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Everything posted by moolochicken

  1. I have only finished one season so far but I have noticed strength in fm 19 has much more effect than in fm 18. In the away game it used to be a lot more prone to mistakes in passing. But I built a team with all players on field having 17+ strenth (except keeper) and in away games I struggled a lot less than I use to be. When fighing for 50/50 chances and defending in the box, strength really helped. That season is in beta so I have to see for 1 more season for sure.
  2. I am glad that someone would be interested in where these things come from The two inspiration are pretty self-explanatory. If I put the two inspiration into formation , the 5-0-5 shape is the only one I would use as explained in the passage. So what are left to be deiced are roles, duties, mentality, team shape, TIs and PIs. The heavy workload came from these as I did a lot of fine-tuning with roles, duties, TIs and Pis. But before these details, or even before the two inspiration, is the one question that every manager needs to ask themselves: what is the ultimate football? If football keeps on evolving, where would it end? Every manager could have a different type of football that they believe is the strongest, but my belief is not one specific tactic. My firm answer to that question is: Push my tactic's strength to the limit while being acceptable in other areas, whatever tactic I might use on that match day. Football is a sport that does not reward slight advantages. Comparing to others with more frequent record of domination (such as the point system in basketball or badminton etc), the stronger team can get nothing for being the better side. A slight edge over the opponent is dependent on who is lady luck smiling to on that day. If I maximize the difference in the gap between my team and the opponent, I have the highest chance of getting my domination recorded as points (goal differnce) and thus highest chance of victory. If I play with balance, balance will play me. All tactical settings will serve that purpose, and to put that in tactical terms, the clear strength of this 5-0-5 is that the offense is unstoppable, where the opponent is overloaded in the final 3rd while being unable to effectively press or stop the transition of 2-block-formation. So the tactical settings are trying to maximize the attacking effectiveness and then get the defense good enough with just 5 men.
  3. OI is part of the tactic (although its a pity that it cant be saved in a tactic file). If I am playing high press, I will set tight marking on the targets that I want to press. If I am not pressing then I dont use it. If you are talking about the PI manmark, I only use it when I play wing back positions and need them to track back to mark someone on the flanks.
  4. I have noticed I have a Bournemouth save that fitted point 1, 2, 3, 4 and half of 5. Pretty solid conceding numbers considering the defender's quality. 1. Used underlap instead of overlap. With underlap, when attack enters the final 3rd the widest it could go is at the side edge of the box. 2. Defensive winger is very static and does not push forward in attack. It is the pivot for underlapping while also providing very solid flank defense; the flanks are never outnumbered. 3. Fuild team shape. 4. This team pushes forward and overload the midfield with sheer number of players (8 in my tactic); even the DM is on support duty but the defense is still very solid. 5. The only different part is CM didn't push wingers forward. Instead, the IWBs are pushed forward; they are even higher up the pitch than the defensive wingers. The most threatening part of the attacking play in this tactic is the cross from the Mezzalas when they push into the side edge of the box (because with 3 players on the flank it is highly likely space for crossing can be created), which fit your Central Winger envision. I looked through your artistic doodles and that is exactly where they should push up to, but this creates a question: if the killing blow comes from a cross, why do you need point 4 - Focus in Midfield? If we really think about this, fulfilling point 2, 4 and 5 is actually very powerful. The product would be highly competitive even in Human vs Human matches because there are no obvious weakness and no obvious tactical tweaks can counter it immediately. Just for your reference. Take whatever you need
  5. Inspiration is actually my only way of playing FM, not in the sense of replication, but actually setting up a team base on specific central ideas. I have more than 20 saves of inspiration, but under this challenge I want to share my most recent attempt that is the hardest attempt I have ever made in FM 2018. There are two inspiration that I have taken are: 1. Use Libero (partly inspired by the discussions around). 2. Play no midfield. This actually felt like an anti-inspiration, where I am trying to discover whether midfield is really as necessary as general perception. I started with no MC, but gradually the two inspiration combined into no MC and no DMC since Libero allowed that to happen. Defense Anyone can instantly see a problem base on the two targets: how to defend without any MC and DMC? This is all I have for defense, since if I don't play midfield, all other players will be further forward. There are some variations that I have considered but rejected: -3 center backs. I felt that there is a huge overlap on responsibility between the middle centre back and the libero. I have given this up for a start. - Wing backs. This could work defensively, but doesn't fit my attacking set up. This are the TIs for defense, and this is actually the key to maintaing a 5 man defense: offside trap Libero, which doesn't sounds right if you look at it by common sense. But here is my approach: 1.When the team lose the ball upfield, the defense phase starts. The Libero pushed very high up the field, the defense line is actually 4 players. Long balls will trigger offside trap based on 4 defend duties with goo enough defenders. 2a. If long balls did not happen, the team gradually retreats. At this stage, the Libero will fall in line (not behind) with the defensive line. Any attack through the middle will be pressed and by the Libero base on More Closing Down and PI Mark Tighter on Libero. 2b. If the opponent attacks the flanks, the full backs will press instead. The Libero will retreat behind the centre backs. Flanks attack cannot directly transfer to goal unless it comes back to the middle. 3. After either 2a or 2b, the Libero is already positioned behind the centre backs. After this stage offside trap is no longer in place, but the gap between the defensive line and the goal keeper is already very small. A rigid 5 man defense is in place. Here is how it happens in the ME: 1. Team loses the ball, defensive phase starts. Libero starts running back. 2. Libero is in-line with defensive line to prevent long ball. Bernardo Silva receives the ball and starts running through the middle. 3. Bernardo Silva makes a 30 yard dribble through the middle. Libero starts pressing. 4. Libero makes a tackle and stops the attacks. This is a typical defense of how this system works. Even if Bernardo decides to pass, the objective of delaying the attack until defenders are in place is achieved. Attack This is a the attacking set-up. Obviously without any midfield players, my transitions will be mid-long range passes. The real question is where should these passes land? I originally started with 2 Wide Target Man, but I discovered a better solution: wide Trequartista. They will actively seek for empty space on the flanks to receive the ball and then make a pass or cross, exactly what I needed. Surprisingly, the attacking midfielder is not the key of the back-to-front transition. The reason for him being in place is to make recycling passes and general link up plays. Generally speaking recycling passes happen closer to the half-way line. Since all my attacking forwards are very far ahead, this recycling spot have to be further up ahead. The two strikers are picked with both speed and strength to give them the best chance in receiving the cross. Even with strong strikers, whipped crosses still provided more goals than floated crosses in my testing. Additionally, both strikers can still make reasonably good passes to unlock the other striker and both Trequartistas. There are lots ways of attcking in this st-up, but this is one of the typical attacks: 1. Libero starts an attack 2. Right Trequartista receives the ball in an empty space. 3. Proceeds to make a cross before reaching the back line 4. Fast and Strong Striker on the receiving end to head the ball in. Final Formation Attacking Structured 5-0-5 (In game recognized as 5-3-2 Sweeper Wide) Club and Result Watford is picked based on the large number of fast and strong stirker and winger choices. Major Strikers and Wingers Performance Club Result: 1st, expected finish 11th 1st in both Crosses completed and Crosses Completion Ratio 20th in Passes Completed 1st in Headers Won 1st in Chances Created, as expected 19th in Foul Against and 18th in average possesion. This is the interesting one, probably means that both I don't need possession and my attacks can't be stopped by fouls. Conclusion I do not think that this proves midfield is unnecessary. My personal conclusion is this proves that we do not need to occupy midfield in all phases of a game. This is the hardest challenge that I have given myself and I am completely burnt out at the moment by the huge amount of work that had been done. Probably would not be playing again until FM 19 ^^.
  6. Accurate runs for set piece set up is one of the things we havent got yet. For now we could only choose a zone for our player to attack in set pieces. If we could accurately pinpoint the attacking run route and destination with accurate timing ( i.e. order of players runs), set pieces could be much more dangerous, just like in real life football (how many set piece goals in world cup lol).
  7. Does DF(s) work well with Prevent Short GK Distribution? How did it go in your season?
  8. If we need real replications, I would do this: Which is pretty close to yours except for the MC. I think that 04 Greece played left flank much more than right flank. But if I were to do it this is what I would actually do: Already looks fun doesn't it?
  9. Voted for Greece. In terms of the in game naming system, are you going to give me 6-2-2 or 6-3-1? If you are giving me 4-2-3-1 deep I am going to regret ^^
  10. @Snorks That entire 2nd section is quoting OP's original post, so you dont need to use your post earlier than mine to reply ^^. And judging from OP's response he has got it already so dont worry, everything is clear here.
  11. I cannot agree more. I would just like to add that, possesion doesnt help defense a lot. More possesion reduces the time the opponent has the ball, but it does not reduce the quality of the opponent's attack. If their attacks are dangerous, it is still dangerous when you have more posesion. It only helps reducing the amount of chances the opponent can have, but lets try to think about it - if your opponent's possesion goes from 55% to 45%, how many shots would they loss? I certainly would not say it is alot. I dont agree with this (no offense), to the point where I almost think this is a misconception. Does taking less risk make you more likely to win/draw games against strong oppositions? My answer is no. When you are the underdog, you are having a disadvantage on less quality in both build up and chances. If you tune down the risk you take, you get an more guaranteed build up at the cost of less dangerous chances created (since atient build up give time for opponent to set up defense), but you could not have exceeded the opponent by a huge margin since the opponent is stronger. This is a bad trade off. When the opponent is stronger, the underdog could not afford to not take risk; if the underdog does not take risk, less goals scored. You know that there will be less goals as you have said in you post, but how could you afford that as an underdog? Should you be the one to be afriad of being hit by a counter attack?
  12. How many players can you commit to defense? I can have extremely solid defense, such as with 6-4-0 or 4-1-4-1, can never concede more than 1 goal. In the end it is about how much resource you have for defense. A 433 means that it has at most 7 players in defense phase. It is even worse for 424 for at most 6 players in defense. Even with very fluid the forwards wont commit to defense. So in the end you provably could have outscored scored the opponent If you have reasonably well attack.
  13. Half-season Review: https://community.sigames.com/topic/433557-tactical-challenges-2-tis-and-pis/?do=findComment&comment=11342383 Now here is the final part since I have finished the season: Season End Review Club: Sampdoria Ranking/Seasonal Expectation/Media Prediction: 2nd/ Top half finish/ 11th Team Stats: Rank 2nd with 90 points, 78 goals 26 conceded, 9 draw 2 loss Mid season projection is 96 points 92 goals 26 conceded, 6 draw 2 loss, so the difference in the 2nd half of the season is the drop in number of goals and more draws. Drop in performance in 2nd half of the season is usual. 2 Team Instructions: Shorter Passing, Use Tighter Marking (No change from mid-season) 5 Player Instructions: Shoot Less Often (AML), Shoot Less Often (AMC), Shoot Less Often (AMR), Use Tighter Marking (DM), Distribute to Full Backs (GK) (No change from mid-season) There are no changes for tactics - 6-1-3-0 Minimalism Flair. For details please look at the link at the start. Hence I can now focus on: Analysis Tied in 1st for Most goals on the league. I am rather satisfied with his result since my attacking players are of average ability and also the formation itself is more committed to defense with 7 man in the backfield. 1st in Chances Created. Bread and butter for my free-flowing flair football, done reasonably well. 1st in Goals from corners. Well established set pieces set-ups always yield more goals than AI teams, so this is not a surprise. However I made a stupid mistake that I did not discover until the 3rd last match of the season; I accidentally put 1 less player in the box for attacking corner left, while attacking corner right was setup correctly lol. Potentially missed a few goals there. 2nd in passes completed. I am surprised with this result since Attacking & Shadow Striker combination naturally takes a lot of risks and turnovers are quite common as far as I have observed in the matches. Here I am thinking that TI Shorter Passing is having a huge impact, and i will have to do a comparison testing with Retain Possession to judge the power of Shorter Passing on keeping the ball. Looking deeper into passing, Clearly PI Shoot Less often had made some impact on my first choice Shadow Striker Trio who are highlighted. With the high portion of risky passes being distributed by them, their pass completion ratio is still close to the expectation before the season starts, around 75%. It could also be seen that the other risk taker in the tactic, the IWB(A)s, are also at similar ranges with the SS(A)s which is significantly lower to the key passer of the team the DM(D). The DM(D) is making all the safe passes needed in the front field with no extra PIs in Shooting and Passing Risks. The passing numbers and completion ratio are crafted by the huge number of passing targets, the distribution of flank players, and one single TI in shorter Passing. Most importantly, these passes made by DM(D) are not conservative. Taking an example from the away match against Atlanta where 71 passes is completed out of 76 (93%) by the Karol Linetty as DM(D), only 4 were backward passes (0.056%), while sideways passes and forward passes have an equal split. 93% completion rate with around half of them being forward passing! That is some good passing with no additional PIs needed. 1st in Tackles Won Ratio. The lead in not significant, but I noticed that I am leading in Tackles Won Ratio while having a high number of tackles. My only Defensive TI is Use Tighter Marking which does not directly affect tacking. So what did it do? Taking an example from the away match against Roma that I lost 1-2, Seems like my interceptions made were in 2 blocks; and the opponent passing intercepted by my team is also in two blocks. It makes sense since my formation is in 7-3 split blocks. This is also in-line with what I have observed through the whole season. Followed by; 1st in Headers won ratio. This is absolutely mysterious because my players are not dominant in the air. Together with the behaviors I observed on the pitch throughout the season, I would like to conclude that the TI Tighter markings with a two block formation naturally wins more headers from opponent long balls and goal kicks. Ending words Doing this challenge made me understood Shorter Passing and Tighter Marking more. The "less Ti and PI" way is absolutely clear on what each TI does but is also a relatively slow learning process. Now when have doubts I can set up a experiment with minimal TIs or PIs tactics to test what they actually do by understanding them individually, which I would never have done before trying out this challenge.
  14. I have also faced this problem in another save, but even after I adopted a 2 CD and 1 DM setting, the 2 CD still press the same target often and leave another opponent player free. Did you still observed that problem for the season you played? Have you tried other PIs or other TIs to stop this (such as less pressing/ more disciplined/ Cover duty/ BWM/ Anchor Man)?
  15. I get advice for mentality and formation all the time and the team could be playing extremely well. Just ignore it. If the assistant's advice are better, wouldn't other AI teams be much stronger than they are now? I have also had a read on your challenge and have some questions in mind. Firstly, A Goal Difference of 20 is unusual. I assume you are getting around 60 goals since I cannot imagine your are conceding more than 40 a season, and it looks like it is on the low side for human controlled teams. If that is the case, then it doesn't seems like the attacks are successful. and thus the next question is also related: There can be a lot of ways to set up TIs for a possesion tactic. that includes: - Retain Possession - Play Out of Defense - Lower Tempo - Shorter passing - Work Ball into Box - Play Narrower - Dribble Less (or more if you have strong dribblers) Each of them has a different degree of effectiveness on maintaining possession, and Retain Possession is certainly one of the highest impact TIs. As you can see, I picked Play Shorter Passing for having less risk in passing. Based on your result I am starting to think that Retain Possession maybe holding back too much for taking risks. Or are there other considerations behind you picking Retain possession over the others? I can see a way to maintain 2 TIs while keeping the team to maintain Possession: Counter Mentality. Counter will make the team retain possession when the team is not in the counter phase. You can then take away Retain Possession and add in lower crosses.Another way would be spending 2 PIs on your crossers to tell them to Cross To Near Post. This might lower the height of the cross. If both solutions are not what you want , then you might have to add the 3rd PI and stop the challenge. But that defeated the purpose of the 2 TI challenge; a tactic should be playing well with 2 TI, and if that tactic need 3 TI to play well, then chopping off 1 TI of it to play this challenge might not have good results from the beginning. Perhaps a different type of football need to be played? It is entirely up to you.
  16. I agree. No matter how good I set up a tactic, performances will dip a little in the second half of the season, and that is the experience from over dozens of saves with different teams and leagues. However I noticed that AI teams also drop in from in the second half of the season, so in the end it is about who is more consistent. The red zone does not matter; it highlights somewhere on the pitch where there is no player presence for both Attack and Defense, but I don't need players there in both Attack and Defense since both are already considered in the build-up. I generally don't agree that a team must equally distribute players across the pitch to take up as much space as possible --- I don't think that is how football game is won. From observation, if the AMs were to lose the ball it is usually a missed pass rather than failing to hold up, and I have already modified these passes by: And the result is risky passes in shorter range, which is fine by me.
  17. Base on these two charts it can be deduced that: - no turnover in own half is allowed so players in own half need to play long balls. Defensive Centre Backs suits but just setting more direct passing PI is also fine - less passes between turnover and goal is required so front players need to take risks. More direct passing is not a must for up-field players because depending on the method of attacking it could be different. Could be shorter passing + more risky pass and still make a fast attack - won possession on opposition half means that enough number of up-field players in necessary. At least 4+. Without further understanding, I tend to think there are 2 flaws to this thinking: - more shots =/= more goals. Lots of long shots can still means less goal. - Few ball losses on one half =/= few shots conceded. A long ball over the top from the opposition half can still be devastating To conquer this, I think the formation should be highly separated where the defense players sit deep and the attack players press high. Physicality is a must because the up-field players need to win long balls most of the time, so either speed or strength is required.
  18. I have decided to make a Half-season Review to get more discussions going, so that I can also see others' philosophy in this. Here it goes: Club: Sampdoria Ranking/Seasonal Expectation/Media Prediction: 2nd/ Top half finish/ 11th Team Stats:Rank 2nd with 48 points, 46 goals 13 conceded, 3 draw 1 loss (Season-end projection 96 points 92 goals 26 conceded, 6 draw 2 loss) (Juventus is just insane. With the same form in the 2nd half of the season Juventus would get 102 points) 2 Team Instructions: Shorter Passing, Use Tighter Marking 5 Player Instructions:Shoot Less Often (AML), Shoot Less Often (AMC), Shoot Less Often (AMR), Use Tighter Marking (DM), Distribute to Full Backs (GK) The Philosophical Build-up behind Please bear with me for putting the formation at the end, since the formation does not make sense if one does not look at the thoughts behind. My thoughts on Less TIs and PIs A system is performing because less/little instructions are given is non-sense. That system would be performing well because the instructions that are given AND not given suits the system well.The absolute amount of the instructions are not the key since, the other way I look at it, not giving instruction is also an instruction. For example, not giving an instruction for shorter passing or longer passing is essentially giving an instruction to play passing range in-between. Hence, the question that i have to ask myself in this challenge, is what system benefits specifically from 0-2 TIs and 0-5 PIs being given? How to Defend? There could be a thousand ways to pull of attacks, but there are only a few ways to set up a solid defense. I would need to know how many TIs would my defense consume to know the number of TIs I have for my Attack. There are two major defense challenge in a vanilla no TI system that I observed: 1) Opponent crosses too easily. Wide defenders are extremely poor in blocking crosses from being made in the first place. In my limited knowledge pool, I originally only know 1 way of stopping crosses from being made: for both FB/WB etc In this setting I can stop crosses just by FB themselves in 1v1. This works because they do less defensive work elsewhere. However I can’t use this setting here because that would already be 6 PI in total. Looking elsewhere, I found another way of stopping crosses in my experimental save of 6-4-0 Newcastle that won the League: ,& I do not need any PI and TI to stop crosses by playing both FB and WB, therefore I decided to go with this setting. 2) Too much space at the edge of the box, which is free for shooting. There are many ways to achieve this, but I figured I can do that with 1 TI: Use tighter Marking. How to Attack? So back to the question: Under what circumstance will little TIs and PIs be beneficial? I can see 2 ways of attacking benefitting from less instructions: 1) Free flowing football that rely on flair Since an unpredictable attack relies on flair and sheer ability, instructions would limit the different ways of attcks being pulled off. 2) Physical superiority If the team could just crush the opponent physically, instructions does not mean much because both attack and defense could be done in unusual ways and still work, and hence pre-planning could not take what actually happens on the pitch into account. For example, a player could be in a 1v2 and still just won the duel by physicality. In that terms, good dribbling could also work in similar ways but that would be back to 1). I decided to go route 1. I learned from my save for Stoke City 4-1-2-3-0 winning the league that I can pull of free lowing football by: &x3 & Shadowstirker has the following PIs pre-selected: These are exactly the PIs I wanted for free flowing football. AM(A) also has Get Futher Forward, but only that is insufficient. Others Roles in AM could not meet even half of these PIs. Shoot Less Often is necessary because Shadowstriker likes to take risk and would absolutely takes long shots if no passing option is provided.Since I am planning on playing no striker, I need the Shadowstrikers to wait and look for passing options rather than rushing for long shots. A total of 3 PIs used here. The Attacking Mentality and Very Fluid Team Shape are looking for 1) More risk taken 2) More Creative Freedom 3) More Phases participated by each player 4) More fluid position roaming. This should be sufficient for free-flowing football from experience aforementioned. However 3 attackers are outnumbered in the Attack Phase. I decided to modify the wing back positions to bolster the Attack by pushing more players into the middle is to provide more passing options for the SS, while also attempting to overload the box. I learned that from my save for Bournemouth 4-1-4-1 winning the league that Inverted Wing Backs with attacking duty can overload the box and make some quality crosses by-line inside the box (very weird behavior isn't it?). The flanks now look like this: & One more PI is used on the Goalkeeper: Since the tactic is not designed for contesting long goal kicks, I want some safe build-up from the back and wait until the ball goes to the shadowstirkers to let them take the risk. The last PI goes to Use Tighter Marking for the DM. I have doubts in this because I do not know whether the mark tighter TI already covers this. However I do not need PI elsewhere so I just keep it this way. Since this tactic will be on Attacking mentaility all players would take risk. So The last TI goes to Shorter Passing to limits the risk taken by the 8 players other than shadowstrikers. It could also be observed in game that, if shorter passing is not given, some of the passes from the shadowstrikers are way too ambitious even for a flair reliant system Resulting Tactic 6-1-3-0 Minimalism Flair Why Sampdoria? I picked a team with enough AMs having good flairs: Fixtures and Results until 30/12/2017 There shall be an update at the end of the season. What do you guys think? Tell me your thoughts on minimal instructions and my interpretation!
  19. The clear difference is, target man has an inherent "hoof the ball mechanism". For FM18, I have not find a way for the ball to go into the air and land in the AM area. Early Cross or Cross From Byline will land in the box, Pump Ball Into Box will land the ball near the opponent central defenders, Clear Ball To Flanks will land the ball into wide areas. The closest thing is is More Direct Passing, but it is so uncontrollable since 1) the AM will not be the only target, and 2) the ball might go on the ground instead of in the air. So playing A player with aerial presence in AM in FM18 does not pay off as it could potentially be.
  20. I did have PIs: - Move Into Channels for ST, AMCL and AMCR. Depending on the player you could take Move Further Forward for AMs for attacking runs. - Shoot Less Often for both Carrileros and both Full Backs to make sure players without the ability to shoot do not shoot. - Mark Tighter for both Carrileros, both Full Backs and the Deep Lying Playmaker for pressing reasons. - Shorter passing for both centre Backs, both Carrileros and both Full Backs to make sure less gifted players wont lose possession. - Stay wider and Cross From Byline for both Full Backs for Quality Crosses. - Distribut to Full Backs for Swepper Keeper to guarantee possession after a goal kick. And then what is left is how do you want the full back to defense. I personally set it up to just top the crossing and not for winning back possession: - Mark tighter and Ease off Tackels. Closing Down Less should be preselected if you follow my setup, but if you made a change make sure to keep it less. This way the full backs will only press the opponent crosser in deep positions.
  21. I just have a go at this challenge as I have not set up any tactics for poacher since FM16 and it is a lot of fun. Here's a bit of sharing: Club: West Ham Final Ranking/Seasonal Expectation/Media Prediction: 1st/ qualify for euro cup/ 10th Team Stats: Rank 1st with 94 points, 111 goals 40 conceded 94 points, 4 draw 4 loss Poacher: Javier Hernandez Poacher Stat: 33 Appearance 33 goals (3 penalties), 8 assist average rating 7.55, Top Scorer of the league. Tactic: 4-3-2-1 Christmas Tree Here are the thoughts I go for when setting up the tactic: How to set up a Poacher? A poacher only wait for chances closer to the goal, does not participate in defense and does not make dribbles. Therefore, the best way I could see to set up a Poacher is to set up a heavily attacking inclined tactic with enough balls being fed to the Poacher in dangerous position. It is not the most efficient way of winning games or playing football, but the poacher's impact is at its maximum. Why 4-3-2-1 and the respective roles? There could have been more strikers, but then the chances would be divided between the strikers. To maximize the Poacher's effect, I would play 1 striker. Since advanced playmaker does not participate in defense, it can ensure they have good positions when attacks initiate, which in turn would feed more chances to the poacher. Since advanced playmaker has inherent ball magnet mechanism, the balls would not go directly to the poacher which is very important due to the fact that Poacher cannot make dribbles and picking up the ball down the field really hurt the poacher's positioning. Carrilero is used to cover the flanks in defense. Deeplying playmaker has the deepest poistion that I can get from a CM, and I would not put him in the DM poistion since in CM it would push the 2 CAR wider during both attack and defense phase. I need the crosses (low cross chosen in tactic) to create chaos and I tried out the Full Backs on both Attack and defense duty, and it turned out FB(A) are very noticeable in having better positions to cross whilst the drop in defense is acceptable. Sweeper keeper is to compensate for the high defensive line. Why this set of team instructions? This set up is to compensate for the loss in pressing pressure for playing a Poacher. Therefore to acheive high pressing, Close Down Much More, Use Tighter Markings, Much Higher Defensive Line and Use Offside Trap are chosen. I am not a fan of high pressing but during tests in freindlies, this proves to be most successful based on observations: - Much Higher Defensive Line actually gives more time than Higher/ Normal Defensive Line for the central defenders to chase back an opposition striker that had ran away - Use Tighter Markings is neceesary since if it is dropped, too much space are given for opposition to shoot or cross, partly because of 3 front players sacrificed for attack quality The remaining instruction are to craft out better chances for the Poacher. Attempts on dropping Play Much Wider, Pass Into Space and Work Ball Into Box are made, but without them the resualt are not as good. Why Atttacking Mentality with Fluid? Attacking Mentality is for the players to take risks in attempting an attack and this should craft out as much opportunities for the Poacher as possible. Fluid is a balance between Flexible and Very Fluid, whereas I do not want the striker to participate in defense but I also do not want the attacking midfielders to completely gives up pressing. Advanced Playmakers Before analysing the Poacher, it needed to be mentioned that the Poacher played well on the basis of the advanced playmakers playing well. If both of the advanced playmakers failed to perform, the Paocher usually would not perform as well. Here are some stats on these players: Both Advanced Playmakers played very well during the season, and Lanzini has the most assists in the league. Both of them on the top of Chances Created and Key Passes charts of the league. Poacher Analysis for Javier Hernandez: 56% on target ratio is just a little bit above average for non-AI tactic. Goal Conversion rate 18.4% (57/201) is above my expectation. However I don't see this as a success by sheer ability of the Poacher, it is just the whole tactic crafting out enough chances for the Poacher and he converted them at an average rate. If the tactic crafted out more chances than the opponenet then this whole machine just starts winning games. 83% passing rate hugely exceeds my expectation. For the position that a Poacher should be in I expect him to lose possession more often, the expected rate should be less than 75%. I think this is the benefit of having the whole team pushingup, including the full backs, to give the Poacher a lot of easy passing options. Since Poacher has the fewer risky passes option PI preselected, it can be gurantted that the Poacher will not lose possesion too often. This is the goals scored location for the whole team (could not get a single player version): AS expected, most goals are converted in the box with the Poacher's existence. After a bit of grouping Hernandez's goals, the goals usually comes in three ways: Type 1/ Running on the back of the offside trap Type 2/ Receiving a pass in the box and convert it Type 3/ Converting a cross Ending Words After finishing this challenge, my understanding was that Poacher takes dedicated effort to run in a tactic, because of its small play area, minimal defensive and pressing effort, and its lack of creativity. Comparing to the efficiency of other tactics that I have set up, Poacher is not an effective way of winning football matches, but it certainly is a fun way to get the most out of a star player. P.S. I really think that this challenge is a very good way to gather a lot of information from others on a specific topic in one go. Can we have more of this kind of challenges? Does not even have to be role specific. Could be TI or PI specific.
  22. I (probably only me) desperately want these roles: 1. DM that would drift wide in attacking phase 2. AM that would participate more in defense phase 3. Target man in AM Can I have these for my christmas present this year?
  23. Interesting. Lets talk about overload. I have mostly seen overloading applied in the final third. I have not thought about overloading areas o far away from the goal. Lets look at the original shape when in possession from @WhyMe: DLP(D) CAR(S) IWB(S) IWB(S) DC(D) DC(D) That is 6 players playing deep, the only player going forward is CAR, and I consider all 6 players are recycling possesion. The only advantage of a such a congested backfield is that possesion will be uncontested, and I cannot imagine any other advantage. Please correct me if I am wrong. On the other hand, IWB(A) might work, or "overload", areas closer to the goal. I have seen IWB(A) pushed to the edge of the opponent box and that could potentially be what OP needs.
  24. Your ultimate goal is to justify IWB. Where do you want the IWB to be when they drift in if you play 2 parallel MC? I personaly thinks that 2 CM woud already be doing all the work the 2 IWB are doing when in possesion, so their role would be overlapped. Actually it says in the description, if there are 2 defensive midfielders the IWB wont drift in. Two MC wont make it work either, which i have tried and have the same result as you. (This might be a inaccurate decription thing rather than a bug, but i dont' know if it is intended or not) For IWB(S) to work, there should be space in the midfield. Just don't put a teammate in the poition the IWB is trying to play.
  25. There isn't a way to tell the AM to man mark CB when the ball is in front and trackd bacb to defense to when the ball is behind. PI narkbposition will nake the AM always mark CB, plus there are at least 2 CB. The closest thing that I can think of, is Mark Tighter in Opposition Instruction on CB, then set press more in PI. This will make the AM go back when the opposition CB doesn't have the ball.
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