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Kick Wilstra

Members
  • Content count

    140
  • Joined

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About Kick Wilstra

  • Rank
    Amateur

Biography

  • Biography
    Not really a biography, it's more like a book about my life.

Interests

  • Interests
    Football, History, Science

Favourite Team

  • Favourite Team
    Ajax

Currently Managing

  • Currently Managing
    Santos FC

Recent Profile Visitors

858 profile views
  1. So? I have seen players of my team with a Long Shots attribute of 8 score 30 yard screamers. It happens, every player can take a long shot and score, those with higher attributes will just do so more consistently. But if you go with cheating AI, fine, have fun with your little conspiracy theories.
  2. Player Instruction (due to role, duty or specifically set) or Tactical Instruction (set at team tactics level).
  3. - Press relentlessly: (slightly) higher defensive line, close down more. - Moves the ball quickly: quicker passing, while leaving the the directness slider on normal, or perhaps even shorter. - Encourages creative players: choose the right roles for your players. If you want to be sure that just the creative players do this go structured or choose Creative Freedom: more disciplined. Optionally you could choose Pass into Space. Start a clean tactic with your favourite formation,and start slow, so just defensive line: slight higher, close down slightly more etc, leave the things you're not sure about on default, at least for now Watch a few matches, at least in parts, in full match mode, so you can check if players are doing what you expect/would like them to do. Don't base your conclusions on seeing things once, but you see certain element recurring a few matches in row, make slight adjustments to your tactics, and check again a few matches whether it improves anything. Repeat until results are satisfactory (on the field, not the scoring board, although it helps if they are too). BUT: first start with a clear idea what you actually want, as I agree with Teabs, Leicester and Barca's pressing tactics couldn't be more different.
  4. Director of football help

    In FM14, I think, I had sometimes the option to let the board negotiate for me if the player had much higher wage demands as I was allowed to offer. Perhaps this is what happening, although it's strange you're not informed about this if that's the case.
  5. The AI behaves no different vs human lead teams. It's all down to your own tactics. Why the player doesn't tackle: - Tactical instruction: set tackling intensity or PI or TI to close down less. - A decision few the player not to tackle because he is unsure he'll succeed and he doesn't want leave the space behind them exposed, so he choose to just keep the opponent in front of him. Related attributes: tackling, aggression, bravery, composure, decisions. - Clunky animations: it might look like the opponent leaves the ball exposed, but this might very well be because the animations are rather clunky so it's might not such an obvious tackle as it seems.
  6. How do coaches reach their PA?

    If they have not have all their licenses yet, you can send them on a coaching course to speed up their development. Otherwise you jsut have to be patient and hope they'll improve.
  7. General Manager

    General Manager is Director of Football in American English. He can do contract negotiations for both players and staff, make offers for players, find clubs for your transfer/loan listed players, set scouting assignments and probably more, you can check on the staff responsibilities for which task he is available. Whether you find those useful is depends on your own play style.
  8. What I miss is more control over pressing. You just have a slider, I would like to be able to set specific pressing zones and whether to focus on players or passing lanes.
  9. I wouldn't use both IF's and IWB together with a Regista. The Regista needs runners on the flanks to pass into and the IWB will even just occupy the space besides him, and compete with his job to spray passes from the back. Also, I would a BWM in front of him as he'll have very few defensive responsibilities, especially for someone in the DM strata, so he needs to workhorse in front of him who defends for two.
  10. Weird Assist and Goal

    Yeah, the commentator always acts like the one who technically gives the assist creates the goal, even if there was a lot luck involved or the goalscorer first did something extraordinary to turn it into a goal. I had once a winger that gave a low cross that went through the penalty area like it was a pinball machine, hitting the heel off the first defender and then bouncing off two more before it landed at the edge where my midfielder gave it a strike. "Winger the architect", lol, I'm pretty sure he didn't aim for this with his cross. Or perhaps he did and he really is a genius though. Another one was when my B2B received a pass, dribbled past his man and then decided to give a screamer from 35 meters out. "BWM made the goal", lol, no I'm pretty sure B2B made this goal all by himself...
  11. unsporting realist

    To be honest, I'm not sure. Sportsmanship is a personality attribute, while dirtiness is a hidden mental attribute. Dirtiness seems to have more of an effect on behaviour leading to bookings. I guess sportsmanship is more how likely a player is too play the ball out when an opponent player is injured etc. But your guess is as good a mine.
  12. unsporting realist

    Sportsmanship is a hidden attribute that has a role in both these personalities. Unsporting is dismal sportsmanship while realist very low sportsmanship. It says nothing about ambition or professionalism.
  13. Help me develop this Regen

    It eats in CA because it really does add a lot of ability though. Being able to receive a ball and send a short pass reliably with your weak foot makes a player much less prone to losing the ball while under pressure for example. Don't fall in tot the trap of only paying attention to the numbers your can see in the attribute view.
  14. He isn't injury prone, natural fitness isn't directly related to that, it's more relates whether a players is susceptible to become jaded. Although I'm happy to sell him anyway, as he has indeed some glaring weaknesses. I guess wingers would suit him best, although is his dribbling is rather lacklustre as well, it says 12 but it actually just jumped to 11.6. Downside is that I play a 4-3-2-1 narrow, so that would mean a change of tactics.
  15. New Stadium Plans And Name

    There's definitely a random factor in stadium naming, so reloads can change things. The delay could mean the board will anounce next year, or it could be cancelled, actually anything can happen yet. If it does get build and you become an even bigger club legend it should improve the chances of it getting named after you. But there will also be a random element involved, so if you're unlucky it could mean dozens of reloads.
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