Jump to content
Sports Interactive Community


  • Content Count

  • Joined

  • Last visited


About fmFutbolManager

  • Rank
    Youth Team


  • Biography

Favourite Team

  • Favourite Team
    Manchester United

Currently Managing

  • Currently Managing
    Stade Rennais

Recent Profile Visitors

5,984 profile views
  1. Thanks Seb. I assumed it might be a little incorrect. Since there is an 'attacking' attribute under the hood that links to attacking football I assumed this was just a mistake. I can work with that. Unsurprisingly it's for another post I'm writing so didn't want to spread misinformation. Will just make it a little more generic and just speak about the impact on attacking coaching. Thanks as always.
  2. Why are you concerned with the average rating? If this is your barometer to judge players you can inflate this to satisfy your need by getting wingers to play more directs and risky passes. Put them on corners, free-kicks, penalties. The game will record more passes as key passes an inflate the match rating. It doesn't mean that they're functioning as you want them to function. There are two simple questions only you can answer here: what do I want my wingers to do? Are my wingers doing what I want them to do? If you answer yes to the latter, I wouldn't worry about much else. Even with 15 goals and 13 assists my Inside Forward had an average rating of 7.08 What do I want from my Inside Forwards? I want them to pick up the ball and drive inside opening up space for my Wing-Backs. I want them to occupy the opposition full-backs to make spaces and create overloads on the wings. I want them to cut-back passes to the central midfielders driving late into the box. I want them to score goals. I want them to create chances, tackle and win the ball back high up the pitch. A lot of this is intangible and doesn't affect the match rating so I ignore what this number says. Watching matches they're doing what I want and that's good enough for me.
  3. Hey, I was always lead to believe that the visible coaching attributes reflected how well a coach could coach in that area, e.g., high attacking and tactical attributes would make the coach suitable for attacking tactical coaching, subject to the DDM. However, the online manual says: This seems to contradict my understanding and the in-game description of attacking coaching. Could someone clarify if the coaching attributes for staff indicate a willingness to play that type of football or not? I always thought the hidden attacking attribute determined their willingness to play attacking football. This might go hand-in-hand, however, I've not done any thorough investigations into this. It's a little confusing when a coach has 19 for attacking and defending coaching, if this does indeed indicate a preference for playing that style of football. The in-game description says: Does the attacking coaching, and indeed the defending coaching indicate a bias for this mentality when managing? Thanks.
  4. Having Neymar as a Regista at 34 years old schooling players much younger than him was one of my best FM20 experiences! 19 goals and 26 assists, that year.
  5. You sound so sure, but this isn't what I'm seeing in the game. Which makes me think there's more at play here that we will perhaps never find out. I have two strikers in my first team squad: striker A has a 4 star 139PA and striker B has a 2.5 star 150CA.. If everything is compared to CA, then surely striker A would have around 2 star PA as his potential ability is much lower than the current ability of the players he's compared with.
  6. Also, I'm making the assumption that role ability has nothing to do with current or potential ability. This is just the coaches opinion of this players ability to perform in a role, right?
  7. Hey mods and devs, I have a question. When Newgens are produced at my club, they have a PA and CA rating between 0.5 and 5 — for the purposes of this post I will call a one star potential 1PA etc. I know that this is my <staff member offering the opinion> view of the player they're assessing current and potential ability comparative to other players in similar positions, e.g., my youth strikers rating against other strikers at the club. I have a Newgen striker at my club with 1CA and 2.5PA. I can assume that the 1CA is relative to the CA of the strikers already here. However, is his 2.5PA relative to the potential of the other strikers or the current ability of the other strikers? I ask because the most CA of any of my strikers at the moment is 3CA so if this Newgen is 2.5PA and that is rated against the current ability of the strikers I have then great, he's worth keeping. However, the 3CA striker has a 4.5PA, so if the Newgen with 2.5PA is rated against the potential ability of the other strikers then he might not be worth persisting with. Hopefully this makes sense?
  8. This to me reads that the bank will be paying me, not the other way around. I have an original debt which makes sense. But then the second loan is shown as a negative debt. Is this right? Doesn't look it to me.
  9. I wouldn't. I don't see the opposition having the ball as being an issue for me. I tend to worry more about chances created and getting enough shots to win a match vs. conceding shots and losing a match. However, if I were so focussed on possession that I needed to have more of it than the opposition then it would be a simple case of dropping my mentality, tempo, and passing length. I would make sure I didn't have many players giving the ball away, e.g., wingers running with it or players playing direct and risky passes. But again, this would only work towards keeping possession. Which is pointless for me. My intent is to score goals, not win the possession game.
  10. I wouldn't say it was a problem. Do you notice top AI teams having a similar issue against the same opposition. For example, how do Bayern and Dortmund do against FC Köln? I'd be interested to see if FC Köln have a 68% average possession in the league stats. I doubt it very much. The problem isn't underdog teams keeping possession at the back, the problem is setting up against defensive teams who aim to keep the ball. This is a user issue, not an AI issue, in my opinion. If @tajj7 took on board some of the advice people are trying to give they might be able to play against this style of football, but I see little evidence of that in this thread.
  11. See complaints like this quite often. There are a few factors at play here. There's a difference between having possession and using possession. The opposition are having possession of the ball because they're clearly the underdog and underdogs in FM setup playing passive-defensive football, generally. During the match, after about 15 minutes or so if you go to analysis > formations you can see their mentality and the players roles and duties. I would bet they're playing with a defensive/cautious mentality with roles and duties built around restrictive football, in that they're restricting you having the ball and restricting themselves playing any form of risky attacking football. You on the other hand are using possession. When you have the ball you have intent. You're trying to attack, as evidenced by the three players who have a very attacking mentality and the other positive and attacking mentalities around the players. You're playing a higher tempo which means the stop-clock that counts possession will generally be shorter as you go from A to B (where A is the start point of gaining possession and B is the end, i.e., a turnover or a goal) quicker than the opposition. Take these two scenarios below. Team A play cautious football, they do not take risks and they use very balanced mentalities. They will keep the ball with no real desire to let go of it. They would like to score, and if the opportunity to counter-attack is there, e.g., they win possession and a counter is on, they'll take it. But the objective isn't taking risks and overloading the attacking third looking for goals, it is to frustrate you and grind out a point, so from A to B their time with the ball between these start and end actions is longer. Team B play more positive football. Their players take more risk on the ball, they move quicker and get from A to B a lot quicker. Because they go about their business in a more urgent fashion they have the ball for a shorter period of time, generally speaking. Think of it this way; each team must turnover the ball an equal amount of time. Because for team A to lose the ball, team B must win it. Possession is counted each time you win the ball through opposition mistakes, goals etc. That's not to say that to play possession football you cannot use an attacking mentality. I'm averaging 60% with an attacking mentality at the moment, but that's because I don't give the ball back to the opposition that often, e.g., shooting wildly or losing it to tackles. If you want possession (an odd obsession anyway) you need to go from A to B in a shorter period of time than the opposition. You must also win the ball from them quicker. A 4-1-4-1 vs. a 4-2-3-1 is massively outmatched in terms of you trying to press high and win the ball. It's no wonder they can bypass you. If you're intent on possession slow the passage of time between A and B, this means making more passes between players before you shoot. This means don't give the ball away too easily by taking risks. This means win the ball back quicker than you are and hold onto it. This does, however, adversely affect you because you're giving the opposition more time to get back into their defensive shape, so you'll likely encounter issues there when you're trying to break them down.
  12. This is what I was getting at. I switched from Inverted Wingers to Inside Forwards because I wanted my wingers to have a higher mentality and I noticed their pressing improved as a result; they seemed to be a lot more intense than before. I put this own to the increased mentality with the role out there and glad I wasn't just seeing things.
  13. Now you're confusing me. I asked, "Does a players mentality affect closing down at all?" with the added context of the team instruction being to press very urgently and you answered, "...the actual pressing of your player is maximum", implying that it wouldn't change. Now you're saying, "No, they will not press with the same intensity under different mentalities". So mentality does affect pressing then, even when set to very urgent under the team instruction? I just want to be absolutely clear here before I start telling people that changing the mentality affects pressing intensity, even when using the very urgent pressing intensity instruction.
  14. So when pressing intensity is very urgent it is at the maximum 20/20 irrespective of whether the team mentality is very defensive or very attacking, and moreover regardless of whether a player has a defensive or attacking mentality. They will always press with the same intensity? Seems strange to be completely decoupled, but good to know. Perhaps it's more situational then.
  • Create New...