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lugui

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Everything posted by lugui

  1. @EnigMattic1, have you already tried via the poor men's option, which is to edit the "City, Club and Stadium Names" file? It is under "Program Files (x86)\Steam\SteamApps\common\Football Manager 2023\data\database\db\2340\lnc" and you can make specific adjustments using the codes below, according to the UniqueID of the club: "LONG_NAME_CHANGE" [unique ID here] "NAME YOU WANT HERE" - Use for long team names "SHORT_NAME_CHANGE" [unique ID here] "NAME YOU WANT HERE" - Use for short team names For instance, you want to keep the full club name, but use another "short" or "nickname" (or whatever you want, really), you would do something like this: "CLUB_NAME_CHANGE" 701 "Queens Park Rangers""" "CLUB_SHORT_NAME_CHANGE" 701 "QPR""" Here's an old file of mine, so you understand how it usually works, if not familiar. I only inform you that it is outdated and adjusted to my personal liking. City, Club and Stadium Names.lnc
  2. Hello there! Would anyone know if there is any command that can change the colors of clubs and nations, through this fix and in games already started? Something like the "COMP_COLOUR_CHANGE", but for clubs and natiosn. Thanks in advance!
  3. Fantastic and beautiful work, mate. I can only imagine the size of the task, the challenges and the time dedicated, congrats. Definitely one for the nostalgics, like myself. Great memories of that game and that time in life.
  4. Once again, thanks for your help. I kind of gave up on trying to edit the font and colour for the respective headings, nothing was working in any of the xml files. Then, I discovered that in player profile.xml I could simply get rid of such headings by a kludge using translation id="label" : it worked, I can live with it. Thanks to that, it was possible to free some space and better adjust the containers on the page as a whole, avoiding scroll bars:
  5. Thanks for your help. Unfortunately, I'm still a bit lost on this, sorry. What would be the correct xml to work with, if I intend to change de "Positions" label, for instance? That would be the section with the word on top of the horizontal pitch in my screenshot. I am affraid I dont have the same setup as yours, with a paper.xml linked to it and so...
  6. The "Bundesliga" font is what I used for capital letters, mate. To be honest, it's a font that's already in the game, part of the licensed stuff. And for the lowercase ones I use the entire SourceSansPro family.
  7. The "Bundesliga" font, mate. To be honest, it's a font that's already in the game, part of the licensed stuff.
  8. Brilliant work, very inspiring and speaking and thinking aesthetically, it triggered some ideas that I would like to learn and incorporate into my personal use. Congrats! In that regard, would you mind telling me how you manage to edit the colours and font used in the headings of such sections as I highlighted, please? Personally, I still struggle a lot in understanding how to play around with these "link_buttons", (I'm aware that they are not all link_buttons, though) therefore, I asked a similar question on the "[FM23] Random and Small Skinning Questions" thread, if you consider it more pertinent to answer (or not ) there. Thanks anyway!
  9. Would anyone be able to help and please tell me where and how I can edit the highlighted headings? I got all the others and would like to make it all the same as #1 or even remove them. Thanks in advance.
  10. Brasically, you will need to add the code below in panels/tactics/tactics icon info panel overview.xml You will need to adjust the size according to your taste, do this through inset values. Further explanations can be found here:
  11. Once again, thanks a lot for taking the time and effort to assist me. I will try to enable the bigger faces by checking and working with tactics icon and/or pitch with tactics container and/or pitch size in tactics overview side panels. Indeed, I have changed several minor things around those panels, maybe that could be it. The size of the faces you have looks quite the ideal to me, wil try to get there!
  12. Thank you very much for your input. I tried it but unfortunately no sucess. Thank you for such a detailed explanation, for real. Got to learn a few things I still had doubts. Although... No luck, unfortunately. I played around with the insets, mostly the third value - to be fair, anything with numbers inside the container below: layout, gap, insets... - , increasing and decreasing it. For some reason out of my skinning skills, theres seems to be some sort of limit/threshold that wont allow me to make/keep the faces a bit larger without squeshing or cutting them off in some way. Dont know how to explain it better, but I felt that I only had this sort of squared space/room to fit the face, so to make it larger I had to sacrifice and cut it off...weird, but I did try several things though... I was trying to achieve something like this layout, funny thing is that this skin's panel has the same values I do and yet it looks larger: So I had to settle with something more like this - faces are visible smaller - and maybe I'll remove the kit behind it. Anyway, I will leave the .xml just in case it could be of any help to anyone or any other ideas come up. Thanks again, mate. EDIT: One thing I just noticed is that, when you change the shape of the tactic from 3 defenders, the icons and faces get larger, just as I was expecting to keep as a pattern... tactics icon info panel overview.xml
  13. Yes, indeed. Thank you for this tip. I was having the same issue as @Ruxiee, managed to fix it by changing the <integer id="pitch_touchline_width_percentage" value="XX" /> to my liking: However, I kinda messed up the faces now, which I would like to remain this larger size, but of course, move them up a little bit so they dont get cut off. This is what I have on tactic icon info panel overview.xml, but nothing I change can get them fixed. Would you be able to shed a light on this as well, please? Thanks anyway.
  14. Oh, what a shame. I was hoping it could point us in any direction. Anyway, since we have your expertise here, would you be able to say if what we are trying is possible or shed any light, please?
  15. I really liked the approach. Sober colors, well balanced, maybe because I really like the contrasts with the dark in the background. And something about your font reminds me of something oldschool in the game, but I don't remember. What's the name, please? Good work!
  16. Now we're talking something, good find on yours, mate. I haven't really seen anything that so literally mentions the action we want to implement like this. I'll try to check this "example.ltf" file, however, initially I don't know what it does, we'll have to dig deeper. Where did you find it? Was it part of other/older skins? But we've already taken a small step forward...
  17. This has been the challenge. I've searched literally every file extracted via AR, I've even downloaded AstroGrep to aid me in searches for any literal or close to "clear entire team selection" mention in any file, so far nothing. I found some things a little questionable as below, but none of them seem to make the button clickable.
  18. Very good the addition of palyers faces and icons. I would love to understand and learn how you managed to get to some points, if you don't mind sharing: 1- CLUB ATMOSPHERE + ICON (how have I never thought of this before? makes much sense.) 2- SQUAD PERSONALITY + ICON 3- I assume that to pull the faces you used the same code you posted a few posts above, so I'll try that there. But if it's something different, if you can... 4- The long rectangular shaded box behind the smaller squares, thats a nice touch. Sorry for so many questions, your approach was really good indeed.
  19. Trying to implement such a solution, is this possible to achieve or someone would know and teach me, please? I managed to enable a primitive button, but I'm having a hard time making it functional. Its clickable, but it does nothing. Basically, its about turning this sequence in the image into a button, into a single action, if possible: Due to a lack of knowledge of another option from my part, Im trying to use the same code available for on the QUICK PICK menu.... ...and working with some - questionable - data I found in files extracted via R.A. that I thought could give me something as an alternative to CLEAR, regarding the squad selection. Thanks in advance in case anyone knows how to.
  20. Not so much a skinning question, but still... Which file or code controls the ATTRIBUTES names within the player profile? It's just that I play the game in Portuguese from Portugal, which has small differences from Portuguese from Brazil, my native language. I would like to edit them if possible.
  21. In team squad.xml. There, around line 37 - or whatever line your <!--CLUB/MANAGER--> portion begins - delete the code below: And replace the space with the one below. Play with the inset value in case you feel the picture is too far from the name section. Your CLUB/MANAGER container should have something like this, at least this is how I have it and it is working:
  22. By doing that, it gives you the name of the club captain, as TCap would usually do.
  23. Just providing some feedback, since I asked and brought up the original question in your thread. I found a solution. Something is definitely broken if we try to pull information for the TOP PROSPECT using the same code logic used for the others that work. So I searched for all .xml extracted via RA. that could contain any mention of id=CtPR. After unsuccessfully trying a bunch of things, I saw that competition team preview panel.xml - who would think? - used the ID differently, like a container class seen below: So, I adjusted the necessary code and it worked, displaying the same info as we have under Club Overview for TOP PROSPECT: Once again, thank you for the space and for the inspiring work with the Skin.
  24. Yeah, by reading the structure and logics behind the file, I imagined something along those lines, actually something in club properties.xml - there is a <!--Club Hot prospect --> there - since at least in my extracted team properties.xml I didn't find anything related to that specific category.
  25. Fantastic work once again. Every update of your skin has been a complete masterclass, so much of a learning experience to me, so much content to extract from the game that puts the whole playing experience on another level. Thank you very much! If I may ask a noob question, please: where exactly do you look to get the data details in order to populate the fields in Squad Summary section? The reason I ask is that, I've been trying to implement a few things, for instance, to pull information about the club's "HOT PROSPECT" - which would usually have something on the club overview panel.xml - but neither this nor others categories I've been trying seem to work. Should I be looking for specific IDs, some sort of classes, something along those lines to populate such fields? Thanks once again.
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