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Fmplaya

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  • Content Count

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About Fmplaya

  • Rank
    Amateur

About Me

  • About Me
    12 years old but better than a lot of adults at FM💪💪👅💪😁😁😇

Interests

  • Interests
    FM, Football,Harlem Spartan music,black players

Favourite Team

  • Favourite Team
    Chelsea

Currently Managing

  • Currently Managing
    Ross County

Recent Profile Visitors

471 profile views
  1. How much does the CA increase by when this occurs? And, can a players CA increase once they've reached it?
  2. @Cleon ocould you give me advice on how to setup my general training focus, focus intensity, match preparation, individual focus and individual intensity for my senior team, U21s and my U18s? I am managing Shooting Stars (my dad's team) in the Nigerian Professional League. We have around average training facilities and minimal youth facilities. Whenever I set my individual focuses, I set my youth players to a heavy intensity keeping the general focus intensity to low and add an spefic attribute focus if needed but the player always complains about the workload and if the player is unhappy with the workload they don't develop as well but I don't want to lower the intensity until they have just about reached their potential. Also how much does a player's unhappiness about the workload decline their development because I have seen many people that have players unhappy about the workload and still have training performance to the best level. Sorry for all the questions this is not my part of expertise in FM
  3. If a player is unhappy with the training workload does it affect his training performance because a couple of my players were complaining about their workload
  4. After attempting to lower the risk of my players by lower the intensity of the players training and removing the individual focus of some players I have still found that they still have a high injury risk which really bugs me as I am very concerned about youth development and injuries can stall development. Also another thing that I'm getting annoyed about is player training performance. In FM17 I my players were able to perform to the full whereas now only a quarter can reach that with the same training focuses, world-class facilities, coaches etc. I don't know if the new training intensity affects it or I am getting it completely wrong or if this is a reasonable expectation. It would be really appreciated if I could have some help with this as I used to perfect this in FM 17 but now not so much My training plan: Date Main Focus Intensity Sche Jul-Sep Fitness High. 50% Oct-Dec Ball Control Low 10% Jan-Mar Tactical Low 10% Apr-Jun Balanced Average 10% Please comment so I can receive constructive critism
  5. In Football Manager I think that the Vision attribute of goalkeeper's are outstandingly low. As a goalkeeper myself I believe that our "vision" is heavily underrated. Last season in my under 13 league I managed to snatch 3 assists (more than a midfielder in our team called the "pass master") from over the top kicks to a winger or striker after spotting their run and this season I have got 1 but many shots were misplaced from when I spotted the run. @Rashidi in FM17 videos has came upon this issue as when they boot the ball they apparently can't spot the runs made and boot the ball without a target however in real life it is the complete opposite when can see the whole pitch!
  6. What I have learnt through this emotional experience is that for example if two players had the same CA (150) and player A had 20 decisions and player B had 1 decisions player B would have better attributes (except for decisions) as the Decisions attribute is heavily weighted which takes up more CA leaving the other attributes with lower totals as decisions takes up so much CA. This could possibly lead to another problem for when developing youth. For example player A and B have the same PA but player A has 20 decisions and B equals 1 decisions, player B would have a lot better attributes overall than player A as decisions is so heavily weighted and it takes up more CA leaving less space space for development of other attributes meaning his attributes in general would be lower than player B. This be very annoying because when you develop players there abilities can't be reached to the full as the decision stat takes up so much CA. Also if two players had exactly the same in all attributes except from decisions ( Player A=20 B=10) in terms of CA player a would be seen as a much better player because he can make "decisions" better than B. This would then lead into the player being available for a lot more in the transfer market as his CA would attract the AI managed teams when you can sign the exact same player but just is worse at making the "right decision" To conclude I think the "Decisions" attribute is unclarified as well as broken. Maybe it would be better off making it CA free??? It would be great if anyone at SI could take a look at this (Apologies for any grammatical mistakes or if any of it doesn't make sense I am only 13😝)
  7. Yeah I definetly think that this should be addressed because in my save I have noticed that basically EVERY newgen has acceleration and pace of 15+ Also I think that there should be trends in attributes for particular places e.g Spanish players would be good technically but not so strong physically and Brazilian players should have good flair and dribbling etc (obviously it shouldn't apply with all players) Honestly I think this should be addressed because it makes the game too easy in future years and their attributes are unrealistically high
  8. I realised I made a mistake but my computer is actually windows vista I'm very sorry
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