howard moon

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  1. I'd love to see @Ö-zil to the Arsenal! do something on this. Maybe we should start a petition!
  2. I've been using the video above, and my own memories of that United side to try and come up with something similar on FM17. I know it's practically impossible to replicate without someone like Ronaldo, but the principles can be adapted. I agree with the comments about that side having a low-medium block, and then countering at pace. They did also keep possession when required, but were not a possession-orientated team. I'm still trying to figure out whether control or counter would be most appropriate. Part of me thinks that counter is too conservative in possession. The other thing I cannot decide on is the philosophy. It definitely wasn't very fluid, I'm torn between structured, flexible and fluid. Might be sensible to keep it in the middle. Player roles would vary from game to game, depending on personnel. I suppose there are two approaches to this: 1 would be to choose the most appropriate roles for each player and keep tweaking from game to game, the other would be to pick more 'vanilla' roles and let the player's PPMs, attributes and ability dictate how they interpret the role. Any thoughts?
  3. This video is helpful. Though I'm not 100% sure how to translate the principles into a the right mentality and philosophy on FM. Player roles are fairly straightforward though they would change depending on personnel (e.g. Hargreaves would be a B2B or BWM rather than a DLP)
  4. Cheers for the response. Rashford has been immense, both playing up front and also from the left. He capped his season with 2 goals and an assist against Monaco in the Europa League final. At the moment though, he's my only real option up front. I'm tempted to get Mandzukic as a back-up, but ideally I'd like another top striker to compete with Rashford or play alongside. Someone who's got different attributes; so better at hold-up play etc. and who can be a reliable goal scorer. I'm close to giving up on finding a suitable alternative for Dybala in the second striker role, and might just push my best player - Pogba, into a free role at AMC instead.
  5. Did anyone else struggle to land big targets at the end of the 1st season? I had a similar season to real life, finishing 6th and winning the Europa League. Have an enormous transfer budget, and hadn't made any signings in the first season. A number of players have gone (Darmian, Schneiderlin, Schweinsteiger, Fellaini) and others are set to follow if I can get buyers and replacements (Jones, Depay, Rooney, Januzaj). Zlatan has also retired, which was slightly surprising. I really wanted Kane and Dybala, but cannot get them. Griezmann went to Bayern and turned me down, and now I'm struggling to find upgrades in attack. Martial and Mkhitaryan were disappointing for me, and whilst I'll keep them I want to upgrade on my options and bring in a no.9 and someone who can win matches for us, either playing as a 10/second striker or out wide. Any suggestions? Muller, Lewandowski won't talk to me, so I've been looking at: Lukaku (though I'm far from convinced about him) Andre Silva Lacazette Gameiro Morata Does anyone have experience with these players? Or any other suggestions?
  6. So are you saying that, to create something close to the 2008 side, that formation and player roles are more important than 'team shape' and 'mentality'? For example, the difference between a routine home game against weaker opponents, with Ronaldo, Rooney, Tevez and Giggs/Nani/Park in a front four vs the same players defending their box and breaking at speed vs Barcelona in the CL semi is more to do with the formation and roles I choose for each player? Or do I also need to be thinking about changing mentality and team shape too?
  7. How so? How does fluid and structured change how a team transitions from defence to attack, or from attack to defence?
  8. I'm interested in this thought @Ö-zil to the Arsenal!. I'm trying (and failing) to build something akin to Fergie's 2007-09 side. He used a variety of formations (4-4-2, 4-1-4-1, 4-2-3-1, strikerless and all sorts of assymetrical shapes) but there seemed to be an underlying 'philosophy' underpinning it, and I can't work out whether it should be: 1. Control/attacking - with a more structured shape to temper the mentality in more defensive players 2. Standard - with a flexible shape and use of shape, TIs and PIs to modify style game to game 3. Counter - with a more structured shape to get the attacking players to be more aggressive. I've always thought of this side as being best described by 'fluid' with the team separated into a defensive and an attacking unit (essentially the front 3 or 4 given license to attack), but you've given me pause for thought...
  9. Unfortunately it happened again, this time when I clicked to watch a goal of the month - it took me to the 3D view and started flickering. Thankfully I was able to save the game despite not being able to see the menu! I appreciate this is probably an edge case, and that I'll probably just have to play on 2d now (and on any future versions of FM - new MacBook is beyond my budget especially as FM is the only thing my existing one struggles with), but I am slightly disappointed that I don't get to play the game as advertised.
  10. Just an update on this, as I don't think a fix was ever released. I disabled a Mac utility I had been running called f.lux, which changes the amount of white light that your Mac releases (a bit night 'night shift' on iOS) and have managed to run the 3D match engine without this issue re-occuring, albeit on low graphics, no crowd, windowed mode. I tend to play FM at night when this utility was running. Only managed to play a few matches because of other commitments, and I'm not confident enough to not save right before a match starts, but it seems to have done the trick so far.
  11. Thanks @HUNT3R, just wanted to make sure I wasn't wasting this feature by choosing attributes already being covered in the positional training.
  12. This has probably been asked before, but here goes... I have a question about players' individual focus. I'm confused by it, and there doesn't seem to be much help explaining it within the game. Let's say I have a player training as a 'ball playing defender' and then give an additional focus of something that's already covered by the position training (say 'passing'), does this double-up the training on this attribute? Or should it only be used for something not covered by the position training? Same applies to workload. Presumably individual focus means greater workload for the player. So is it best to not bother with it on older players who have less scope for development?
  13. I've followed the advice in the linked thread (as stated in the OP) but the problem persists. Is there a fix on the way or something else I can try, or is 3D just out of the question for me on FM now?
  14. I'm not quite sure what you're pointing me to. I mentioned that the fixes suggested (windowed mode, low graphics) haven't worked and I'm still having the flickering issue. Am I missing something?
  15. I know this issue has been reported a few times (including by myself) and I was a little bit disappointed that a fix wasn't mentioned in the recent update. My MacBook Pro is still getting flickering at the top of the screen when trying to view matches in 3d. The only way to stop it is to restart my Mac. I've tried all of the suggestions in this forum (windowed mode, low graphics quality) but after successfully playing 1 match in 3d, the screen started to flicker again the next time I tried to play.