Jump to content

The goals scored are so repetitive


Recommended Posts

I’ve used a default Vertical Tiki-Taka preset but dear sweet Jesus, the goals scored were so similar from game to game. Long shots from midfielders, crosses that went across the box to the far post and tapped in, set piece goals and throw ins in the opponent’s third that end up with a goal. So I went and looked at the best club in the league, Barcelona. They scored from the very similar patterns. Went and looked at the high scoring games. Same pattern. I’m not saying there are no goals from through balls or cutbacks but there aren’t many.

 

Btw thanks to whoever made this website work so slow and hard for me, it takes 20 seconds to open a thread or get an error saying the SI Community is not available.

Link to post
Share on other sites

Unfortunately it's been a problem for many years (I daresay since the introduction of the 3D ME, as before in 2D you could at least use your imagination a bit).

Of course if you play with a very specific tactics, it's bound to happen quite a bit (also IRL), but in FM it tends to happen way too often not just with style-related goals but also with a bunch of very topical situations. Stuff that actually reminds me of old arcade football games where you could ONLY score from a bunch of predetermined positions.

The infamous "he surely didn't mean that!" overhit cross goal comes to mind, and in more recent iterations the Winger-to-Winger cross (more egregious IIRC in FM16 or 17, but also in 19 due to the CFs lack of movement and aggression). Long shots are a thing too, much often that they'd be with absolute screamers from banana-footed players.

I'd say the emphasis on tiki-taka and short pass combinations through the middle are way too common too, but I haven't experimented enough with different tactical styles to say it's a thing rather than the byproduct of me gravitating toward that kind of tactical play.
What I know, however, is that it's much harder to replicate old #9-based hoofball. Or any kind of play relying on a strong, goalscoring CF in FM19. Just like in real life, it's all about walking the ball into the net... Which can be boring as hell.

Link to post
Share on other sites

16 hours ago, RBKalle said:

The infamous "he surely didn't mean that!" overhit cross goal comes to mind, and in more recent iterations the Winger-to-Winger cross (more egregious IIRC in FM16 or 17, but also in 19 due to the CFs lack of movement and aggression). Long shots are a thing too, much often that they'd be with absolute screamers from banana-footed players.

the variaty of goals in fm17 is outstanding, also winger to winger crosses aren't problematic. biggest issues are that avarage teams can hold possession too much due to strikers being able to receive long balls easily and poor crossing. and maybe elite wide forwards could score a little more.

Link to post
Share on other sites

2 ore fa, Mitja ha scritto:

the variaty of goals in fm17 is outstanding, also winger to winger crosses aren't problematic. biggest issues are that avarage teams can hold possession too much due to strikers being able to receive long balls easily and poor crossing. and maybe elite wide forwards could score a little more.

Maybe it was FM16 (or pre-patch 17?), I haven't played either in years, so my memory may be fuzzy. But I clearly remember low crosses from one winger to the opposite winger being like 70% of the goals.

Link to post
Share on other sites

I have not noticed it. However, you will score the goals you are set up to score. If you are set up to encourage midfielders to take a bucket load of shots, you will see a good number of goals from them. If your team funnels the ball out wide to fullbacks, you will see crosses leading to goals (especially if you have a player cutting inside on the other flank). If you have a player who takes good free kicks, you will see goals from free kicks.

The goals you see are determined by the way you play. I often see a lot of fast counter attacking goals from failed opposition corners, because I have designed a corner routine to exploit that. That is another example. Your goals are the sum of how you play.

Link to post
Share on other sites

Goal variety's pretty good in this one, and it doesn't seem to have much in the way of horrible goal patterns like the "he surely didn't mean that" mishit crosses of previous FMs or the looping back post cross to the only player in the box reacting to the ball in FM16 (Free kicks looked a bit overpowered, but they seem to have toned that down and I was mostly noticing it with a team boasting several set piece specialists)

Even in your complaint you're describing four different types of goal. With the right players and setup you'll score plenty from through balls and counter attacks, have had players that would have tons from mazy dribbles if they could finish at all, and I get plenty from the good old trick of having my taller powerful striker against their shorter defenders

Link to post
Share on other sites

On 30/04/2019 at 14:03, sporadicsmiles said:

I have not noticed it. However, you will score the goals you are set up to score. If you are set up to encourage midfielders to take a bucket load of shots, you will see a good number of goals from them. If your team funnels the ball out wide to fullbacks, you will see crosses leading to goals (especially if you have a player cutting inside on the other flank). If you have a player who takes good free kicks, you will see goals from free kicks.

The goals you see are determined by the way you play. I often see a lot of fast counter attacking goals from failed opposition corners, because I have designed a corner routine to exploit that. That is another example. Your goals are the sum of how you play.

I'm not talking about myself, I'm talking about AI v AI. You should watch back a few AI v AI games in your save and you'll see how repetitive the goals are. Basically they score from crosses, free kicks and long shots most of them.

Link to post
Share on other sites

37 minutes ago, Armistice said:

I'm not talking about myself, I'm talking about AI v AI.

You kind of are ;)

On ‎28‎/‎04‎/‎2019 at 12:56, Armistice said:

I’ve used a default Vertical Tiki-Taka preset but dear sweet Jesus, the goals scored were so similar from game to game

Try the Tactics forum :thup:.

Link to post
Share on other sites

6 hours ago, herne79 said:

You kind of are ;)

Try the Tactics forum :thup:.

I talked about the Vertical Tiki Taka preset mate which is doing what it should do up until a point imo. After I talked how this preset scores goals, I talked about how the AI has scored goals. You probably know much better than me, I believe that human managers can improve the variety of the goals scored, but the AI can’t unless there’s a magical improvement in its intelligence as seasons go by so most goals of its goals will continue to come from the same source - crosses, set pieces, long shots regardless of the style of play. Barcelona, Man City, Leganes, Stoke score in a similar fashion.

Link to post
Share on other sites

14 minutes ago, Armistice said:

I believe that human managers can improve the variety of the goals scored, but the AI can’t unless there’s a magical improvement in its intelligence as seasons go by

ok, now we're actually getting to it.  Despite the thread title and your opening sentence, what you're actually talking about are AI controlled teams only, not human controlled teams.

That being the case, the best thing you can do is - you guessed it - open a thread in the ME Issues forum with example match pkms which show all of these constantly similar goals (I guess you'll have a large amount of pkms to upload, probably double figures).  When you do create that thread, make sure you make it clear to the developers that these are AI vs AI issues :thup:.

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...