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moolochicken

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About moolochicken

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    Regualar Fantasy Draft Player. Message me if you are interested in drafting with me!

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    Abnormal formations

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  1. I have also faced this problem in another save, but even after I adopted a 2 CD and 1 DM setting, the 2 CD still press the same target often and leave another opponent player free. Did you still observed that problem for the season you played? Have you tried other PIs or other TIs to stop this (such as less pressing/ more disciplined/ Cover duty/ BWM/ Anchor Man)?
  2. I get advice for mentality and formation all the time and the team could be playing extremely well. Just ignore it. If the assistant's advice are better, wouldn't other AI teams be much stronger than they are now? I have also had a read on your challenge and have some questions in mind. Firstly, A Goal Difference of 20 is unusual. I assume you are getting around 60 goals since I cannot imagine your are conceding more than 40 a season, and it looks like it is on the low side for human controlled teams. If that is the case, then it doesn't seems like the attacks are successful. and thus the next question is also related: There can be a lot of ways to set up TIs for a possesion tactic. that includes: - Retain Possession - Play Out of Defense - Lower Tempo - Shorter passing - Work Ball into Box - Play Narrower - Dribble Less (or more if you have strong dribblers) Each of them has a different degree of effectiveness on maintaining possession, and Retain Possession is certainly one of the highest impact TIs. As you can see, I picked Play Shorter Passing for having less risk in passing. Based on your result I am starting to think that Retain Possession maybe holding back too much for taking risks. Or are there other considerations behind you picking Retain possession over the others? I can see a way to maintain 2 TIs while keeping the team to maintain Possession: Counter Mentality. Counter will make the team retain possession when the team is not in the counter phase. You can then take away Retain Possession and add in lower crosses.Another way would be spending 2 PIs on your crossers to tell them to Cross To Near Post. This might lower the height of the cross. If both solutions are not what you want , then you might have to add the 3rd PI and stop the challenge. But that defeated the purpose of the 2 TI challenge; a tactic should be playing well with 2 TI, and if that tactic need 3 TI to play well, then chopping off 1 TI of it to play this challenge might not have good results from the beginning. Perhaps a different type of football need to be played? It is entirely up to you.
  3. I agree. No matter how good I set up a tactic, performances will dip a little in the second half of the season, and that is the experience from over dozens of saves with different teams and leagues. However I noticed that AI teams also drop in from in the second half of the season, so in the end it is about who is more consistent. The red zone does not matter; it highlights somewhere on the pitch where there is no player presence for both Attack and Defense, but I don't need players there in both Attack and Defense since both are already considered in the build-up. I generally don't agree that a team must equally distribute players across the pitch to take up as much space as possible --- I don't think that is how football game is won. From observation, if the AMs were to lose the ball it is usually a missed pass rather than failing to hold up, and I have already modified these passes by: And the result is risky passes in shorter range, which is fine by me.
  4. Base on these two charts it can be deduced that: - no turnover in own half is allowed so players in own half need to play long balls. Defensive Centre Backs suits but just setting more direct passing PI is also fine - less passes between turnover and goal is required so front players need to take risks. More direct passing is not a must for up-field players because depending on the method of attacking it could be different. Could be shorter passing + more risky pass and still make a fast attack - won possession on opposition half means that enough number of up-field players in necessary. At least 4+. Without further understanding, I tend to think there are 2 flaws to this thinking: - more shots =/= more goals. Lots of long shots can still means less goal. - Few ball losses on one half =/= few shots conceded. A long ball over the top from the opposition half can still be devastating To conquer this, I think the formation should be highly separated where the defense players sit deep and the attack players press high. Physicality is a must because the up-field players need to win long balls most of the time, so either speed or strength is required.
  5. I have decided to make a Half-season Review to get more discussions going, so that I can also see others' philosophy in this. Here it goes: Club: Sampdoria Ranking/Seasonal Expectation/Media Prediction: 2nd/ Top half finish/ 11th Team Stats:Rank 2nd with 48 points, 46 goals 13 conceded, 3 draw 1 loss (Season-end projection 96 points 92 goals 26 conceded, 6 draw 2 loss) (Juventus is just insane. With the same form in the 2nd half of the season Juventus would get 102 points) 2 Team Instructions: Shorter Passing, Use Tighter Marking 5 Player Instructions:Shoot Less Often (AML), Shoot Less Often (AMC), Shoot Less Often (AMR), Use Tighter Marking (DM), Distribute to Full Backs (GK) The Philosophical Build-up behind Please bear with me for putting the formation at the end, since the formation does not make sense if one does not look at the thoughts behind. My thoughts on Less TIs and PIs A system is performing because less/little instructions are given is non-sense. That system would be performing well because the instructions that are given AND not given suits the system well.The absolute amount of the instructions are not the key since, the other way I look at it, not giving instruction is also an instruction. For example, not giving an instruction for shorter passing or longer passing is essentially giving an instruction to play passing range in-between. Hence, the question that i have to ask myself in this challenge, is what system benefits specifically from 0-2 TIs and 0-5 PIs being given? How to Defend? There could be a thousand ways to pull of attacks, but there are only a few ways to set up a solid defense. I would need to know how many TIs would my defense consume to know the number of TIs I have for my Attack. There are two major defense challenge in a vanilla no TI system that I observed: 1) Opponent crosses too easily. Wide defenders are extremely poor in blocking crosses from being made in the first place. In my limited knowledge pool, I originally only know 1 way of stopping crosses from being made: for both FB/WB etc In this setting I can stop crosses just by FB themselves in 1v1. This works because they do less defensive work elsewhere. However I can’t use this setting here because that would already be 6 PI in total. Looking elsewhere, I found another way of stopping crosses in my experimental save of 6-4-0 Newcastle that won the League: ,& I do not need any PI and TI to stop crosses by playing both FB and WB, therefore I decided to go with this setting. 2) Too much space at the edge of the box, which is free for shooting. There are many ways to achieve this, but I figured I can do that with 1 TI: Use tighter Marking. How to Attack? So back to the question: Under what circumstance will little TIs and PIs be beneficial? I can see 2 ways of attacking benefitting from less instructions: 1) Free flowing football that rely on flair Since an unpredictable attack relies on flair and sheer ability, instructions would limit the different ways of attcks being pulled off. 2) Physical superiority If the team could just crush the opponent physically, instructions does not mean much because both attack and defense could be done in unusual ways and still work, and hence pre-planning could not take what actually happens on the pitch into account. For example, a player could be in a 1v2 and still just won the duel by physicality. In that terms, good dribbling could also work in similar ways but that would be back to 1). I decided to go route 1. I learned from my save for Stoke City 4-1-2-3-0 winning the league that I can pull of free lowing football by: &x3 & Shadowstirker has the following PIs pre-selected: These are exactly the PIs I wanted for free flowing football. AM(A) also has Get Futher Forward, but only that is insufficient. Others Roles in AM could not meet even half of these PIs. Shoot Less Often is necessary because Shadowstriker likes to take risk and would absolutely takes long shots if no passing option is provided.Since I am planning on playing no striker, I need the Shadowstrikers to wait and look for passing options rather than rushing for long shots. A total of 3 PIs used here. The Attacking Mentality and Very Fluid Team Shape are looking for 1) More risk taken 2) More Creative Freedom 3) More Phases participated by each player 4) More fluid position roaming. This should be sufficient for free-flowing football from experience aforementioned. However 3 attackers are outnumbered in the Attack Phase. I decided to modify the wing back positions to bolster the Attack by pushing more players into the middle is to provide more passing options for the SS, while also attempting to overload the box. I learned that from my save for Bournemouth 4-1-4-1 winning the league that Inverted Wing Backs with attacking duty can overload the box and make some quality crosses by-line inside the box (very weird behavior isn't it?). The flanks now look like this: & One more PI is used on the Goalkeeper: Since the tactic is not designed for contesting long goal kicks, I want some safe build-up from the back and wait until the ball goes to the shadowstirkers to let them take the risk. The last PI goes to Use Tighter Marking for the DM. I have doubts in this because I do not know whether the mark tighter TI already covers this. However I do not need PI elsewhere so I just keep it this way. Since this tactic will be on Attacking mentaility all players would take risk. So The last TI goes to Shorter Passing to limits the risk taken by the 8 players other than shadowstrikers. It could also be observed in game that, if shorter passing is not given, some of the passes from the shadowstrikers are way too ambitious even for a flair reliant system Resulting Tactic 6-1-3-0 Minimalism Flair Why Sampdoria? I picked a team with enough AMs having good flairs: Fixtures and Results until 30/12/2017 There shall be an update at the end of the season. What do you guys think? Tell me your thoughts on minimal instructions and my interpretation!
  6. moolochicken

    FM19 new player roles?

    The clear difference is, target man has an inherent "hoof the ball mechanism". For FM18, I have not find a way for the ball to go into the air and land in the AM area. Early Cross or Cross From Byline will land in the box, Pump Ball Into Box will land the ball near the opponent central defenders, Clear Ball To Flanks will land the ball into wide areas. The closest thing is is More Direct Passing, but it is so uncontrollable since 1) the AM will not be the only target, and 2) the ball might go on the ground instead of in the air. So playing A player with aerial presence in AM in FM18 does not pay off as it could potentially be.
  7. I did have PIs: - Move Into Channels for ST, AMCL and AMCR. Depending on the player you could take Move Further Forward for AMs for attacking runs. - Shoot Less Often for both Carrileros and both Full Backs to make sure players without the ability to shoot do not shoot. - Mark Tighter for both Carrileros, both Full Backs and the Deep Lying Playmaker for pressing reasons. - Shorter passing for both centre Backs, both Carrileros and both Full Backs to make sure less gifted players wont lose possession. - Stay wider and Cross From Byline for both Full Backs for Quality Crosses. - Distribut to Full Backs for Swepper Keeper to guarantee possession after a goal kick. And then what is left is how do you want the full back to defense. I personally set it up to just top the crossing and not for winning back possession: - Mark tighter and Ease off Tackels. Closing Down Less should be preselected if you follow my setup, but if you made a change make sure to keep it less. This way the full backs will only press the opponent crosser in deep positions.
  8. I just have a go at this challenge as I have not set up any tactics for poacher since FM16 and it is a lot of fun. Here's a bit of sharing: Club: West Ham Final Ranking/Seasonal Expectation/Media Prediction: 1st/ qualify for euro cup/ 10th Team Stats: Rank 1st with 94 points, 111 goals 40 conceded 94 points, 4 draw 4 loss Poacher: Javier Hernandez Poacher Stat: 33 Appearance 33 goals (3 penalties), 8 assist average rating 7.55, Top Scorer of the league. Tactic: 4-3-2-1 Christmas Tree Here are the thoughts I go for when setting up the tactic: How to set up a Poacher? A poacher only wait for chances closer to the goal, does not participate in defense and does not make dribbles. Therefore, the best way I could see to set up a Poacher is to set up a heavily attacking inclined tactic with enough balls being fed to the Poacher in dangerous position. It is not the most efficient way of winning games or playing football, but the poacher's impact is at its maximum. Why 4-3-2-1 and the respective roles? There could have been more strikers, but then the chances would be divided between the strikers. To maximize the Poacher's effect, I would play 1 striker. Since advanced playmaker does not participate in defense, it can ensure they have good positions when attacks initiate, which in turn would feed more chances to the poacher. Since advanced playmaker has inherent ball magnet mechanism, the balls would not go directly to the poacher which is very important due to the fact that Poacher cannot make dribbles and picking up the ball down the field really hurt the poacher's positioning. Carrilero is used to cover the flanks in defense. Deeplying playmaker has the deepest poistion that I can get from a CM, and I would not put him in the DM poistion since in CM it would push the 2 CAR wider during both attack and defense phase. I need the crosses (low cross chosen in tactic) to create chaos and I tried out the Full Backs on both Attack and defense duty, and it turned out FB(A) are very noticeable in having better positions to cross whilst the drop in defense is acceptable. Sweeper keeper is to compensate for the high defensive line. Why this set of team instructions? This set up is to compensate for the loss in pressing pressure for playing a Poacher. Therefore to acheive high pressing, Close Down Much More, Use Tighter Markings, Much Higher Defensive Line and Use Offside Trap are chosen. I am not a fan of high pressing but during tests in freindlies, this proves to be most successful based on observations: - Much Higher Defensive Line actually gives more time than Higher/ Normal Defensive Line for the central defenders to chase back an opposition striker that had ran away - Use Tighter Markings is neceesary since if it is dropped, too much space are given for opposition to shoot or cross, partly because of 3 front players sacrificed for attack quality The remaining instruction are to craft out better chances for the Poacher. Attempts on dropping Play Much Wider, Pass Into Space and Work Ball Into Box are made, but without them the resualt are not as good. Why Atttacking Mentality with Fluid? Attacking Mentality is for the players to take risks in attempting an attack and this should craft out as much opportunities for the Poacher as possible. Fluid is a balance between Flexible and Very Fluid, whereas I do not want the striker to participate in defense but I also do not want the attacking midfielders to completely gives up pressing. Advanced Playmakers Before analysing the Poacher, it needed to be mentioned that the Poacher played well on the basis of the advanced playmakers playing well. If both of the advanced playmakers failed to perform, the Paocher usually would not perform as well. Here are some stats on these players: Both Advanced Playmakers played very well during the season, and Lanzini has the most assists in the league. Both of them on the top of Chances Created and Key Passes charts of the league. Poacher Analysis for Javier Hernandez: 56% on target ratio is just a little bit above average for non-AI tactic. Goal Conversion rate 18.4% (57/201) is above my expectation. However I don't see this as a success by sheer ability of the Poacher, it is just the whole tactic crafting out enough chances for the Poacher and he converted them at an average rate. If the tactic crafted out more chances than the opponenet then this whole machine just starts winning games. 83% passing rate hugely exceeds my expectation. For the position that a Poacher should be in I expect him to lose possession more often, the expected rate should be less than 75%. I think this is the benefit of having the whole team pushingup, including the full backs, to give the Poacher a lot of easy passing options. Since Poacher has the fewer risky passes option PI preselected, it can be gurantted that the Poacher will not lose possesion too often. This is the goals scored location for the whole team (could not get a single player version): AS expected, most goals are converted in the box with the Poacher's existence. After a bit of grouping Hernandez's goals, the goals usually comes in three ways: Type 1/ Running on the back of the offside trap Type 2/ Receiving a pass in the box and convert it Type 3/ Converting a cross Ending Words After finishing this challenge, my understanding was that Poacher takes dedicated effort to run in a tactic, because of its small play area, minimal defensive and pressing effort, and its lack of creativity. Comparing to the efficiency of other tactics that I have set up, Poacher is not an effective way of winning football matches, but it certainly is a fun way to get the most out of a star player. P.S. I really think that this challenge is a very good way to gather a lot of information from others on a specific topic in one go. Can we have more of this kind of challenges? Does not even have to be role specific. Could be TI or PI specific.
  9. moolochicken

    FM19 new player roles?

    I (probably only me) desperately want these roles: 1. DM that would drift wide in attacking phase 2. AM that would participate more in defense phase 3. Target man in AM Can I have these for my christmas present this year?
  10. Interesting. Lets talk about overload. I have mostly seen overloading applied in the final third. I have not thought about overloading areas o far away from the goal. Lets look at the original shape when in possession from @WhyMe: DLP(D) CAR(S) IWB(S) IWB(S) DC(D) DC(D) That is 6 players playing deep, the only player going forward is CAR, and I consider all 6 players are recycling possesion. The only advantage of a such a congested backfield is that possesion will be uncontested, and I cannot imagine any other advantage. Please correct me if I am wrong. On the other hand, IWB(A) might work, or "overload", areas closer to the goal. I have seen IWB(A) pushed to the edge of the opponent box and that could potentially be what OP needs.
  11. Your ultimate goal is to justify IWB. Where do you want the IWB to be when they drift in if you play 2 parallel MC? I personaly thinks that 2 CM woud already be doing all the work the 2 IWB are doing when in possesion, so their role would be overlapped. Actually it says in the description, if there are 2 defensive midfielders the IWB wont drift in. Two MC wont make it work either, which i have tried and have the same result as you. (This might be a inaccurate decription thing rather than a bug, but i dont' know if it is intended or not) For IWB(S) to work, there should be space in the midfield. Just don't put a teammate in the poition the IWB is trying to play.
  12. moolochicken

    Tactical Help Required bcfc

    There isn't a way to tell the AM to man mark CB when the ball is in front and trackd bacb to defense to when the ball is behind. PI narkbposition will nake the AM always mark CB, plus there are at least 2 CB. The closest thing that I can think of, is Mark Tighter in Opposition Instruction on CB, then set press more in PI. This will make the AM go back when the opposition CB doesn't have the ball.
  13. moolochicken

    Help tuning away tactics

    Good point, really agree with this approach rather than commenting on tactic immediately. I will contribute with what I observed so far by watching full away matches: -lower pass completion -lower chnace to win 50/50 challenges -worse decision with the ball under presure I don't consider these related to form as these will still happen at way games even if my team is absolutley flying atm. Considering these differences, possession is not a good idea, and pressing is more likely to fail; thus it is only natural to see a possession tactic with high line, high pressing to not perform as well in away games. The counter measure I forsee could be in 2 direction: 1. Less pressing, more direct pasaing (deeper defensive line is not a must) 2. Only selected players on more pressing and direct pasing (i.e. only front 3 press much more/ only full backs goe for direct pass) Hope that helps!
  14. I used 2 wide target man (A) with West Brom 4-1-2-3-0 wide and got 2nd in premier League (4 teams over 80 points including mine, what a pity). Wide target man is used becuase attempts in playing 2 TM(A) never ends well for me, so i deployed 2 narrow WTM(A) instead. WTM is much better in 18 than 17 or 16 by my obervation of watching full matches. Lukaku has a little bit of base in winger position and can be trained as wide target man if you wish to. Though I seriously doubt that would satisfy your wish xd
  15. Don't forget our new toy "Run wide with ball" PI for central players in 18. He will drift wide when he has the ball.
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