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Tyburn

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Everything posted by Tyburn

  1. Joaquin is my first choice RM in a save I have with Betis. He’s my 3rd best performing player. He’s 41! Enjoy these real players while you can I’d say …
  2. Does anyone know what I would need to change to get the continue button to flash to alert the user that other users have clicked continue, as in FM21? There are differences between the files, but my tweaking has only resulted in very wonky outcomes. Finding it a hard one to test as not often in a network game ... Thanks. continue_fm23.xml continue_fm21.xml
  3. Yep. FM23 this happens. No flashing continue in network games.
  4. panles/game/intro panel and intro panel menu To reposition the box look for this in intro panel: <container id="mIco"> <layout class="stick_to_sides_attachment" alignment="all" inset="0" /> <container> <attachment_group class="horizontal_arrange_vertical_centre" horizontal_alignment="right" /> <layout class="stick_to_sides_attachment" alignment="top" inset="-410" /> <layout class="stick_to_sides_attachment" alignment="all" inset="-300" /> <!-- Menu --> And see how I have moved the box around using inset="????" Resizing I am unsure of but would imagine you can work it out by looking at these two panels.
  5. Ah! What will be there instead, if this is deleted? My browser has about 15 custom items adding specific pictures over specific 3d scenes. Tracking down every code in the game for the various instances of a scene has been laborious to say the least. So curious what background will show if the scenes are removed, which I presume deleting this line does. Will it just be the default background?
  6. Yeah. Look for potential and ability. I do not believe there to be any short cuts on this though. The main source of time is not just finding and removing all instances of potential ability and current ability text, it is rejigging containers so that the panels look right. Just deleting the text CAN be enough, but in many, many cases you need to adjust the code so as to not be left with blank spaces and wonky layout. Not only is potential and current ability written down on screens. It is also used in multiple tables. It is well worth doing. You end up with a lovely polished skin. But it IS time consuming. Edit* you could try looking for the word “stars” as well. That will show you everywhere where the stars label is used, and therefore often where the text you want to remove is.
  7. Yep. Go through every panel it has the text on and manually remove it. Only took me 6 weeks tracking them all down for FM21 😁
  8. As there is a very viable solution to the UI I do not see how having a problem with the default UI is indeed any problem at all.
  9. The thing is though is that “skinners” enjoy making skins for FM. They are also so varied and fantastical that SI simply couldn’t do all of this themselves. I, personally, have always been hugely grateful to SI for allowing, what is a hugely active community, the ability to make FM look the way THEY/US want it to. It’s not lazy UI development. It’s there by design. Always has been.
  10. It’s not a simple copy and paste. It’s more than one panel and it’s not an easy solution. You need to find the dynamic_images file that controls that box then mess around with the code (generally at the top) to add the stadium code to show the correct stadium. Look for stadium code elsewhere in the game and have a play around. I found it quite picky at times as to what code is “read” on a panel by panel basis. A few skins released have this feature. I’d suggest looking at those. But the dynamic_images folder is where you’ll find the code.
  11. You put them in the same place as you found the originals. Copy the folder structure for the star graphics and put them in your skin. Rename your new custom graphics EXACTLY the same as the originals and bin the originals.
  12. Just discovered that clicking on a players little man, to bring up his player pop up info, from the interaction pop up box (chat) has a blank value for the player’s value. If I then click out of the pop up and click on the players’s name to go to his main profile page his value tag is also blank there too. If I click out of chat and then click on the player (from team squad) the value is then displayed correctly. Strikes me as quite an unusual one linked to possibly having two pop up boxes open at the same time?
  13. Thanks, but the pertinent info seems to be in Rensie’s IBH overview panels. Pretty sure I’ve got them somewhere. Will take a look.
  14. Thanks for responding. Actually yes. Having two sets of dynamic images in one file CAN mess it up a bit. I tried adding yet another dynamic image to the container that holds the fixture text and it stopped reading the first dynamic image. This makes sense to me. I think the game will read the latter of the same ID’s in a block of panel code. Adding a dynamic image to the ref container didn’t have this affect though, (not showing the first dynamic image) although it didn’t show it’s self either! I have moved away from the dynamic image approach for this issue and am hoping to be able to add the image widget directly into the inbox item’s code now. Will try and mess around with the ID for the ref container some more. Thanks for extra eyes!
  15. Anyone? The game can pull ALL info on the ref scheduled to officiate the upcoming match. I’m not trying to put info on the screen that inherently doesn’t want to be there, I believe. I just want his ugly mug under his name! But having tried every combination I can think of with widget structure his face just doesn’t show. It just strikes me as odd. I’m on a mission to rejig inbox panels. It’s frankly … nuts. Would like to tick this off, one way or another. Thanks.
  16. The analyser is largely a choice in the skin. The only place it is static is on the attributes page on the player profile. I have moved on from this, as it is for FM21, so will not be looking to make any changes to it unfortunately. Thanks for the feedback.
  17. I'm doing away with dynamic images as I do not believe they are required. I have added club badges to the main bulk of code in "inbox content with match preview panel" with the structure below, so figured I could do the same for a ref pic. Here is the code I believed should work with a picture for the referee, but alas, still nothing. <widget class="object_portrait_picture" id="FRef" scale_picture="true" image_alignment="centre" width="65" height="65"/> The widget is being read, as i have a blank space 65x65, where I put the code (just replaced the code pointing to the custom dynamic image), but no image is being shown. I def have the image as it shows on the referee panel. "FRef" should grab the details of the ref for the match. But it isn't. Any thoughts?
  18. Has anyone managed it? Specifically on the file attached in my case, but anywhere tbh. Tried directly pasting code into the file, but that didn't seem to work. So have now gone the route of creating a dynamic image (also attached). Have tried numerous, multiple ID's and layouts and nothing seems to work. I am thinking there must be a way, I just need the right ID's and structure. Any help appreciated. inbox content with match preview panel.xml ref pic.xml
  19. I’m no expert but I’d try this: Close FM. Remove the skins folder from si/fm23. Boot up game. It should revert to default skin. In prefs, untick use caching in the interface tab. Bottom left button: clear the cache. Tick reload skin on confirm, or just reload the skin. If still issues exit FM and load it up again. If STILL issues you’ll have to remove your cache and prefs folder from app data, but try the above first, if you haven’t already.
  20. Have you added the ID to the config file? Have you named the image the same as the ID number? Occasionally some images are just not liked by the game. I went through 5 different pictures of Cuba’s national stadium recently until the game “read” the image. If you’ve added the line of code needed (the same as every other line of code in the config but with your stadiums unique ID), cleared cache and reloaded the skin, and it’s still not showing up, it could be the image itself. Also the image size for this pack could be specific from memory so make sure your image is a similar size to the rest of the pack.
  21. I'd start by removing "player overview panel" and "player personal details panel" in panels/player if you have them in your skin. These two panels, by default, control the player profile screen, although quite a few other panels are used also. A blank page normally means some bad code somewhere. A missed </container> or somesuch.
  22. Just a little tweak I have made that might be useful to others. Potentially useful on other search lists this may happen on. Issue: When going back to the shortlist after scrolling down and clicking on a player the shortlist would reset back to the top of the list. This I find annoying. Solution: Find the panel this is happening on, in my case "shortlist person search" and paste this right at the top of the code, replacing <panel> (if that is all there is): <panel centre_on_focus="false"> Really simple. Works for me. Hopefully hasn't messed anything up too bad I noticed on "person search list" it has this code at the top by default. I wasn't having the issue with that list, so just copied the code across. For some reason, sometimes, on anything other than the "overview" view it does jump up one row when returning to the shortlist for me (would like to work out why) but at least it's the right ball park. Apologies if this is super obvious ...
  23. This was present in beta and continues. It is not just me that has noticed this. It is present with the default skin. On the player profile screen, when clicking "scout player" the button registers the input (the player starts to get scouted) but the button and text stay the same. They do not change. In previous versions the button would disappear and you would get "player is being scouted" text (or somesuch). I do not believe this is intentional as when you click on the scout report header the scout report screen says "you need to scout this player" instead of "you ARE scouting this player" (to paraphrase) Clearer indications, as in previous versions, would be much appreciated, and it would also both look better and not feel like the function is not working. I am a skinner so have checked default and custom code for 'player overview panel', 'player personal details panel' and 'player scout reports small' and can see no reason for this behaviour. Thoughts? Thanks for looking at this in advance.
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