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Mars_Blackmon

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Everything posted by Mars_Blackmon

  1. Not to mention when played in those giant stadiums with an attendance of 300, the stadium is nothing but empty seats ruining the atmosphere of LLM.
  2. Because every time a stadium editor is mentioned, distractors give their 2 cents and say that a “stadium creator” isn’t needed and this isn’t a city building game. Completely ignoring the subject at hand lol.
  3. Yes, it must be new for FM23, never noticed it in previous versions. It’s under experience level. Untick “teach me about key management concepts”
  4. You can do this currently when you setup your manager profile along with selecting a preferred formation so it won’t always be at blank slate.
  5. While that is true, it still doesn't explain why we are not given the ability to set a hierarchy like we can with free kicks and throw ins. Every game we have to adjust set pieces to make sure the correct players are in the correct position.
  6. To some, squad planner is a downgrade to what they were using before. If a headline feature was the ability to set which players are in what position in a hierarchy for set pieces, Im sure many wouldn't complain that its a revamp because it would actually be a QOL fix for them. BTW I have no problem with squad planner.
  7. It needs to be more engaging. I also feel like it’s a miss opportunity to show off your manager avatar.
  8. I can agree that the database size makes a huge difference unfortunately. For example using your mod while having every league loaded as playable in the game, I didn’t run into any horrible AI squad building issues as far as transfers in FM22. First experience in FM23 with 5 leagues loaded, everything was drastically worse when it came to transfer AI. I’m sure if I loaded all the leagues, it would have been different. Sadly not everyone can play with many leagues loaded and that’s an effect of SI not wanting to raise specs to keep the audience with low spec computers. So they need to find a way to fix this with minimum leagues loaded. Double edge sword.
  9. I don’t think any expects skylines type of editing. OOTP baseball has a stadium editor and it works just fine.
  10. It’s not the Sims neither but yet we have a watch for a figure we never see. Also people confused a stadium editor with a stadium creator. Stadium editor would be something like a pregame editor or the archiver. I don’t think most people actually want to design their own stadiums for their club. People want to edit stadiums because they are so bad in the game and want to create the real life counterparts. Heck, I think most would pay for an in game stadium editor or be happy if it was added to the current in game editor where you could simply edit stands instead of having to rely on 3rd party tools.
  11. I can see how that can be a problem for players who bring in 30 trialist at a time.
  12. Despite the graphical talk of the game, one aspect of the game that is often overlooked is the audio. Added music to the Champions League has been a significant advancement in this area, but unfortunately, the atmosphere for such an event is severely lacking outside of the introduction. The audio in the game needs to be overhauled as crowd noise is very dull. This would be a headline feature that people would be interested in—improved crowd noise
  13. Do you have compiled data to back up this claim? Does every team in your save have an harder time winning on the road or just you?
  14. AI just plays more positive at home, and add the effects of morale boost while playing home. That’s it, that’s all.
  15. The question next is will this get patched like it should or do we have to wait for next year when it’s mentioned as a new feature?
  16. It’s a reoccurring theme that you can achieve maximum success while completely ignoring “headline features”. Whether it’s dynamics or the data hub… The right tactic is more viable than the attributes players must poses to carry out their roles and instructions and that’s a fundamental problem. Whether it is admitted or not, this is why people have a problem with the “fluff”.
  17. Just the way society is going nowadays. Seems like every have a very short attention span. I personally would enjoy a streamer struggling with Bath City. I pretty much unsubbed all of the FM YouTubers because they literally put out the same videos each year. Its the same formula rinse, wash repeat and its largely because FM doesn't provide any challenge. besides SI fixing some of the AI issues like their inability to manage fatigue, a few ways they can increase difficulty are: Increase injuries back at a realistic rate. Reward consistency I.E. make it harder to gain tactic familiarity if there are constant changes, cohesion should be harder to obtain if there are constant roster movement. These things could be options at the beginning of a save where you set up a league.
  18. I’m saying the information is known to SI, no need to prove to a random on the board. This has been a hot topic for the last 3 years now. They’ve made the necessary tweaks like intensity levels effecting stamina more, inaccuracies, AI management, etc. but until they fix some of the fundamental problems with the game, the AI will always be a push over.
  19. Ironically, the announcement trailer for FM 23 was about all of the success players had with the game lol.
  20. Maybe it’s just like deadline day where certain leagues had it. Certain high profile cups may have draws. Wonder if it’s a draw for the World Cup in 2026.
  21. In game editor. You can literally move any player to your club at will.
  22. That’s what I don’t get. People get told to use all of these house rules to make the game challenging for them but when it comes to SI continuing the trend of following real football rules, the. The argument becomes it’s ruining the fun of fantasty when there is literally a tool available for the game to do whatever you so desire.
  23. I don’t see the issue. It’s a rarity IRL and apparently it’s rare in the game. Why does it need to be multiple examples of 16 year olds signings?
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