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Seb Wassell

SI Staff
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About Seb Wassell

  • Rank
    Sports Interactive and Leeds Utd Researcher

About Me

  • About Me
    There probably aren't enough injuries.

Favourite Team

  • Favourite Team
    Leeds United

Currently Managing

  • Currently Managing
    Leamington

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  1. I appreciate and respect the OP here. I would however like to clarify that, 1. the original response was not to dismiss it, and 2. that any changes made are not "easy", far from it. We have extensive internal data on this and many other progression related indices, I'd like to assure you that it is something we are constantly tweaking, but there is no "quick fix" for anything in this module. We are working towards a balanced representation of reality for the next version, as we do for each version. P.s. This sort of thing belongs in the Bugs section, ideally with attached saves/data. We can then kick off any investigation that is required.
  2. Sounds like he got over it/came around to me. This can be a combination of you managing him well through that period and him potentially realising that the interest from elsewhere was not as solid as it appeared (perhaps no big forthcoming etc.).
  3. Do you have a save that illustrates this issue? If so could you upload it for us to investigate please? Thanks, Seb.
  4. Thanks for taking the time to raise this issue to us. From looking at your screenshots I believe this will be a UI issue only, so not actually something to worry about when it comes to your player's position or training. That being said I would certainly like to get this investigated for you. For us to do that we'd need a save from before the issue appears. If you happen to have that could you please upload it for us? If not the current save from where those screenshots were taken will still prove useful. Thank you, Seb.
  5. This is indeed incorrect. Is this appearing in game currently?
  6. The change referred to above is for FM19 only. I'm unsure if/what was in place for this in FM18, but it will not be changed in either the last or any future updates.
  7. Very much so. They are exceptionally rare in game but can keep a player out for a while when they do occur. Blood clots in athletes are often the result of impact rather than poor health.
  8. I'd be interested in knowing why you do this. With Messi at 185 are you saying that you believe a player will come along that is substantially better than him or do you believe that no player justifies 190+?
  9. This was linked elsewhere, so for reference I would just like to post the below. CA is the key here, please focus on that rather than PA. We are concerned with the current ability of players in future gameworlds, not how many could/should/would have made it. It is also not a good comparison with the starting DB, as researchers cull PA as players age. For a true comparison you would need to take every player in the starting DB and check their PA in the version of FM in which they were first introduced. In that data set you would see a massive spike in 170-200 PAs. CA of the starting DB vs. CA of a future DB is what interests us in this discussion.
  10. Excuse my posting in a locked thread, but this was recently linked elsewhere so would just like to add a key piece of information for reference. CA is the key here, please focus on that rather than PA. We are concerned with the current ability of players in future gameworlds, not how many could/should/would have made it. It is also not a good comparison with the starting DB, as researchers cull PA as players age. For a true comparison you would need to take every player in the starting DB and check their PA in the version of FM in which they were first introduced. In that data set you would see a massive spike in 170-200 PAs.
  11. @optimusprimal82 - Could you post your information in a bug thread for me please? Kindly include saves, screenshots etc. I am not saying this is a bug, chances are it is simply poor luck, but I'd like to take a look for you and the bug forum is the most appropriate place for that
  12. This is an area that I believe we have added more variety and realism to over the past couple of FMs. That doesn't mean it's perfect though, grab some examples, head over to the bugs forum and I'll certainly take a look. It is worth noting however that this sometimes does come as a result of the human's actions. The human User often "games" the system a little and as such we see more unrealistic results when the human is involved as opposed to the AI only. The human tends to bias their transfer policy towards hoovering up all of the very young, very talented newgens before the AI whilst simultaneously gaming the progression system to mini/max development. We've tried to address this somewhat with Mentoring this year (although the new training module actually allows even more control in other areas). Of course if we provide you with the tools then using them to your advantage is absolutely valid, it just needs to be taken into account when judging an "AI-only" progression system. Edit - in reference to those posts I'd also just like to add the following: CA is the key here, please focus on that rather than PA. We are interested in the current ability of players in future gameworlds, not how many could/should/would have made it. It is also not a good comparison with the starting DB as researchers cull PA as players age. For a true comparison you would need to take every player in the starting DB and check their PA in the version of FM in which they were first introduced. In that data set you would see a massive spike in 170-200 PAs, but similar to many newgens with high PAs they simply didn't make it in CA terms.
  13. This issue is under review by our transfers & contracts team. Could you add your example please? You do not have to buy out the remainder of your contract.
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