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Seb Wassell

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Everything posted by Seb Wassell

  1. Were they in the same social group etc? If you can find no reasonable reason for it, get it posted in our bugs forum for us to investigate
  2. I believe this is one that has been included in an FM19 update. Do you have a fresh example from the latest update? If so, I am sure @Andrew James would be interested in taking a look.
  3. This sounds like it could be a bug worthy of investigation to me. Even it turns out not to be, a reaction to an injury perhaps, we'll only know from having a dig around. When you come across these examples, if you could take the time to open up a post in our Transfers bug section that would be greatly appreciated.
  4. Hey @Airy It sounds like you have read the guides posted here and the comments that go with them, so you will know this has been discussed a few times. When designing this feature the policy we looked to employ was, as you say, can this be done alone or one-on-one? We took both game balance and the advice of real-life coaches into account when deciding what this meant could and couldn't be trained. The outcome we arrived at is something we feel reflects reality well whilst also allowing you the control you would want over a player's training and development. The crossing example is one that has been mentioned a few times, and to briefly paraphrase my earlier reasoning for this being excluded: Crossing is different from delivering a stationary ball from wide. It requires multiple teammates and a "live" scenario to train properly. The crossing attribute can be targeted directly and quite successfully in a number of sessions, most notably 'Attacking > Wings'. Similar reasoning applies to the other attributes you mention. Tackling is a borderline one. Can you perform tackling drills alone or one-on-one? Arguably yes. But does this reflect something that is actually transferable to an in-match scenario or something that improves your Tackling attribute? I would say no. Much of the advice we received from the footballing world was that tackling is an innate ability, based around Bravery as much as anything (which you cannot train). Rather it is the timing and judgement (Positioning and Decisions) of a tackle that can be improved. This is similar to Heading, where the advice we received highlighted how heading itself is more of a "can or can't" scenario, but the decision making and timing behind it is what could be affected by training. Dribbling is indeed a literal skill that can improve, but is taking a ball around some cones actually the same, or even beneficial, to taking a ball up the line and around a full-back in a match scenario? The answer we arrived at was "no". Dribbling can be trained in a situation designed to reflect match situations, such as the session 'Technical > Ball Distribution', but not one-on-one or with equipment alone. When you see players dribbling around cones in reality I would argue that this is not how Messi, Hazard and Neymar became amazing dribblers, rather it is simply a drill to keep players sharp and give them a feel for the ball before or during training/match warm-up. More complicated drills, with arrangements of cones and players/dummies are about the mental side of dribbling - timing, decision making, etc. In parallel with the "is this realistic?" consideration was game balance. One of the ways that this manifests is that you will notice not one Individual Training session concentrates on a single attribute alone. They are all grouped. This is a deliberate decision, as in reality you cannot isolate your Finishing from your Technique for example. Train one, you train the other. So any time we want to add a new attribute to be trained individually, once it has passed the "is this realistic?" test, we need also to ensure it pairs up with another attribute or two. This also ensures that no single training method is "overpowered" and that development remains sane, balanced and closed to exploits. However, with all that being said, we are always open to suggestions on how to improve all and any aspects of the game (in fact, that is my job), especially something so detailed and subjective as Training. If you believe an attribute or session should be added or improved, please do make your case (real world examples are extremely helpful) and we will absolutely take it into consideration.
  5. This issue will not cause players to lose attributes. Individual training helps to define how a player develops not if they develop. My apologies to those of you here that have encountered this issue, it is something we have identified and have under review internally. Unfortunately some issues are not able to be resolved and updated during a single release cycle. In my own save I have set up a weekly note, sent to my Inbox, that reminds me to check and amend individual training. I have this sent on a Tuesday as the issues occurs when a player starts a match in a position that is not natural to them and that they are not training. Tuesday being a good day to, on average, catch instances of this just after they may have occurred. Switching to the "List" view on the 'Training > Individual' page aids this process. Could I please encourage the use of the General Discussion area and the Feedback thread for this discussion, keeping this area solely for the reporting of bugs. I ask this as when we sweep for potential issues and updates, the more non-relevant information there is the more likely it is that something relevant will be missed. This thread itself is already getting to a point that documenting actual instances of this issue occurring becomes imprecise. Cheers, Seb
  6. This won't harm his development. Drops in attributes would not be related to this issue. Putting someone on X individual training defines how they develop rather than if they develop. On the issue itself - my apologies that you are experiencing this, it is something we have identified and have under review internally. To combat this in my own save I set up a note to myself, sent weekly, that reminds me to check and amend individual training.
  7. Even setting aside 'looking behind' / 'planning forward', there comes a point where FM19's match engine is no longer closely related enough to the next version's match engine for an FM19 PKM to be useful to the Match team. It would be like studying Apollo 11 and then advising Nasa on how best to put a man on Mars. At one point that information was essential, directly leading to where we are at now in fact, but having learned from that and countless missions in between the information you gathered from Apollo 11 is no longer relevant, having been surpassed or superseded by more recent work. It is no longer directly relevant to the team planning the current mission and, despite them being eternally grateful for - and wiser from - those earlier efforts, it will not aid them in reaching Mars.
  8. I can't say if anything is being worked on I am afraid but I would like to say thank you for the input and keep it coming. As with all modules in the game, we're always looking to build-on and improve them, your feedback is exceedingly valuable in that aspect.
  9. Very kind, thank you. I designed it but many others had a hand in developing it from, to mention only a few, @Riz Remes and Jesper Andrell to Stu Coleman and @Russell Hammant.
  10. This one looks like it is a great candidate for posting in our Feature Request section - https://community.sigames.com/forum/353-football-manager-pcmac/
  11. Any chance to re-post this - Training Facilities The training facilities available for all players at the Club, senior and youth. The quality directly impacts upon player progression and training injuries. Youth Recruitment The Club’s recruiting of Juniors, those of home and foreign origin. Impacts upon Newgen quality. Youth Facilities The facilities available for Juniors only. Impacts upon Newgen quality. Junior Coaching The quality and quantity of Junior Coaches at the Club. Impacts upon Newgen quality. “Newgen quality” = both Current Ability (CA) and Potential Ability (PA). Junior = pre-newgen age players that will become your youth intake. There are also some factors out of your control here, such as the nation in which your club resides and how that affects the overall pool of newgens.
  12. Seems relevant here to mention that attribute growth drives CA growth, not vice versa. It is the attributes that improve (or decline) taking the CA with them.
  13. The bold section there isn't quite true. Actual match time is not focused on X attributes in the same way that training is.
  14. Just to clarify one point here - every minute on the pitch counts, whether that is 90, 45 or 1. Use the average rating as a guide to if the player is playing at the most suitable level for his ability. If that 19 year old is returning a 7.9 average rating over the season then he's probably playing at too easy a level for optimal development. Conversely, if he's constantly struggling to get above 6.5 he's probably playing at too hard a level. Disclaimer - those average ratings are just examples.
  15. Select them in the desired position via the Squad or Tactics pages as you would for the First Team. This will see them used in that position in U23/U18 matches where possible.
  16. Ah to clarify the AM only picks from the existing defaults, not your custom schedules. You are free to replace one of his with your own though. This is mostly to ensure he remains sane/logical in his selections. Something to consider for the future though
  17. You can create your own and save them - either via editing an existing one or creating a bran new one from the "schedules" tab. In terms of those existing schedules that come as default, yes I created those.
  18. The assistant bases his training on: His own preferences, eg. style Your tactics Time of season Level of club/players Short term events, eg. X match The assistant will heavily bias his choices towards the first two on that list, accounting for roughly 4 of every 6 weeks. The assistant uses the default template schedules. I created these myself, they're balanced and provide a good amount of variety, but can always be tweaked to get that extra 1%. If you want to leave training to your assistant but ensure it adheres to your footballing philosophy the most important thing to look out for, aside from general ability, is his own preferences.
  19. A workaround for this would be to create it in the inbox item and then navigate to the Calendar (where it should now appear) and go from there. But this is a good suggestion and one we'll take into consideration
  20. How dare he wish to multiply his wages tenfold and compete at the pinnacle of his profession. We've got Part-Time FC away midweek.
  21. It's not definitive but a sliding scale. Generally speaking, matches vs. teams with a much higher rep than yours, late knock-out stages, matches vs. rivals, defining matches in a title/promotion/relegation battle, and so on. It's not binary though, a match isn't either "important" or "not important", some are more important than others. This is obviously also affected by your club, your expectations and your situation. An FA Cup 3rd Round tie is big for some clubs but practically immaterial for others.
  22. I'd say there are certainly some that are more desirable than others, but context is always key. For me, managing a League 2 club, even though Determination, Ambition and Professionalism are important for development, I'd rather sacrifice some Ambition in order to have a better chance of holding on to my best players that little bit longer. Afterall, I'm not here to develop Man City's next star, I'm here to get promoted. So in this save, I prefer Professional personalities over Ambitious ones.
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