Jump to content

Recommended Posts

With normal tactics, I'm usually doing fine. With set pieces how ever I have no idea what I'm doing. How do others approach this?

Part of the problem I have with set pieces is that I can adept to opponents in my normal tactical framework by selecting certain players, and I Brasil has a lot of matches I have to rotate quite a bit to keep players fresh late season. However, if create my set piece with my first eleven in mind, it's very possible that during set pieces players have duties that are not their strength if I play a slightly rotated squad. Should I create set piece routines for every line up I create? That seems bothersome...

 

Besides that I have in general a lot less the feeling that I know what I'm doing while creating routines, so any advice is welcome.

Link to post
Share on other sites

some people just ignore them all together, and seem to get on fine

i usually have set pieces set up for general positions than by player. so for instance, a left back offering short on the left corner, right back stays back. or an attacking midfielder standing with a free kick taker - if hes an attacking midfielder they should all have similar attributes in theory

want a wall - wingers and attacking role midfielders. not great for the job, but better than they usually will be at marking in the box

i find by doing it by the position they are in, it isnt quite as specialised as it could be, but i dont get caught out with anything terrible either. ultimately it all depends on how much time you want to spend right?

Link to post
Share on other sites

57 minutes ago, lemeuresnew said:

some people just ignore them all together, and seem to get on fine .... ultimately it all depends on how much time you want to spend right?

That used to be my attitude, but that tactic I play means we usually lock the opponent down in their own half. If at least one creative player has a good day, we usually find our way through, but you'll have those matches that the final pass seems to never reach its destination. Those matches we'll often have 15+ corners, plus a few free kicks is 20+ set-pieces easily. Now I've read somewhere that IRL about 1 in 30 set pieces leads to a goal. I'm not anywhere close to that number in FM. If I would be I would have much bigger chance to end these kinds of matches in my favour, so that's why I'm now looking into it.

Thanks for your input though, I'll try a bit more generalist approach.

Link to post
Share on other sites

you can still customize to get good results, without having to micro manage?

if you have the opponent pinned in, i find short corners useful. draws there defenders out a bit more, doesnt always rely on height and beating a defender in the air 1 vs 1. players seem to find more space on a delayed cross than a straight corner too, in my experience

then i add a striker and central defender on near post - bit of a mixed attack. another central defender marking keeper, loading all the side the corner is taken at. if the ball comes back out, you have 2 players that side of pitch ready instead of just the corner taker. 

maybe not rocket science, bodies just add to your chances. no gaurantee ever of course

Link to post
Share on other sites

Setting up set pieces can give you about 5-10 goals extra per season, I think based on my experiences. There is no real right or wrong way to do it though, and there is usually a bit of luck involved as well. For me, it is all about what happens with the second ball, rather than the initial set piece itself that you should focus on. Here is what I normally do.

Players who are good in the air are put in positions where they are likely to challenge for headers, both attacking and defending. This gives you the best chance of winning the header from the set piece. You will score sometimes, but unless you have an absolute beast in the air, I would not rely on this.

Think about where the ball will be cleared to, and put a player there. I like to have one player stood with the kicker (particularly attacking corners) and one person stood on the edge of the area. If the ball is half cleared towards the side the corner was taken, I have a player there to go collect it. If it is cleared centrally, I have a player to go collect it. Then you can have very dangerous situations, because you tend to have a few players in a bit of space towards the back of the box after a corner anyway. Balls into them give you the chance to have a good shot. 

I also like to think about how best to counter a defensive corner. I will always have a player on the edge of the box and a player left up front. These players will be the fastest players in my team, because if they get the ball they are going to find a lot of space to attack. This can lead to pacy counter attacks which can be very dangerous. It also has the advantage of forcing the AI to leave more players back to deal with these players, making their corners less dangerous in general. 

Link to post
Share on other sites

For balls played in the air always look for this attributes. DeterminationStrength, Balance, Jumping Reach and of course Heading. Attacking corners, In swinging = a right footed player taking a left sided corner kick and Out swinging = a right footed player taking a right sided corner kick. In swinging corners are best directed at the near or far post although they are easy for the keeper to claim and Out swinging corners are best directed at the penalty spot, for both corner routines you must always have your best headers attacking the posts and especially for out swinging have 1 guy attacking the ball from deep, the rest tell them to go forward. ENJOY 

Link to post
Share on other sites

Corners and Free kicks are two different things, and they each have different viable settings:

For corners:

1) do short corners to get a better cross or opportunity

2)  aim at near post or far post if your player have good heading

3) aim at penalty spot and players there will fight for the ball

I have used all 3 and all of them can all score. I felt that 2) is the hardest because you need your player to be dominant in sheer ability, and in the top leagues it would be hard to get such player. 1) could be good, but I play a lot of online matches with human players and this will never work. Hence my default settings is 3). I found it to be particularly useful for sides that are not dominant physically (which includes possession tactics that a lot of people likes to use), since this kind of corner usually end up with a shot from the feet. Setting the strikers in 3) to "Go forward" rather than closer to the goal is beneficial.

 

Link to post
Share on other sites

I get a number of counter-attacks every year with defending corners by putting my best passer outside the box, and leaving my three best attackers, preferably with pace, up front. If my passer can win the 2nd ball, he an easily launch a counter-attack.

Link to post
Share on other sites

12 hours ago, Kawee said:

I get a number of counter-attacks every year with defending corners by putting my best passer outside the box, and leaving my three best attackers, preferably with pace, up front. If my passer can win the 2nd ball, he an easily launch a counter-attack.

Do you not suffer defensively with 4 players up the field?

Link to post
Share on other sites

1 hour ago, jc577 said:

Do you not suffer defensively with 4 players up the field?

if the AI are switched on, heavily lol. they have to be COMPLETELY pinned in and enough down, maybe 3 or 4 behind so they dont try to counter

if you go through most default tactics, the average is 1 back, 1 or 2 if needed. keeping 4 players out of the box almost insures you are out numbered

Link to post
Share on other sites

Part of the problem is that I don't really have real set-piece specialist, nor much of an air force. My best corner taker has 13 in both corners and crossing, the most important attributes I assume. The only one who can really challenge for a header are my center backs. Perhaps I should accept that I don't have a squad to really exploit set-pieces, although I have changed my routines to an overload near post (far post seems to easy to intercept for the goalkeeper, short corner variant and out swinging variant with my striker, who is short but has an excellent long shot, can challenge for the ball.

Link to post
Share on other sites

2 hours ago, Kick Wilstra said:

although I have changed my routines to an overload near post (far post seems to easy to intercept for the goalkeeper, short corner variant and out swinging variant with my striker, who is short but has an excellent long shot, can challenge for the ball.

playing like this is the safest way to play without a large air attack, definitely. have you got your crosses set specifically? obviously not directly related to corners, but with the short option added might be worth considering? i usually leave crosses on mixed, but with no real height might be worth considering? improve those chances a little more maybe :)

 

Link to post
Share on other sites

10 hours ago, Kick Wilstra said:

Perhaps I should accept that I don't have a squad to really exploit set-pieces, although I have changed my routines to an overload near post (far post seems to easy to intercept for the goalkeeper, short corner variant and out swinging variant with my striker, who is short but has an excellent long shot, can challenge for the ball.

If you put left footed taker on right corner and vice versa, far post isn't necessarily inclined towards the goalkeeper getting the ball. Though aiming at penalty spot benefits the keeper. Just remember to set players to stand on near post if you swing the ball at the far post.

Link to post
Share on other sites

One thing I get frustrated about is the lack of context awareness for attacking set pieces. I always set mine up, and then end up tearing my hair out when, 1-0 in the 89th minute, everyone goes up for a corner leaving just one or two back :mad:

Link to post
Share on other sites

4 hours ago, Kawee said:

No. The AI is hardwired to be conservative, so they leave 4 players behind.

i dont think this is true? the AI isn't 'hardwired' in any way, and have the same choices as we do, or so i have been led to believe

i have definitely had instances of the AI only leaving 1 or 2 behind. i wouldnt score from defending corners otherwise....

Link to post
Share on other sites

1 minute ago, lemeuresnew said:

i dont think this is true? the AI isn't 'hardwired' in any way, and have the same choices as we do, or so i have been led to believe

i have definitely had instances of the AI only leaving 1 or 2 behind. i wouldnt score from defending corners otherwise....

How many did you leave forward? The reason AI leaves 4 back against me is because I leave 3 players forward when defending. In my experience, the AI is hardwired to be defensive by going x+1 against the human players, x  being the amount of players you leave forward.

Try leaving 2-3 players forward as your default corner defending setup and see if the AI still only leave 1-2 players back.

Link to post
Share on other sites

12 minutes ago, Kawee said:

How many did you leave forward? The reason AI leaves 4 back against me is because I leave 3 players forward when defending. In my experience, the AI is hardwired to be defensive by going x+1 against the human players, x  being the amount of players you leave forward.

Try leaving 2-3 players forward as your default corner defending setup and see if the AI still only leave 1-2 players back.

ran through a game, and didnt concede a corner lol

even if you are right, which i have never seen myself, it isnt really realistic is it. sounds more like a match engine get around than a tactic. not some thing i would do

Link to post
Share on other sites

5 hours ago, knap said:

AI are happy leaving 3 forward

Liverpool v Tottenham_ Pitch Full-3.png

Very interesting because the AI has never failed to leave +1 defenders against me. Can you try having one player outside the box? Maybe the AI considers a playmaker outside the box who can launch counter-attacking passes the key reason for whether they consider your men are threatening or not.

I thought for sure my experience is universal because I've literally never seen the AI not react the way I described.

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...