- These events are sent by modal popup panels on the match screen to disable animations when they are opened and then re-enable them when closed --> <attachment class="event_relay_attachment" event_id="DsAn"> <record id="action_event"> <flags id="event_id" value="SETP" /> <flags id="id" value="pasA" /> <boolean id="value" value="true" /> </record> </attachment> <attachment class="event_relay_attachment" event_id="EnAn"> <record id="action_event"> <flags id="event_id" value="SETP" /> <flags id="id" value="pasA" /> <boolean id="value" value="false" /> </record> </attachment> <!-- An animations to ensure that the panel's default position is off the screen --> <animation class="translate_animation" start_value="0,33" end_value="0,33" duration="2" end_mode="hold_end" coord_mode="absolute_to_target" apply_to_mouse="false" /> <!--slide in on mouse enter--> <animation class="translate_animation" trigger_start="SliM" trigger_end="SloM" end_mode="hold_auto_reverse_hold" coord_mode="absolute_to_target" apply_to_mouse="false"> <!-- This is really just a normal slide out but some extra waiting is required at the end to compensate for a timing issue when pausing --> <list id="storyboard"> <record interval="0.0" value="0,0" tween="ease_in_out" /> <record interval="0.3" value="0,-33" tween="linear" /> <record interval="0.4" value="0,-33" tween="linear" /> </list> </animation> After this save the file and reload the skin, it solved this issue with me
  14. I will look into this, the 20.3 patch broke something in the skin. SI releases new patches and weird things happen sometimes with skins as a result.
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