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Knap - FM24 and FM23 FM22_FM 21 - FM 20 -FM 19 Tactic List


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What's the best tactic for a lower league level? 

 

I'm in the 5th french tier and i'm massively underperforming my XG despite having good players for the level, and I'm shipping in goals against everyone because my defensive line is too high. I'm on the brink of relegation

 

Any ideas? I tried the 424 from a few months ago but it hasn't helped 

Edited by Ace40
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1 hour ago, knap said:

EVENS TEST

Screenshot(3596).thumb.png.49bccc933a9b9b4dc13fc8973567e422.pngScreenshot(3592).thumb.png.c3acae95ee6463d376ef5715156dac43.png

19 hours ago, knap said:

@Ace40

There is a Maidstone column VNS 6th tier or top of HUB Test

They do use high line

19 hours ago, knap said:

@Ace40

There is a Maidstone column VNS 6th tier or top of HUB Test

They do use high lines

 

23 hours ago, knap said:

EVENS TEST

Screenshot(3574).thumb.png.9e7cae1a745bd91f01b5f6be18c3c9a2.png

Screenshot (3575).png

 

On 20/01/2024 at 10:54, knap said:

 

On 20/01/2024 at 10:54, knap said:

ME 24.2

WARRIOR 442 W MC P101 FA CC

ME24.2WARRIORKnap442WMCP101FACC.fmf 45.21 kB · 2 downloads

Do you have a 424 tactic that uses wingers, not IF’s or IW’s?

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@MAECK Wich tactic are you using ? I've been playing FM for as long as I can remember and this year I'm not getting anywhere near those results. I have players with great qualities and a good CA and CP. 

@knap What is the top of HUBTEST? There are many tables and I don't understand, probably you already explain that but I can't find it. Thanks to Both of you by the way and good saves

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Think it happens every year doesn't it? I'm not saying it's right cos obviously they shouldn't do it but I think they probably do it out of curiosity more than anything to see how knaps tactics do in the tests, as they don't actually test knaps tactics over there if I remember correctly?

As a side note - for some reason I never seem to have success with any of the highly rated tactics over there, not sure why. Knaps have always been the best for me :thup:

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  • GOOGLE DOCS

Knap FM2024 - Google Sheets

KnapFM24HUBTEST - Google Sheets

 

KEY ATTRIBUTES

 

GK   Handling Reflexes (Acceleration Agility Decisions- Train)

DRL  Acceleration Pace Decisions ( Stamina Agility Acceleration - Train)

DC           Decisions Positioning Marking Acceleration Pace Strength Jumping (Decisions Marking - Train)

WBRL    Acceleration Pace Decisions (Stamina Acceleration - Train)

DM       Acceleration Pace Decisions (Agility Decisions Tackling - Train)

MRL     Acceleration Pace  (Agility Acceleration - Train)

MC     Acceleration Pace Vision Passing (Decisions Stamina - Train)

AMRL Acceleration Pace Dribbling (Stamina Pace Acceleration - Train)

AMC  Acceleration Pace Vision ( Stamina Agility Acceleration- Train)

ST     Acceleration Pace (Finishing Acceleration Heading Jumping - Train)

GENERAL  Acceleration Pace  Anticipation  Agility Balance Concentration work rate 

Guide to test results

PSG Elite

Man City / Lpool top 

MU/Arsenal

CA 160 top 4-10

Spurs

 140  10 - 15

CA 120  15 -20

relegation

  • AWAY GAMES CONTROL and SUS ( SUS Tactic on Docs is a 4231)

    With regard to Away games it depends upon your own risk factor. I am gung ho and prefer to attack and perhaps win 1 game in 3. If risk adverse then use a defensive tactic and perhaps draw all 3 games.

    As a defensive formation I would use451/ 4141 as it has a DM and protects wings.

  •  

    AWAY GAME TWEAKS -

  • Balanced Mentality DM on Defend WB on support 

    The LOE can be adjusted to MID BLOCK
  • CONTROL TACTIC

    Remove Counter Press and/or Counter

    For a SUS these are ideas to use.

    Remove counter press counter

    Stop WB runs by going to defend or no nonsense FB

  •  Change mentality cautious/Defensive

  • full SUS would be to regroup and hold shape

  • Adjust SPs for more players to stay back

    I tend to judge what to use by how the game is progressing as you may just to want to control game rather than a full SU

Attribute_Weights.pdf.pdf35.17 kB · 59 downloads

MARTINHO Shouts guide:

Score: 0-0; after 15 mins the first shout is always 'encourage'. If still 0-0 at 25 mins shout 'demand more' (in 90% of matches). If you are a small team against a top team, use 'no pressure'. If still 0-0, at 37 mins shout 'encourage' again. Repeat this cycle in the 2nd half if still 0-0.

Break from this cycle if at any point if you score. Praise the individals who scored the goal, and player that gave the assist. If the match continues 1-0 to 90 mins, no further shouts will be needed. Ive not found any shout consistently effective when 1 nil up.

If you score a second goal, again praise the individals who scored the goal and the player that gave the assist. If you score a 3rd goal, then 'priase' the entire team. (4th goal = priase goalscorer and assister, 5th goal 'praise' entire team and so on.) 

If the opponents equalise, revert to the cycle of 'encourage' and 'demand more' as above, but be cautious not to use the same team shout twice in a row. 

If 2 nil up or 3 nil and the opposition bring it back to 2-1 or 3-1, dont use any shout.

If ever a goal down, instead of cycling 'encourge' and 'demand more', cycle 'demand more' and 'show some passion', except however as soon as you concede the first shout should be 'encourage' (unless you had previously used the 'encourage' shout last when you were drawing). 

If 2 goals down, the first shout (on immediately condeding the 2nd goal) should be 'berate'. If you continue to be 2 goals down, cycle 'berate', 'show some passion' and 'demand more'. 

When you equalise, immediatley after the equalising goal goes use either 'encourge' or 'demand more' (based on your previous shouts in the match (you never want to use 'encourge' or 'demand more' twice in a row as you wont get as a good a rection), then go back to cycling these 2 shouts. Only stop this cycle if you go in front, at which time you will revert to praising the goalscorer and assister (except if you go in front to make the score 3-2, you should use that opportunity to 'praise' the entire team).

Exceptions: 2nd leg of 2 legged ties. The 2nd leg of a tie only follows these rules above if you are drawing or behind. If winning from the 1st leg, do not use any shouts as they will have poor results, that is, unless you score, then follow the above shouts for going 1-0, 2-0 and 3-0 up, or if your opponent equalised the tie on aggregate (or takes the lead on aggregate) then go back to following the above suggestions. 

Hope that is clear !

Cadoni recommended shouts or use AM for Shouts

FM22 Shouts - Encourage (0-0; 20 min mark) - Calm Down (win 1-0 after you scoring) - Demand More (draw) - Praise (win by 2 goals) - Berate (loss by 2 goals

 

o judge what to use by how the game is progressing as you may just to want to control game rather than a full SU

TRAINING SCHEDUES

 

CADONI TRAINING

**Download:** Documents/Sports Interactive/Football Manager 2024/schedules

**Load:** Training/Schedules/Select Schedule (drop down menu)/Custom Schedules/Import Schedule ->

Select the file (eg. Season - One Match) > Click "Load" > Confirm > Click "Save" (really important, bottom right corner)

 

Cadoni_0_matches.fmf19.17 kB · 131 downloads

Cadoni_1_match.fmf19.17 kB · 127 downloads

Cadoni_2_matches.fmf19.17 kB · 129 downloads

 

Screenshot (995).png

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20 hours ago, knap said:

@mickyt11

HEARTBREAKER is a different style and maybe more top team or elite.

Can try top of HUB test or tactic above

thanks @knap - noticed this one 'HGF VOL 5 4231 MC P104 EC CC' appears to be a decent consistent one according to your spreadsheet. Im ok using this for both home and away matches for my Napoli save?

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