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lugui

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Everything posted by lugui

  1. Check your non player attributes panel.xml under /panels/non_player and compare carefully with the one below. The code has changed from the 2023 version of the game and needs to be updated. non player attributes panel.xml Amigo, check under search box titlebar.xml and on the very top, try to set an all caps font that has a bold option. This is what I have: <!--edit box--> <widget id="find" class="edit_box" appearance="edit boxes/custom/interface/search/box" spec="text" size="12" font="capitals_boldItalic" colour="fg" event_delay="30" escape_event="cloe" dont_give_default_focus="true" allow_context_menu="false" clear_text_event="DELE" show_clear_text_icon="true"> <attachment class="max_length_attachment" length="30"/> <layout class="stick_to_sides_attachment" alignment="all" inset="0"/>
  2. Did you manage to adjust this part? I have the same problem about the FONT and for the life of me can't remember or find the correct panel to adjust. Sorry, but I would like to understand exactly what should be adjusted, would you be so kind? Thanks in advance!
  3. Like the other suggestions, this one is brilliant. Would you guys mind teaching me or pointing out how I should go about pulling this data exactly and making it visible on the player's profile? And how I wish it was possible to pull ALL career goals, not just League goals. It's a historical desire of mine in all FMs. Thank you in any way!
  4. Great piece, mate. Thanks a lot for sharing it.
  5. Check the file following this path: file="human/woz/manager upcoming fixtures fixed" Maybe there you will be able to find the same row_count="XXXX" and amend to what you want. Then clear cache and restart the skin. I hope it works!
  6. I'd assume that your image is from the game processing screen. So check processing upcoming fixture info panel.xml and see if you have something as below. On mine, the number for the row count tells the game how many lines/fixtures should be displayed. <container class="manager_upcoming_fixtures_panel" id="mufp" row_count="9" </container>
  7. The notification circle and the text colour for the numbers will be controlled by the graphic file AND/OR the button.xml inside: graphics/buttons/custom/interface/notification In case you dont have any of them, you can just create a single button.xml and play around with the "values" of your liking. In my case, I use a graphic with a border, so you can understand what each of the values below will represent and change: <!-- image properties --> <properties> <!-- image borders --> <!-- these determine how many pixels any content is inset from each side of the image --> <!-- (for example, in the case of a button, the content would be the text label) --> <record id="image_borders" left="2" right="2" top="1" bottom="0"/> <!-- image slices determine the points at which the image will be sliced to enable scaling --> <!-- the image will only slice in the directions slicing values are provided for--> <record id="image_slices" left="8" right="8"/> <record id="font_spec"> <flags id="font" value="fonts/primary_button"/> <flags id="colour" value="bg darker"/> </record> <colour id="red_replacement" name="orange 600"/> <colour id="blue_replacement" name="bg lighter"/> </properties> button.xml
  8. @RenatoDonarinho, have you checked THIS thread? I'd assume so, but always worth to share it. Lately I've been interested in this type of content and I've noticed the same as you, some codes no longer work or maybe I'm editing them wrong. Anyway, I still do a lot of the basics, like changing competition colors, club names, but I would also like to understand and test more, since the official editor is something very complicated for me. And if you don't mind, we can start sharing here the codes that we know, maybe someone else can contribute. When I'm on my computer I'll post some I have.
  9. Hello masters of the ancient skinning art, I would like to know if and how, within the player attribute profile page, is it possible to standardize/hierarchize the way the best functions/roles always appear in the sequence BEST TO WORST. For example, I would like to set it the way it is in image 1 (taking the stars as a reference, note how they go from highest to lowest rating) , while image 2 is out of order: IMAGE #1 IMAGE #2 Any help is appreciated, thanks in advance.
  10. Thanks for sharing. Definitely a big challenge for my knowledge. Some points I didn't fully understand, but I'll sit down in the next few days and try to give this a go, for sure. I will certainly have questions, thanks for your availability. Again, fantastic addition to the game experience.
  11. This is quite impressive and unbelievably fantastic. One of those screens you don't know you need until you know it's possible. I understand and respect the issue of not publicly releasing a new Statman, but would it be too difficult to implement such a screen for personal use? Where is a good way to start, please? I'm willing to try and learn.
  12. Thanks, @JustHowie. That worked like a charm! It would take me a while to figure out, since I didnt have such .xml extracted.
  13. Please, could anyone point out which file I could adjust the font size and style within the training calendar sessions? I would like to reduce and make it less bold. Thanks in advance!
  14. Not at all, mate. I've made a few tweaks after I posted that screen, just so you know. It's all about the Views. Here it is: scouting centre panel.xml
  15. Fantastic work overall, @JustHowie. These new tweaks under the tactics screen are very inspiring and provide a lot more info to play with. Thanks for sharing it with us.
  16. Please, which file controls this table within the SCOUTING CENTRE tab, under the LIST option? I intend to reduce the row_height and implement a default View on this screen. Thanks in advance!
  17. All the new panels are a great job, I really like the idea for the affiliate page. I feel it's one part of the game with much more potential than the default version, at least in terms of available - and wasted - space, for example. I wonder what else could be added there, I think things like the stadium pic or even more information in text would be a wild shot. The ability to incorporate more information about clubs is exciting and inspiring, triggered me to try something too, thank you very much.
  18. Thank you for your help. I've been checking all these team staff subteam ***. xml earlier, but unless I missed something, I didn't notice anything "worth" to be customized on that regard. However, I could be mistaken and not have the skills to identify. This is that file you mentioned, kinda simple: <panel> <layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true" inset="0"/> <widget class="scrolling_box"> <widget class="simple_data_list" set_property="prop" auto_size="vertical" gap="1"> <record id="object_property" get_property="itms" set_property="valu" /> <record id="widget_properties" class="text" auto_size="vertical" /> </widget> </widget> </panel> Thanks anyway. I will keep digging...
  19. Could someone point me which file or configuration I should edit to customize the colours on this STAFF screen, please? Thanks in advance!
  20. Try checking the match incidents small ibh.xml panel or some of the "match incidents" panels in general, I don't remember exactly which one. Try to find everything that is a widget class="text" id="mitn" and assign a smaller size with size="XX". Maybe you will have to clear the cache and restart the skin. Sorry for not being more specific, I'm away from the computer and it's been a while since I've messed around with this panel. But go trial and error, a possible way is more or less as I mentioned.
  21. I've always wanted to work on that screen a bit, make that middle box take up the whole screen - I don't care so much about the locker room background - but I never found the right file either. I'll also give it a go, now with a sharper eye.
  22. They are called SourceSansPro, check it out below. SourceSansPro.rar
  23. This looks SOLID, mate. Fantastic work. Really like what you've done with the inner boxes on the left, the info distribution around the screen in general and that middle section highlights the club graphics very well.
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