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Freakiie

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Everything posted by Freakiie

  1. I resign and build up a new club to topple the dynasty I've built. Maybe throw in a completely new tactical system for the extra challenge as well. Otherwise, perhaps try challenging for records? Outscoring Messi/Ronaldo in Spain? Beating Sheares 260 all time PL goals? Obviously depends on what nation you're coaching in, but they all should have some amazing legends in their all time records waiting for you to knock them off their pedestal!
  2. Argentina is about as standard as it can get.
  3. Just make sure the player is fine with making a transfer. If the guy himself kicks up a fuss about being forced out of the club you're gonna have some major issues.
  4. Other than press conferences and things related to the second team I handle pretty much everything myself. The initial set up might take some time, but after that you can just cruise through the game. Most annoying thing probably is when 20+ staff contracts have to be renewed in the same season because you're at a big club with way too much staff.
  5. Money comes from selling those players that do play a gazillion matches for you, as a result garner interest and are then replaced with new youngsters that actually play, garner interest and get sold on again. Rinse and repeat. That's basically the life of an Eredivisie club.
  6. The really fat offers tend to come when the AI makes the first move. Which makes sense, because those are the cases where the AI really wants that player. If you're the one that makes the first move you're basically starting the negotiations by saying "Look, I don't mind selling him". Add to that, the players you're offloading you're generally dropping for a reason. You're not going to just randomly sell your star player (usually?!), so you have players that generally have played few (if any) matches, haven't shown too much to impress people and you're actively offering them out. Why should players like that attract a ton of attention and net you top deals? For me, the #1 priority when offloading players is getting rid off them. Simple as that. Any transfer fees I get are just a nice bonus. I don't expect top dollar for players I'm actively trying to get rid off.
  7. Actually, Pace/Accel are capped as well in FM22 apparently. Quickness is one of my go to individual focusses in FM for roles that don't inherently train it and in FM22 I've been seeing quite a few cases where the game tells me that their individual focus can't further increase pace or acceleration, just like how it does with jumping reach.
  8. Could be that the guy needs a bit before he gels with the rest of the team, so your defence is a bit messier than it should be. How is your team performing? If you're doing well it could also simply be that your CDs hardly get involved in play and thus get no chances to boost their ratings. Especially smaller CDs tend to suffer from that, as winning headers is the easiest way to get good CD ratings in this FM.
  9. The colour used for attribute ranges is the colour of the lowest number in said range, it has nothing to do with what value the attribute actually is.
  10. I actually prefer the exact opposite, as a wrong footed striker should have a much easier time finding the far corner. Admittedly, FM goalies are horrible at covering the near corner, so in FM having your player go for the near corner might be the way to go, but overall I feel the far corner is the more logical spot to place the ball. Also makes the forward pass easier when the player turns inside.
  11. Valuation is definitely part of the problem. Players get overvalued quite a bit when they play in top leagues, so you can easily set values that they happily accept that are way above what a player of that quality should cost. At the same time, this inflated valuation (especially when you play in the PL) is also part of why these low balls happen. The game might say a player is worth €60m, but when there's 5 other players available that are just as good and are only valued €20m because they don't play in the PL even the AI isn't stupid enough to blindly drop €60m on the PL player.
  12. Probably not involved in play enough to really be effective, at least in my limited experience. I feel in general play making roles have it a bit rougher this version, as the pace of attack is very fast. If you really want to make a creative 10 shine, you'd probably have to lower tempo and directness quite a bit to force your team to really go for the patient build up and give your AMC plenty of touches of the ball so he can work his magic. However, you obviously risk neutering your attack in general by playing it very slow, but otherwise I don't feel a creative 10 will ever get enough touches in a match to consistently be a deciding factor.
  13. Pretty sure newgens can have siblings, you can check their favorite people, any siblings are automatically listed in there. Personally, I've only had a son once all this time and... boy he was terrible.
  14. The AI has a very strong tendency (in my experience) to train a player in their strongest role. For 9/10 players this is simply the role that requires the least attributes for the job, so you see a ton of NCBs, FB(D), DLP, Wingers, AFs. Part of that is also due to most newgen profiles being very similar, so they inherently start out as players that look good in those roles and the AI rarely tries to turn them into a broader role. I'm guessing finishing dropping is due to the horrid "AF that can't score to save his life" newgen template that is WAY too common. The others you've noticed like dribbling and crossing though (at the lower end), I wouldn't be surprised if it is mostly due to the AI not training roles that use this ability in certain positions. The vast majority of CM/DMs are turned into DLPs. You occasionally see a Mezzala or holding midfielder, but proper all rounders that would fit a BBM/RPM/SV role from the get go are very rare and the AI is highly unlikely to try and force what they see as a DLP into that role (even if they easily could do that with a 15 year old). Marking also fits this category, as the DLP role actually doesn't train it (and pretty much all my DLPs train Defensive Positioning as personal focus due to it). Meanwhile, passing shoots up because A: most midfield templates have very good passing B: these then all get trained as DLP (or AP if they're AMCs) so they train like 3 technical attributes and one them is passing. I wouldn't be surprised if First Touch also is a lot higher than in the original DB since it's a very common strong attribute on multiple newgen templates. On the other hand, specialist attributes like long shots are trained by relatively few roles (IF and BBM I think are the main ones?), so not a lot of players train those. Set piece attributes decrease since no role trains those, so they need to be separately trained (and unlike IRL you don't have a professional player stay behind 30 minutes after training every day to increase these attributes). I also wouldn't be surprised if general training is skewed away from abilities like crossing/dribbling for the defense unit. How many stock training routines train "Attacking Overlap"? How likely is the AI to actually pick those routines? Vast majority of top flight managers will play a more possession based style (which isn't that unrealistic), but I doubt the standard routines the AI picks with that would have a lot of sessions that would focus on the defense unit going forward. Instead, you'll probably see a ton of training focused on playing out of the back, so all these FB(D) full backs the AI churns out are actually very solid passers (and when they're tall enough I love to use them as BPD as they fit that role perfectly), but will probably never have a session focused on crossing. Personally I've run routines that regularly have "Attacking Overlap" in there and I've definitely gotten crossing up on my wing backs (admittedly it still feels like a much slower attribute to develop than some others), but if the AI pretty much ignores one of the rare training sessions that actually has crossing/dribbling for your defense unit as the main focus it's no surprise that over the game as a whole fullbacks never learn how to dribble/cross.
  15. Theoretically all these clubs have 20 resource sugar daddies and Cercle had a foreground one for a couple years now, but he isn't splashing the cash that madly. Kortrijk has a background one that definitely upped their budgets quite a bit, but also nothing as crazy as you're seeing. Antwerp one is really new, so will see what he does, he's also a foreground one. The other two have been around for a while, but barely spent any money over the years.
  16. I'm in 2042 with tycoons at KV Kortrijk, Antwerp, Cercle Brugge, Charleroi and Westerlo. Despite this though, Anderlecht is still completely dominating the Belgian league, only missing out on 3 titles so far.
  17. Looking at my save, compared to the original database I've actually lost a lot of tycoons. So, no I wouldn't say there's too many tycoon takeovers. Unless you play in Belgium, that seems to be an absolute tycoon hotspot for some reason.
  18. Unused transfer budget does carry over. Probably not for 100%, but I've stacked some massive budgets when playing at big clubs that just add another ~80m every year.
  19. Honestly there's a massive disconnect in your team. Your entire front 4 is pure goal scorers, which is absolute madness in my eyes. All 4 of them will just bomb up field when you have possession and completely ignore what happens behind them. The Volante and Wing backs are also very aggressive, so they'll bomb up the field just a second later than the front four and then your defenders have to build up from the back while the only person anywhere near them is the DM(D). Especially with shorter passing on top of PooD your CDs will very quickly run out of options, so with them being both BPDs that take more risks it's no wonder they'll just play the ambitious long ball sooner rather than later. If you want a patient build up, then your final tactic is looking much better, as the support duties won't be as aggressive going forwards, so your defenders have options playing out from the back. I would probably switch one player in the AM strata to a more creative role than the IF/SS you currently have, but play from the back should look much better with that. Also, you're Mannheim and looking at some of the names in that squad, clubs like RBL will simply have far more quality than you. So, the teams that will be aggressively pressing you will generally be the top teams in the Bundesliga and they'll simply have much more quality than you do. It's no surprise that you're going to struggle against them, regardless of what tactics they employ. Getting a 1-1 draw against RBL is not a bad result by any means.
  20. I looked at Brentford's facilities in the editor and toyed around a bit to see what exactly causes the "no youth recruitment". It requires a youth coaching set to -1, which I'm not sure is something you could actually recreate in game (or whether it would cap at 1). Also, I highly doubt any board would actually let you willingly destroy their youth set up in FM. As Prepper pointed out though, you could indeed completely neglect your youth set up, have pretty much nothing but trash for youth intakes and never recruit any of them. That'd clean out your youth teams pretty quickly as well.
  21. Physical attributes grow the most at young age. Combined with players inherently gaining the most stats when they're young and FM not really having physical caps (except for Jump Height) results in attributes in FM skewing towards the physical side a lot. Physicals also eat up a lot of CA, so often players pretty much run out of PA to develop their technical stats, which tend to grow more during their later years. With FM22 players do develop more in their later years compared to previous versions, so you might be able to form very technically gifted players by finding outcast 21+ year olds that do have potential, but never realized it at their initial clubs. At the same time, physical attributes are so strong in FM you're generally better off to just have your regular physical monster newgens.
  22. Well, the AI being very poor at rotating also influences the development of youngsters, as they get way too little playtime due to a general lack of rotation. Supposedly in FM22 youngsters are more likely to pressure their clubs regarding play time, but I've seen plenty of cases of amazing talents just sitting around for years, getting 2-3 sub appearances in a season, not developing in the slightest and not minding the situation at all. And, as long as the player doesn't kick up a massive fuss, he'll sit there forever, since the AI rates his talent so he has a massive value, which obviously nobody will ever pay for them. Of course it also doesn't help that clubs like Ajax rather splash on ageing stars because theoretically they have the cash to do so, rather than follow the actual club visions of developing youth. Part of that also is the fact that finances are so simple in FM that Ajax can do that, whereas in real life they need those youngster sales to cover their budget. Not to mention, a lot of names I see Ajax buy in FM I severely doubt would ever want to actually play in the Eredivisie....
  23. I've seen this a lot with players I've sold. 2 months later my scouts come "Boss, look at this talent I found! Bet you never knew about this player that played for us 2 months ago!" and rate him 0.5-1* higher than what he used to be rated as at my club. I just take the * rating with a grain of salt and instead look at the players actual attributes and make my decision based on whether his attributes are what I'm looking for.
  24. Even in 2D it clearly looks like Lautaro was already in the opposition half and should've been flagged off side. And yes, even with VAR mistakes can happen, but mistakes shouldn't happen on pretty blatant offside calls. I'd upload a .pkm of that match to the bug tracker so SI can have a closer look at it.
  25. So I received a loan offer from my affiliate for Óscar and he desperately wanted to go out on loan. So, I accepted the offer and a couple days later he rejects the loan offer, but now he is concerned at my club, because he wants to join my affiliate on loan for his development, despite he himself rejecting the offer!
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