Jump to content

sdx15

Members+
  • Posts

    258
  • Joined

  • Last visited

Reputation

116 "Keep your friends close, but your enemies closer"

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. What did Sterling and his agent initially want? This usually happens when something triggers the "the player will accept a lower wage" thingy and then if you try to bargain further the game just forgets all about that.
  2. Never had problems with that feature. It just adds more players and staff to the game and the added leagues becomo more active on the transfer market. The only downside is obviously processing becoming slower since now there's more leagues and players to process.
  3. Something similar happens in league games at the end of season. I'm in Portugal playing Braga and they have randomly fielded 6-7 breakthrough prospects and youngsters against me despite them being only a point behind European places with two games to go. Only one of those young players actually has the quality to play in their starting 11, others are at best good enough to participate in low ranked cup matches and some have even made their debut against my team. And their bench was also filled with youngsters while some regular starters were missing. Save is Braga youngsters.fm.
  4. I've had the same thing happen when I won the Conference league with a small Portuguese club. My solution was to sell some players so that I can pay the rest of them but the in-game scenarios you get are illogical and unreal(istic). While it makes perfect sense that players on 200-500k p/a want more money after achieving something big in their careers, the way the game plays that out isn't working. The first problem is the I believe well-known problem of players coming to you and asking for an improved contract in a meeting in which you can't find out what their demands are so you risk agitating them with a broken promise even if you're prepared to offer them an improved deal. Then, after you realise their demands are nonsensical, you cannot do anything but wait for the ********* to start. But before the ********* starts, the nonsensical demands you get can be pretty unrealistic. In my case, the highest paid player in the team had 700k p/a and the players that wanted improved contracts had between 200 and 500k. While one player wanted an improvement from 500k to 1M, the rest wanted more than 1.5M, which is 3-7 times higher than the wages they had at the time and double the wages of the highest paid player at the club. The influx of cash from UECL wasn't that great and an improvement to the wage budget wasn't expected so, if players wanted double than what the highest earner was getting, wouldn't it make more sense for them to just hand in a transfer request? Players talk to each other and more or less know what their teammates earn so asking for such a daft increase in wages makes no sense since it's unfulfillable and just feels gamey. And now back to the *********. After your contract offer gets rejected by the agent because you can't find an extra few million in a 10M wage budget out of nowhere, the player comes back to you to whine about the broken promise. And yes, at that point there really isn't an option to tell the player that their demands are outrageous and that the club simply doesn't have that kind of money, which looks like an oversight in SI's interactions storytelling, so you're left with other options which aren't true and can only agitate the player further. I'm not sure if there was an option to tell the player that you'll sell him because I didn't want to lower their evaluation, but there certainly wasn't any nice option which would end the meeting on a positive note. Only more promises and responses that would agitate the player. And whichever option you choose, the player becomes unhappy about not getting an improved contract and after a few weeks he makes his concern public and a number of other players want to talk to you about it. When you talk with the team leaders and other teammates supporting the player that wants an improved contract, the same problem arises. There's no option to tell the players that their teammate's demands are outrageous. You can only tell them why you think he doesn't deserve a new contract which then agitates the rest of the squad further as everyone knows one of your key players in last season's success does deserve a better contract. That means that the whole team leaders meeting is a disaster waiting to happen since you can only make a promise which you can't fulfil or spew nonsense at the team leaders which will only ruin team morale further. Another unrealistic thing is that players would come to you one by one for days and then the supportiing teammates would do the same so you will end up talking to five different groups of players about five different teammates not getting a new contract for five days in a row, as if no one in the team communicate with each other and don't know what's going on. Yes, the obvious solution to all of this is either selling the players or giving them what they want, just like it is in real life, but the way in which you get to that point is frustrating and a product of picking all the wrong options.
  5. https://community.sigames.com/bugtracker/football-manager-2024-early-access-bugs-tracker/database-and-research/denmark-data-issues/ You might want to post your suggestion here for SI staff and Danish researchers to see.
  6. In real life, at least in leagues I follow, both teams communicate their kit selection beforehand and then resolve any possible kit clashes before the away team travels (with their kits). In FM I think things are made pretty simple. Both teams play in home kits unless the game detects a kit clash and then forces the away team to play in another kit. It's been working pretty well for me this year, but my team has three kits; red, white and blue so it's hard to get a kit clash with three such distinct kits.
  7. HI, it would be nice if we could save (archive) and pin mail that we get. Currently, anythiing older than two weeks gets deleted and it would be very helpful if we could save some items such as contract expiry warnings or certain scout reports.
  8. Usually coaches with determination 10 or less refuse courses and there's nothing you can do to change their mind.
  9. The only thing that seems to be prevalent this year is the one team scores, the other team bounces back immediately from kick-off scenario. It works both for and against you and it's annoying honestly.
  10. Offer him out via TransferRoom and then the game will tell why one of the teams that want your player haven't placed a bid.
  11. This might be connected with the OP's complaint so I'll post it here. Teams seem to force the inverted roles on their WBs and FBs even when that doesn't make sense. I've seen multiple times in my save that the inverted role is given to a WB or FB that only has one preferred foot and the other foot is weak, but that weak foot is the one that will be used in the inverted role. For example, in the match I uploaded AVS played Nazinho as inverted left WB despite him having "left only" as his preferred foot and despite his right foot being "weak". AVS SAD v Santa Clara.pkm
  12. I'm not sure that's included in dynamic TV/prize money. I don't recall getting anything other than better TV deals when playing in Latvia and Romania of smaller nations.
  13. If the league improves on the league rankings, yes, you will start getting better TV deals. And, don't quote me on this but I'm pretty sure you can improve your league's reputation by performing well in Europe and signing high reputation players.
  14. Goal for 1:1, 23min. As you can see from the SS, the red team have three unmarked players on the side closer to the free-kick taker while the defending team are using a player to mark everyone on the other side, including a player outside the box.
  15. Aerial additional focus improves bravery. More than heading in my experience.
×
×
  • Create New...