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Haiku

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Haiku last won the day on January 1 2017

Haiku had the most liked content!

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275 "I mean, funny like I'm a clown? I amuse you?"

Biography

  • Biography
    Football Manager fan since 2004

About Me

  • About Me
    My greatest passion is watching football and playing FM. Very often doing both at the same time :)

Interests

  • Interests
    Football, Architecture, 3D Design

Favourite Team

  • Favourite Team
    Everton

Currently Managing

  • Currently Managing
    Borussia Mönchengladbach

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  1. The proper name of Germany is Deutschland. OK, leave it there. Given the Netherlands national team prohibited to be represented within the game, developers took decision to keep Holland as a precaution I guess. It's a perfect situation, because still Holland is the popular name outside the country, whether you like it or not.
  2. I don't think Miles knows at this point either. I believe they have a set date in mind, but surely they will release when they feel it's ready for release. Pure speculation, but my guess would be at anytime between 22nd and 29th of October.
  3. It was a home game with very little away fans against a 5 mil football nation, with their star player out, and the Three lions needed a controversial penalty late in the extra time to win. I hope Southgate will get the boys down to Earth quickly or they'll be humiliated come Sunday.
  4. General trainings(S1) as well as other training groups(S2) are set on different days in each week, to make sure all training groups are covered between the matches in this 6 week period. I still do some minor changes according to the matches if I want to train something specific. Players are developing fine. The training regime is not heavy, so usually there are fewer injuries than normal. I also use these training intensities which I think are important to the development: -click here-
  5. week 1 week 2 week 3 week 4 week 5 week 6
  6. I made myself a 6-week training plan which covers most trainings. My players never complain about trainings ever since.
  7. Just make sure you have good players available for the second team. Although it doesn't seem obvious, they still "play" games in the background and best teams get promoted to playable league. At least that's the case with my BMG II team, who got promoted to 3.Liga the following season. It might take a couple more seasons though. Depends how far down the pyramid your second team plays at the start of your save.
  8. Set the highest possible asking price value for the player without transfer listing him. This usually deters clubs from making an offer unless they can match the asking price. Offer contracts to players when the interest in them has cooled off. Wanted players tend to seek better salary.
  9. Yeah, all on installments. I'm 100 million in transfer debt, but Bundesliga is rich and the club seems to handle these expences well. I've generated enough cash throgh sales though.
  10. https://prnt.sc/xif6sx https://prnt.sc/xif82i It wasn't that difficult. First transfer window is crusial as one can pull of some great deals. BMG are generating enough money so I didn't fear to get in debt. For the second season I managed to complete the deals early in June, before the window has opened. That way it's like having a first pick on most players because AI clubs seem less active. Having set my system I knew exactly who I want. Didn't miss anyone, but the striker Darwin Nunes who went for City. Anyway, Patson Daka seems like a good alternative.
  11. I have a save with BMG. Won the league and reached the semi-finals of CL in my first season. Managed to bring too much quality in my team, and I fear it will become boring soon. https://prnt.sc/xdsdjk
  12. I'm thinking about increasing the reputation of all playable leagues and cups in South and North America proportionally by 10% to15%. The idea behind is to make them more competitive, being able to attract better players and to be able to retain good players more easily and to not sell them for cheap to European sides. Will that change alone will live up to my expectations? Could that create any negative knock-on effects?
  13. They still improve after 25, given they haven't maxed out their PA. Even if so, in later years in their careers they begin losing physical attributes in exchange of mental. Regular players increase in leadership and hidden attributes like consistency, which makes them better players albeit not quite visible. For me consistency along with personality and some mental attributes like Determination, Teamwork and Work rate are top priority when acquiring players. For example players like Morten Thorsby (Sampdoria), Nahitan Nandez (Cagliari), Roman Zobnin (Spartak Moscow) will walk in the midfield of any team I manage and will perform, even though they do not have great technical abilities or high CA. Ok, I went off topic a bit, but my point is, players still develop after 25, in many cases it is not quite obvious, but they do. And years 27 to 30-something (depends how professional the player is) are indeed the best years in terms of playing performance. After 32 they begin losing quickness quite noticeably, but then again, you can squeeze a couple more years from professional players. They lose value fast, which is understandable, so you have to make a decision whether you want to cash in or let them finish their career at your club. That's my 2 cents.
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