Kick Wilstra

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About Kick Wilstra

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    Not really a biography, it's more like a book about my life.


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    Football, History, Science

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    Örgryte IS

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  1. The coaching staff always advises me to raise training intensity during pre-season or weeks without matches. As soon as I follow this advise players will get injured during training. Will this always happen, or am I extremely unlucky. Does raising training intensity actually does something besides increasing the chance player will get injured? Also, why do players get injured while lifting weights? That makes no sense. I don't even want them to lift weights, I want them to practice with the ball. I don't run a gym, and I focus on either ball control, tactics, attacking or team cohesion. There are plenty of fitness excercis possible with the ball at the feet or at least without weights. Also I have the best sport scientists in the league, isn't their job exactly to prevent injuries like that?. It's annoying. Sorry for the rant Advice on how to setup pre-season training schedules is very welcome though. I'm very much inclined to not change anything at all from my normal training schedule, but pre-season training should be thing, right?
  2. Just watch a few games in full and see what happens. For example, I don't use shorter passing because my players seem to already favour the short pass mostly. If see to many long balls you might want to add that instruction though (or perhaps one player level). FM is much more than just tactics though. My defenders were wasting possession often with playing to many long balls, but I used player interaction to tell them that I want to see their accuracy of passing improve. They seemed to take note as their passing accuracy improved in the following games, so no need to adjust my tactics. Edit: for strengthening the squad with low budget you've got a few options. - Scout 'cheap nations' like Eastern European and African nations to buy talents relatively cheap. - Shop in the reserves of premier league teams for loan players (FC Twentes strategy IRL). For future seasons you can also scout for players with contracts expiring within a year to snap decent talent on free. In the long term investing in youth development is a great way boost both your squad and your finances once you sell them.
  3. I think your a bit conservative on the flanks, personally I would give the right winger and the left fullback attack duties: - I would want the right winger to the attack if the attack comes over the other flank as with just an forward and AMC there aren't that many passing options up front. - I would want the left back to overlap the wide playmaker to give the playmaker another forward passing option and also get some crosses in from the byline on the left side now and then to make attacks a bit less predictable for your opponent.
  4. With your 4-2-3-1 I advise strongly advise against an advanced playmaker in the midfield strata. The idea of the 4-2-3-1 is that the attacking 4 for can do their thing while midfield two provide an option to recycle possession if they're out of options up front but also are the first line of defence if they lose the ball. An advanced play won't do either job, he'll just go forward to crowd an already crowded area even more.
  5. First of all, in 'normal' FM you have thing called tactical familiarity, of which your players have currently very little. As the become more familiar you might see some improvement. Problem you'll experience with your classic Dutch 4-3-3 setup is that your striker has the poacher role. That makes him behave, well as a poacher I guess, so he won't get evolved in play and only sit on the shoulder of the last defender waiting for assists. The problem with this is that he can easily become isolate don his island. I suggest a deep lying forward, complete forward false nine or defensive forward role, so he'll drop deeper sometimes and get more involved in the game. That will give him a chance to get in form and have some higher ratings even if he doesn't score. Your striker is getting even more isolated as none of your midfielders in instructed to make forward runs. Do you really need 3 playmakers? Usually a playmakers works better if he has some dynamic players around him doing his dirty work and creating space with their runs so he has some passing options. Anyway I would at least give one midfielder an attack duty, probably the central one, so he gets more forward in support of the striker. Your central defenders have the Defnesive Centre Back role. That means they try to win the ball and then just kick it clear. That does not match with the Play Out of Defense instruction you have also selected. If I look at the roles and duties chosen, and the tactical instructions, those don't combine really well in general. I get a feeling you have chosen a role and duty as the game advises they are best in. I would go the other way around. Think about what kind of football you want to play and which roles and duties would fit with that. Then look which player would fill that best. Look at the attributes you think the player needs for that role (the highlight if you select the role can help identify the important one though. As long as a players familiarity. I've attached a screenshot of my classic dutch tactic as an inspiration.
  6. It would be a great little feature if you could sign staff members with a contract start date at the start of the next season, just like you can with players. When you have a current staff member with an expiring contract in a role while you're at your maximum allowed for that role you can't at the moment not pro-actively hire his replacement without firing the guy you want to replace when he accepts his contract offer. It feels hugely disrespectful if you have to fire a guy who has worked 20+ years at the club a few days before he officially retires because you've hired his successor slightly in advance.
  7. I don't own FM17, but as an Ajax and total football fan I've always been forging my tactics in FM along these principles. From my experience with these kinds of tactics in previous iterations of FM I would advice: - FB(A) seem to work better with these kind of offensive tactics. They'll go deep often but seem to be slightly less likely to be caught out of position compared to WB. WB's seem to work better with 3 CB defensive lines. - Simplify your tactic as much as possible. De-select instructions like Retain Possession, Look for Overlap and Pass into Space and check a few matches how things go with either full matches or extended summaries. You might discover your backs are looking for plenty of overlap alrady and with the instruction they're just overdoing it. Possession numbers might turn out fine with them instructing specifically to retain it etc. Even if you analyse you do miss a certain element in your tactic, also consider whether you're really playing the right type of player for what you want or whether you could it with position specific instruction or player role instead of a global team instruction.
  8. If want a play to both defend and create I would use simply a CM(d), DLP(d) or BWM(s) and choose a player with the right attributes.
  9. I'm a fan of the total football philosophy. I think rninejr makes some fair point, although actually I think total football and tikki takka are very closely related. They're based on the same philosophy, that is the desire to completely dominate the game by playing a possession oriented and tacking style of football. Tikki-takka is sort of a modern interpretation of the total football principles. In fm I usely also trying to apply those principles. One thing to remember though is that it's virtually impossible to play such a style in your first season. It's not just about tactics, it's also about execution, you need the right kind of players, with the right kind of ppm's. On the tactic front, a 3-4-3, with a diamond midfield, 4-1-2-3 and 4-2-3-1 can all work as a shape. Personally I think the control mentality works best, other must have instructions are use offside trap, be more creative and roam from position. More pressing, shorter passing and a higher line makes sense as well, although I think it's mostly personal preference whether you set those on are two ticks in that direction. For tempo I think normal works best, as it's up to the players to decide which tempo the match requires. Very important is the so called number 4 position, this could be central defender, defensive midfielder of even libero, what is important is that you want at least one central defensive player to function as a pivot from for building from the back, and also can make himself available in the central midfield. Frank Rijkaard filled this role in 1995, but Frank de Boer and Ruud Krol and Ronald Koeman in Cruyff's Barcelona were also renowned for their passing skills. In FM this means a central defensive player with high creativity and good technical passing skills, with at least the PPM's trier long ranges passes and dribble through centre. About the tackling skills, Holland 1974 had Van Hanegem and Neeskes in central midfield, Ajax 1995 Davids and Seedorf, both combinations of hard working BWM who also has the technical skill to support attacks and deep lying playmaker who also knows how to defend. Especially Van Hanegem is known as much for his hard tackles as he is for his fluent passing skills. At front you want a CF(s) or an F9 as you attacking pivot. This style of football isn't one that expects the striker to lead the goal scoring charts, of course you'll expect a certain amount of goals, but many goals should also come from your midfielders and wingers moving into the box. A forward should hold up the ball and create space for them. For the wide players, I exact roles aren't fixed. In the the age of total football inside forward weren't really a thing yet, but I don't why you would not use them. Personally I like to set up my flanks with at one a bombarding full back and an inside forward, and on the other a supporting fullback and winger on attack duty. This a-synchrone movement on the flanks seems to work well to create a bit more fluent movement in the centre of the pitch as well. Well, that's just my take on it. Hopefully it helps you to create your interpretation of total football.
  10. Your tactical familiarity is only accomplished. I've seen movement improve in my team once they became more familiar with their tactic, so perhaps you just should be a bit more patient. I play a complete forward on attack duty with PPM's drops deep and moves into channels, and he does make space. Another option if you want them to drop deep is to change one of them to defensive forward on defend duty. Those drop deep. Also an influence could be the mental skills of your players, good off the ball movement and team work seem a necessity, while anticipation, high work rate and decision also should help. A selfish or lazy would be less willing to create space for other, while a player lacking the intelligence doesn't recognise the space.
  11. 1. No actual insight, but I assume it does matter, so I try to use my specialist coach for trainings PPM's, although if they have someone as favourite backroom staff and that person seems qualified to coach that specific PPM's I use that one, since I assume a better working relationship should help too. 2. I guess it depends on players attributes, but a better coach makes a better judgement in that. I guess knowledge of the player, so time at club and JPA depends on who reliable this advise is, where his coaching attributes influence who good his alternative routine advise is. 3. I guess so. Removing PPM's seems pretty hard for older players. Also some PPM's seem to be an extension of their personality. 4. This one I can answer for sure, yes it can be worth it. I had ppm training fail and work in an later attempt. Could be worth it to try it with a different coach though, perhaps one with better Determination and Motivating or a higher reputation so the player is more inclined to respect him. Or first do a tutoring session to improve the players personality so he'll try harder next time. 5. I'm inclined to say it does. A better professional with higher ambition should be more motivated to improve his game.
  12. Actually I choose either Tactics, Ball Control or Attacking for that season, I didn't mean I rotate all 3 of them all the time, but that I choose one of those 3 as my main general training routing during a season, depending on which side of that in general I think my squad should mostly improve in. If I'm not sure I go with tactics since I like intelligent players. About the fitness training, to be honest I didn't really think it mattered that much, it's mostly a role play thingy I guess ;-) I doesn't seem to screw up the general training that much. A question about the 3 months comment though, do you really need to use one routine 3 months straight, or would for example switch between 2 routines every week for 6 months have the same effect as training those 2 routines in succession?
  13. Just read your opening post so far, but just wanted to say I'm becoming a big fan of the 3-4-1-2 in my current save. I came to it because I was looking for an alternative with a 3 man defence to use against 2 up front formation, and I wanted to playing time to a talented prospect that can play AMC and ST position, but my AMC and ST were two best players in my squad, so I didn't want to take them of. I love the interplay of those 3 upfront. I play them as a CF(a), DF(d) and AP(a). The CF has the PPM drop deep to collect ball. This creates space for the other two, or left W(a) to drop into. I've seen a lot of fluid movement, and sometimes I have to set highlights to key only, as on extensive it basically shows the full match LOL.
  14. What I like to do in 4-2-3-1's is to have at least one flank with an attacking fullback who overlaps the wide player on that wing. In your tactic that would be left fullback, who I would give an attack duty. Al I would give an attack duty to either your AMC or AMR to get a little more penetration from the midfield. ANother reason why I think you lack penetration is that you play structured with Retain Possession, so only your DLP is allowed to make risky passes. I would either play in a more fluid shape and drop retain possession, or at least give one your AM's a more creative role or PI's so they attempt more through balls. If you drop Retain Possession you might want to play fairly narrow though, so you still compress space somewhat. Also I want to comment that also a mere mortal like me manages to play a possession game on attacking mentality, so contrary to RTH's post I don't think you've got to be a tactic god like Cleon to got that working. Play Out of Defense, Work Ball Into Box and Lower Tempo combined with a good shape does wonders.
  15. I rotate a lot with general training. Usually I try to play attacking, possession based, creative football, so my go to routines are Attacking, Ball Control and Tactics. During the pre-season I switch to Fitness and Team Cohesion. I also try to pan for a busy schedule, and usually seem succeed quite well. So when I only have one game this week, but 3 games next week (Sunday, Wednesday, Saturday e.g.) I train Fitness high intensity this week and one of general rotation or fitness on low intensity the busy week. I don't set rest days after matches. Instead I manually set a rest day once a week, usually the Sunday or Monday after the weekend match, and manually rest players who played in mid week matches. This way, all the payers get the required rest, but the rotation players don't waste valuable training time with rest days just because the first team regulars required a rest.