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About isignedupfornorealreason

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  1. I wouldn't be so quick to dismiss such people though (and I'm not saying you are). I see far too many people be dismissive to those groups. If (and I agree), the minority only understand the game to a basic level, that's a bad thing for both the game and the community in general. It is no wonder that there can be a division between those who dismiss people as 'having an agenda' or 'not understanding anything' and those who have the understanding who will be likewised dismissed as being 'elitist'. I don't doubt the game is popular, and it will have a ton of pre-orders as usual. And I don't doubt that there's a wide range of ability levels among the player base. That said, I do think people need to be listened to. It's wrong to just simply dismiss an entire target group, demographic or community on the basis of 'well, they're playing it wrong, screw them' or 'they're just immature little snots, who cares?' which is sometimes the vibe that *can* come out of the official forums sometimes. I've seen comments be rather blase about things, from devs in particular on Steam in some cases, and it doesn't really give a good impression sometimes. As for how useful those communities can be? I dare say, if the groups are playing the game poorly/wrong, then these communities are excellent insights into how the wrong style of play (if you can call it that) is being fostered. Check out the Steam workshop tactics, for example, check out the advice that is given. What can/should be done about it? In-game, of course, not on these forums, that can nullify or limit such misinformation or poor levels of ability? For example, when everyone on Steam was raging about injuries, people on here usually were fine because the understood training, thanks to Cleon/Rashidi and various other contributors, but not many people put the effort in to go around and teach people about the training and injuries and so on, but more importantly, nothing in the game was readily apparent to, well, point out such things. We go round in circles saying 'SI should make things more transparent and tell it as it is' and yet, at the same time slag off entire groups of gamers just for not getting with the game. Look at the Fm16 crossing issue, which some would like to say doesn't exist, or rather can be fixed via tactics or whatever (which I'm not even going to dispute). It is irrelevant if SI thinks that it is fine, or it can be managable. If entire sections of the community, if youtubers mention it, that's the thing that sticks, that's the thing that stands out, those are the issues that need to be addressed. Maybe indeed, the community is wrong, but then it is for SI to tweak things so that whatever perceived issue no long becomes so 'visible' for lack of better word. Because that's the ideal way to fix things rather than "eh, they don't get it, hurr durr, I'm taking the ball and going home, and if they don't like it tough!"
  2. Easy, do the 'hero challenge'. Load all leagues from: Brazil, England, Scotland, France, Italy and Spain. Start Sunday League, in Scotland's lowest league. You are only allowed to leave/quit once you have promoted or WON the top division in the nation. Bonus points if you stay until you win the Champions League. Upon winning with a Scottish team, you must resign and apply for a job in North/South English leagues. From there, you repeat until you win the Premier League. Once that is done, quit and move to France. Once that is done, quit and move to Italy. Once that is done you move to Spain. Finally, once dominating Spain, leave Europe to go to Brazil and mop up your dominance there. Why that order? Reputation really. Scotland and England have the lowest rep leagues (Scottish L2 and English north/south) and France follows shortly after with their Amateur and National leagues. Italy and Spain are tied afterwards, but Spain has the better top league so do that last. Brazil's lowest league is actually quite good, on par with most European League 2's, so Brazil is where you would end up needing the most reputation to do anything useful in theory. If you do this, you should win each and every 'hero' achievement. The 5, 10 and 20 years trophy for staying at one club (or at the very least the 5+ years one), the top league winners, promotion, top domestic cup (at some point!), manager of the month and year achievements, and the rarely gained 30 seasons played achievement *and* you'll win the 'win top leagues in five different nations' award too. Reason why I suggest it? No one does it. Also, I had a look at the achievement stats for a laugh with a friend and was looking back over times. It seems from 2010-2015 people tend to play one season saves, or at a stretch a five season one club save. Very rarely does anyone pick up 10/20/30 year achievements, which suggests not many people stick with the game for very long. The hero trophies are among the rarest ever achieved, only beaten by the FM Touch achievements, which was fascinating to see. If you have the fortitude and stamina to stick this type of game out, hats off to you, because you'll be suffering through a minimum of 23 seasons, assuming you're awesome and you promote every season like a boss! And you'll be suffering from the whole 'get the backroom running' phase of the game 6 times. In theory you could be cheeky and get jobs at fallen giants, but if you want to play hard mode, play this hero challenge while following the dafuge rules (i.e. you must take over a team that has just been promoted into that league that season.) Hoo boy.
  3. Hah... Depay has some crazy attributes imo. I've always felt attributes were slightly too high across the board for some players. But still. I'm looking forward to seeing how Rooney's going to be hit with the nerfhammer. If he gets hit at all. Not sure they'll drop his already average first touch (11) to any lower.
  4. ^Only time its backfired for me is when used improperly. Ambitious players tend to flip their lid if you say they're unlucky sometimes, as apparently they want you to kick them up the butt about it.
  5. Please tell me you run it with a 2-3-5 formation or something wacky like that? Seriously, congratulations. LLM to the Premier League games are always good fun when it works.
  6. I do feel 15 is one of the more balanced ones. 16 has a lot more stuff going on, though the crossing is blatantly obvious throughout, even without key highlights. I do feel the defending is sketchy, sometimes players drop off and drop in too often, which can make the problem worse. There was a nice thread highlighting some of the issues, like the way the defenders close down causing angles to open up that makes crosses more potent. And last I checked, a while back, there were a lot of crosses only being counted as passes, whether that got fixed or not, or remains open to interpretion is up in the air. (FWIW I don't track the crosses stat, but apparently there's some grey area where some people could count a possible pass as a cross, but the game doesn't.) 16 does have other things going for it though, I think the AI is more reactive, there's a lot more formation changes, tactical set ups and so on. They park the bus, even going out on the field with utterly infuriating 4-2DM-3CM formations with no intention of playing football. It's glorious if you want to feel as impotent as Van Gaal if you're not quite on the ball with tactics. I don't remember Fm15 ever being quite so adaptive. End of the day though, always best to stick to the one that gets you the most enjoyment. If 16 frustrates you, going back, even with the intention to learn it, can just be a head versus wall exercise of frustration. If by this point 16's stumped you I'd be cautiously planning to start afresh in 17, where some of the issues might be ironed out.
  7. Cleon rather correctly points out a lot of the flaws with that in the comments section. (Looks like he can't stay away! XD) Though my own concerns are the CA/PA settings, the training plan and so on. I'm not convinced with his experiments just yet.
  8. Yes, the way to reveal that is by trial and error really. Usually you check personality and media-handling elements, and then go from there. Professional, level headed players seem to accept criticism fine. Ambitious players maybe like to be challenged. But outspoken players can be a pain in the butt to deal with.
  9. I do enjoy seeing the rabona cross getting into the match engine. Fun times. (I just want to be positive for once. :P)
  10. Yeah, for you, but the FM players aren't all you. Say, I'd be happy with being praised. But if you praised me every week, I'd think you're taking the **** or you're being patronising. And if you're doing it every day for a month, I'd get annoyed because you're praising me for doing the basics rather than for going above or beyond - in my eyes because if I'm banging out 9/10 performances every day in a month, that's my normal level. If I suffer a form drop to 5/10 for three games and then bounce back with a 9/10 and you praised me, I'd appreciate it more as you've recognised my form dipping and me doing something to claw it back. Though some people will get arsey about that, because they still feel that a 9/10 is a standard performance and your praising them is only reminding them that they were crap in the last few matches. - I played with a player like that, honestly man-managing that guy was impossible but you knew he was going to put his balls on the line cos he refused to accept anything but a 9/10 performance. XD
  11. Hmm, interesting, different set ups I guess. I had only just really managed to find something that got my IF-A smashing in 30+ goals, which is a bit insane for my setups. Normally a lot more blunted than that! Yeah, dropping more defensive generally seems to produce better quality football for me, in terms of chance creation anyway. In theory, there's not so much a need to take risks if you have quality players anyway, depending on how you look at things.
  12. I might be nitpicking... But a FB/S will defend better than a FB/A in the transitional phase imo. Stays back and wide, which is usually where the lovely long balls/clearances go, and where the opposing striker drifts. FB/A won't always be in that position. One of the upsides of the FB/S imo, despite the... shall we say slightly weaker attacking contribution? I find it changes the angle of attack. An IF-A by virtue of being so high up the pitch will cut into the corner of the box. A WM-A will be more likely to cut through the halfway line. Also the IF is tremendous at finding space for the switch the play, partially due to the way crossing works, compared to a WM/A, at least in my experience.
  13. Fluidity too imo. Mostly because of the distance needed to run beyond the striker, so it's worth keeping an eye on. If it's a long ball to the striker, he's likely to be isolated and closed down before a CM/A can get beyond him, especially if structured and further apart.
  14. Just looking for some ideas/discussion, if anyone else has had this problem; A team lines up with a top heavy formation, say a 4-2-3-1 for example. Maybe it's an away game, or a cup final, so rather than them sitting back, they're going for the jugular. They're a well rounded, aggressive team. Perhaps they have lots of pace, excellent dribblers, excellent passers, a bully of a forward. Think Spurs, perhaps. Or Arsenal. So you set up as usual (assume a sensible 4-4-2, or 4-3-3 or whatever), and boom within minutes, you're pinned back in your own half, it's impossible to get out because the transitioning is getting killed. The defenders hoof it because it is too 'top heavy' to play out of defence with any safety, so the ball gets recycled back into unleashing a world of pain against you. If you drop deep, you're asking for trouble inviting too much pressure. If you push up, you're leaving gaps for the pacey players to go through, but as it is (assume we're on a standard mentality) you're getting battered, there's not enough men left forward to realistically counter, but sacrificing a player extra for the counter will leave you hilariously exposed, perhaps on the wings, where the defenders tuck in too much and can't cope with an overload. In that situation, what do you do? How do you grasp control of the game again and relieve yourself of the pressure, without thus opening yourself up to a world of hurt? Or is it one of those scenarios where fortune favours the bold, and you just have to accept some overruns in order to get some attacks going? (FWIW: Inspired by a game I just played, I won 1-0 (4 shots, 1 on target) vs the opposition (27 shots, 4 on target), they were very dangerous early on with some nice interplay, but we got a lucky goal and the rest of the game was parking the bus vs long shots, something I can deal with all day. But had it remained 0-0, I imagine I would have been wibbly wobbly over how to get out of that deadlock.)
  15. Yeah, I know the feeling, I see that sort of thing a lot in my United save, especially against teams that play a 4-2-3-1 with lots of players forward. It becomes something of a balancing act for me, of finding where the line is placed, in order to put bodies on the box to stop the 'top heavy' opposition from splitting the defence, *and* preventing crosses because of the good old 'swing in to the back post' thing. I even struggle vs teams that do this even though they are say, League 1/2 standard. - Sometimes I get it right, sometimes I don't. When I don't, it can be a heavy, ridiculous defeat. My instinct is to shut up shop, but sometimes that can invite more pressure and cause more headaches. My latest method of dealing with it, is to go defensive, but to close down more anyway, at least in away games, where they're more adventurous. (and for some reason, play better, though I dare say the ME makes it look 'better' when really they're just taking more risks, I don't know.) But, basically, don't give up. And keep trying.