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21 "Frankly, my dear, I don't give a damn"

About Leccy

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  1. Hi @FuSS - just thought you’d be interested to know I removed all the TIs for my Huddersfield side predicted 10th. i just used the roles and duties and changed mentality depending on the opposition (plus occasionally dropping d line when using POSITIVE) I’ve played 13 games, won 10, drawn 2 lost 1. So at least for my side it works without any TIs or PIs! thanks for a great tactic.
  2. Thank you for your reply. Ok if I think about what I want my players to do I want my left winger to be a goal threat, he’s my best striker. I have to bare in mind he cuts inside. I want my striker to use his strength and aerial ability, not necessarily score goals. I want him to be an outlet My playmaker has got good vision, touch, dribbling - he’s good in tight areas. So I think behind the striker. My right winger I want to provide width, I want him to act like a winger. I want my left back to be involved in attacks i want my right back to be more risk averse as that is what he does in real life my cm pair aren’t fantastic on the ball, but they have great aggression, work rate, tackling. My cmD likes to keep it simple so i’m relying on the BBm to keep things ticking. My cbs are not good enough to play a high line. So I think 4-2-3-1 needs to go. If I consider a 4-4-1-1: Left wing back support right full back support Cb cb Left IW att Right Winger support cmD BBm S Ap ? Striker? Are you suggesting that one of these needs to drift to the right to provide support given the conservative right back?
  3. Thanks for your reply - I’d happily play 4-4-1-1 A couple of queries: 1. My playmakers are AMCs rather than deeper players. Is it still possible to progress the ball without deeper playmakers in a 4-4-1-1? 2. My wider players are AML/AMR rather than than MR/ML - presumably due to low tackling/positioning/bravery etc - will they suffer playing ‘out of position’ as the game seems it?
  4. Hi I’d appreciate advice on the following tactic: My theory is: Rb - fbs- has ppm stays back all times so best as fb support Lb - wb att- one of my best att players with the desire to track back too - overlap the IF cmD - need cover here with two att duties on the left bbm S - needs to provide support up front but also cover as a 2 man midfield AP A - my most creative player, att duty as striker is support duty IF att - my best striker with good dribbling and ppm cuts inside Winger support - need to keep some width if my right back is staying back DLF supp - big and strong so there to hold up the ball - the game also says he is a good complete forward or target man Team instructions - I vary mentality - on this occasion due to play qpr who play 4-2-3-1 positive so I opted for balanced as the away team to be more defensive - I presume their fbs will double up with the wingers so I chose defend wider on this occasion but situational - short gk kicks to try not waste possession - have this most games Opposition instructions Again they vary but on this occasion I tightly marked and pressed full backs also showed left winger the outside and right winger the inside (so both were on their weaker foot) Highlights of the game below if it helps assess my tactic generally - result doesn’t matter but they won 1-0 in the 88 min after switching to very attacking Thank you
  5. Hi can you change attribute colours on touch and if not is there a skin that will allow it?
  6. To all the team at SI You should be very proud of the game you have produced. No doubt the last few weeks have been manic and this will continue to release (and probably the first patch!) but I hope you’ll all get some time off soon. Well done 👍🏻
  7. I’ve just started a game with AFC Wimbledon. i have no money and a poor squad so need to get some players in. With only 3 nations loaded barely anyone appears on player search. What are your tips for finding transfers/loans on FM Touch?
  8. Haha I just feel like shots in the box are a better indicator than results as set pieces, penalties, individual efforts can distort things and eventually you revert to the mean. Anyway I just want to say a massive thanks to @summatsupeer as this is the most enjoyable save I've ever had, look at my previous posts and you'll see how awful I normally am at FM. I'm not claiming to have cracked FM but i'm top at Christmas with a team predicted 6th which has never happened to me before. I'm now convinced I have the most efficient roles and duties for my squad, as I create tons of chances in the box every game: I play on Control as this defines my passing style of direct to those 3 runners and encourages closing down in the middle third. Remember this also makes your defensive line higher, my players seem to cope with this but if they couldn't i'm sure this could be be fixed by dropping it on a TI. I have a playmaker in midfield and another when the box is in the final third (F9) I don't have any team instructions but I do have both my full backs on more direct passing. Now I've yet to play teams that start with a defensive mentality so we'll see how I get on if that happens. Again i'm not claiming to be an expert just because I've done well in half a season (on FM touch!) but here are some things I've learnt from this thread for anyone else that is struggling: I no longer scale up and down mentality before/during a game to decide how defensive/attacking I want to be. Decide what type of passing your team suits, where they should close down and how high your defensive line should be. That should decide what mentality you use, this is the biggest factor in the style of football you play Don't just assume what your players can and can't do based on their attributes. What matters is how well they do the tasks on the pitch. My left back has all the right attributes to be a good crosser but for some reason he is terrible. On the other hand my two central midfielders don't seem to have the right attributes to win the ball back and their roles are forward thinking - on paper I would think i'm far too gung ho but they do a great job in defense as well as attack. On attributes, if players excel at something but look rubbish on all their other attributes you can still bring them on to change a game. I start with my best finisher up front, but if i'm 1-0 up and the other team is pushing for an equalizer I might bring on my striker who has 9 finishing 9 composure 9 anticipation but 14 dribbling 13 acc 17 pace - he exploits the space better and still finishes chances despite his attributes Instead of changing mentality e.g. to defend a lead you can change roles instead as long as you replace the job that player was doing elsewhere. If a team goes 4-2-4 attacking against me I might change both by central midfielders to BWM to help my full backs - but this means I've lost a runner and a creator. So I might change my AMC to a creator and have BOTH strikers as runners now, e.g both Advanced forwards exploiting space in behind If you watch a match you will spot your players that constantly anticipate trouble, or constantly win the ball back or constantly make good runs. If these players are injured and you don't have good replacements then that doesn't mean your tactic is bad. Players matter more than tactics, don't be surprised if you start to struggle when you don't have your best available. So yeah, my biggest take away is don't assume things, make the changes (players or instructions) then see what happens on the pitch. My save has been turned around by playing an Adv Pl and BBM S in centre mid when befored I ASSUMED that would leave me far too open.
  9. The ironic thing about this thread is i'm actually top after 13 games! But I don't think it's sustainable looking at the analysis. That's exactly how it plays out on the pitch, yes. That's a good assessment of my squad, yes. Given that: Do you think that means I should be playing a more direct/pass into space style and if so does a diamond make this possible or would i be better with a wider formation e.g 4-1-2-3 In terms of the good determination/aggression/bravery i have - what impact would this have when deciding how i should play, attempting to win the ball higher up the pitch? Can you remember how you played in FM17? How did you get on?
  10. Can you explain why my roles/duties aren't suited to possession? Ok so I think my midfield are getting the ball forward nice and early to my front three THEN they slow it down and the defence gets back. I have experimented playing with wingers upfront who have awful goal scoring attributes but either excellent dribbling with pace This has resulted in a lot more goals by getting in behind or running at the defence i.e. playing much more quickly and direct. This frustrates me as it suggests it's not possible to play either of my 2 actual strikers on attack duties that look to score just because they cant dribble (i.e Poacher or AF) I'll try and show what I mean: Ant Otb Com Dec Acc Pac Fin Dri Fir Striker 1 14 12 11 11 13 16 13 9 11 Striker 2 10 12 12 10 13 14 14 10 13 Winger 1 9 10 8 9 13 17 11 13 13 Winger 2 12 14 9 9 13 14 10 15 14 To me Winger 1 should not be a better Attack duty striker than Striker 1 - he has awful mentals and average finishing. Yet he outperforms because he can dribble at pace. Which leaves me questioning can I even play my two strikers? They have low passing and vision / average composure and first touch - so on the pitch they don't seem to perform in support duties either. It's seems if someone doesn't excel in something but just have solid decent attributes then they don't play well. I'm a bit lost how to fit them in to be honest - these are my latest roles and duties on Standard / flexible BBM More risky passes added
  11. I know that seems very obvious thing to say but I assumed it was a roles and duties issue not creating space that meant he had no option rather than shoot. But yes i'd be silly not to add the PI and see if that works.
  12. I think that's enough for the forum to give me advice. My main questions are: Have I chosen the most efficient formation for the players at my disposal How can I change roles and duties to create more chances and stop being crowded out! Thanks for reading
  13. · Home Vs Heidenheim (playing standard or control) · Exp 6th Vs Exp 14th · I’m slight favourites · Steipermann in at AMC for Eisfeild due to injury · Defensively (red) I was very pleased again, only 1 shot in the box from open play (other 2 were set pieces) · Offensively (blue) rubbish again – only 1 shot in the box from open play, other one was a set piece You will see below it’s the same old story of being crowded out in the middle forcing long shots
  14. · Home V Dresden (standard or control) · I am slight favourite · Exp 6th vs Exp 13 · Defensively(yellow) I was very pleased · Whilst it looks above like Dresden had a lot of shots in the box, they were all headers from set pieces or very deep crosses. · I think having 2 destroyers on defend duty plus my box to box cm who is naturally a right back made life very difficult for them · Offensively (blue) I was awful, with only 1 shot in the box and that was right at the end when they were pushing for an equaliser (I won 1-0) so lots of space free by that point – lets see why... · Their 3 cm constantly crowded out my attacking trio – forcing them into long shots. This happened 10 times. Other issues · You will notice from above Wurtz is in the AMC position making passes and Eisfield up front. The idea was they should swap positions – Eisfield come deep and playmaker as an F9, Wurz act as a second striker as an AMC attack – but this movement isn’t happening - I accept this lack of movement and swap the players - Eisfield is now my AMC, Wurz is False 9 · My left back who is a FB attack got a poor rating – this is because he failed at 10 crosses. His crossing is 14 so seems strange, maybe other attributes affect crossing as well and he lacks these? – though a lot of the time he only had one to aim at? – I change him to WB support so that any crossing instructions are removed One experimental change · AF and F9 both have move into channels – I think one needs to stay central so Quashner is changed to a poacher
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