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lugui

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Everything posted by lugui

  1. Thanks a lot, boss! Maybe it sounds silly, but I share it so that beginners like me can understand the logic behind the thing: I didn't have generic/popup information panel.xml originally in my custom skin, so I pulled it from the files extracted by the Resource Archiver, removed the indicated snippet and it worked perfectly.
  2. In the popup panel player, how can I remove the (yellow, i.e) lines that are in the background, leaving only the solid color behind the player's detailed information? Thanks in advance.
  3. This is a very original concept, literally a World Cup. Congrats on the work.
  4. This is fantastic. Very inspiring, really dedicated to improving the experience. A shame that they will never consider these approaches to the official game, only the annual fluff. Thanks for sharing it.
  5. You can change the colours and placement of this small square here: \graphics\tables\custom\sidebar\selected If you don't have such folder/files, just create them and add the three attached files there. To edit the colors, open the row.xml: <colour id="red_replacement" name="XXX"/> indicates the colour of the square itself <colour id="green_replacement" name="XXX"/> indicates the tiny vertical border you circled Clear cache and restart the skin. And here you can find colours suggestions: https://materialui.co/colors/ selected.rar
  6. Try <record id="widget_info" get_property="Ctf*"/> ( I assume you want the star ratings) Try: <widget class="training_facilities_stars_label" auto_size="all" alignment="left"> <record id="object_property" get_property="Ctf*" set_property="valu" /> </widget> Never tried that, its just a wild guess by checking a similar code I found on contract information.xml And indeed, that is a good idea of yours.
  7. I had a similar issue with my custom skin, exactly in that colorful box. Try deleting the player scout recommendation widget.xml (but make a backup first), clear the cache and restart the skin. Here it worked. I'm sure there's a smarter and more assertive way to solve it within the code, but it's worth a try.
  8. Thank you both. Based on this information, I was able to get closer to what I am trying to implement. I'm still looking to adjust and match the colours of SIDEBAR and TOPBAR, I will continue to make some adjustments, but now I got the idea...
  9. Thanks for the reply, mate. Unfortunately, not exactly. Basically, and using your image as a reference, what I'm looking for is to eliminate that box aspect present on the SQUAD screen, for example. Making, for example, that darkest/shaded in the background part extend to the top of the screen, eliminating that brief white line still present at the top and on the right side.
  10. I'm making progress on adjusting both TOP and SIDEBAR to be the same color (club, competition, etc), however, I'm having trouble understanding where and how to edit the client object browser.xml so that I can merge these lines at the top and on the right hand side, making the thing a single screen. My idea is to try to remove that visual sense of margins/boxed and blend the whole thing. I think that visually observing it makes more sense than describing it, Does anyone know how to do it, any help will be valid. Thank you in advance.
  11. Reviving this thread just to update those who are interested that it is indeed possible to insert faces (as well as many other options) on the general search results/view. For the faces, just add another line with <record id="port" /> under "People" section in the two attached files, which should go in: search dialog panel.xml: in panels/generic search.xml: in panels/game I decided to play around and added some extra information to boost the search results a bit: search dialog panel.xml search.xml
  12. Thanks for sharing it, @keysi. From this I think it will open a new perspective for me to finally customize the views that I couldn't find the specific files. This way they will always be "default" to be added.
  13. Thanks for the heads up, mate. I was not aware of that, good to know now that it might occur. If I'm not mistaken, font="tad" used to be the official font from the earlier versions of the game, old stuff...maybe hard-coded?
  14. @keysi, a quick lesson, if you may, please: Will that change from "none" to "play" in the person properties.xml work for any other activation I'd desire to use? Example: I've been trying to keep a constant column in all views (especially those I have to register players in competitions) indicating the "home-grown/country-trained" status, so that they are always available when I want to customize the view. Would your tip work?
  15. I believe that if you just delete the "fonts" folder at Football Manager 2023\skins\Tato23_v1 the game will consider and replace them with the original ones. It is worth a try, just make sure you backup the folder in case it goes wrong and put it back.
  16. I'm reposting here as I think I originaly posted on the wrong thread, sorry about that. I'm making progress in making both TOP and SIDEBAR the same color (club, competition, etc), however, I'm having trouble understanding where and how to edit the client object browser.xml so that I can merge these lines at the top and on the right hand side, making the thing a single screen. My idea is to try to remove that visual sense of margins and blend the whole thing. I don't know if I made myself clear, I think that visually observing it makes more sense than describing it. Does anyone know how to do it, any help will be valid. Thank you in advance!
  17. It was exactly what I was thinking and wanted to test, when I thought of inserting them in the file. I noticed that both do not change as you create mentoring groups and insert the respective players: the players maintain both traits as displayed on the custom panel. Which, in a way, makes me wonder if they wouldn't already come with these traits by "default", giving us a preview of how they could contribute (or affect) before inserting them in a certain group. I hope it makes sense, I want to test if over time something changes.
  18. Thank you! Exactly what I was missing. Funny thing, searched all over person properties and couldnt find it, maybe my tired eyes already. Me too. What I've done so far and it kinda stopped doing that: Created a custom view within the game, by moving around the columns I like to use; saved/exported the view (right click on the columns, as you would do anywhere within the game in order to edit a view). Dont know why, but it kinda "tammed" the game from resetting it all the time. This is what I have know, happy and all set with the outcome. I'd love to be better at handling the spaces around the columns, as well as to use only the icons for the morale, but I dont know how to and i'm affraid I will spend an unhealthy amount of time trying to figure it out now team training mentoring add player.xml
  19. I had the same issue, managed to fix it by replacing line #5 with this: <container class="main_box" appearance="boxes/popup/standard/paper" red_replacement="bg"> Thanks for sharing the idea and panel, @StormenDK. @keysi, would you mind sharing the "training rate" ID, please? I couldnt find it anywhere.
  20. Thank you very much for the clarifications and directions, @_Ben_. I took it from there and with your files, I was able to customize to what I wanted, I'm still adjusting the columns and their widths, but got the hang of it. Most important, I got to learn how to do it. I'll leave my two files attached, in case it is useful to someone. #1 One last question, please: which file controls the "Scouting Centre" #2 below? I intend to replicate the same logic of columns and heights from the panel above for it as well. #2 Again, thank you very much! scouting overview panel.xml active recruitment focuses panel.xml
  21. Hi @_Ben_, (First, shout out to your Rivelino avatar, a sign that you know the game well! ) Sorry to revive this question after a while, it's just that I'm also trying to edit this same part and I'm having difficulties, if you can kindly help me. I have active recruitment focuses panel.xml & scouting overview panel.xml files inside the panel/club folder, as well as scouting centre.xml in panel/team. I'd like to customize the session below, rearranging the columns with others I like to use, as well as, if possible, making the row lines that represent each player a little more compact, something similar to what I achieved by editing the row_height="X" in team squad.xml, as seen in image #2. #1 #2 Is it possible to make these kinds of changes, could you teach me how you did it or point out what I might be missing? I'm editing the files mentioned above (and attached) and nothing changes, unfortunately. In case I haven't been able to be clear enough, I'll be happy to explain further. Thanks for the help anyway. scouting centre.xmlactive recruitment focuses panel.xmlscouting overview panel.xml
  22. I'd recommend this source: https://materialui.co/colors/
  23. As for #1, not exactly "primary" , but thanks to your tip I got a sense mine was set as: <colour name="default primary". I changed the value and worked like a charm. As for #2, no luck here searching through the extracted files, I'm affraid you are right, not possible, unfortunately. Thanks for your reply!
  24. Thanks for trying to help and for the suggestion, mate. Unfortunately, it's still not exactly what I'm looking for. In my case, the suggestion above makes the search bar solid black, for any team, competition or anything else that uses colors. And I am just trying to change the purple for other colour, if possible, on that specific search screen, while keeping the other colours as I move between screens.
  25. Hello all, If anyone knows, could you point me which .xml file controls the screen below, please? With the correct file, I plan to customize the following: 1) Change the purple colour of the search bar to another one 2) As for the red rectangle, edit the columns on results "view", in order to insert the face of the players/staff, if possible. Thanks in advance for any help!
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