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Tyburn

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Everything posted by Tyburn

  1. It was also present in beta. Will post in bugs forum.
  2. Is this a known thing (was the same in beta) that when you click on the "Scout Player" button on a player's profile page the button just stays there? I thought it was my custom skin but have just checked with the default skin and it is the same. I click on it, I get notified (on default skin) around the positions container, that the player is being scouted, but the info under the heading "Scout Report" doesn't change. Is this normal behaviour? On FM21, at least, the button disappeared and text saying "player is being scouted" (or somesuch) was displayed. Looking at the default code I can't see anything that defines this behaviour. Any thoughts?
  3. The screen is made up of multiple panels, all of which are in the club folder. I’d start with ‘club overview panel’. Open it up, read through the code. If you see file=“Some file name here”, follow the path to that file. Open that file and repeat the process. You’ll end up with about 10-15 panels, give or take. Scale should work on 1920x1080. If you use a different resolution or image scaling then that is unrelated to moving panels over. Edit* I should clarify. You are looking for panels that have the path file=“club/ …” or file=“club/tcs …”
  4. Ha. I started off thinking about the actual “hidden” parameter and then got side tracked and excited about ‘butchering’ the code instead 😁
  5. Have you tried “hiding” those containers? Either remove the pertinent info or reduce the size of the holding container? With a smaller container perhaps you could move the “season” container you want, for each section, to be at the top? Would need 5 separate panels I guess, but that’d be ok. Dunno. Just a thought …
  6. You can try pointing the attributes at a graphic. See how it has been done here. You can choose any graphic you like really, but be advised you will probably need to adjust the size of individual containers to make them sit properly over the number you wish to block. You can try changing - use_attribute_colour_as_bg="true" to false, otherwise, with the .png I have posted anyway, you will see attribute colour through the image (how I play). You can also try deleting the value here: change "pf20" to "" <record id="search_filter"> <integer id="id" value="pf20" /> </record> But no idea how that will affect anything. person properties.xml
  7. Sweet! Glad it works. Thought I was going crazy...
  8. Ok. I am jumping around the screens and the squad personality widget is staying put. For ALL squad screens. Perhaps the issue here is I copied over the "team squad" panel directly from my FM21 skin. It worked out of the box, so why not? I will post it here to see if anyone can spot a difference between it and the FM23 panel. I will also include my panel that holds the widget, to be put into the club folder. squad personality label.xml team squad.xml
  9. Generally the A-Z first file. FM runs through your graphics folder from top to bottom.
  10. I asked back in FM21 (and before) if it was possible to see some dynamic input for boards and fans based on the users answers. A bit like when you have a new signing and their face is bottom middle of the screen, reacting to your answers with changes in morale. I notice in FM23 there are drop down boxes top right that hold relevant information per question (perhaps it was there in FM22, but wasn’t in FM21), but, correct me if I’m wrong, the info on this drop down is static. If we could just have a widget on screen that holds a supporter and board confidence meter, that dynamically changes per answer, it’d at least give a little more meaning to press conferences. I know answers DO directly affect lots of areas of the game, but to see something in real time could add to some suspense and drama, I guess.
  11. That particular page is also not the friendliest from memory.
  12. It’s still all there. When setting up a game choose “pick a club later”. Load the database, do all your manager stuff, then it’ll give you the option to pick a team. As the database has now loaded it’ll have all the info for a club, as if in game. Choose a club, zoom around a bit to gather the info you want, back out to choose a club, choose a club.
  13. Just had a thought. Is it possible there could be a cache issue? I have use caching turned off. I also have auto override custom panels turned off. As we’re all skinning I presume we all have the same, but thought I’d mention it. Regardless, I’ll post my panels, tomorrow, when next on PC. They won’t be exactly what you want or need of course, but for anyone interested it might be a suitable way of testing what is going on. I don’t like unresolved issues. Lol. So would like to work out why this works for me but, it seems, no-one else!
  14. I split that container into 3 sections from memory, as you can see from the screen shots. Picker numbers, squad personality widget, logos etc on right. Wouldn't think that could play a part, from memory it is just a “main_box” or “plain_box” container. But maybe it does have an impact. If you have it set up exactly like I do, with a separate panel with the actual widget code in the club folder, I have no idea why it wouldn’t work.
  15. Hmmm. I was having this behaviour, hence the OP. When I changed the container class on “team squad” to “club overview panel” it all started working for me, with a bit of get/set property fiddling. I have been jumping around lots of screens and it has all been fine. Maybe I need to test more. If you are using other code, mixing and matching containers/widgets etc then I presume that is an issue. Bog standard, as I’ve detailed above, should work. It looks like @keysi has left it pretty much as was, only changed position. From the info @_Ben_ has posted I don’t even know what panel is in question…
  16. As above, it’s all about the class. For squad personality to work it has to be a class linked to the club area of the game.
  17. Am sure that’s possible. It always bothered me, the lack of more team info on the squad screen. The game inherently doesn’t want to show a lot of what I thought could be on this page. Using a class from another area seems to do the trick though. Not exactly inventing the wheel but a big eureka moment for me anyway. Feel free to use the process however you like 😊
  18. Look around some other panels to see how buttons work, or link_text. You can often find click_events that hold an ID. Find the ID you’re after (I’d start in sections meta data). Never made a click event with an image but I’m sure they’re in the game somewhere. Otherwise you could probably create an invisible container around the image, or in the image, that has an invisible button I suppose.
  19. So, I have this container in the team squad panel: (I'll leave it up to you how and where you place it) <container class="main_box_no_margin" height="40" id=""> <layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" /> <container class="club_overview_panel" file="club/tyburn/squad personality label"> <record id="object_property" get_property="Csca" set_property="Csca"/> </container> </container> Then I created a new panel called squad personality label (as you can see from above) and put it in the club folder and then a custom folder. I think you can probably put this where ever you like but i'd probably put it in the club folder. You could also potentially just add the widgets from this new panel directly into the <container class="club_overview_panel"> container, without the need for a seperate file, but hey, this works, and I want to move on to other things This is all the code from the new panel: <panel> <attachment_group class="horizontal_arrange"/> <widget class="label" auto_size="horizontal" style="bold" size="9"> <translation id="text" translation_id="319583" type="use"/> </widget> <widget class="club_squad_character_label" id="Csca" alignment="left" icon_enabled="false" style="bold" auto_size="horizontal" size="18"> <record id="object_property" get_property="Csca" set_property="valu"/> </widget> </panel>
  20. It’ll be one of the containers that holds those pictures. Look in player profile personal details (?). Near the top you should’ve able to spot the player pic widget. Check the container class the pic is in and potentially change the class to something else (like plain_box or main_box) and/or try adding transparency=“0” to the container’s main string. So after the class=“whatever it currently is” and transparency=“0”. One of these combinations should work.
  21. You can look in person properties and add some code that points to an icon image that can replace the numbered attribute individually. You need to create a simple png image to use as a replacement for the number and then in person properties you can point the code to this image. It is quite long winded, potentially needs some inset adjustments in the holding containers, but you can block the numbers individually, if that helps. The star attributes skin does this. Here is a link to the FM22 version:
  22. Sure. I’ll post some panels and code when next on pc. What made the difference was changing the class to a “club” one in the holding info in the “team squad” code.
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