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fmFutbolManager

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About fmFutbolManager

  • Rank
    Youth Team

Favourite Team

  • Favourite Team
    Manchester United

Currently Managing

  • Currently Managing
    Parma Calcio 1913

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  1. Thanks for the link to my site My method is slightly different to the above with a solid colour, in that you get a progressive bar, rather than a solid one. Although, I actually I quite like the solid method.
  2. I'm also on a mac with an external GPU and have had issues with it stuttering. I have a Vega 64 which really should have no issues whatsoever running FM in very high graphics settings. Stutters like mad. Seems since Apple updated to use Metal or around that time. Out of interest, is FM optimised for macs or just ported? I've attached the Apple documentation. I can run VR games, other high graphically intensive games. FM however, just doesn't run which makes me think it's something to do with the FM GE rather than our macs. https://developer.apple.com/egpu/
  3. Surely it's the same thing. Your head gets as high as your height + jump Reach. Jump = feet of the ground.
  4. Logically you'd think I would be feet off the ground, e.g., jumping reach 20=40cm off the ground, 10=20cm off the ground. As an example, someone 190cm tall will have an advantage over someone 160cm if they have the same Jumping reach. However, someone 190cm and 10 reach will be out jumped by someone 180cm by 20 reach. Those numbers are an example and that's how logically I would think it (should) work.
  5. When you setup your manager profile you have two attributes where you can give yourself between 1-20. These are player knowledge and young player knowledge. If you play with attribute masking, you see more attributes the higher your knowledge level is on your manager profile. Players under 23 will have more attributes revealed thee higher your young player knowledge is, those over reveal more if your player knowledge is higher. Therefore, if you don't play with attribute masking, you may as well set your knowledge level to 1 for each and use those attributes in other areas like coaching because you can see all attributes of the players anyway. You could then make yourself a 5* coach in a few areas because you have a lot of attribute points to use up. Personally, I use attribute masking. However, with the way I play I only scout players recommended to me by my scouts and I only buy players I have fully scouted. I rarely use the player search screen.
  6. Even if this is/isn't a bug, I still personally believe that players should learn traits irrespective of what you've told them. I mean, players have traits now for a reason, like shoots from distance. No manager would have told a player that, but he has that as a trait, so in theory players should learn them on their own now. Perhaps just newgens, or maybe existing players too. Traits have to come from somewhere, and not all of them develop because a manager told them to play a certain way.
  7. Firstly, you cannot say that objectively it's bad. You think it's bad. That doesn't make it objectively bad. I give it to my players who have less than desirable finishing and composure. Players like wingers who will shoot from wide angles or attacking midfielders who have great vision and technique but poor finishing. I would want them to pass it to someone else rather than screwing up yet another chance. So I disagree there. Either way, wither this is confirmed as a bug or whether it is intentional, I believe it is a good thing. Players change over time. Look at Ronaldo at United. He would always dribble, always take a man on, always shoot. He was selfish and unproductive. He changed. You could argue that this was coached, you could argue that as he matured he understood the importance of the result over personal gain. Many other players have changed their game for the better as they got older. As the stopped playing certain ways and developed new ways of playing. Anyway, let's see what SI say, but I like that players can pick up new traits on their own. For good or bad. Just as a players development can halt and they don't become as good as I hoped, I like that this could be a feature. Management isn't all roses. It's not robotic and it isn't put this in and get this out. There are surprises and there are things you have to deal with.
  8. So you don't think as players mature they become less selfish? You don't think as younger players realise it's more about the team than themselves, they don't start looking for players in better positions than themselves when attacking? Interesting... Also, player traits do not determine that players will always take this course of action. They will not always look for a pass. When they're one-on-one they will shoot, when they have a clear chance, they will shoot.
  9. IRL do you think players pick up traits when they develop their style at clubs and learn from players around them?
  10. Potentially. It’s always difficult to diagnose these things without seeing the whole system. In a 4-3-3 with attacking mentality, my RPM is quite advanced and has a lot of good interactions with the winger or Inside Forward. Whoever I play beside him. I use an attacking central midfielder the other side (to be in the box more).
  11. You sound very sure of the way my Roaming Playmaker plays. He’s my second top scorer, he plays around the edge of the box (doesn’t stay back), he plays with my winger close to him but also will drive into the box when needed.
  12. FWIW I always play with a balanced mentality and adjust the player roles/duties/instructions to adjust how we play and attack. Sometimes I’ll change team instructions too.
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