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Everything posted by fmFutbolManager

  1. Description of issue - Build 1330207 -The goal analysis you can get as part of a team report is showing incorrect numbers. This is shown over a 20 match period, however, the data just doesn't add up. For example, on my save AS Saint-Étienne have scored 19 goals in 20 matches according to the analysis, which aligns with goal types but the clear cut chances shows 34 created and 23 converted. Not sure how they can convert 23 clear cut chances but only score 19 goals. Steps to reproduce -Load my save and head over to AS Saint-Étienne goal analysis to see the discrepancy. Supporting documentation • See [fmFutbolManager - Stade Rennais F.C..fm] in /ownCloud System information MacBook Pro (13-inch, 2018) connected to LG Ultra HD Display 27-inch (3840x2160) macOS Catalina v10.15 Processor 2.7 GHz Intel Core i7 Memory 16 GB 2133 MHz LPDDR3 Graphics Radeon RX Vega 64 8176 MB Let me know if you need anything further.
  2. Just wondering if anyone knows whether it's possible to add the mentality from the player instructions screen to the tactics screen, see screenshots for clarification.
  3. I'm using an Advanced Forward with a Deep Lying Forward on Support. It's working really well.
  4. Appreciate you trying to help but this has already been tried and doesn't work. Still barely get over 20-30fps with this ticked or not.
  5. Most of the data within FM20 is exportable, but I'm wondering if there's a way to export team possession data, e.g., the average possession a team has in their matches?
  6. Hey, I'm just curious. When you search for a player through scouting you can set a player style template. I'm just wondering, what attributes does each style favour exactly. Technical Physical Intelligent Creative Leader Any way in-game I can find these exact attributes out? Thanks.
  7. Where would one find custom pitches for download?
  8. Having some difficulty with this. I found my press officer and personal assistant numbers in the first step, numbers 158 and 12695 so I have an image for each in graphics > Regen staff with a config (see below) and I've reloaded but nothing happened. My PA now has a Regen face (he didn't before) so I'm struggling to see where I'm going wrong. <record> <!-- resource manager options --> <!-- dont preload anything in this folder --> <boolean id="preload" value="false"/> <!-- turn off auto mapping --> <boolean id="amap" value="false"/> <!-- logo mappings --> <!-- the following XML maps pictures inside this folder into other positions in the resource system, which allows this folder to be dropped into any place in the graphics folder and still have the game pick up the graphics files from the correct places --> <list id="maps"> <!-- Auto generated by fmXML --> <!-- FM18 GenPlayer Face Megapack --> <!-- config Made By Willylim--> <record from="158" to="graphics/pictures/person/1915386958/portrait"/> <record from="12695" to="graphics/pictures/person/1916240599/portrait"/> </list> </record>
  9. Do you not think SI researched how it works in the real world before making this change? It was unrealistic that you could pair up every single kid in your under 18s with your top pros for mentoring on and off the pitch when they're not even training together. It works as one would expect, if you have a superstar on your hands you might invite him to the first team to train and mentor from one of your pros, but it's unrealistic that you get everyone matched up. I refer back to Man United, sometimes a couple of the higher rated players would train and be a part of the match day squads but still play for the under 23s, but they wouldn't invite all players up, would they.
  10. Not to answer for Rashidi but your coaches will tell you his level, e.g., playing at a Championship level. Go on what your coaches recommend. If he's a good Championship player then loan him out to a Championship side would guarantee he will play games for you. Training facilities are not as important as game time in this age bracket, so get them loaned out if you can, but only to a club at his current ability so he can play.
  11. Think you just answered your own question? Move the better young players to your first team and make them available for whichever youth squad they play in. This way they train with the first team and can be mentored, but also get football. Look at most teams, Man United, for example. The kids from as young as 9 up to the under 23s don't train with the first team, they're not even in the same training complex, so it would be daft that say Rashford could mentor a 15 year old when they're never in the same place.
  12. You could add them simply by adding a small xml file to the skin file which enabled them. That doesn't seem to work now, so might take some actual skinning to make it work.
  13. Does anyone know, or is anyone able to figure out, how I can get attribute graphics bars in place of the values? Doesn't seem possible this year using the usual method, but hoping one of you awesome people might know better. I want something like this.
  14. Assuming you're on a Mac, the graphics folder has moved now: Users/[your name]/Library/Application Support/Sports Interactive/Football Manager 2020/graphics
  15. Thanks for the link to my site My method is slightly different to the above with a solid colour, in that you get a progressive bar, rather than a solid one. Although, I actually I quite like the solid method.
  16. I'm also on a mac with an external GPU and have had issues with it stuttering. I have a Vega 64 which really should have no issues whatsoever running FM in very high graphics settings. Stutters like mad. Seems since Apple updated to use Metal or around that time. Out of interest, is FM optimised for macs or just ported? I've attached the Apple documentation. I can run VR games, other high graphically intensive games. FM however, just doesn't run which makes me think it's something to do with the FM GE rather than our macs. https://developer.apple.com/egpu/
  17. Surely it's the same thing. Your head gets as high as your height + jump Reach. Jump = feet of the ground.
  18. Logically you'd think I would be feet off the ground, e.g., jumping reach 20=40cm off the ground, 10=20cm off the ground. As an example, someone 190cm tall will have an advantage over someone 160cm if they have the same Jumping reach. However, someone 190cm and 10 reach will be out jumped by someone 180cm by 20 reach. Those numbers are an example and that's how logically I would think it (should) work.
  19. When you setup your manager profile you have two attributes where you can give yourself between 1-20. These are player knowledge and young player knowledge. If you play with attribute masking, you see more attributes the higher your knowledge level is on your manager profile. Players under 23 will have more attributes revealed thee higher your young player knowledge is, those over reveal more if your player knowledge is higher. Therefore, if you don't play with attribute masking, you may as well set your knowledge level to 1 for each and use those attributes in other areas like coaching because you can see all attributes of the players anyway. You could then make yourself a 5* coach in a few areas because you have a lot of attribute points to use up. Personally, I use attribute masking. However, with the way I play I only scout players recommended to me by my scouts and I only buy players I have fully scouted. I rarely use the player search screen.
  20. Even if this is/isn't a bug, I still personally believe that players should learn traits irrespective of what you've told them. I mean, players have traits now for a reason, like shoots from distance. No manager would have told a player that, but he has that as a trait, so in theory players should learn them on their own now. Perhaps just newgens, or maybe existing players too. Traits have to come from somewhere, and not all of them develop because a manager told them to play a certain way.
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